d4builds.gg
  • Bac

    Legendary Rune of Ritual
    Gain: 50 Offering
    Travel 5 meters.
  • Igni

    Legendary Rune of Ritual
    Gain: 25 Offering
    Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).
  • Tam

    Legendary Rune of Ritual
    Gain: 25 Offering
    Cast a non-Channeled Core Skill.
  • Yul

    Legendary Rune of Ritual
    Gain: 50 Offering
    Cast a Skill with a Cooldown.
  • Cem

    Magic Rune of Ritual
    Gain: 75 Offering
    Cast Evade.
  • Cir

    Magic Rune of Ritual
    Gain: 300 Offering
    Cast 5 Skills then become exhausted for 3 seconds.
  • Moni

    Magic Rune of Ritual
    Gain: 100 Offering
    Cast 2 Mobility or Macabre Skills.
  • Yax

    Magic Rune of Ritual
    Gain: 200 Offering
    Drink a Healing Potion.
  • Nagu

    Rare Rune of Ritual
    Gain: 100 Offering
    Maintain at least 1 active Summon for 5 seconds, gaining offering for each up to 6 Summon.
  • Neo

    Rare Rune of Ritual
    Gain: 200 Offering
    Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.)
  • Noc

    Rare Rune of Ritual
    Gain: 10 Offering
    Inflict a Crowd Control. Gain double offering if it isn't a Slow or a Chill.
  • Poc

    Rare Rune of Ritual
    Gain: 5 Offering
    Spend 5% of your Maximum Resource.
  • Zan

    Rare Rune of Ritual
    Gain: 200 Offering
    Cast an Ultimate Skill.
  • Eom

    Legendary Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Reduce your active Cooldowns by 0.1 seconds.
  • Jah

    Legendary Rune of Invocation
    Requires: 250 Offering
    Cooldown: 2 Secons
    Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
  • Ohm

    Legendary Rune of Invocation
    Requires: 600 Offering
    Cooldown: 2 Secons
    Invoke the Barbarian's War Cry, increasing your damage dealt by x7.5% for 6 seconds.
  • Vex

    Legendary Rune of Invocation
    Requires: 300 Offering
    Cooldown: 5 Secons
    Gain +1 to Skills for 10 seconds.
  • Yom

    Legendary Rune of Invocation
    Requires: 500 Offering
    Cooldown: 5 Secons
    Invoke the Druid's Petrify Skill, Stunning enemies and increasing your Critical Strike Damage against them.
  • Ceh

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Summon a Spirit Wolf to attack enemies for 8 seconds.
  • Kry

    Magic Rune of Invocation
    Requires: 300 Offering
    Cooldown: 3 Secons
    Invoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
  • Gar

    Magic Rune of Invocation
    Requires: 25 Offering
    Cooldown: 1 Secons
    Gain 2% Critical Strike Chance for 5 seconds, up to 10%.
  • Ner

    Magic Rune of Invocation
    Requires: 600 Offering
    Cooldown: 6 Secons
    Invoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
  • Qua

    Magic Rune of Invocation
    Requires: 50 Offering
    Cooldown: 1 Secons
    Gain 10% Movement Speed for 5 seconds, up to 50%.
  • Teb

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Invoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
  • Tzic

    Magic Rune of Invocation
    Requires: 200 Offering
    Cooldown: 1 Secons
    Invoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
  • Prid

    Magic Rune of Invocation
    Requires: 500 Offering
    Cooldown: 3 Secons
    Invoke the Warlock's Dark Prison Skill, tethering enemies to the area for 3 seconds.
  • Kel

    Rare Rune of Invocation
    Requires: 500 Offering
    Cooldown: 3 Secons
    Invoke the Paladin's Rally Skill, gaining Resource and Movement Speed for 8 seconds.
  • Lac

    Rare Rune of Invocation
    Requires: 400 Offering
    Cooldown: 1 Secons
    Invoke the Barbarian's Challenging Shout Skill, taunting enemies and reducing your damage taken for 3 seconds.
  • Mot

    Rare Rune of Invocation
    Requires: 150 Offering
    Cooldown: 1 Secons
    Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.
  • Que

    Rare Rune of Invocation
    Requires: 300 Offering
    Cooldown: 1 Secons
    Invoke the Druid's Earthen Bulwark, granting yourself a Barrier.
  • Thul

    Rare Rune of Invocation
    Requires: 300 Offering
    Cooldown: 1 Secons
    Invoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
  • Wat

    Rare Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Invoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.