• Autodefense

    Legendary •Governing (Rank 10)
    Cooldown
    Duration
    Utility
    Speed: 1.5 seconds
    Cooldown: 25 seconds
    The Seneschal Construct activates an antimaterial field around itself shooting down up to 30 enemy projectiles. Lasts for 5 seconds. Can not shoot down Boss or Player projectiles.
    Acquired by defeating Heralds in Arcane Tremors
  • Bushwhack

    Legendary •Governing (Rank 10)
    Arcing
    Melee
    Speed: 1.5 seconds
    Quickly ambush up to 2 targets dealing [X] damage to each. May strike the same target multiple times.
    Physical DamagePhysical Damage
    Acquired by defeating Heralds in Arcane Tremors
  • Flash of Adrenaline

    Legendary •Governing (Rank 10)
    Cooldown
    Duration
    Utility
    Speed: 1.5 seconds
    Cooldown: 20 seconds
    Administers a quick flash of adrenaline into the player, increase damage dealt by x20% for 8 seconds.
    Acquired by defeating Heralds in Arcane Tremors
  • Focus Fire

    Rare •Governing (Rank 10)
    Arcing
    Ranged
    Duration
    Channeled
    Speed: 3 seconds
    The Seneschal Construct channels a ray of fire onto 2 targets targets dealing [X] total damage to each over 3.3 seconds.
    Fire DamageFire Damage
    Acquired by defeating Heralds in Arcane Tremors
  • Firefly

    Legendary •Governing (Rank 10)
    Projectile
    Ranged
    Speed: 3.5 seconds
    Deploy a small Firefly that lands on the target and explodes 3 times after 1.25 seconds dealing [X] damage.
    Fire DamageFire Damage
    Acquired by defeating Heralds in Arcane Tremors
  • Gyrate

    Rare •Governing (Rank 10)
    Melee
    Speed: 2 seconds
    The Seneschal Construct whirls its legs around quickly dealing [X] damage to all surrounding enemies.
    Acquired by defeating Heralds in Arcane Tremors
  • Impale

    Legendary •Governing (Rank 10)
    Melee
    Speed: 1.5 seconds
    Perform a line attack to all enemies in front of the Seneschal Construct dealing [X] damage.
    Physical DamagePhysical Damage
    Acquired by defeating Heralds in Arcane Tremors
  • Lightning Bolt

    Rare •Governing (Rank 10)
    Projectile
    Arcing
    Ranged
    Speed: 1.5 seconds
    Launch a bolt of Lightning at the target dealing [X] damage. Arcs to 1 target dealing 35% of the original damage.
    Acquired by defeating Heralds in Arcane Tremors
  • Protect

    Rare •Governing (Rank 10)
    Cooldown
    Duration
    Utility
    Speed: 1.5 seconds
    Cooldown: 20 seconds
    The Seneschal Construct materializes a protective Barrier on the player for 50% of their Maximum Life. Lasts 5 seconds.
    Acquired by defeating Heralds in Arcane Tremors
  • Reconstruct

    Rare •Governing (Rank 10)
    Cooldown
    Duration
    Utility
    Channeled
    Speed: 3 seconds
    Cooldown: 10 seconds
    The Seneschal Construct channels a reconstruction beam Healing the player for 40% of their Maximum Life over 3 seconds.
    Acquired by defeating Heralds in Arcane Tremors
  • Pummel

    Rare •Governing (Rank 10)
    Melee
    Speed: 1.5 seconds
    Pummel enemies in front of the Seneschal Construct dealing [X] damage.
    Physical DamagePhysical Damage
    Acquired by defeating Heralds in Arcane Tremors
  • Tempest

    Legendary •Governing (Rank 10)
    Arcing
    Ranged
    Duration
    Speed: 1 second
    Electrically charge an enemy causing it to deal [X] damage to themselves and [X] additional each second over 5 seconds.
    Lightning DamageLightning Damage
    Acquired by defeating Heralds in Arcane Tremors
  • Arcing Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    The supported Skill can hit 10 additional enemies.
    Acquired by overcoming Vault challenges
  • Bleeding Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    50% of the supported skill's damage dealt is applied as Bleeding damage over 5 seconds. Enemies take 10% bonus Bleeding damage from all sources while moving.
    Acquired by overcoming Vault challenges
  • Breaking Support

    Legendary •Tuning (Rank 10)
    Ranged
    Melee
    Damage from the supported Skill instantly destroys enemy Barrier effects. In addition, there is a 100% chance to make enemies Vulnerable for 2 seconds.
    Acquired by overcoming Vault challenges
  • Burning Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    40% of the supported Skill's damage is applied as Burning damage over time. Burning enemies take 10% bonus Critical Strike Damage from the Seneschal Construct.
    Acquired by overcoming Vault challenges
  • Devastation Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Supported Skill gains a 75% Critical Strike Damage bonus.
    Acquired by overcoming Vault challenges
  • Duration Support

    Legendary •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    Supported Duration Skill have their durations increased by 4 seconds.
    Acquired by overcoming Vault challenges
  • Dusk Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    50% of the supported Skill's damage dealt is applied as Shadow damage over 5 seconds. Afflicted enemies who attack have a 15% chance for their attacks to be interrupted. Does not interrupt Bosses.
    Acquired by overcoming Vault challenges
  • Efficiency Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    When the supporting skill deals damage, you gain 15% Critical Strike Chance to the same targets hit for 3 seconds.
    Acquired by overcoming Vault challenges
  • Electrocution Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    50% of the supported skill's damage dealt is applied as Lightning damage over 5 seconds and has a 15% chance to Stun enemies for 2 seconds.
    Acquired by overcoming Vault challenges
  • Evernight

    Unique •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    The supported Skill grants you +4 to all Skills when used for 2 seconds.
    Acquired by defeating the Echo of Malphas
  • Fortify Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    When the Seneschal Construct uses the supported Skill, you gain [X] Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
    Acquired by overcoming Vault challenges
  • Frigid Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    50% of the supported Skill's damage dealt is applied as Cold damage over 5 seconds and applies 35% Chill.
    Acquired by overcoming Vault challenges
  • Genesis

    Unique •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    Increases the effectiveness of the supported Skill by 150%.
  • Gripping Support

    Legendary •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    Damage and effects done by the supporting skill to distant enemies pulls them towards the Seneschal Construct. Can only occur once every 10 seconds per enemy.
    Acquired by overcoming Vault challenges
  • Initiative Support

    Legendary •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    The supported Skill will cause the Seneschal Construct to teleport to the target if out of range.
    Acquired by overcoming Vault challenges
  • Mockery Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Damage done by the supporting Skill Taunts enemies hit for 4 seconds. This can only occur once every 15 seconds per enemy. Does not work on bosses.
    Acquired by overcoming Vault challenges
  • Multishot Support

    Legendary •Tuning (Rank 10)
    Projectile
    Supported Projectile skills launch 4 additional projectiles.
    Acquired by overcoming Vault challenges
  • Piercing Support

    Legendary •Tuning (Rank 10)
    Projectile
    The supported Projectile Skill will pierce up to 11 enemies.
    Acquired by overcoming Vault challenges
  • Poison Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    50% supported skill's damage dealt is applied as Poison damage over 5 seconds. This poison has a 20% chance each second to spread all Poison damage to an additional enemy.
    Acquired by overcoming Vault challenges
  • Registered Damage Support

    Legendary •Tuning (Rank 10)
    Ranged
    Melee
    Any damage caused from the supported Skill is registered. The registered damage explodes at 50% effectiveness when the target dies as Fire damage.
    Acquired by overcoming Vault challenges
  • Resource Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Player gains 20 Primary Resource when the supporting Skill first deals damage.
    Acquired by overcoming Vault challenges
  • Safeguard Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    When used, the supported Skill grants 15% Damage Reduction to you for 3 seconds.
    Acquired by overcoming Vault challenges
  • Seeking Support

    Rare •Tuning (Rank 10)
    Projectile
    The supported Projectile Skill will auto-seek enemies for 7.6 seconds.
    Acquired by overcoming Vault challenges
  • Slowing Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    Damage from the supported Skill Slows enemy movement speed for 2 seconds. The closer the enemy is to the Seneschal Construct, the greater the Slow amount. From 30% up to a maximum of 80% Slow to Close enemies.
    Acquired by overcoming Vault challenges
  • Swift Support

    Rare •Tuning (Rank 10)
    Ranged
    Melee
    The supported Skill gains 40% Attack Speed bonus.
    Acquired by overcoming Vault challenges
  • Tactical Support

    Legendary •Tuning (Rank 10)
    Cooldown
    Decrease the cooldown of the supported Skill by 40%.
    Acquired by overcoming Vault challenges
  • Voluminous Support

    Legendary •Tuning (Rank 10)
    Ranged
    Melee
    Utility
    The supported skill's effect size is increased by 50%.
    Acquired by overcoming Vault challenges