• Natural Resistance

    Tempering Manual • Every Class
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [36.5 - 50%] Fire Resistance
    [36.5 - 50%] Lightning Resistance
    [36.5 - 50%] Cold Resistance
    [36.5 - 50%] Poison Resistance
    [36.5 - 50%] Shadow Resistance
  • Barbarian Protection

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [1 - 2] to Imposing Presence
    [1 - 2] to Martial Vigor
    [1 - 2] to Guttural Yell
    [1 - 2] to Defensive Stance
  • Barbarian Recovery

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [41.5 - 55%] Lunging Strike Healing
    [1 - 2] to Raid Leader
    [1 - 2] to Invigorating Fury
  • Barbarian Strategy

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [10.5 - 15.0%] Ground Stomp Cooldown Reduction
    [8 - 10%] Iron Skin Cooldown Reduction
    [6 - 8%] Challenging Shout Cooldown Reduction
    [15.5 - 20%] Steel Grasp Cooldown Reduction
  • Blood Endurance

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [52 - 70%] Chance for Hemorrhage to Form Blood Orbs
    [21 - 30%] Blood Orb Healing
    [10.5 - 15%] Blood Mist Duration
    [6 - 8%] Blood Mist Cooldown Reduction
  • Frost Cage

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5 - 20%] Frost Nova Cooldown
    Reduction
    [21 - 30%] Chill Slow Potency
    [1 - 2 ] to Cold Front
  • Nature Magic Wall

    Tempering Manual • Druid
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5 - 20%] Cyclone Armor Cooldown Reduction
    [8 - 10%] Earthen Bulwark Cooldown Reduction
    [31.5 - 45%] Cyclone Armor Size
    [15.5 - 20%] Earthen Bulwark Duration
  • Profane Cage

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [26.5 - 40%] Blight Slow Potency [29 - 42.5%] Corpse Tendrils Duration
    [26.5 - 40%] Corpse Tendrils Size
    [1 - 2] to Crippling Darkness
  • Pyromancy Endurance

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Lucky Hit: Up to a 5% Chance to Heal [873 - 1,175] Life
    [10.5 - 15%] Flame Shield Duration
    [1 - 2] to Warmth
  • Rogue Cloaking

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [8 - 10%] Concealment Cooldown Reduction
    [15.5 - 20%] Concealment Duration
    [1 - 2] to Agile
  • Rogue Recovery

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [23.5 - 32.5%] Flurry Healing
    [1 - 2] to Siphoning Strikes
    [1 - 2 ] to Mending Obscurity
  • Shapeshifting Endurance

    Tempering Manual • Druid
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [8 - 10%] Blood Howl Cooldown Reduction
    [6 - 8%] Debilitating Roar Cooldown Reduction
    [10.5 - 15%] Debilitating Roar Duration
    [1 - 2] to Nature's Resolve
  • Wordly Endurance

    Tempering Manual • Every Class
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [353 - 504] Maximum Life
    [10.5 - 15%] Total Armor
    [5 - 7%] Dodge Chance
  • Natural Motion

    Tempering Manual • Every Class
    Slots: Boots, Amulet (+50%)
    [8 - 12.5%] Movement Speed
    [13.5 - 22.5%] Movement Speed for X Seconds After Killing an Elite
    [6 - 8%] Mobility Cooldown Reduction
    [13 - 17.5%] Evade Cooldown Reduction
  • Barbarian Motion

    Tempering Manual • Barbarian
    Slots: Boots, Amulet (+50%)
    [8 - 12.5%] Movement Speed
    [13.5 - 22.5%]Movement Speed for [4] Seconds After Killing an Elite
    [13 - 17.5%] Lunging Strike Range
    [8 - 10%] Charge Cooldown Reduction
    [8 - 10%] Leap Cooldown Reduction
  • Druid Motion

    Tempering Manual • Druid
    Slots: Boots, Amulet (+50%)
    [8 - 12.5%] Movement Speed
    [8 - 10%] Trample Cooldown Reduction
    [1 - 2] to Digitigrade Gait
  • Necromancer Motion

    Tempering Manual • Necromancer
    Slots: Boots, Amulet (+50%)
    [8 - 12.5%] Movement Speed
    [29 - 42.5%] Movement Speed during Blood Mist
    [1 - 2] to Death's Approach
  • Rogue Motion

    Tempering Manual • Rogue
    Slots: Boots, Amulet (+50%)
    [8 - 12.5%] Movement Speed
    [57.5 - 80%] Movement Speed from Blade Shift
    [2.5 - 4%] Movement Speed per Dark Shroud Shadow
    [46.5 - 60%] Shadow Step Duration
    [1 - 2] to Stutter Step
  • Sorcerer Motion

    Tempering Manual • Sorcerer
    Slots: Boots, Amulet (+50%)
    [8 - 12.5%] Movement Speed [13.5 - 22.5%] Movement Speed for [4] Seconds After Killing an Elite
    [8 - 10%] Teleport Cooldown Reduction
  • Natural Finesse

    Tempering Manual • Every Class
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [31.5 - 45%] Damage
    [47 - 65%] Damage to Crowd Controlled Enemies
    [62.5 - 85%] Damage to Close Enemies
    [72.5 - 95%] Damage to Distant Enemies
  • Cutthroat Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Cutthroat Damage
    [9 - 11%] Cutthroat Attack Speed
    [4 - 6%] Cutthroat Critical Strike Chance
    [62.5 - 85%] Cutthroat Critical Strike Damage
  • Marksman Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Marksman Damage
    [4 - 6%] Marksman Critical Strike Chance
    [62.5 - 85%] Marksman Critical Strike Damage
    [114 - 150%] Rain of Arrows Damage
  • Scoundrel Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [47 - 65%] Damage to Poisoned Enemies
    [47 - 65%] Damage to Trapped Enemies
    [62.5 - 85%] Imbued Damage
    [72.5 - 95%] Trap Damage
  • Specialist Evolution

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [26 - 35%] Damage per Combo Point Spent
    [26.5 - 40%] Chance for Rain of Arrows Waves to Cast Twice
    [21 - 30%] Stun Grenade Size
    [16 - 25%] Shadow Clone Duration
    [26 - 35%] Inner Sight Duration
  • Trickster Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [144.5 - 185%] Shadow Step Damage
    [144.5 - 185%] Dash Damage
    [114 - 150%] Shadow Clone Damage
    [82.5 - 105%] Stun Grenade Damage
  • Arsenal Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Damage with Two-Handed Bludgeoning Weapons
    [41.5 - 55%] Damage with Dual-Wielded Weapons
    [41.5 - 55%] Damage with Two-Handed Slashing Weapons
    [82.5 - 105%] Damage when Swapping Weapons
  • Berserking Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Damage while Berserking
    [82.5 - 105%] Damage while Wrath of the Berserker is Active
    [62.5 - 85%] Damage while War Cry is Active
  • Blood Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [9 - 11%] Blood Attack Speed
    [41.5 - 55%] Blood Damage
    [62.5 - 85%] Blood Overpower Damage
    [41.5 - 55%] Damage while Fortified
  • Bone Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Bone Damage
    [4 - 6%] Bone Critical Strike Chance
    [62.5 - 85%] Bone Critical Strike Damage
    [103.5 - 135%] Bone Spirit Damage
  • Companion Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [72.5 - 95%] Companion Damage
    [82.5 - 105%] Wolves Damage
    [144.5 - 185%] Poison Creeper Damage
    [144.5 - 185%] Ravens Damage
  • Conjuration Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [72.5 - 95%] Conjuration Damage
    [98 - 125%] Hydra Damage
    [98 - 125%] Ice Blades Damage
    [98 - 125%] Lightning Spear Damage
  • Demolition Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [144.5 - 185%] Kick Damage
    [72.5 - 95%] Charge Damage
    [82.5 - 105%] Death Blow Damage
    [114 - 150%] Damage while Iron Maelstrom is Active
  • Earth Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Earth Damage
    [4 - 6%] Earth Lucky Hit Chance
    [4 - 6%] Earth Critical Strike Chance
    [62.5 - 85%] Earth Overpower Damage
    [72.5 - 95%] Boulder Damage
  • Frost Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Cold Damage
    [41.5 - 55%] Vulnerable Damage
    [62.5 - 85%] Damage to Frozen Enemies
    [72.5 - 95%] Blizzard Damage
    [82.5 - 105%] Ice Spike Damage
  • Profane Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [47 - 65%] Damage to Cursed Enemies
    [82.5 - 105%] Macabre Damage
    [98 - 125%] Iron Maiden Damage
    [219 - 300%] Corpse Tendrils Damage
  • Pyromancy Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Fire Damage
    [57 - 75%] Fire Damage Over Time
    [9 - 11%] Pyromancy Attack Speed
    [62.5 - 85%] Pyromancy Critical Strike Damage
    [62.5 - 85%] Mastery Damage
  • Shadow Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [57 - 75%] Shadow Damage Over Time
    [41.5 - 55%] Darkness Damage
    [82.5 - 105%] Desecrated Ground Damage
    [72.5 - 95%] Corpse Explosion Damage
  • Shapeshifting Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [9 - 11%] Werewolf Attack Speed
    [144.5 - 185%] Rabies Damage
    [144.5 - 185%] Trample Damage
    [114 - 150%] Lacerate Damage
    [4 - 6%] Werewolf Critical Strike Chance
    [62.5 - 85%] Werebear Overpower Damage
  • Shock Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Lightning Damage
    [4 - 6%] Shock Critical Strike Chance
    [62.5 - 85%] Shock Critical Strike Damage
    [155 - 200%] Teleport Damage
    [82.5 - 105%] Crackling Energy Damage
  • Storm Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55] Storm Damage
    [144.5 - 185%] Hurricane Damage
    [114 - 150%] Cataclysm Damage
    [82.5 - 105%] Lightning Bolt Damage
    [4 - 6%] Storm Critical Strike Chance
  • Summoning Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5 - 55%] Summoning Damage
    [62.5 - 85%] Skeletal Mages Damage
    [82.5 - 105%] Golems Damage
  • Wordly Stability

    Tempering Manual • Every Class
    Slots: Ring
    [8 - 12.5%] Resource Generation
    [8 - 10%] Resource Cost Reduction
    Lucky Hit: Up to a 5% Chance to Restore [10.5 - 15%] Primary Resource
  • Agility Efficiency

    Tempering Manual • Rogue
    Slots: Ring
    [6 - 8%] Agility Cooldown Reduction
    [8 - 10%] Shadow Step Cooldown Reduction
    [16 - 25%] Caltrops Cooldown Reduction
    [8 - 10%] Dash Cooldown Reduction
  • Brawling Efficiency

    Tempering Manual • Barbarian
    Slots: Ring
    [6 - 8%] Brawling Cooldown Reduction
    [10.5 - 15%] Kick Cooldown Reduction
    [8 - 12.5%] War Cry Cooldown Reduction
  • Companion Efficiency

    Tempering Manual • Druid
    Slots: Ring
    [8 - 12.5%] Companion Cooldown Reduction
    [23.5 - 32.5%] Wolves Cooldown Reduction
    [10.5 - 15%] Poison Creeper Cooldown Reduction
    [15.5 - 20%] Ravens Cooldown Reduction
  • Conjuration Efficiency

    Tempering Manual • Sorcerer
    Slots: Ring
    [23.5 - 32.5%] Hydra Resource Cost Reduction
    [8 - 12.5%] Ice Blades Cooldown Reduction
    [8 - 12.5%] Lightning Spear Cooldown Reduction
  • Druid Invigoration

    Tempering Manual • Druid
    Slots: Ring
    Casting Wrath Skills Restores [10 - 14] Primary Resource
    Casting Ultimate Skills Restores [36 - 45] Primary Resource
    [1 - 2] to Abundance
    [1 - 2] to Clarity
  • Imbuement Abundance

    Tempering Manual • Rogue
    Slots: Ring
    Shadow Imbue Lasts For + [1 - 2] Casts
    Poison Imbue Lasts For + [1 - 2] Casts
    Cold Imbue Lasts For + [1 - 2] Casts
  • Necromancer Efficiency

    Tempering Manual • Necromancer
    Slots: Ring
    [8 - 10%] Ultimate Cooldown Reduction
    [16 - 25%] Golem Active Cooldown Reduction
    [10.5 - 15%] Bone Spirit Cooldown Reduction
    [1 - 2] to Rapid Ossification
  • Necromancer Invigoration

    Tempering Manual • Necromancer
    Slots: Ring
    Blood Orbs Restores [5 - 6] Essence
    Casting Macabrre Skills Restores [15 - 21] Primary Resource
    Casting Ultimate Skills Restores [36 - 45] Primary Resource
  • Rogue Invigoration

    Tempering Manual • Rogue
    Slots: Ring
    [62.5 - 85%] Puncture Resource Generation
    [18.5 - 27.5%] Invigorating Strike Energy Regeneration
    [1 - 2] to Innervation
    [1 - 2] to Adrenaline Rush
  • Sorcerer Stability

    Tempering Manual • Sorcerer
    Slots: Ring
    [1 - 2] to Invigorating Conduit
    [1 - 2] to Frigid Breeze
    [1 - 2] to Fiery Surge
  • Subterfuge Efficiency

    Tempering Manual • Rogue
    Slots: Ring
    [8 - 10%] Subterfuge Cooldown Reduction
    [8 - 12.5%] Trap Cooldown Reduction
    [10.5 - 15%] Poison Trap Cooldown Reduction
    [15.5 - 20%] Dark Shroud Cooldown Reduction
  • Ultimate Efficiency - Barbarian

    Tempering Manual • Barbarian
    Slots: Ring
    Casting Ultimate Skills Restores [36 - 45] Primary Resource
    [13.5 - 22.5%] Call of the Ancients Cooldown Reduction
    [13.5 - 22.5%] Iron Maelstrom Cooldown Reduction
    [10.5 - 15 %] Wrath of the Berserker Cooldown Reduction
  • Ultimate Efficiency - Sorcerer

    Tempering Manual • Sorcerer
    Slots: Ring
    Casting Ultimate Skills Restores [36 - 45] Primary Resource
    [8 - 12.5%] Deep Freeze Cooldown Reduction
    [13.5 - 22.5%] Inferno Cooldown Reduction
    [10.5 - 15%] Unstable Currents Cooldown Reduction
  • Weapon Attunement - Barbarian

    Tempering Manual • Barbarian
    Slots: Ring
    [16 - 25%] Basic Resource Generation
    [13 - 17%] Resource Generation with Two-Handed Bludgeoning Weapons
    [13 - 17.5%] Resource Generation with Dual-Wielded Weapons
    [13.0 - 17.5%] Resource Generation with Two-Handed Slashing Weapons
  • Weapon Attunement - Necromancer

    Tempering Manual • Necromancer
    Slots: Ring
    [16 - 25%] Basic Resource Generation
    [13 - 17.5%] Resource Generation while Wielding a Scythe
    [13 - 17.5%] Resource Generation while Wielding a Shield
  • Weapon Mastery Efficiency

    Tempering Manual • Barbarian
    Slots: Ring
    [8 - 12.5%] Weapon Mastery Cooldown Reduction
    [10.5 - 15%] Death Blow Cooldown Reduction
    [10.5 - 15%] Rupture Cooldown Reduction
    [15.5 - 20%] Steel Grasp Cooldown Reduction
  • Wrath Efficiency

    Tempering Manual • Druid
    Slots: Ring
    [10.5 - 15%] Hurricane Cooldown Reduction
    [10.5 - 15%] Boulder Cooldown Reduction
    [10.5 - 15%] Rabies Cooldown Reduction
  • Profane Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5 - 22.5%] Corpse Explosion Size
    [26.5 - 40%] Corpse Tendrils Size
    [31.5 - 45%] Iron Maiden Size
    [31.5 - 45%] Decrepify Size
    [29 - 42.5%] Curse Duration
  • Alchemist Control

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [1 - 2] to Trick Attacks
    [1 - 2] to Chilling Weight
    [1 - 2] to Shadow Crash
  • Sorcerer Control

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5 - 22.5%] Immobilize Duration
    [16 - 25%] Stun Duration
    [16 - 25%] Freeze Duration
    [26.5 - 40%] Frost Nova Size
  • Companion Innovation

    Tempering Manual • Druid
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13 - 17.5%] Wolves Attack Speed
    [18.5 - 27.5%] Ravens Attack Speed
    [13.5 - 22.5%] Poison Creeper Duration
    [31.5 - 45%] Ravens Size
  • Barbarian Control

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Steel Grasp Stuns for [1] Seconds
    [16 - 25%] Stun Duration
    [1 - 2] to Concussion
  • Daze Control

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a [13 - 17.5%] Chance to Daze for 2 Seconds
    [15.5 - 20%] Smoke Grenade Cooldown Reduction
    [28.5 - 37.5%] Smoke Grenade Duration
  • Natural Schemes

    Tempering Manual • Every Class
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [537 - 840] Thorns
    [13 - 17.5%] Crowd Control Duration
    [8 - 12.5%] Barrier Generation
  • Thorn Army

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [9 - 11%] Thorns while Fortified
    Minions Inherit [8 - 12.5%] of Your Thorns
    Skeletal Warriors Inherit [10.5 - 15%] of Your Thorns
    Skeletal Mages Inherit [13 - 17.5%] of Your Thorns
    Golems Inherit [13.5 - 22.5%] of Your Thorns
  • Thorn Body

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [9 - 11%] Thorns while Fortified
    [1 - 2] to Outburst
    [1 - 2] to Tough as Nails
  • Wordly Fortune

    Tempering Manual • Every Class
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a [21 - 30%] Chance to Slow for 2 Seconds
    Lucky Hit: Up to a [13.5 - 22.5%] Chance to Immobilize for 2 Seconds
    Lucky Hit: Up to a [13 - 17.5%] Chance to Stun for 2 Seconds
    Lucky Hit: Up to a [13 - 17.5%] Chance to Freeze for 2 Seconds
  • Elemental Surge

    Tempering Manual • Every Class
    Slots: All Weapons
    Lucky Hit: Up to a 40% Chance to Deal [18,500 - 23,000] Physical Damage
    Lucky Hit: Up to a 40% Chance to Deal [18,500 - 23,000] Fire Damage
    Lucky Hit: Up to a 40% Chance to Deal[18,500 - 23,000] Lightning Damage
    Lucky Hit: Up to a 40% Chance to Deal [18,500 - 23,000] Cold Damage
    Lucky Hit: Up to a 40% Chance to Deal [18,500 - 23,000] Poison Damage
    Lucky Hit: Up to a 40% Chance to Deal [18,500 - 23,000] Shadow Damage
  • Bone Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Bone Splinters Projectiles to Cast Twice
    [13 - 17.5%] Chance for Bone Spear Projectiles to Cast Twice
    [26 - 35%] Bone Spirit Explosion Size
    [16 - 25%] Bone Storm Duration
  • Summoning Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [9 - 11%] Minion Attack Speed
    [13.5 - 22.5%] Chance for Skeletal Mage Attacks to Cast Twice
    [31.5 - 45%] Skeleton Priest Effect Duration
  • Blood Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [28.5 - 37.5%] Hemorrhage Explosion Size
    [13.5 - 22.5%] Blood Surge Nova Size
    [29 - 42.5%] Blood Lance Duration
  • Shadow Augments - Decay

    Tempering Manual • Necromancer
    Slots: All Weapons
    [13 - 17.5%] Chance for Blight Projectiles to Cast Twice
    [28.5 - 37.5%] Decompose Explosion Size
    [13.5 - 22.5%] Blight Size
  • Shadow Augments - Execution

    Tempering Manual • Necromancer
    Slots: All Weapons
    [13 - 17.5%] Chance for Sever Projectiles to Cast Twice
    [29 - 42.5%] Reap Duration
  • Basic Augments - Rogue

    Tempering Manual • Rogue
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Puncture Projectiles to Cast Twice
    [23.5 - 32.5%] Chance for Heartseeker Projectiles to Cast Twice
    [23.5 - 32.5%] Chance for Forceful Arrow Projectiles to Cast Twice
    [29 - 42.5%] Invigorating Strike Duration
    [29 - 42.5%] Heartseeker Duration
  • Core Augments - Rogue

    Tempering Manual • Rogue
    Slots: All Weapons
    Twisting Blades Returns [21 - 30%] Faster
    [13 - 17.5%] Chance for Barrage Projectiles to Cast Twice
    [13 - 17.5%] Chance for Rapid Fire Projectiles to Cast Twice [13 - 17.5%] Chance for Penetrating Shot Projectiles to Cast Twice
    [13.5 - 22.5%] Flurry Size
  • Trap Augments

    Tempering Manual • Rogue
    Slots: All Weapons
    Traps Arm [0.4 - 0.6] Seconds Faster
    [31.5 - 45%] Caltrops Size
    [31.5 - 45%] Caltrops Duration
    [29 - 42.5%] Poison Trap Duration
  • Frost Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Frost Bolt Projectiles to Cast Twice
    [13 - 17.5%] Chance for Frozen Orb Projectiles to Cast Twice
    [13 - 17.5%] Chance for Ice Shards Projectiles to Cast Twice
    [18.5 - 27.5%] Blizzard Size
  • Pyromancy Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Fire Bolt Projectiles to Cast Twice
    [13 - 17.5%] Chance for Fireball Projectiles to Cast Twice
    [13.5 - 22.5%] Incinerate Size
    [13.5 - 22.5%] Meteor Size
    [18.5 - 27.5%] Firewall Size
  • Shock Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Spark Projectiles to Cast Twice
    [13 - 17.5%] Chance for Chain Lightning Projectiles to Cast Twice
    [13 - 17.5%] Chance for Charged Bolts Projectiles to Cast Twice
    [13 - 17.5%] Chance for Ball Lightning Projectiles to Cast Twice
    [36.5 - 50%] Teleport Nova Size
  • Storm Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Wind Shear Projectiles to Cast Twice
    [13 - 17.5%] Chance for Tornado Projectiles to Cast Twice
    [31.5 - 45%] Hurricane Size
    [29 - 42.5%] Lightning Storm Duration
    [29 - 42.5%] Hurricane Duration
  • Earth Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5 - 32.5%] Chance for Earth Spike Projectiles to Cast Twice
    [13 - 17.5%] Chance for Landslide Projectiles to Cast Twice
    [13.5 - 22.5%] Chance for Boulder Projectiles to Cast Twice
    [36.5 - 50%] Petrify Duration
  • Werebear Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [28.5 - 37.5%] Maul Size
    [13.5 - 22.5%] Pulverize Size
    [16 - 25%] Grizzly Rage Duration
  • Werewolf Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [4 - 6%] Shred Critical Strike Chance
    [29 - 42.5%] Rabies Duration
    [13 - 17.5%] Lacerate Duration
  • Berserking Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [13.5 - 22.5%] Double Swing Size
    [13.5 - 22.5%] Whirlwind Size
    [29 - 42.5%] Frenzy Duration
    [31.5 - 45%] Berserking Duration
  • Furious Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    Bash Cleaves for [82.5 - 105%] Damage
    [13.5 - 22.5%] Hammer of the Ancients Size
    [13.5 - 22.5%] Upheaval Size
    [251 - 350%] Kick Vulnerable Duration
  • Bleed Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [13.5 - 22.5%] Rend Size
    [21 - 30%] Rupture Size
    [26 - 35%] Flay Duration
    [1 - 2] to Pressure Point
    [1 - 2] to Expose Vulnerability
  • Sandstorm Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [13.5 - 22.5%] Chance for Dust Devils to Cast Twice
    [21 - 30%] Dust Devil Size
  • Wasteland Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [26.5 - 40%] Ground Stomp Size
    [31.5 - 45%] Leap Slam Size
    [21 - 30%] Earthquake Size
    [23.5 - 32.5%] Earthquake Duration