Diablo 4 Vessel of Hatred

Diablo 4 Vessel of Hatred & Spiritborn Update

What's New?

All content below is in development and not final!

We have collected everything we know so far about Diablo 4's first expansion, Vessel of Hatred, and compiled it all so that you can easily digest it. We will continue to update this page as new information comes out.

The Vessel of Hatred expansion will introduce:

  • New Class: Spiritborn
  • New Region: Nahantu
  • New Storylines
  • New System: Mercenaries
  • New Co-op End Game Activity
  • And much more...

The Spiritborn

The Spiritborn is a brand new class to the Diablo series. This apex predator can choose between four distinct animal spirits to channel their respective element. It uses Dexterity, a resource called Vigor, and can equip two new weapon types, Quarterstaves and Glaives.

The four animal spirits are:

  • Jaguar: Fire damage and multi-attacks
  • Eagle: Lightning Damage and mobility
  • Gorilla: Physical damage and mitigation
  • Centipede: Poison damage and debuffs

It also brings with it two new effects:

  • Ferocity: Ferocity increases your Attack Speed by 5%[+] per stack. This effect stacks up to 4 times and each lasts for 4 seconds.
  • Resolve: Resolve increases your Damage Reduction by 20% while active. Taking direct damage consumes a stack. You can hold up to 8 stacks.

Our Build Planner is already live with the Spiritborn if you're interested in getting an early start on theorycrafting your builds!

Spiritborn Skills

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Spiritborn Class Mechanic

Similar to the Druid class mechanic, Spiritborn can assign two Animal Spirits to grant powerful passive bonuses.

Spirit
Primary Bonus
Secondary Bonus
Eagle
Eagle
Primary Bonus

Casting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds.

All Skills are now also Eagle Skills.

Secondary Bonus

For every 4 meters you move, your Critical Strike Chance increases by +4%. This bonus is reset 2 seconds after you Critically Strike.

Jaguar
Jaguar
Primary Bonus

Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds.

All Skills are now also Jaguar Skills.

Secondary Bonus

Maximum Ferocity is increased by 1.

Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

Gorilla
Gorilla
Primary Bonus

Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 5% of Maximum Life, up to 30%, for 3 seconds.

All Skills are now also Gorilla Skills.

Secondary Bonus

Maximum Resolve inscreased by 2.

When you have at least 5 stacks of Resolve, you are Unstoppable.

Centipede
Centipede
Primary Bonus

Hitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.

All Skills are now also Centipede Skills.

Secondary Bonus

Heal for 1% of your Maximum Life for every Nearby enemy you've Poisoned in the last 3 seconds, up to 5%.

Spiritborn Uniques

  • Band of First Breath

    Unique Ring
    • Lightning Resistance
    • Armor
    • Damage for 4 Seconds After Gainiing Resolve
    • Lucky Hit Chance while You Have a Barrier
    • Maximum Life
    • Ranks to Auspicious
    • Evading consumes 1 stack of Resolve to generate [20 - 40] Vigor. Gain Armored Hide's Passive Effect.

    A gentle whisper glides on the wind, words eluding mortal ken. It weaves through the soul like a melody forgotten, leaving naught but a name: Adarja, the First-Breather.

    Spiritborn
  • Craze of the Dead God

    Unique Gloves
    • Ranks to Antivenom
    • Ranks to Nourishment
    • Ranks to Touch of Death
    • Critical Strike Chance
    • When you would take direct damage, it is instead distributed as Poisoning over the next 10 seconds but increased by [30 - 0%] . Lucky Hit: Direct damage has up to a 25% chance based on your Poisoned Life percentage to infect an enemy with Touch of Death.

    T'an seized a spear and drove it thrice into his mad brother Tan. Alas, the craftier of the twin gods wove one last cunning snare. In place of blood, the wound wept venom and consumed all in its wake.

    Spiritborn
  • Harmony of Ebewaka

    Unique Helm
    • All Stats
    • Movement Speed
    • Damage Reduction
    • Ranks to Velocity
    • According to your secondary Spirit Hall choice, your Skills are all additionally Jaguar, Eagle, Gorilla, or Centipede Skills. Your Skills deal x [10 - 30]% increased damage per Spirit type they have.

    Only Ebewaka has walked amid a dozen Guardians. In death, they waged war for his spirit, yet none prevailed. Thus, the Guardians shared dominion, granting Ebewaka to roam freely amid all their realms.

    Spiritborn
  • Jacinth Shell

    Unique Chest Armor
    • Damage Reduction while Injured
    • Maximum Life
    • Life On Hit
    • Ranks to Endurance
    • Spending Vigor Heals you for [1 - 10%] of your Maximum Life. Every second, your active Cooldowns now drain 10% of your Maximum Life to reduce their durations by 3 seconds.

    This ceremonial armor was once adorned during the He Sutsar Puchē, where sacred blood is drawn by jacinth lancets and offered to flames. It retains the scents of incensed smoke and scorched copper.

    Spiritborn
  • Loyalty's Mantle

    Unique Helm
    • All Stats
    • Movement Speed
    • Damage Reduction
    • Ranks to Velocity
    • While your Spirit Hall choices match: Their bonuses are 100% more potent. Skills of their Base Spirit gain [20 - 60%] Vigor Cost Reduction. Skills of their Base Spirit gain [20 - 60%] Cooldown Reduction.

    During a Trial of Mists, a small spirit noticed an unclaimed boy. In pity, it spared him. "I will follow you always," vowed the boy. He remained true even after Ah Bulan called the spirit home.

    Spiritborn
  • Nesekem, The Herald

    Mythic Unique Glaive
    • 400% Damage to Elites
    • 200 All Stats
    • 1200 Maximum Life
    • 250% Critical Strike Damage
    • 450% Overpower Damage
    • Every 2 seconds, you randomly mark a Nearby enemy. Marked enemies are Vulnerable, and your attacks against them are guaranteed to Critically Strike and Overpower. Hitting a marked enemy 10 times clears the mark from them.

    In the days when Ajaw Y'ishich ruled Nahantu, the phoenix constellation's crown fell in burning glory. From it was forged a blade that withered valor, heralding an age of despair.

    Spiritborn
  • Peacemonger's Signet

    Unique Ring
    • Fire Resistance
    • Armor
    • Dodge Chance
    • All Stats per Ferocity or Resolve Stack
    • Ranks to Perseverance
    • Ranks to Fueled
    • While you have at least 4 stacks of Ferocity, you gain [1 - 7] Vigor per second. Gaining Ferocity also grants Resolve.

    "In Natsalarwaka, no blood shall mar the earth. Even bitter enemies must forgo their blades before entering the haven. Breaking this accord will invoke Wasipotsu's wrath." - Oral Umbuntu Scripture

    Spiritborn
  • Protection of the Prime

    Unique Pants
    • Maximum Life
    • Damage for 4 Seconds After Dodging an Attack
    • Damage Reduction while Standing Still
    • Ranks to Defensive Skills
    • While moving you gain [10 - 30%] Dodge Chance. After standing still for 2 seconds you become Unstoppable until you move.

    "To commune with spirits, listen to whispers unseen. Root yourself to the earth and let its pulse still the mind. Hear the ancient guardians. They rise to aid you." – Ysevete, the First Spiritborn

    Spiritborn
  • Ring of the Midday Hunt

    Unique Ring
    • Fire Resistance
    • Poison Resistance
    • Movement Speed for 2 Seconds After Killing an Enemy
    • Life On Kill
    • Attack Speed
    • Ranks to Nourishment
    • Your Maximum Vigor is increased by 50% and every kill grants you [1 - 7] Vigor. While you have any Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.

    At midday thundered the first brother, Nyamoyo, lord of predators. Survival is his blessing, hunting is his prayer. Honor him and prowess shall be your reward." - The Nitī Sē, Verse IV

    Spiritborn
  • Ring of the Midnight Sun

    Unique Ring
    • Fire Resistance
    • Lightning Resistance
    • Dexterity
    • Cooldown Reduction
    • Critical Strike Damage
    • Ranks to Mirage
    • When you Critically Strike, you regain [20 - 50%] of the Vigor you've spent in the last 2 seconds. Gain Counterattack's Passive Effect.

    "At midnight laughed the second brother, Nebahayomo, spirit of cunning. Trickery is his blessing, suffering is his prayer. Honor him and shrewdness shall be your reward." - The Nitī Sē, Verse V

    Spiritborn
  • Wound Drinker

    Unique Ring
    • Poison Resistance
    • Armor
    • Thorns
    • Damage Reduction from Poisoned Enemies
    • Damage to Poisoned Enemies
    • Ranks to Toxic Skin
    • Every time you deal Thorns damage, you gain [1 - 7] Vigor. Gain Toxic Skin's Passive Effect.

    The inner curve of this band is lined with thorns that tear the skin whenever it is unbound.

    Spiritborn
  • Rod of Kepeleke

    Unique Quarterstaff
    • Block Chance
    • Critical Strike Damage
    • Maximum Resource
    • Ranks to Velocity
    • Chance for Core Skills to Hit Twice
    • Your Core Skills are now additionally Basic Skills, free to cast, and deal up to 30% less damage based on their Vigor Cost. When cast at Maximum Vigor, your Core Skills consume all Vigor to return to full damage, cast at their largest Size, and become guaranteed Critical Strikes, with x [1 - 3%] increased Critical Strike Damage for each point of Vigor spent this way.

    "Beyond the world disc doth lie the keeper serpent Kepeleke. Ceaseless the serpent grows, and thus must ever consume his own tail, lest the world be overtaken." - Lintel XII

    Spiritborn
  • Ring of Writhing Moon

    Unique Ring
    • Lightning Resistance
    • Poison Resistance
    • Critical Strike Chance
    • Movement Speed
    • Lucky Hit: Up to a [X%] Chance to Make Enemies Vulnerable for 2 Seconds
    • Ranks to Unrestrained
    • A Pestilent Swarm spawns from you every 10 seconds, dealing [X] Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 1 Vigor per hit.

    "Within this corpse-bound carapace we writhe. Chaotic winds converge to churn your bones. Our beat and breath a ceaseless war to break. The wretched cyclone black beyond the bounds." - Balazan's Dream

    Spiritborn
  • Sepazontec

    Unique Quarterstaff
    • Block Chance
    • Chance for Basic Skills to Deal Double Damage
    • Ranks to Follow Through
    • Dexterity
    • Basic Skill Lucky Hit Chance
    • Your Basic Skills deal [25 - 50%] increased damage and always use their 3rd attack. Every 3rd cast of a Basic Skill strikes three times.

    To the silent heavens, the hunter Etzlek raised his staff and smote the numen. "Release her!" came his cries as desecrated the hallowed ground. On the third strike, the spirit answered...

    Spiritborn
  • Scorn of the Earth

    Unique Boots
    • Maximum Evade Charges
    • Movement Speed
    • Ranks to Soar
    • Soar Deals up to [X%] Damage Based on Distance Traveled
    • Soar Grants [X%] Maximum Life as a Barrier for 1.5 Seconds
    • Your Evade is now Soar. Soar deals [10 - 50%] increased damage.

    "Sky Spirits weave the winds. Thunder is their laughter and auroras their crowns. Those they bless learn to scorn the earth, for from above, it is but a distant memory." - Lintel VII

    Spiritborn
  • Wushe Nak Pa

    Unique Glaive
    • Attacks Reduce Ultimate Cooldown by 0.4 Seconds
    • Ultimate Damage
    • Dexterity
    • Casting Ultimate Skills Restores [X] Primary Resource
    • Ranks to Supremacy
    • Casting an Ultimate Skill grants or amplifies its matching Primary Spirit Hall Bonus with [50 - 100%] potency for 15 seconds. Your Ultimate Skills each gain an additional Skill Type: The Seeker is a Focus Skill. The Hunter is a Mobility Skill. The Devourer is a Potency Skill. The Protector is a Defensive Skill.

    "Fear not the limits of your flesh, Spiritborn! As our ancestors said: wūshe nak pa! Transcend your being!" - Maka

    Spiritborn
  • Spiritborn Tempering Manauls

  • Spiritborn Endurance

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [21-30%] The Protector Barrier Generation
    [21-30%] Crushing Hand Barrier Generation
    [21-30%] Concussive Stomp Barrier Generation
    [1-2] to Auspicious
  • Spiritborn Guard

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Rock Splitter Block Chance Bonus
    [26.5-40%] Armored Hide Active Duration
    [1-2] to Patient Guard
  • Spiritborn Recovery

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [21-30%] Touch of Death Healing Bonus
    [1-2] to Fueled
    [1-2] to Resilient
  • Spiritborn Resolve

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [26.5-40%] Armored Hide Resolve Generation Rate
    [2-3] Resolve Generated
    [1-2] Maximum Resolve Stacks
  • Spiritborn Motion

    Tempering Manual • Spiritborn
    Slots: Boots, Amulet (+50%)
    [8-10%] Soar Cooldown Reduction
    [2-3] Rushing Claw Charges
    [1-2] to Swift
  • Eagle Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [57.5-80%] Focus Damage
    [26.5-40%] Storm Feather Potency
    [57.5-80%] Eagle Damage
    [57.5-80%] Vulnerable Damage
  • Gorilla Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [1-2] to Bastion
    [77.5-100%] Defensive Damage
    [57.5-80%] Gorilla Damage
    [57.5-80%] Damage to Knocked-Down Enemies
  • Jaguar Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [93-120%] Mobility Damage
    [10-15%] Mystic Circle Potency
    [57.5-80%] Jaguar Damage
    [57.5-80%] Damage to Injured Enemies
  • Centipede Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Potency Damage
    [114-150%] Pestilent Swarm Damage
    [57.5-80%] Centipede Damage
    [57.5-80%] Damage to Slowed Enemies
  • Centipede Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Withering Fist Resource Generation
    [15.5-20%] The Devourer Cooldown Reduction
    [6-8%] Potency Cooldown Reduction
  • Eagle Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Thunderspike Resource Generation
    [2-3] The Seeker Charges
    [6-8%] Focus Cooldown Reduction
    [2-3] Razor Wing Charges
  • Fitness Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [1-2] to Vigorous
    [1-2] to Velocity
    [1-2] to Endurance
  • Gorilla Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Rock Splitter Resource Generation
    [15.5-20%] The Protector Cooldown Reduction
    [6-8%] Defensive Cooldown Reduction
  • Jaguar Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Thrash Resource Generation
    [15.5-20%] The Hunter Cooldown Reduction
    [6-8%] Incarnate Cooldown Reduction
    [2-3] Counterattack Charges
  • Centipede Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Withering Fist Size
    [36.5-50%] Stinger Size
    [36.5-50%] Scourge Size
    [21-30%] Touch of Death Swarm Duration
  • Eagle Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Thunderspike Size
    [36.5-50%] Vortex Size
    [36.5-50%] Soar Size
  • Gorilla Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Rock Splitter Size
    [36.5-50%] Crushing Hand Size
    [36.5-50%] Concussive Stomp Size
    [26.5-40%] Armored Hide Active Thorns Bonus
  • Jaguar Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Thrash Size
    [36.5-50%] Rake Size
    [26.5-40%] Ravager On Kill Duration Extension
  • Centipede Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Withering Fist to Deal Double Damage
    [13-17.5%] Chance for Stinger to Extra Hit
    [16-25%] Chance for The Devourer to Deal Double Damage
    [21-30%] Primary Centipede Spirit Hall Potency
  • Eagle Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Thunderspike to Deal Double Damage
    [13-17.5%] Chance for Quill Volley Projectiles to Cast Twice
    [16-25%] Chance for The Seeker to Deal Double Damage
    [21-30%] Primary Eagle Spirit Hall Potency
  • Forest Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [16-25%] Chance for Payback to Deal Double Damage
    [16-25%] Chance for Concussive Stomp to Extra Hit
    [1-2] to Dominant
  • Gorilla Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Rock Splitter to Deal Double Damage
    [13-17.5%] Chance for Crushing Hand to Extra Hit
    [16-25%] Chance for The Protector to Deal Double Damage
    [21-30%] Primary Gorilla Spirit Hall Potency
  • Jaguar Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Thrash to Deal Double Damage
    [13-17.5%] Chance for Rake to Extra Hit
    [16-25%] Chance for The Hunter to Deal Double Damage
    [21-30%] Primary Jaguar Spirit Hall Potency
  • Plains Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [16-25%] Chance for Rushing Claw to Deal Double Damage
    [15.5-20%] Chance for Ravager to Deal Double Damage
    [1-2] to Furnace
  • Sky Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [16-25%] Chance for Soar to Deal Double Damage
    [1-2] to Brilliance
    [16-25%] Chance for Vortex to Extra Hit
    [15.5-20%] Chance for Razor Wings Projectiles to Cast Twice
  • Soil Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [15.5-20%] Chance for Touch of Death Swarms to Reinfect On Hit
    [26.5-40%] Scourge Poisoning Duration
    [1-2] to Ravenous
  • Spiritborn Legendary Aspects

  • Aspect of Alacrity

    Codex • Spiritborn
    Slots: Ring
    Your Defensive Skills Cooldown [10 - 70%] faster while moving.
  • Aspect of Apprehension

    Codex • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal [25 - 40%] increased damage to Feared enemies.
  • Aspect of Avoidance

    Codex • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Whenever an enemy hits you, your Dodge Chance against that enemy increases by [6 - 10%] . Successfully Dodging resets this bonus.
  • Aspect of Binding Morass

    Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Close enemies or those you deal indirect damage to are Slowed by [30 - 70]% for 3 seconds. You deal 20% increased damage to Slowed enemies.
  • Aspect of Bristling Vengeance

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Payback now echoes forward and additionally deals [100 - 140%] of your Thorns damage to enemies.
  • Aspect of Combined Strikes

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Each different Basic Skill you cast increases all of your damage by [10 - 30%] for 10 seconds.
  • Aspect of Deflection

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles arer also deflected back at enemies and deal [26 - 54%] of Counterattack's Base damage on impact.
  • Aspect of Empowered Feathers

    Spiritborn
    Slots: Ring
    Lucky Hit: Eagle Skills have up to a [25 - 32%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.
  • Aspect of Endurance

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Your Resolve has a [2 - 6%] chance to not be lost when you are hit for each stack of Ferocity you have.
  • Aspect of Exhilaration

    Spiritborn
    Slots: Ring
    Lucky Hit: Hitting a Vulnerable enemy has up to a [15 - 35%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 3%.
  • Aspect of Falling Feathers

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [X] Lightning damage on impact.
  • Aspect of Fleet Wings

    Spiritborn
    Slots: Boots, Amulet (+50%)
    Razor Wings is now also an Incarnate Skill with: Passive: You are Unhindered. Active: You gain [15 - 35%] increased Movement Speed per active Razor Wing.
  • Aspect of Forest Power

    Codex • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 - 25%] while active.
  • Aspect of Haste

    Spiritborn
    Slots: Boots, Amulet (+50%)
    Every second while moving gain [10 - 30%] Bonus Movement Speed for 2 seconds, up to [30 - 90%] .
  • Aspect of Infestation

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [X] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
  • Aspect of Interdiction

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Gain [1 - 15%] Block Chance per Resolve stack.
  • Aspect of Invigorating Will

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Losing a stack of Resolve has a 25% chance to Heal you for [5 - 11%] of your Maximum Life.
  • Aspect of Kinetic Suppression

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Casting a Non-Basic Mobility Skill grants [1 - 8] Resolve and causes your next Concussive Stomp to strike in a circle.
  • Aspect of Layered Wards

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Your Block Reduction is increased by [10 - 30%] while you have a Barrier.
  • Aspect of Momentum

    Spiritborn
    Slots: Boots, Amulet (+50%)
    After you Evade, your next Core Skill dashes to your target and does [15 - 35%] increased damage.
  • Aspect of Pestilence

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Stinger spawns a Pestilence Swarm at its target location which deals [35 - 75%] of Stinger's Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards.
  • Aspect of Plains Power

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [2 - 4.1%] per stack while you remain within.
  • Aspect of Potent Exchange

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal [15 - 55%] increased damage.
  • Aspect of Rallying Reversal

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    You have [25 - 60%] chance to gain 1 Ferocity when you Crowd Control an enemy.
  • Aspect of Reactive Armor

    Codex • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30 - 70%] chance to cast a free Concussive Stomp at them.
  • Aspect of Recalling Feathers

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Casting a Focus Skill recalls Nearby Spirit Feathers which deal [X] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 15 randomly around you.
  • Aspect of Redirected Force

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Gain increased Critical Strike Damage equal [30 - 70%] of your Block Chance. Blocking doubles this bonus for 10 seconds.
  • Aspect of Simple Reprisal

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    When you cast the 3rd attack of your Basic Skills you have a [10 - 30%] chance to unleash Payback.
  • Aspect of Sky Power

    Spiritborn
    Slots: Boots, Amulet (+50%)
    Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds. Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X] Lightning damage when you Evade.
  • Aspect of Soil Power

    Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [X] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
  • Aspect of Temporal Incisions

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.25 - 1.25] seconds, up to [2 - 10] seconds.
  • Aspect of Tenacity

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    You gain Resolve for each [30 - 10] Vigor you gain over 100.
  • Aspect of Turbulence

    Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Soar casts Vortex at its landing location and deals x [25 - 45%] increased damage.
  • Aspect of Unyielding Hits

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Casting a Gorilla Skill increases your Weapon Damage by [10 - 30%] of your Armor for 3 seconds. Maximum 1500 bonus Weapon Damage.
  • Aspect of Wild Claws

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [45 - 65%] Base damage.
  • Bristleback Aspect

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    When you Dodge or Block an attack you trigger [100 - 160%] Thorns attacks against the attacker.
  • Bruiser's Aspect

    Codex • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Gain [2%] increased Armor and [4 - 17] Thorns per [1%] missing Maximum Health.
  • Duelist's Aspect

    Codex • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Maximum Ferocity increased by [1 - 5] .
  • Fell Soothsayer's Aspect

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    When you cast an Incarnate Skill enemies around you become Vulnerable for 5 seconds. Killing a Vulnerable enemy echoes [15 - 55%] of the killing blow's Base damage to another Nearby enemy.
  • Insatiable Aspect

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Kills extend the duration of your active Touch of Death swarms by 0.2 seconds. When a swarm is replaced early it bursts for [100 - 300%] of the damage it would have done.
  • Menacing Aspect

    Codex • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Scourge continuously affects enemies around you for [5 - 9] seconds.
  • Raider's Aspect

    Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Heal for [1 - 21%] Maximum Life when you Poison a Healthy enemy.
  • Reaper's Aspect

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 - 30%] increased Critical Strike Chance against them.
  • Rebounding Aspect

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Quill Volley's feathers explode at their apex and return to where they were cast, dealing [25 - 45%] of their normal damage both times.
  • Ruthless Aspect

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1 - 11%] for each 10% of their missing Life.
  • Starving Ravager's Aspect

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Ravager no longer has a duration and instead drains [14 - 4] Vigor every second until depleted. Effects that extend Ravager instead generate Vigor.
  • Tormentor's Aspect

    Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Enemies who move while Poisoned by you additionally take [50 - 250%] of your Thorns damage per second.
  • Unrelenting Aspect

    Codex • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 - 45%] of its Base damage per hit.