• Natural Resistance

    Tempering Manual • Every Class
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [36.5-50%] Fire Resistance
    [36.5-50%] Lightning Resistance
    [36.5-50%] Cold Resistance
    [36.5-50%] Poison Resistance
    [36.5-50%] Shadow Resistance
  • Barbarian Protection

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [1-2] to Imposing Presence
    [1-2] to Martial Vigor
    [1-2] to Guttural Yell
    [1-2] to Defensive Stance
  • Barbarian Recovery

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [41.5-55%] Lunging Strike Healing
    [1-2] to Raid Leader
    [1-2] to Invigorating Fury
  • Barbarian Strategy

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [10.5-15.0%] Ground Stomp Cooldown Reduction
    [8-10%] Iron Skin Cooldown Reduction
    [6-8%] Challenging Shout Cooldown Reduction
  • Blood Endurance

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [52-70%] Chance for Hemorrhage to Form Blood Orbs
    [21-30%] Blood Orb Healing
    [10.5-15%] Blood Mist Duration
    [6-8%] Blood Mist Cooldown Reduction
  • Frost Cage

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Frost Nova Cooldown Reduction
    [21-30%] Chill Slow Potency
    [1-2 ] to Cold Front
  • Nature Magic Wall

    Tempering Manual • Druid
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Cyclone Armor Cooldown Reduction
    [8-10%] Earthen Bulwark Cooldown Reduction
    [31.5-45%] Cyclone Armor Size
    [15.5-20%] Earthen Bulwark Duration
  • Profane Cage

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [26.5-40%] Blight Slow Potency
    [29-42.5%] Corpse Tendrils Duration
    [1-2] to Crippling Darkness
  • Pyromancy Endurance

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Lucky Hit: Up to a 5% Chance to Heal [873-1175] Life
    [10.5-15%] Flame Shield Duration
    [1-2] to Warmth
  • Rogue Cloaking

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [8-10%] Concealment Cooldown Reduction
    [15.5-20%] Concealment Duration
    [1-2] to Agile
  • Rogue Recovery

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [23.5-32.5%] Flurry Healing
    [1-2] to Siphoning Strikes
    [1-2 ] to Mending Obscurity
  • Shapeshifting Endurance

    Tempering Manual • Druid
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [8-10%] Blood Howl Cooldown Reduction
    [6-8%] Debilitating Roar Cooldown Reduction
    [10.5-15%] Debilitating Roar Duration
    [1-2] to Nature's Resolve
  • Wordly Endurance

    Tempering Manual • Every Class
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [353-504] Maximum Life
    [10.5-15%] Total Armor
    [5-7%] Dodge Chance
  • Natural Motion

    Tempering Manual • Every Class
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%] Movement Speed for X Seconds After Killing an Elite
    [6-8%] Mobility Cooldown Reduction
    [13-17.5%] Evade Cooldown Reduction
  • Barbarian Motion

    Tempering Manual • Barbarian
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite
    [13-17.5%] Lunging Strike Range
    [8-10%] Charge Cooldown Reduction
    [8-10%] Leap Cooldown Reduction
  • Druid Motion

    Tempering Manual • Druid
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [8-10%] Trample Cooldown Reduction
    [4-6] to Digitigrade Gait
  • Necromancer Motion

    Tempering Manual • Necromancer
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
    [29-42.5%] Movement Speed during Blood Mist
  • Rogue Motion

    Tempering Manual • Rogue
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [57.5-80%] Movement Speed from Blade Shift
    [2.5-4%] Movement Speed per Dark Shroud Shadow
    [46.5-60%] Shadow Step Duration
    [2-3] to Stutter Step
  • Sorcerer Motion

    Tempering Manual • Sorcerer
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
    [8-10%] Teleport Cooldown Reduction
  • Natural Finesse

    Tempering Manual • Every Class
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [31.5-45%] Damage
    [47-65%] Damage to Crowd Controlled Enemies
    [62.5-85%] Damage to Close Enemies
    [88-115%] Damage to Distant Enemies
  • Cutthroat Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Vulnerable Damage
    [41.5-55%] Cutthroat Damage
    [9-11%] Cutthroat Attack Speed
    [4-6%] Cutthroat Critical Strike Chance
  • Marksman Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [62.5-85%] Critical Strike Damage
    [41.5-55%] Marksman Damage
    [4-6%] Marksman Critical Strike Chance
    [114-150%] Rain of Arrows Damage
  • Scoundrel Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [47-65%] Damage to Poisoned Enemies
    [47-65%] Damage to Trapped Enemies
    [62.5-85%] Imbued Damage
    [72.5-95%] Trap Damage
  • Specialist Evolution

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [26-35%] Damage per Combo Point Spent
    [26.5-40%] Chance for Rain of Arrows Waves to Cast Twice
    [21-30%] Stun Grenade Size
    [16-25%] Shadow Clone Duration
    [26-35%] Inner Sight Duration
  • Trickster Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [144.5-185%] Shadow Step Damage
    [144.5-185%] Dash Damage
    [114-150%] Shadow Clone Damage
    [82.5-105%] Stun Grenade Damage
  • Arsenal Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Damage with Two-Handed Bludgeoning Weapons
    [41.5-55%] Damage with Dual-Wielded Weapons
    [41.5-55%] Damage with Two-Handed Slashing Weapons
    [82.5-105%] Damage when Swapping Weapons
  • Berserking Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Damage while Berserking
    [82.5-105%] Damage while Wrath of the Berserker is Active
    [62.5-85%] Damage while War Cry is Active
    [62.5-85%] Critical Strike Damage
    [41.5-55%] Vulnerable Damage
  • Blood Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [9-11%] Blood Attack Speed
    [41.5-55%] Blood Damage
    [62.5-85%] Blood Overpower Damage
    [41.5-55%] Damage while Fortified
  • Bone Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Bone Damage
    [4-6%] Bone Critical Strike Chance
    [62.5 -85%] Bone Critical Strike Damage
    [103.5-135%] Bone Spirit Damage
  • Companion Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [72.5-95%] Companion Damage
    [82.5-105%] Wolves Damage
    [144.5-185%] Poison Creeper Damage
    [144.5-185%] Ravens Damage
  • Conjuration Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [72.5-95%] Conjuration Damage
    [98-125%] Hydra Damage
    [98-125%] Ice Blades Damage
    [98-125%] Lightning Spear Damage
  • Demolition Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [144.5-185%] Kick Damage
    [72.5-95%] Charge Damage
    [82.5-105%] Death Blow Damage
    [114-150%] Damage while Iron Maelstrom is Active
  • Earth Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Earth Damage
    [4-6%] Earth Lucky Hit Chance
    [4-6%] Earth Critical Strike Chance
    [62.5-85%] Earth Overpower Damage
    [72.5-95%] Boulder Damage
  • Frost Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Cold Damage
    [41.5-55%] Vulnerable Damage
    [62.5-85%] Damage to Frozen Enemies
    [72.5-95%] Blizzard Damage
    [82.5-105%] Ice Spike Damage
  • Profane Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [47-65%] Damage to Cursed Enemies
    [82.5-105%] Macabre Damage
    [98-125%] Iron Maiden Damage
    [219-300%] Corpse Tendrils Damage
  • Pyromancy Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Fire Damage
    [57-75%] Fire Damage Over Time
    [9-11%] Pyromancy Attack Speed
    [62.5-85%] Pyromancy Critical Strike Damage
    [62.5-85%] Mastery Damage
  • Shadow Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [57-75%] Shadow Damage Over Time
    [41.5-55%] Darkness Damage
    [82.5-105%] Desecrated Ground Damage
    [72.5-95%] Corpse Explosion Damage
  • Shapeshifting Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [9-11%] Werewolf Attack Speed
    [144.5-185%] Rabies Damage
    [144.5-185%] Trample Damage
    [114-150%] Lacerate Damage
    [4-6%] Werewolf Critical Strike Chance
    [62.5 -85%] Werebear Overpower Damage
  • Shock Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Lightning Damage
    [4-6%] Shock Critical Strike Chance
    [62.5-85%] Shock Critical Strike Damage
    [155-200%] Teleport Damage
    [82.5-105%] Crackling Energy Damage
  • Storm Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55] Storm Damage
    [144.5-185%] Hurricane Damage
    [114-150%] Cataclysm Damage
    [82.5-105%] Lightning Bolt Damage
    [4-6%] Storm Critical Strike Chance
  • Summoning Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Summoning Damage
    [62.5-85%] Skeletal Mages Damage
    [82.5-105%] Golems Damage
  • Wordly Stability

    Tempering Manual • Every Class
    Slots: Ring
    [8-12.5%] Resource Generation
    [8-10%] Resource Cost Reduction
    Lucky Hit: Up to a 5% Chance to Restore [10.5-15%] Primary Resource
  • Agility Efficiency

    Tempering Manual • Rogue
    Slots: Ring
    [6-8%] Agility Cooldown Reduction
    [8-10%] Shadow Step Cooldown Reduction
    [16-25%] Caltrops Cooldown Reduction
    [8-10%] Dash Cooldown Reduction
  • Brawling Efficiency

    Tempering Manual • Barbarian
    Slots: Ring
    [6-8%] Brawling Cooldown Reduction
    [10.5-15%] Kick Cooldown Reduction
    [8-12.5%] War Cry Cooldown Reduction
  • Companion Efficiency

    Tempering Manual • Druid
    Slots: Ring
    [8-12.5%] Companion Cooldown Reduction
    [23.5-32.5%] Wolves Cooldown Reduction
    [10.5-15%] Poison Creeper Cooldown Reduction
    [15.5-20%] Ravens Cooldown Reduction
  • Conjuration Efficiency

    Tempering Manual • Sorcerer
    Slots: Ring
    [23.5-32.5%] Hydra Resource Cost Reduction
    [8-12.5%] Ice Blades Cooldown Reduction
    [8-12.5%] Lightning Spear Cooldown Reduction
  • Druid Invigoration

    Tempering Manual • Druid
    Slots: Ring
    Casting Wrath Skills Restores [10-14] Primary Resource
    Casting Ultimate Skills Restores [36-45] Primary Resource
    [1-2] to Abundance
  • Imbuement Abundance

    Tempering Manual • Rogue
    Slots: Ring
    Shadow Imbue Lasts For + [1-2] Casts
    Poison Imbue Lasts For + [1-2] Casts
    Cold Imbue Lasts For + [1-2] Casts
  • Necromancer Efficiency

    Tempering Manual • Necromancer
    Slots: Ring
    [8-10%] Ultimate Cooldown Reduction
    [16-25%] Golem Active Cooldown Reduction
    [10.5-15%] Bone Spirit Cooldown Reduction
    [1-2] to Rapid Ossification
  • Necromancer Invigoration

    Tempering Manual • Necromancer
    Slots: Ring
    Blood Orbs Restores [5-6] Essence
    Casting Macabrre Skills Restores [15-21] Primary Resource
    Casting Ultimate Skills Restores [36-45] Primary Resource
  • Rogue Invigoration

    Tempering Manual • Rogue
    Slots: Ring
    [62.5-85%] Puncture Resource Generation
    [18.5-27.5%] Invigorating Strike Energy Regeneration
    [1-2] to Innervation
    [1-2] to Adrenaline Rush
  • Sorcerer Stability

    Tempering Manual • Sorcerer
    Slots: Ring
    [1-2] to Invigorating Conduit
    [1-2] to Frigid Breeze
    [1-2] to Fiery Surge
  • Subterfuge Efficiency

    Tempering Manual • Rogue
    Slots: Ring
    [8-10%] Subterfuge Cooldown Reduction
    [8-12.5%] Trap Cooldown Reduction
    [10.5-15%] Poison Trap Cooldown Reduction
    [15.5-20%] Dark Shroud Cooldown Reduction
  • Ultimate Efficiency-Barbarian

    Tempering Manual • Barbarian
    Slots: Ring
    Casting Ultimate Skills Restores [36-45] Primary Resource
    [13.5-22.5%] Call of the Ancients Cooldown Reduction
    [13.5-22.5%] Iron Maelstrom Cooldown Reduction
    [10.5-15%] Wrath of the Berserker Cooldown Reduction
  • Ultimate Efficiency-Sorcerer

    Tempering Manual • Sorcerer
    Slots: Ring
    Casting Ultimate Skills Restores [36- 45] Primary Resource
    [8-12.5%] Deep Freeze Cooldown Reduction
    [13.5-22.5%] Inferno Cooldown Reduction
    [10.5-15%] Unstable Currents Cooldown Reduction
  • Weapon Attunement-Barbarian

    Tempering Manual • Barbarian
    Slots: Ring
    [16-25%] Basic Resource Generation
    [13-17%] Resource Generation with Two-Handed Bludgeoning Weapons
    [13-17.5%] Resource Generation with Dual-Wielded Weapons
    [13-17.5%] Resource Generation with Two-Handed Slashing Weapons
  • Weapon Attunement-Necromancer

    Tempering Manual • Necromancer
    Slots: Ring
    [16-25%] Basic Resource Generation
    [13-17.5%] Resource Generation while Wielding a Scythe
    [13-17.5%] Resource Generation while Wielding a Shield
  • Weapon Mastery Efficiency

    Tempering Manual • Barbarian
    Slots: Ring
    [8-12.5%] Weapon Mastery Cooldown Reduction
    [10.5-15%] Death Blow Cooldown Reduction
    [10.5-15%] Rupture Cooldown Reduction
    [15.5-20%] Steel Grasp Cooldown Reduction
  • Wrath Efficiency

    Tempering Manual • Druid
    Slots: Ring
    [10.5-15%] Hurricane Cooldown Reduction
    [10.5-15%] Boulder Cooldown Reduction
    [10.5-15%] Rabies Cooldown Reduction
  • Profane Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Corpse Explosion Size
    [26.5-40%] Corpse Tendrils Size
    [31.5-45%] Iron Maiden Size
    [31.5-45%] Decrepify Size
    [29-42.5%] Curse Duration
  • Alchemist Control

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [1-2] to Trick Attacks
    [1-2] to Chilling Weight
    [1-2] to Shadow Crash
  • Sorcerer Control

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Immobilize Duration
    [16-25%] Stun Duration
    [16-25%] Freeze Duration
    [26.5-40%] Frost Nova Size
  • Companion Innovation

    Tempering Manual • Druid
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13-17.5%] Wolves Attack Speed
    [18.5-27.5%] Ravens Attack Speed
    [13.5-22.5%] Poison Creeper Duration
    [31.5-45%] Ravens Size
  • Barbarian Control

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Steel Grasp Stuns for [1.1-1.5] Seconds
    Upheaval Overpowers Stun for [0.9-1.3] Seconds
    [16-25%] Stun Duration
    [1-2] to Concussion
  • Daze Control

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds
    [15.5-20%] Smoke Grenade Cooldown Reduction
    [28.5-37.5%] Smoke Grenade Duration
  • Natural Schemes

    Tempering Manual • Every Class
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [537-840] Thorns
    [13-17.5%] Crowd Control Duration
    [8-12.5%] Barrier Generation
  • Thorn Army

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [9-11%] Thorns while Fortified
    Minions Inherit [8-12.5%] of Your Thorns
    Skeletal Warriors Inherit [10.5-15%] of Your Thorns
    Skeletal Mages Inherit [13-17.5%] of Your Thorns
    Golems Inherit [13.5-22.5%] of Your Thorns
  • Thorn Body

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [9-11%] Thorns while Fortified
    [1-2] to Outburst
    [1-2] to Tough as Nails
  • Wordly Fortune

    Tempering Manual • Every Class
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds
    Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds
    Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds
    Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds
  • Elemental Surge

    Tempering Manual • Every Class
    Slots: All Weapons
    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Physical Damage
    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Fire Damage
    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Lightning Damage
    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Cold Damage
    Lucky Hit: Up to a 40% Chance to Deal [2000-4000] Poison Damage
    Lucky Hit: Up to a 40% Chance to Deal [[2000-4000] Shadow Damage
  • Bone Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice
    [13-17.5%] Chance for Bone Spear Projectiles to Cast Twice
    [26-35%] Bone Spirit Explosion Size
    [16-25%] Bone Storm Duration
  • Summoning Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [9-11%] Minion Attack Speed
    [13.5-22.5%] Chance for Skeletal Mage Attacks to Cast Twice
    [31.5-45%] Skeleton Priest Effect Duration
  • Blood Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [28.5-37.5%] Hemorrhage Explosion Size
    [13.5-22.5%] Blood Surge Nova Size
    [29-42.5%] Blood Lance Duration
  • Shadow Augments-Decay

    Tempering Manual • Necromancer
    Slots: All Weapons
    [28.5-37.5%] Decompose Explosion Size
    [13-17.5%] Chance for Blight Projectiles to Cast Twice
    [13.5-22.5%] Blight Size
  • Shadow Augments-Execution

    Tempering Manual • Necromancer
    Slots: All Weapons
    [13-17.5%] Chance for Sever Projectiles to Cast Twice
    [13.5-22.5%] Sever Size
    [29-42.5%] Reap Duration
  • Basic Augments-Rogue

    Tempering Manual • Rogue
    Slots: All Weapons
    [23.5-32.5%] Chance for Puncture Projectiles to Cast Twice
    [23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice
    [23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice
    [29-42.5%] Invigorating Strike Duration
    [29-42.5%] Heartseeker Duration
  • Core Augments-Rogue

    Tempering Manual • Rogue
    Slots: All Weapons
    Twisting Blades Returns [21-30%] Faster
    [13-17.5%] Chance for Barrage Projectiles to Cast Twice
    [13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice
    [13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice
    [13.5-22.5%] Flurry Size
  • Trap Augments

    Tempering Manual • Rogue
    Slots: All Weapons
    Traps Arm [0.4-0.6] Seconds Faster
    [31.5-45%] Caltrops Size
    [31.5-45%] Caltrops Duration
    [29-42.5%] Poison Trap Duration
  • Frost Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice
    [13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice
    [13-17.5%] Chance for Ice Shards Projectiles to Cast Twice
    [18.5-27.5%] Blizzard Size
  • Pyromancy Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice
    [13-17.5%] Chance for Fireball Projectiles to Cast Twice
    [13.5-22.5%] Incinerate Size
    [13.5-22.5%] Meteor Size
    [18.5-27.5%] Firewall Size
  • Shock Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5-32.5%] Chance for Spark Projectiles to Cast Twice
    [13-17.5%] Chance for Chain Lightning Projectiles to Cast Twice
    [13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice
    [13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice
    [36.5-50%] Teleport Nova Size
  • Storm Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice
    [13-17.5%] Chance for Tornado Projectiles to Cast Twice
    [31.5-45%] Hurricane Size
    [29-42.5%] Lightning Storm Duration
    [29-42.5%] Hurricane Duration
  • Earth Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice
    [13-17.5%] Chance for Landslide Projectiles to Cast Twice
    [13.5-22.5%] Chance for Boulder Projectiles to Cast Twice
    [36.5-50%] Petrify Duration
  • Werebear Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [28.5-37.5%] Maul Size
    [13.5-22.5%] Pulverize Size
    [16-25%] Grizzly Rage Duration
  • Werewolf Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [4-6%] Shred Critical Strike Chance
    [29-42.5%] Rabies Duration
    [13-17.5%] Lacerate Duration
  • Berserking Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [13.5-22.5%] Double Swing Size
    [13.5-22.5%] Whirlwind Size
    [29-42.5%] Frenzy Duration
    [31.5-45%] Berserking Duration
  • Furious Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    Bash Cleaves for [82.5-105%] Damage
    [13.5-22.5%] Hammer of the Ancients Size
    [13.5-22.5%] Upheaval Size
    [251-350%] Kick Vulnerable Duration
  • Bleed Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [13.5-22.5%] Rend Size
    [21-30%] Rupture Size
    [26-35%] Flay Duration
    [1-2] to Pressure Point
    [1-2] to Expose Vulnerability
  • Sandstorm Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [82-105%] Dust Devil Damage
    [13.5-22.5%] Chance for Dust Devils to Cast Twice
    [21-30%] Dust Devil Size
  • Wasteland Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [26.5-40%] Ground Stomp Size
    [31.5-45%] Leap Slam Size
    [21-30%] Earthquake Size
    [23.5-32.5%] Earthquake Duration
  • Centipede Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Withering Fist Size
    Stinger Size
    Scourge Size
    Touch of Death
  • Jaguar Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Thrash Size
    Rake Size
    Ravager On Kill Duration Extension
    Counterattack Charges
  • Spiritborn Endurance

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    The Protector Barrier Generation
    Crushing Hand Barrier Generation
    Concussive Stomp Barrier Generation
    [1-2] to Auspicious
  • Jaguar Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    Thrash Damage
    Chance for Rake to Extra Hit
    The Hunter Damage
    Primary Jaguar Spirit Hall Potency
  • Eagle Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    Thunderspike Resource Generation
    The Seeker Charges
    Focus Cooldown Reduction
  • Gorilla Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Rock Splitter Size
    Crushing Hand Size
    Concussive Stomp Size
    Armored Hide Active Thorns Bonus
  • Jaguar Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Rushing Claw Damage
    Chance for Ravager to Extra Hit
    [1-2] to Furnace
    [1-2] to Potent
  • Mystical Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    Mystical Circle Potency
    Spirit Feather Potency
    Pestilent Swarm Damage
    Ferocity Potency
  • Centipede Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    Withering Fist Damage
    Chance for Stinger to Extra Hit
    The Devourer Damage
    Primary Centipede Spirit Hall Potency
  • Spiritborn Guard

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Rock Splitter Block Chance Bonus
    Armored Hide Active Duration
    [1-2] to Patient Guard
  • Spiritborn Resolve

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Armored Hide Resolve Generation Rate
    Resolve Generated
    Maximum Resolve Stacks
  • Eagle Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Thunderspike Size
    Quill Volley Size
    Vortex Size
    Soar Size
  • Jaguar Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    Thrash Resource Generation
    The Hunter Cooldown Reduction
    Incarnate Cooldown Reduction
  • Gorilla Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    Rock Splitter Resource Generation
    The Protector Cooldown Reduction
    Defensive Cooldown Reduction
  • Centipede Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    Withering Fist Resource Generation
    The Devourer Cooldown Reduction
    Potency Cooldown Reduction
  • Fitness Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [1-2] to Vigorous
    [1-2] to Velocity
    [1-2] Endurance