What's New?
All content below is in development and not final!
We have collected everything we know so far about Diablo 4's first expansion, Vessel of Hatred, and compiled it all so that you can easily digest it. We will continue to update this page as new information comes out.
The Vessel of Hatred expansion will introduce:
- New Class: Spiritborn
- New Region: Nahantu
- New Storylines
- New System: Mercenaries
- New Co-op End Game Activity
- And much more...
The Spiritborn
The Spiritborn is a brand new class to the Diablo series. This apex predator can choose between four distinct animal spirits to channel their respective element. It uses Dexterity, a resource called Vigor, and can equip two new weapon types, Quarterstaves and Glaives.
The four animal spirits are:
- Jaguar: Fire damage and multi-attacks
- Eagle: Lightning Damage and mobility
- Gorilla: Physical damage and mitigation
- Centipede: Poison damage and debuffs
It also brings with it two new effects:
- Ferocity: Ferocity increases your Attack Speed by 5%[+] per stack. This effect stacks up to 4 times and each lasts for 4 seconds.
- Resolve: Resolve increases your Damage Reduction by 20% while active. Taking direct damage consumes a stack. You can hold up to 8 stacks.
Our Build Planner is already live with the Spiritborn if you're interested in getting an early start on theorycrafting your builds!
Spiritborn Skills
Spiritborn Class Mechanic
Similar to the Druid class mechanic, Spiritborn can assign two Animal Spirits to grant powerful passive bonuses.
![Eagle](https://rerollcdn.com/DIABLO4/Skills/2/eagle.png)
Eagle
Primary Bonus
Casting an Eagle Skill grants 2 Storm Feathers, up to a maximum of 8. When you Evade, all Storm Feathers are fired dealing 100% Lightning damage and making targets Vulnerable for 3 seconds.
All Skills are now also Eagle Skills.
Secondary Bonus
For every 4 meters you move, your Critical Strike Chance increases by 4%. This bonus is reset 2 seconds after you Critically Strike.
![Jaguar](https://rerollcdn.com/DIABLO4/Skills/2/jaguar.png)
Jaguar
Primary Bonus
Every 4th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 100% of the damage of the 4 hits.
All Skills are now also Jaguar Skills.
Secondary Bonus
Maximum Ferocity is increased by 1.
Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.
![Gorilla](https://rerollcdn.com/DIABLO4/Skills/2/gorilla.png)
Gorilla
Primary Bonus
Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds.
All Skills are now also Gorilla Skills.
Secondary Bonus
Maximum Resolve inscreased by 2.
When you have at least 5 stacks of Resolve, you are Unstoppable.
![Centipede](https://rerollcdn.com/DIABLO4/Skills/2/centipede.png)
Centipede
Primary Bonus
Hititng an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.
All Skills are now also Centipede Skills.
Secondary Bonus
Heal for 1% of your Maximum Life, for every Nearby enemy you've Poisoned in the last 3 seonds, up to 5%.
Spiritborn Uniques
- All Stats
- Damage
- Critical Strike Chance
- Damage Reduction
- Your Skills are all additionally Jaguar, Eagle, Gorilla or Centipede Skills based on your secondary Spirit Hall choice. Each Spirit type on a Skill increases its damage by 50%.
Moving Dodge (PH)
Unique Pants
- Maximum Life
- Life per Second
- Maximum Resistance to All Elements
- Damage while Healthy
- While moving you gain [15 - 30%] Dodge Chance or after standing still for 3 seconds you become Unstoppable.
Ring of Centipede Jaguar (PH)
Unique Ring
- Resistance to All Elements
- Resistance to All Elements
- Life On Kill
- Resource Generation
- Cooldown Reduction
- Ranks to Nourishment
- Your Maximum Vigor is increased by 100% and every kill grants [1 - 7] Vigor. Killing a Poisoned enemy grants a stack of Ferocity.
Ring of Eagle Jaguar (PH)
Unique Ring
- Resistance to All Elements
- Resistance to All Elements
- Attack Speed
- Critical Strike Damage
- Damage to Elites
- Ranks to Mirage
- Critical Strikes restore [10 - 30%] of the Vigor you have spent in the last 2 seconds, increased by your Critical Strike Damage Bonus. Gain Counterattack's Passive Effect.
Ring of Gorilla Centipede (PH)
Unique Ring
- Resistance to All Elements
- Resistance to All Elements
- Total Armor
- Thorns
- Damage Reduction from Poisoned Enemies
- Ranks to Patient Guard
- Generates [1 - 7] Vigor each time you deal Thorns damage. Gain Toxic Skin's Passive Effect.
Sepazontec
Unique Quarterstaff
- All Stats
- Damage while Healthy
- Cooldown Reduction
- Ranks to Follow Through
- Your Basic Skills deal [100 - 200%] increased damage, always use their 3rd attack, and every 3rd cast unleashes triple strikes.
To the silent heavens, the hunter Etzlek raised his staff and smote the numen. "Release her!" came his cries as desecrated the hallowed ground. On the third strike, the spirit answered...
Spiritborn
Soar Evade (PH)
Unique Boots
- Damage
- Resource Generation
- Cooldown Reduction
- Attacks Reduce Evade's Cooldown by 1 Seconds
- Soar deals [10 - 50%] increased damage and your Evade is now Soar.
Spiritborn Tempering Manauls
[16-25%] The Protector Barrier Generation
[16-25%] Crushing Hand Barrier Generation
[16-25%] Concussive Stomp Barrier Generation
[1-2] to Auspicious
[16-25%] Rock Splitter Block Chance Bonus
[21-30%] Armored Hide Active Duration
[1-2] to Patient Guard
[16-25%] Touch of Death Healing Bonus
[1-2] to Fueled
[1-2] to Resilient
[26-35%] Armored Hide Resolve Generation Rate
[100-200%] Resolve Generated
[1-2] Maximum Resolve Stacks
[6-8%] Soar Cooldown Reduction
[1-2] Rushing Claw Charges
[1-2] to Swift
[289-370%] Soar Damage
[2-4] Razor Wing Charges
[1-2] to Brilliance
[1-2] to Acceleration
[289-370%] Payback Damage
[289-370%] Concussive Stomp Damage
[1-2] to Dominant
[1-2] to Bastion
[289-370%] Rushing Claw Damage
[52-70%] Chance for Ravager to Extra Hit
[1-2] to Furnace
[1-2] to Potent
[52-70%] Focus Damage
[52-70%] Defensive Damage
[52-70%] Potency Damage
[52-70%] Mobility Damage
[57-75%] Withering Fist Resource Generation
[13-17.5%] The Devourer Cooldown Reduction
[5-7%] Potency Cooldown Reduction
[57-75%] Thunderspike Resource Generation
[1-2] The Seeker Charges
[5-7%] Focus Cooldown Reduction
[1-2] to Vigorous
[1-2] to Velocity
[1-2] to Endurance
[57-75%] Rock Splitter Resource Generation
[13-17.5%] The Protector Cooldown Reduction
[5-7%] Defensive Cooldown Reduction
[57-75%] Thrash Resource Generation
[13-17.5%] The Hunter Cooldown Reduction
[5-7%] Incarnate Cooldown Reduction
[31.5-45%] Withering Fist Size
[31.5-45%] Stinger Size
[31.5-45%] Scourge Size
[16-25%] Touch of Death Swarm Duration
[31.5-45%] Thunderspike Size
[31.5-45%] Quill Volley Size
[31.5-45%] Vortex Size
[31.5-45%] Soar Size
[31.5-45%] Rock Splitter Size
[31.5-45%] Crushing Hand Size
[31.5-45%] Concussive Stomp Size
[26-35%] Armored Hide Active Thorns Bonus
[31.5-45%] Thrash Size
[31.5-45%] Rake Size
[31.5-45%] Ravager Effect
[1-2] Counterattack Charges
[217-280%] Withering Fist Damage
[32-50%] Chance for Stinger to Extra Hit
[289-370%] The Devourer Damage
[52-70%] Primary Centipede Spirit Hall Potency
[217-280%] Thunderspike Damage
[42-60%] Chance for Quill Colley Projectiles to Cast Twice
[289-370%] The Seeker Damage
[52-70%] Primary Eagle Spirit Hall Potency
[217-280%] Thrash Damage
[32-50%] Chance for Rake to Extra Hit
[289-370%] The Hunter Damage
[52-70%] Primary Jaguar Spirit Hall Potency
[42-60%] Mystical Circle Potency
[42-60%] Spirit Feather Potency
[42-60%] Pestilent Swarm Damage
[42-60%] Ferocity Potency
Spiritborn Legendary Aspects
Your Skills Cooldown [10 - 40%] faster while moving.
Once an enemy is Slowed by at least 80%, they also become Feared for 3 seconds. You deal x [25 - 40%] increased damage to Feared enemies.
Whenever an enemy hits you, your Dodge Chance against that enemy increases by [4 - 7%] . Successfully Dodging resets this bonus.
Dealing indirect damage to an enemy progressively Slows them by [5 - 20%] for 3 seconds, up to 80%.
Payback now echoes forward and additionally deals [100 - 130%] of your Thorns damage to enemies.
Each different Basic Skill you cast increases all of your damage by [10 - 25%] for 10 seconds.
While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles arer also deflected back at enemies and deal [25 - 30%] of Counterattack's Base damage on impact.
Lucky Hit: Eagle Skills have up to a [25 - 30%] chance to summon a Spirit Feather. You can collect Spirit Feathers to reduce your Mobility Skill Cooldowns by 0.5 seconds.
Your Resolve has a [2 - 5%] chance to not be lost when you are hit for each stack of Ferocity you have.
Lucky Hit: Hitting a Vulnerable enemy has up to a [25 - 32%] chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.
Moving with a Mobility Skill or Evade drops Spirit Feathers along you which each deal [X] Lightning damage on impact.
Razor Wings is now also an Incarnate Skill with:
Passive: You are Unhindered.
Active: You gain [15 - 30%] increased Movement Speed per active Razor Wing.
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Gorilla Skill in Mystic Circles empowers them to periodically grant you a Barrier for 25% of your Maximum Life which increases your Armor and Maximum Resistances by [5 - 15%] while active.
Every second while moving gain [10 - 25%] Bonus Movement Speed for 2 seconds, up to [30 - 75%] .
Lucky Hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals [X] Poison damage per hit. Pestilent Swarms now also deal 100% of their Base damage as Poisoning damage over 6 seconds.
Gain [1 - 10%] Block Chance per Resolve stack.
Losing a stack of Resolve has a 10% chance to Heal you for [5 - 10%] of your Maximum Life.
Casting a Non-Basic Mobility Skill grants [1 - 6] Resolve and causes your next Concussive Stomp to strike in a circle.
Your Block Reduction is increased by [25 - 40%] while you have a Barrier.
After you Evade, your next Core Skill dashes to your target and does x [5 - 20%] increased damage.
Stinger spawns a Pestilence Swarm at its target location which deals [35 - 65%] of Stinger's Base damage per hit. Pestilent Swarms now last 100% longer and spiral outwards.
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by [3 - 6%] per stack while you remain within.
Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal x [10 - 25%] increased damage.
You have [25 - 100%] chance to gain 1 Ferocity when you Crowd Control an enemy.
Gain 10% Block Chance. Blocking an attack from a Close enemy has a [30 - 60%] chance to cast a free Concussive Stomp at them.
Casting a Focus Skill recalls Nearby Spirit Feathers which deal [X] Lightning damage to enemies along their way. If there are no Nearby Spirit Feathers, the cast instead spawns 10 randomly around you.
Gain increased Critical Strike Damage equal [50 - 190%] of your Block Chance. Blocking doubles this bonus for 10 seconds.
When you cast the 3rd attack of your Basic Skills you have a [10 - 25%] chance to unleash Payback.
Lucky Hit: Up to a 25% chance to create a Mystical Circle for 10 seconds.
Casting an Eagle Skill in Mystic Circles empowers them to move with you and explode for [X] Lightning damage when you Evade.
Lucky Hit: Up to a 25% chance to create a Mystic Circle for 10 seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply [X] Poisoning damage over 6 seconds to enemies within while extending any Crowd Controls affecting them.
Casting Rushing Claw extends the durations of your active Incarnate Skill effects by [0.5 - 2] seconds.
You gain Resolve for each [30 - 15] Vigor you gain over 100.
Soar casts Vortex at its landing location and deals x [15 - 30%] increased damage.
Casting a Gorilla Skill adds [21 - 36%] of your Armor to all attacks for 3 seconds.
Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing [35 - 45%] Base damage.
When you Dodge or Block an attack you trigger [200 - 350%] Thorns attacks against the attacker.
Gain [5%] increased Armor and [7 - 60] Thorns per [1%] missing Maximum Health.
Maximum Ferocity increased by [1 - 4] .
When you cast an Incarnate Skill enemies around you become Vulnerable for [2 - 5] seconds.
Kills extend the duration of your active Touch of Death swarms by 0.5 seconds. When a swarm is replaced early it bursts for [1 - 2%] of the damage it would have done.
Scourge continuously affects enemies around you for [3 - 6] seconds.
Heal for [1 - 16%] Maximum Life when you Poison a Healthy enemy.
Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain [10 - 25%] increased Critical Strike Chance against them.
Quill Volley's feathers explode upon reaching their apex for [25 - 39%] of its Base damage then return to where they were cast.
Your Critical Strike Chance with Jaguar Skills is increased against enemies by [1 - 8.5%] for each 10% of their missing Life.
Ravager no longer has a duration and instead drains [25 - 10] Vigor every second. When you do not have enough Vigor then Ravager ends.
Enemies who move while Poisoned by you additionally take [50 - 190%] of your Thorns damage per second.
Every 3rd consecutive Crushing Hand smashes an additional 10 times around you dealing [25 - 40%] of its Base damage per hit.