• Ahu

    Legendary Rune of Ritual
    Gain: 10 Offering
    Lucky Hit: Up to a 100% chance against Injured enemies.
  • Bac

    Legendary Rune of Ritual
    Gain: 50 Offering
    Travel 5 meters.
  • Lith

    Legendary Rune of Ritual
    Gain: 25 Offering
    Stand still for 0.3 seconds.
  • Tam

    Legendary Rune of Ritual
    Gain: 25 Offering
    Cast a non-Channeled Core Skill.
  • Xol

    Legendary Rune of Ritual
    Gain: 150 Offering
    Evoke power from another Class.
  • Yul

    Legendary Rune of Ritual
    Gain: 50 Offering
    Cast a Skill with a Cooldown.
  • Feo

    Rare Rune of Ritual
    Gain: 1000 Offering
    Become Injured or Crowd Controlled (Cooldown: 20 seconds).
  • Kaa

    Rare Rune of Ritual
    Gain: 2 Offering
    Lose 1% of your Maximum Life.
  • Neo

    Rare Rune of Ritual
    Gain: 300 Offering
    Deal damage after not taking any within 5 seconds. (Resets if Invulnerable.)
  • Noc

    Rare Rune of Ritual
    Gain: 5 Offering
    Inflict a Crowd Control that isn't Slow or Chill.
  • Poc

    Rare Rune of Ritual
    Gain: 2 Offering
    Spend 5% of your Maximum Resource.
  • Cem

    Magic Rune of Ritual
    Gain: 50 Offering
    Cast Evade.
  • Cir

    Magic Rune of Ritual
    Gain: 25 Offering
    Cast the same non-Channeled Skill 3 times in a row.
  • Moni

    Magic Rune of Ritual
    Gain: 10 Offering
    Cast a Skill after moving. (Cooldown: 0.2 seconds)
  • Ur

    Magic Rune of Ritual
    Gain: 10 Offering
    Your Minion or Companion kills an enemy or dies.
  • Yax

    Magic Rune of Ritual
    Gain: 100 Offering
    Drink a Healing Potion.
  • Zan

    Magic Rune of Ritual
    Gain: 150 Offering
    Cast an Ultimate Skill.
  • Eom

    Legendary Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Reduce your active Cooldowns by 0.25 seconds.
  • Jah

    Legendary Rune of Invocation
    Requires: 500 Offering
    Cooldown: 2 Secons
    Replace your next Evade with the Sorcerer's Teleport, blinking further, dealing damage, and becoming Unstoppable.
  • Ohm

    Legendary Rune of Invocation
    Requires: 500 Offering
    Cooldown: 2 Secons
    Evoke the Barbarian's Enhanced War Cry, increasing your Movement Speed and damage dealt.
  • Vex

    Legendary Rune of Invocation
    Requires: 400 Offering
    Cooldown: 1 Secons
    Gain +3 to all Skills for 5 seconds.
  • Xan

    Legendary Rune of Invocation
    Requires: 700 Offering
    Cooldown: 1 Secons
    Your next Skill cast will be a guaranteed Critical Strike and Overpower.
  • Yom

    Legendary Rune of Invocation
    Requires: 500 Offering
    Cooldown: 5 Secons
    Evoke the Druid's Petrify, Stunning enemies and increasing your Critical Strike Damage against them.
  • Kry

    Rare Rune of Invocation
    Requires: 500 Offering
    Cooldown: 3 Secons
    Evoke the Spiritborn's Vortex, dealing damage and Pulling In enemies.
  • Lac

    Rare Rune of Invocation
    Requires: 800 Offering
    Cooldown: 1 Secons
    Evoke the Barbarian's Challenging Shout, reducing your damage taken.
  • Mot

    Rare Rune of Invocation
    Requires: 150 Offering
    Cooldown: 1 Secons
    Gain a shadow from the Rogue's Dark Shroud, reducing damage taken per shadow.
  • Ner

    Rare Rune of Invocation
    Requires: 700 Offering
    Cooldown: 6 Secons
    Evoke the Rogue's Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth.
  • Qax

    Rare Rune of Invocation
    Requires: 400 Offering
    Cooldown: 1 Secons
    Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage.
  • Qua

    Rare Rune of Invocation
    Requires: 400 Offering
    Cooldown: 1 Secons
    Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30%.
  • Que

    Rare Rune of Invocation
    Requires: 800 Offering
    Cooldown: 1 Secons
    Evoke the Druid's Earthen Bulwark, granting yourself a Barrier.
  • Thul

    Rare Rune of Invocation
    Requires: 400 Offering
    Cooldown: 1 Secons
    Evoke the Sorcerer's Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies.
  • Tzic

    Rare Rune of Invocation
    Requires: 250 Offering
    Cooldown: 1 Secons
    Evoke the Spiritborn's Concussive Stomp, dealing damage and Knocking Down enemies.
  • Wat

    Rare Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Evoke the Necromancer's Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them.
  • Xal

    Rare Rune of Invocation
    Requires: 200 Offering
    Cooldown: 1 Secons
    Gain 20% Maximum Life for 4 seconds.
  • Zec

    Rare Rune of Invocation
    Requires: 200 Offering
    Cooldown: 2 Secons
    Reduce your active Ultimate Cooldown by 4 seconds.
  • Ceh

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Summon a Spirit Wolf to attack enemies for 8 seconds.
  • Gar

    Magic Rune of Invocation
    Requires: 25 Offering
    Cooldown: 1 Secons
    Gain 2.5% Critical Strike Chance for 5 seconds, up to 25%.
  • Lum

    Magic Rune of Invocation
    Requires: ? Offering
    Cooldown: 1 Secons
    Restore 1 Primary Resource.
  • Met

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    You leave the Necromancer's Desecrated Ground behind you for 3 seconds, dealing damage to enemies within.
  • Ono

    Magic Rune of Invocation
    Requires: 25 Offering
    Cooldown: 1 Secons
    Evoke the Druid's Dancing Bolts, seeking and dealing damage to enemies.
  • Tal

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Evoke the Spiritborn's Pestilent Swarm, dealing damage to enemies.
  • Teb

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Evoke the Necromancer's Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die.
  • Tec

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Evoke the Barbarian's Earthquake, dealing damage to enemies within.
  • Ton

    Magic Rune of Invocation
    Requires: 25 Offering
    Cooldown: 1 Secons
    Evoke the Sorcerer's Meteorites, dealing damage to enemies.
  • Tun

    Magic Rune of Invocation
    Requires: 100 Offering
    Cooldown: 1 Secons
    Evoke the Rogue's Stun Grenades, Stunning and dealing damage to enemies.