Diablo 4 Runewords
PTR
PTR
Ahu
Legendary Rune of Ritual
Gain: 10 Offering
Lucky Hit: Up to a 100% chance against Injured enemies.
Bac
Legendary Rune of Ritual
Gain: 50 Offering
Travel 5 meters.
Cem
Magic Rune of Ritual
Gain: 75 Offering
Cast Evade.
Cir
Magic Rune of Ritual
Gain: 300 Offering
Cast 5 Skills then become exhausted for 3 seconds.
Feo
Rare Rune of Ritual
Gain: 1000 Offering
Become Injured or Crowd Controlled (Cooldown: 10 seconds).
Igni
Legendary Rune of Ritual
Gain: 25 Offering
Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering.
Lith
Legendary Rune of Ritual
Gain: 25 Offering
Stand still while fighting for 0.3 seconds.
Moni
Magic Rune of Ritual
Gain: 100 Offering
Cast 2 Mobility or Macabre Skills.
Nagu
Legendary Rune of Ritual
Gain: 100 Offering
Maintain at least 1 active Summon for 5 seconds, gaining offering for each up to 6 Summon.
Neo
Rare Rune of Ritual
Gain: 200 Offering
Deal damage after not taking any within 2 seconds. (Resets if Invulnerable.)
Noc
Rare Rune of Ritual
Gain: 10 Offering
Inflict a Crowd Control. Gain double offering if it isn't a Slow or a Chill.
Poc
Rare Rune of Ritual
Gain: 5 Offering
Spend 5% of your Maximum Resource.
Tam
Legendary Rune of Ritual
Gain: 25 Offering
Cast a non-Channeled Core Skill.
Xol
Legendary Rune of Ritual
Gain: 150 Offering
Invoke power from another Class.
Yax
Magic Rune of Ritual
Gain: 200 Offering
Drink a Healing Potion.
Yul
Legendary Rune of Ritual
Gain: 50 Offering
Cast a Skill with a Cooldown.
Zan
Magic Rune of Ritual
Gain: 150 Offering
Cast an Ultimate Skill.
Ceh
Magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Secons
Summon a Spirit Wolf to attack enemies for 8 seconds.
Chac
Rare Rune of Invocation
Requires: 20 Offering
Invoke the Druid's Lightning Bolt, striking a nearby enemy.
Eom
Legendary Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Secons
Reduce your active Cooldowns by 0.1 seconds.
Gar
Magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Secons
Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
Jah
Legendary Rune of Invocation
Requires: 250 Offering
Cooldown: 2 Secons
Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
Kry
Rare Rune of Invocation
Requires: 300 Offering
Cooldown: 3 Secons
Invoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
Lac
Rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Secons
Invoke the Barbarian's Challenging Shout, reducing your damage taken for 3 seconds.
Lum
Magic Rune of Invocation
Requires: 5 Offering
Cooldown: 1 Secons
Restore 2.5% Primary Resource.
Mot
Rare Rune of Invocation
Requires: 150 Offering
Cooldown: 1 Secons
Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.
Ner
Rare Rune of Invocation
Requires: 600 Offering
Cooldown: 6 Secons
Invoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
Ohm
Legendary Rune of Invocation
Requires: 600 Offering
Cooldown: 2 Secons
Invoke the Barbarian's War Cry, increasing your damage dealt by x15% for 6 seconds.
Qax
Rare Rune of Invocation
Requires: 400 Offering
Cooldown: 1 Secons
Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
Qua
Magic Rune of Invocation
Requires: 50 Offering
Cooldown: 1 Secons
Gain 10% Movement Speed for 5 seconds, up to 50%.
Que
Rare Rune of Invocation
Requires: 300 Offering
Cooldown: 1 Secons
Invoke the Druid's Earthen Bulwark, granting yourself a Barrier.
Tal
Magic Rune of Invocation
Requires: 30 Offering
Cooldown: 1 Secons
Invoke 1 of the Spiritborn's Pestilent Swarm, dealing damage to enemies.
Teb
Magic Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Secons
Invoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
Tec
Magic Rune of Invocation
Requires: 50 Offering
Cooldown: 1 Secons
Invoke the Barbarian's Earthquake, dealing damage to enemies within.
Thul
Rare Rune of Invocation
Requires: 300 Offering
Cooldown: 1 Secons
Invoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
Ton
Magic Rune of Invocation
Requires: 20 Offering
Cooldown: 1 Secons
Invoke the Sorcerer's Meteorites, dealing damage to enemies.
Tun
Magic Rune of Invocation
Requires: 25 Offering
Cooldown: 1 Secons
Invoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.
Tzic
Rare Rune of Invocation
Requires: 200 Offering
Cooldown: 1 Secons
Invoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
Vex
Legendary Rune of Invocation
Requires: 150 Offering
Cooldown: 5 Secons
Gain +1 to Skills for 10 seconds.
Wat
Rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Secons
Invoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
Xal
Rare Rune of Invocation
Requires: 300 Offering
Cooldown: 3 Secons
Gain 20% Maximum Life for 6 seconds.
Xan
Legendary Rune of Invocation
Requires: 700 Offering
Cooldown: 1 Secons
Your next Skill cast will be a guaranteed Critical Strike and Overpower.
Yom
Legendary Rune of Invocation
Requires: 500 Offering
Cooldown: 5 Secons
Invoke the Druid's Petrify Skill, Stunning enemies, restoring Primary Resource.
Zec
Rare Rune of Invocation
Requires: 100 Offering
Cooldown: 1 Secons
Reduce your active Ultimate Cooldown by 1 second.