Diablo 4 Runewords
Public Test Realm
Public Test Realm
Ahu
Legendary Rune of RitualGain: 10 OfferingLucky Hit: Up to a 100% chance against Injured enemies.Bac
Legendary Rune of RitualGain: 50 OfferingTravel 5 meters.Lith
Legendary Rune of RitualGain: 25 OfferingStand still for 0.3 seconds.Tam
Legendary Rune of RitualGain: 25 OfferingCast a non-Channeled Core Skill.Xol
Legendary Rune of RitualGain: 150 OfferingEvoke power from another Class.Yul
Legendary Rune of RitualGain: 50 OfferingCast a Skill with a Cooldown.Feo
Rare Rune of RitualGain: 1000 OfferingBecome Injured or Crowd Controlled (Cooldown: 20 seconds).Kaa
Rare Rune of RitualGain: 2 OfferingLose 1% of your Maximum Life.Neo
Rare Rune of RitualGain: 300 OfferingDeal damage after not taking any within 5 seconds. (Resets if Invulnerable.)Noc
Rare Rune of RitualGain: 5 OfferingInflict a Crowd Control that isn't Slow or Chill.Poc
Rare Rune of RitualGain: 2 OfferingSpend 5% of your Maximum Resource.Cem
Magic Rune of RitualGain: 50 OfferingCast Evade.Cir
Magic Rune of RitualGain: 25 OfferingCast the same non-Channeled Skill 3 times in a row.Moni
Magic Rune of RitualGain: 10 OfferingCast a Skill after moving. (Cooldown: 0.2 seconds)Ur
Magic Rune of RitualGain: 10 OfferingYour Minion or Companion kills an enemy or dies.Yax
Magic Rune of RitualGain: 100 OfferingDrink a Healing Potion.Zan
Magic Rune of RitualGain: 150 OfferingCast an Ultimate Skill.Eom
Legendary Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsReduce your active Cooldowns by 0.25 seconds.Jah
Legendary Rune of InvocationRequires: 500 OfferingCooldown: 2 SeconsReplace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.Ohm
Legendary Rune of InvocationRequires: 500 OfferingCooldown: 2 SeconsEvoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt.Vex
Legendary Rune of InvocationRequires: 400 OfferingCooldown: 1 SeconsGain +3 to all Skills for 5 seconds.Xan
Legendary Rune of InvocationRequires: 700 OfferingCooldown: 1 SeconsYour next Skill cast will be a guaranteed Critical Strike and Overpower.Yom
Legendary Rune of InvocationRequires: 500 OfferingCooldown: 5 SeconsEvoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.Kry
Rare Rune of InvocationRequires: 500 OfferingCooldown: 3 SeconsEvoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.Lac
Rare Rune of InvocationRequires: 800 OfferingCooldown: 1 SeconsEvoke the Barbarian's Challenging Shout, reducing your damage taken.Mot
Rare Rune of InvocationRequires: 150 OfferingCooldown: 1 SeconsGain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.Ner
Rare Rune of InvocationRequires: 700 OfferingCooldown: 6 SeconsEvoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.Qax
Rare Rune of InvocationRequires: 400 OfferingCooldown: 1 SeconsYour next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.Qua
Rare Rune of InvocationRequires: 400 OfferingCooldown: 1 SeconsRestore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.Que
Rare Rune of InvocationRequires: 800 OfferingCooldown: 1 SeconsEvoke the Druid's Earthen Bulwark, granting yourself a Barrier.Thul
Rare Rune of InvocationRequires: 400 OfferingCooldown: 1 SeconsEvoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.Tzic
Rare Rune of InvocationRequires: 250 OfferingCooldown: 1 SeconsEvoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.Wat
Rare Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsEvoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.Xal
Rare Rune of InvocationRequires: 200 OfferingCooldown: 1 SeconsGain 20% Maximum Life for 4 seconds.Zec
Rare Rune of InvocationRequires: 200 OfferingCooldown: 2 SeconsReduce your active Ultimate Cooldown by 4 seconds.Ceh
Magic Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsSummon a Spirit Wolf to attack enemies for 8 seconds.Gar
Magic Rune of InvocationRequires: 25 OfferingCooldown: 1 SeconsGain 2.5% Critical Strike Chance for 5 seconds, up to 25%.Lum
Magic Rune of InvocationRequires: ? OfferingCooldown: 1 SeconsRestore 1 Primary Resource.Met
Magic Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsYou leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.Ono
Magic Rune of InvocationRequires: 25 OfferingCooldown: 1 SeconsEvoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.Tal
Magic Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsEvoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.Teb
Magic Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsEvoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.Tec
Magic Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsEvoke the Barbarian's Earthquake, dealing damage to enemies within.Ton
Magic Rune of InvocationRequires: 25 OfferingCooldown: 1 SeconsEvoke the Sorcerer's Meteorites, dealing damage to enemies.Tun
Magic Rune of InvocationRequires: 100 OfferingCooldown: 1 SeconsEvoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.