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Blood Rage

Legendary • Barbarian
Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum x45%.
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Bone Breaker

Legendary • Barbarian
Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal x10% increased damage for 10 seconds, up to 80%.
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Carnage

Legendary • Barbarian
While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16% for 6 seconds.
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Decimator

Legendary • Barbarian
Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
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Flawless Technique

Legendary • Barbarian
Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
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Force of Nature

Legendary • Barbarian
Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [X] damage. Earthquake damage is increased by x40% of your Damage vs Close bonus, up to a maximum of x200%.
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Hemorrhage

Legendary • Barbarian
Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
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Warbringer

Legendary • Barbarian
For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.
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Weapons Master

Legendary • Barbarian
Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
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Ancestral Guidance

Legendary • Druid
After spending 75 Spirit, you deal 40% increased damage for 5 seconds. Your Ultimate Skills deal x1% increased damage per Spirit when cast.
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Constricting Tendrils

Legendary • Druid
Lucky Hit: Nature Magic Skills have up to a 40% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 300% of the Base damage dealt over 4 seconds.
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Earthen Devastation

Legendary • Druid
Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
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Heightened Malice

Legendary • Druid
While a Poisoned enemy is Nearby, you deal x35% increased damage plus an additional 5% for each additional Poisoned enemy, up to 4.
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Inner Beast

Legendary • Druid
After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
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Lust for Carnage

Legendary • Druid
Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
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Survival Instincts

Legendary • Druid
While in Werebear form, you deal x30% increased damage or x45% when you are at full Life. You have x1% increased Overpower damage, up to x25%, for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
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Thunderstruck

Legendary • Druid
Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
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Untamed

Legendary • Druid
Casting a Companion Skill grants x20% increased Companion damage for 5 seconds, stacking up to x80%.
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Blood Begets Blood

Legendary • Necromancer
Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
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Bloodbath

Legendary • Necromancer
Deal x100% increased Overpower damage. After Overpowering, you deal x25% increased Blood Skill damage for 5 seconds.
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Bone Graft

Legendary • Necromancer
Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and 16 Maximum Essence.
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Cult Leader

Legendary • Necromancer
Your Minions deal x40% increased damage for each x20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
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Flesh-eater

Legendary • Necromancer
Consuming 5 Corpses grants x40% increased damage for 6 seconds.
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Frailty

Legendary • Necromancer
Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
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Hulking Monstrosity

Legendary • Necromancer
Your Golem has x40% increased Maximum Life and deals x100% increased damage.
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Scent of Death

Legendary • Necromancer
With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
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Wither

Legendary • Necromancer
Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each 60 Intelligence you have, up to 2000 Intelligence.
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Cheap Shot

Legendary • Rogue
You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
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Cunning Stratagem

Legendary • Rogue
Your non-damage Combo Point bonuses are increased by x33.33% when you spend 3 Combo Points.
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Danse Macabre

Legendary • Rogue
Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x75%.
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Deadly Ambush

Legendary • Rogue
You deal x22% increased Critical Strike Damage to enemies affected by your Trap Skills.
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Eldritch Bounty

Legendary • Rogue
When you attack with an Imbued Skill, you gain +3% Maximum Resistance and x30% increased damage for that Imbuement's element for 9 seconds.
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Exploit Weakness

Legendary • Rogue
Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by x1% for 25 seconds, up to x25%. At 25 stacks the bonus remains for 6 seconds then expires.
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Leyrana's Instinct

Legendary • Rogue
When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for 2 seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight’s gauge remains full, up to x60%.
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No Witnesses

Legendary • Rogue
Your Ultimate Skills gain an additional x20% damage from your Damage with Ultimate bonus, up to x60%, and grant this bonus to all Skills for 10 seconds when cast.
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Tricks of the Trade

Legendary • Rogue
Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
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Burning Instinct

Legendary • Sorcerer
Your Burning damage is increased by x20% of your Damage with Fire bonus, plus x2% for every 30 Intelligence you have, up to x90%.
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Ceaseless Conduit

Legendary • Sorcerer
While you have Crackling Energy charges, your Skills deal x10% increased damage. This amount increases by x4% per 20 Intelligence you have, up to x60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.
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Elemental Summoner

Legendary • Sorcerer
Your Conjuration Skills have x10% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
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Enchantment Master

Legendary • Sorcerer
Your Enchantments are 30% stronger.
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Frigid Fate

Legendary • Sorcerer
You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
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Fundamental Release

Legendary • Sorcerer
Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take x10% increased damage from you, up to x50%. Your Ultimate Skill damage is increased by x10% of your Non-Physical Damage bonus, up to x40%.
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Icefall

Legendary • Sorcerer
Your Frost Skills deal x25% increased damage. This bonus is doubled and applied to all of your damage against Frozen enemies and bosses.
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Searing Heat

Legendary • Sorcerer
Pyromancy Skills have a 12% increased Critical Strike chance and all of your Skills deal increased Direct damage equal to x10% of your Critical Strike Damage Bonus, up to x60%.
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Static Surge

Legendary • Sorcerer
Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by x50% for 8 seconds. This cannot be refreshed while active.
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Bitter Medicine

Legendary • Spiritborn
When you heal for 100% of your Maximum Life, afflict Close enemies, dealing 200% Poisoning damage and causing them to take x10% increased Poisoning damage for 6 seconds, up to 40%.
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Convergence

Legendary • Spiritborn
You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
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Drive

Legendary • Spiritborn
After moving 10 meters, you deal x3% increased damage for 10 seconds. This can stack up to 10 times.
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In-Fighter

Legendary • Spiritborn
When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for 5 seconds, stacking up to 9 times.
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Revealing

Legendary • Spiritborn
Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
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Sapping

Legendary • Spiritborn
When you cast 3 Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore 15% of your Vigor and deal x30% increased damage for 5 seconds.
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Spiney Skin

Legendary • Spiritborn
When you use a Cooldown you gain 35% Thorns for 5 seconds.
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Viscous Shield

Legendary • Spiritborn
You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.