Diablo 4 Vessel of Hatred & Spiritborn Update
What's New?
We have collected everything we know so far about Diablo 4's first expansion, Vessel of Hatred, and compiled it all so that you can easily digest it. We will continue to update this page as new information comes out.
The Vessel of Hatred expansion will introduce:
- New Class: Spiritborn
- New Region: Nahantu
- New Storylines
- New System: Mercenaries
- New Co-op End Game Activity
- And much more...
The Spiritborn
The Spiritborn is a brand new class to the Diablo series. This apex predator can choose between four distinct animal spirits to channel their respective element. It uses Dexterity, a resource called Vigor, and can equip two new weapon types, Quarterstaves and Glaives.
The four animal spirits are:
- Jaguar: Fire damage and multi-attacks
- Eagle: Lightning Damage and mobility
- Gorilla: Physical damage and mitigation
- Centipede: Poison damage and debuffs
It also brings with it two new effects:
- Ferocity: Ferocity increases your Attack Speed by 5%[+] per stack. This effect stacks up to 4 times and each lasts for 4 seconds.
- Resolve: Resolve increases your Damage Reduction by 20% while active. Taking direct damage consumes a stack. You can hold up to 8 stacks.
Our Build Planner is already live with the Spiritborn if you're interested in getting an early start on theorycrafting your builds!
Spiritborn Skills
Spiritborn Class Mechanic
Similar to the Druid class mechanic, Spiritborn can assign two Animal Spirits to grant powerful passive bonuses.
Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds.
All Skills are now also Eagle Skills.
For every 4 meters you move, your Critical Strike Chance increases by +4%. This bonus is reset 2 seconds after you Critically Strike.
Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds.
All Skills are now also Jaguar Skills.
Maximum Ferocity is increased by 1.
Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 5% of Maximum Life, up to 30%, for 3 seconds.
All Skills are now also Gorilla Skills.
Maximum Resolve inscreased by 2.
When you have at least 5 stacks of Resolve, you are Unstoppable.
Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.
All Skills are now also Centipede Skills.
Heal for 1% of your Maximum Life for every Nearby enemy you've Poisoned in the last 3 seconds, up to 5%.
Spiritborn Uniques
Band of First Breath
- Lightning Resistance
- Armor
- Damage for 4 Seconds After Gainiing Resolve
- Lucky Hit Chance while You Have a Barrier
- Maximum Life
- Ranks to Auspicious
- Evading consumes 1 stack of Resolve to generate [20 - 40] Vigor. Gain Armored Hide's Passive Effect.
A gentle whisper glides on the wind, words eluding mortal ken. It weaves through the soul like a melody forgotten, leaving naught but a name: Adarja, the First-Breather.
Craze of the Dead God
- Ranks to Antivenom
- Ranks to Nourishment
- Ranks to Touch of Death
- Critical Strike Chance
- When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [30 - 0%] . Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.
T'an seized a spear and drove it thrice into his mad brother Tan. Alas, the craftier of the twin gods wove one last cunning snare. In place of blood, the wound wept venom and consumed all in its wake.
Harmony of Ebewaka
- All Stats
- Movement Speed
- Damage Reduction
- Ranks to Velocity
- According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal x [10 - 30]% increased damage per Spirit type they have.
Only Ebewaka has walked amid a dozen Guardians. In death, they waged war for his spirit, yet none prevailed. Thus, the Guardians shared dominion, granting Ebewaka to roam freely amid all their realms.
Jacinth Shell
- Damage Reduction while Injured
- Maximum Life
- Life On Hit
- Ranks to Endurance
- Spending Vigor Heals you for [1 - 10%] of your Maximum Life. Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 3 seconds.
This ceremonial armor was once adorned during the He Sutsar Puchē, where sacred blood is drawn by jacinth lancets and offered to flames. It retains the scents of incensed smoke and scorched copper.
Loyalty's Mantle
- All Stats
- Movement Speed
- Damage Reduction
- Ranks to Velocity
- While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain [20 - 60%] Vigor Cost Reduction. Skills of their Base Spirit gain [20 - 60%] Cooldown Reduction.
During a Trial of Mists, a small spirit noticed an unclaimed boy. In pity, it spared him. "I will follow you always," vowed the boy. He remained true even after Ah Bulan called the spirit home.
Nesekem, The Herald
- 400% Damage to Elites
- 200 All Stats
- 1200 Maximum Life
- 250% Critical Strike Damage
- 450% Overpower Damage
- Every 2 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower. Hitting a marked enemy 10 times clears the mark from them.
In the days when Ajaw Y'ishich ruled Nahantu, the phoenix constellation's crown fell in burning glory. From it was forged a blade that withered valor, heralding an age of despair.
Peacemonger's Signet
- Fire Resistance
- Armor
- Dodge Chance
- All Stats per Ferocity or Resolve Stack
- Ranks to Perseverance
- Ranks to Fueled
- While you have at least 4 stacks of Ferocity, you gain [1 - 7] Vigor per second. Gaining Ferocity also grants Resolve.
"In Natsalarwaka, no blood shall mar the earth. Even bitter enemies must forgo their blades before entering the haven. Breaking this accord will invoke Wasipotsu's wrath." - Oral Umbuntu Scripture
Protection of the Prime
- Maximum Life
- Damage for 4 Seconds After Dodging an Attack
- Damage Reduction while Standing Still
- Ranks to Defensive Skills
- While moving you gain [10 - 30%] Dodge Chance. After standing still for 2 seconds you become Unstoppable until you move.
"To commune with spirits, listen to whispers unseen. Root yourself to the earth and let its pulse still the mind. Hear the ancient guardians. They rise to aid you." – Ysevete, the First Spiritborn
Ring of the Midday Hunt
- Fire Resistance
- Poison Resistance
- Movement Speed for 2 Seconds After Killing an Enemy
- Life On Kill
- Attack Speed
- Ranks to Nourishment
- Your Maximum Vigor is increased by 50% and every kill grants you [1 - 7] Vigor. While you have any Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
At midday thundered the first brother, Nyamoyo, lord of predators. Survival is his blessing, hunting is his prayer. Honor him and prowess shall be your reward." - The Nitī Sē, Verse IV
Ring of the Midnight Sun
- Fire Resistance
- Lightning Resistance
- Dexterity
- Cooldown Reduction
- Critical Strike Damage
- Ranks to Mirage
- When you Critically Strike, you regain [20 - 50%] of the Vigor you've spent in the last 2 seconds. Gain Counterattack's Passive Effect.
"At midnight laughed the second brother, Nebahayomo, spirit of cunning. Trickery is his blessing, suffering is his prayer. Honor him and shrewdness shall be your reward." - The Nitī Sē, Verse V
Wound Drinker
- Poison Resistance
- Armor
- Thorns
- Damage Reduction from Poisoned Enemies
- Damage to Poisoned Enemies
- Ranks to Toxic Skin
- Every time you deal Thorns damage, you gain [1 - 7] Vigor. Gain Toxic Skin's Passive Effect.
The inner curve of this band is lined with thorns that tear the skin whenever it is unbound.
Rod of Kepeleke
- Block Chance
- Critical Strike Damage
- Maximum Resource
- Ranks to Velocity
- Chance for Core Skills to Hit Twice
- Your Core Skills are now additionally Basic Skills, free to cast, and deal up to 30% less damage based on their Vigor Cost. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x [1 - 3%] increased Critical Strike Damage for each point of Vigor spent this way.
"Beyond the world disc doth lie the keeper serpent Kepeleke. Ceaseless the serpent grows, and thus must ever consume his own tail, lest the world be overtaken." - Lintel XII
Ring of Writhing Moon
- Lightning Resistance
- Poison Resistance
- Critical Strike Chance
- Movement Speed
- Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds
- Ranks to Unrestrained
- A Pestilent Swarm spawns from you every 10 seconds, dealing [X] Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit.
"Within this corpse-bound carapace we writhe. Chaotic winds converge to churn your bones. Our beat and breath a ceaseless war to break. The wretched cyclone black beyond the bounds." - Balazan's Dream
Sepazontec
- Block Chance
- Chance for Basic Skills to Deal Double Damage
- Ranks to Follow Through
- Dexterity
- Basic Skill Lucky Hit Chance
- Your Basic Skills deal [25 - 50%] increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.
To the silent heavens, the hunter Etzlek raised his staff and smote the numen. "Release her!" came his cries as desecrated the hallowed ground. On the third strike, the spirit answered...
Scorn of the Earth
- Maximum Evade Charges
- Movement Speed
- Ranks to Soar
- Soar Deals up to [X%] Damage Based on Distance Traveled
- Soar Grants [X%] Maximum Life as a Barrier for 1.5 Seconds
- Your Evade is now Soar. Soar deals [10 - 50%] increased damage.
"Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from above, it is but a distant memory." - Lintel VII
Wushe Nak Pa
- Attacks Reduce Ultimate Cooldown by 0.4 Seconds
- Ultimate Damage
- Dexterity
- Casting Ultimate Skills Restores [X] Primary Resource
- Ranks to Supremacy
- Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [50 - 100%] potency for 15 seconds. Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill.
"Fear not the limits of your flesh, Spiritborn! As our ancestors said: wūshe nak pa! Transcend your being!" - Maka