Diablo 4 Class Skills
PTR
PTR
Bash
Basic • BarbarianFury Generate: 15Lucky Hit: 50%Bash the enemy with your weapon, dealing [46%] damage. After bashing enemies 4 times, your next Bash will clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.Physical DamageEnhancedClobbering an enemy grants you 20% Maximum Life as Fortify.BattleClobbering an enemy generates an additional 10 Fury.CombatAfter Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.Flay
Basic • BarbarianFury Generate: 15Lucky Hit: 50%Flay the enemy, dealing [8%] damage and inflicting [67%] Bleeding damage over 5 seconds.Physical DamageRequires a Slashing weaponEnhancedFlay has a 15% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon.BattleWhen Flay deals direct damage to an enemy, they take x15% increased Bleeding damage from you for the next 3 seconds.CombatWhen Flay deals direct damage to an enemy, you gain 4% Damage Reduction and [X] Thorns for 6 seconds. This stacks up to 5 times.Frenzy
Basic • BarbarianFury Generate: 7Lucky Hit: 30%Unleash a rapid flurry of blows, dealing [42%] damage with each pair of hits.If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.Physical DamageRequires Dual Wielded weaponsEnhancedWhile Frenzy is granting +60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.BattleWhile Berserking, your other skills gain +6% Attack Speed for each stack of Frenzy you have.CombatYou gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.Lunging Strike
Basic • BarbarianFury Generate: 12Lucky Hit: 50%Lunge forward and strike an enemy for [46%] damage.Physical DamageRequires any complete Arsenal weaponEnhancedLunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.BattleLunging Strike also inflicts 20% Bleeding damage over 5 seconds.CombatCritical Strikes with Lunging Strike grant you Berserking for 3 seconds.Double Swing
Core • BarbarianFury Cost: 25Lucky Hit: 30%Sweep your weapons from opposite directions, dealing [80%] damage with each weapon. Enemies caught in the center are damaged by both.Physical DamageRequires Dual Wielded weaponsEnhancedIf Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.ViolentHitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds.FuriousCasting Double Swing while Berserking grants 2 additional seconds of Berserking.Hammer of the Ancients
Core • BarbarianFury Cost: 35Lucky Hit: 50%Slam your hammer down with the fury of the Ancients, dealing [90%] damage to a concentrated area.Physical DamageRequires a Two-Handed Bludgeoning weaponEnhancedGain x3% more Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.ViolentAfter Overpowering with Hammer of the Ancients, you deal x40% more damage for 5 seconds.FuriousHammer of the Ancients gains +2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for 2 seconds.Rend
Core • BarbarianFury Cost: 35Lucky Hit: 33%Cleave enemies in front of you, dealing [45%] damage and inflicting [140%] Bleeding damage over 5 seconds.Physical DamageRequires a Slashing weaponEnhancedDealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.ViolentRend deals x30% increased damage to Vulnerable enemies.FuriousDirect damage with Rend grants 5 Fury per enemy hit, up to a maximum of 25 Fury.Upheaval
Core • BarbarianFury Cost: 40Lucky Hit: 30%Tear into the ground with your weapon and fling debris forward, dealing [140%] damage.Physical DamageRequires a Two-Handed weaponEnhancedUpheaval has a 45% chance to Stun all enemies it damages for 3 seconds.ViolentIf Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 3 seconds, increased to 5 seconds if it damages at least 4 enemies.FuriousDealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x20% increased damage, stacking up to 10 times.Whirlwind
Core • BarbarianFury Cost: 25 per secondLucky Hit: 20%Rapidly attack surrounding enemies for [28%] damage.Physical DamageRequires any complete Arsenal weaponEnhancedGain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.ViolentAfter using Whirlwind for 2 seconds, Whirlwind deals x35% increased damage until it is cancelled.FuriousWhile using a Slashing weapon, Whirlwind also inflicts 40% of its Base damage as Bleeding damage over 5 seconds.Challenging Shout
Defensive • BarbarianCooldown: 25 secondsTaunt Nearby enemies and gain [48%] Damage Reduction for 6 seconds.EnhancedWhile Challenging Shout is active, gain x20% bonus Maximum Life.TacticalWhile Challenging Shout is active, you gain 6 Fury each time you take damage.StrategicWhile Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.Ground Stomp
Defensive • BarbarianCooldown: [13.12] secondsLucky Hit: 33%Smash the ground, dealing [88%] damage and Stunning surrounding enemies for 3 seconds.Physical DamageEnhancedGround Stomp generates 60 Fury and has a 2 second increased Stun duration.TacticalGround Stomp is now a Brawling Skill and deals x900% increased damage. It also applies Vulnerable for 4 seconds.StrategicReduce the Cooldown of your Ultimate Skill by 5 seconds per enemy damaged by Ground Stomp, up to 15 seconds.Iron Skin
Defensive • BarbarianCooldown: 12 secondsSteel yourself, gaining a Barrier that absorbs [70%] of your missing Life for 5 seconds.Physical DamageEnhancedIron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.TacticalWhile Iron Skin is active, Heal for 20% of the Barrier's original amount as Life per second.StrategicIron Skin also grants 30% Maximum Life as Fortify. Double this amount if cast while below 50% Life.Rallying Cry
Defensive • BarbarianCooldown: 25 secondsBellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x [56%] for 6 seconds, and Nearby allies for 3 seconds.Physical DamageEnhancedRallying Cry grants you Unstoppable while active.TacticalRallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.StrategicRallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.Charge
Brawling • BarbarianCooldown: [13.94] secondsLucky Hit: 100%Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing [252%] damage and Knocking them Back.Physical DamageRequires any complete Arsenal weaponEnhancedEnemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.MightyDamaging enemies with Charge makes them Vulnerable for 4 seconds.PowerReduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a boss reduces the Cooldown by 4 seconds.Kick
Brawling • BarbarianCharges: 2Charge Cooldown: [7.38] secondsLucky Hit: 40%Throw a powerful kick that deals 60% damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds.Physical DamageEnhancedDamaging enemies with Kick makes them Vulnerable for 4 seconds.MightyKicked enemies deal 54% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 2 seconds.PowerKick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.Leap
Brawling • BarbarianCooldown: [13.94] secondsLucky Hit: 66%Leap forward and then slam down, dealing [75%] damage and Knocking Back surrounding enemies on impact.Physical DamageRequires any complete Arsenal weaponEnhancedIf Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.MightyEnemies damaged by Leap are Slowed by 70% for 5 seconds.PowerIf Leap damages at least one enemy, gain 40 Fury.War Cry
Brawling • BarbarianCooldown: 25 secondsBellow a mighty war cry, increasing your damage dealt by x [21%] for 6 seconds, and Nearby allies for 3 seconds.EnhancedWar Cry grants you Berserking for 4 seconds.MightyWar Cry grants you 15% Maximum Life as Fortify.PowerIf at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.Death Blow
Weapon Mastery • BarbarianCooldown: 15 secondsLucky Hit: 50%Attempt a killing strike, dealing [160%] damage to enemies in front of you.If this kills an enemy, its Cooldown is reset.Physical DamageRequires any complete Arsenal weaponEnhancedDeath Blow deals x200% increased damage to Bosses.Warrior'sIf Death Blow damages at least one enemy, gain Berserking for 3 seconds.Fighter'sIf Death Blow damages at least one enemy, gain 20 Fury.Rupture
Weapon Mastery • BarbarianCooldown: [8.2] secondsLucky Hit: 50%Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.Physical DamageRequires a Slashing weaponEnhancedRipping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x35% for each 50 Strength you have.Warrior'sHitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.Fighter'sHitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life.Steel Grasp
Weapon Mastery • BarbarianCharges: 2Charge Cooldown: [9.02] secondsLucky Hit: 25%Thow out a trio of chains that deal [55%] damage and Pull In enemies.Physical DamageEnhancedSteel Grasp also makes enemies Vulnerable for 3 seconds.Warrior'sSteel Grasp gains 1 additional Charge.Fighter'sIf Steel Grasp damages an enemy, gain Berserking for 2 seconds.Mighty Throw
Weapon Mastery • BarbarianCooldown: 12 secondsLucky Hit: 15%Hurl your weapon, dealing [140%] damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals [75%] damage every second for 4 seconds.Physical DamageRequires any complete Arsenal weaponEnhancedWhile a thrown weapon is out, gain +25% increased Attack Speed.Warrior'sMighty Throw's impact deals x200% increased damage and Stuns enemies for 2 seconds.Fighter'sSwapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse generates 5% of your Maximum Life as a Barrier for 5 seconds.Call of the Ancients
Ultimate • BarbarianCooldown: [40] secondsCall upon 3 Ancients to aid you in battle for 6 seconds.- Korlic leaps at enemies, dealing [154%] damage and swings his weapons in a frenzy, dealing [56%] damage per hit.
- Talic spins in a whirlwind rapidly attacking enemies for [112%] damage.
- Madawc upheaves the ground, dealing [280%] damage.
PrimeWhile Call of the Ancients is active, gain +20% bonus Attack Speed and x25% increased damage.SupremeEach of the Ancients gains additional power:Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.Iron Maelstrom
Ultimate • BarbarianCooldown: [36.9] secondsLucky Hit: 24%Activate three times to attach chains to each of your weapons and perform an attack:- First your Two-Handed Bludgeoning weapon slams into the ground, dealing [84%] damage and Stunning enemies for 2 seconds.
- Next, your Two-Handed Slashing weapon swiped in front of you, dealing [28%] damage and inflicting [168%] Bleeding damage over 5 seconds.
- Finally, your Dual Wield weapons swing around you, dealing [46%] damage per hit.
Physical DamageRequires a Full Arsenal of weaponsPrimeIron Maelstrom gains +30% increased Critical Strike Chance and deals x40% increased Critical Strike DamageSupremeDealing direct damage to an enemy after swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.Wrath of the Berserker
Ultimate • BarbarianCooldown: [49.2] secondsExplode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 5 seconds. For the next 10 seconds, dealing direct damage with Basic Skills grants Berserking for 5 seconds.PrimeWhile Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.SupremeWhile Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.Aggressive Resistance
• BarbarianGain [12%] Damage Reduction while Berserking.Battle Fervor
• BarbarianWhen a Brawling Skill damages at least one enemy, gain Berserking for [3] seconds.Booming Voice
• BarbarianYour Shout Skill effect durations are increased by x [24%] .Brute Force
• BarbarianYour Overpowers deal x [24%] increased damage when using a Two-Handed weapon.Concussion
• BarbarianLucky Hit: Skills using Bludgeoning weapons have up to a [30%] chance to Stun enemies for 2 seconds, or up to a [45%] chance when using a Two-Handed Bludgeoning weapon.Counteroffensive
• BarbarianWhile you have Fortify for over 50% of your Maximum Life, you deal x [12%] increased damage.Cut to the Bone
• BarbarianYour Bleeding effects deal x [15%] increased damage to Vulnerable enemies.Defensive Stance
• BarbarianIncrease the Damage Reduction gained while you are Fortified by an additional [6%] .Duelist
• BarbarianAttack Speed is increased by + [9%] while using One-Handed weapons.Endless Fury
• BarbarianBasic Skills generate x [36%] more Fury.Expose Vulnerability
• BarbarianDealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [3] second.Furious Impulse
• BarbarianEach time you swap weapons, gain [6] Fury.Gushing Wounds
• BarbarianWhen causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by x70%, and also increased by +100% of your Critical Strike Damage bonus.Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.Guttural Yell
• BarbarianYour Shout Skills cause enemies to deal [12%] less damage for 5 seconds.Hamstring
• BarbarianYour Bleeding effects have a [45%] chance to Slow Healthy and Injured enemies by 70% each time they deal damage.Heavy Handed
• BarbarianWhile using Two-Handed weapons you deal x [18%] increased Critical Strike Damage.Imposing Presence
• BarbarianGain x [15%] additional Maximum Life.Invigorating Fury
• BarbarianHeal for [9%] of your Maximum Life for each 100 Fury spent.Martial Vigor
• BarbarianDamage Reduction against Elites is increased by [18%] .No Mercy
• BarbarianYou gain + [9%] increased Critical Strike Chance.Outburst
• BarbarianGain [X] Thorns. Also gain [X] Thorns for each 20 bonus Maximum Life you have.Pit Fighter
• BarbarianYou deal x [9%] increased damage to Close enemies and gain [6%] Damage Reduction.Pressure Point
• BarbarianLucky Hit: Your Core and Weapon Mastery skills have up to a [30%] chance to make enemies Vulnerable for 2 seconds.Prolific Fury
• BarbarianWhile Berserking, Fury Generation is increased by x [18%] .Quick Impulses
• BarbarianReduce the duration of Control Impairing Effects by [18%] .Raid Leader
• BarbarianYour Shouts also Heal allies for [3%] of their Maximum Life per second.Slaying Strike
• BarbarianYou deal x [15%] increased damage against Injured enemies.Swiftness
• BarbarianMovement Speed is increased by + [12%] .Tempered Fury
• BarbarianIncrease your Maximum Fury by [9] .Thick Skin
• BarbarianEach time you take direct damage gain [1.8%] Maximum Life as Fortify.Tough as Nails
• BarbarianIncrease your Thorns by + [9%] . When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds.Unbridled Rage
• BarbarianCore Skills deal x45% increased damage, but cost x100% more Fury.Unconstrained
• BarbarianBerserking's damage bonus is increased to x60%. While below 65% Life, you are always Berserk and gain a x30% Physical Damage Reduction bonus.Walking Arsenal
• BarbarianDealing direct damage with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual Wielded weapons grants x8% increased damage for 10 seconds.While all three damage bonuses are active, you gain an additional x10% increased damage and Attack Speed.Wallop
• BarbarianYour Skills using Bludgeoning weapons deal x [15%] increased damage if the enemy is Stunned or Vulnerable.Barbed Carapace
• BarbarianFor every 25 Fury you spend, you gain +10% Thorns for 8 seconds, up to 120%.Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 100% of your Thorns as Physical damage to Close enemies every second.Heavy Hitter
• BarbarianYour Ultimate Skills deal x [45%] more damage.Irrepressible
• BarbarianCasting a Weapon Mastery Skill Fortifies you for [30%] of your Maximum Life.Belligerence
• BarbarianDamaging an enemy with a Basic Skill increases your damage by x [9%] for 4 seconds.Warpath
• BarbarianAfter Overpowering, you deal x [12%] increased damage for 4 seconds.Claw
Basic • DruidSpirit Generate: 15Lucky Hit: 50%Shapeshift into a Werewolf and claw at an enemy for [39%] damage.Physical DamageEnhancedClaw's Attack Speed is increased by +20%.FierceClaw applies 20% Poisoning damage over 6 seconds.WildClaw has a 15% chance to attack twice.Earth Spike
Basic • DruidSpirit Generate: 16Lucky Hit: 39%Sunder the earth, impaling the first enemy hit for [27%] damage.Physical DamageEnhancedEarth Spike has a 15% chance to Stun for 2.5 seconds.FierceFortify for 12% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.WildSummon a second Earth Spike when hitting an Immobilized or Stunned enemy.Maul
Basic • DruidSpirit Generate: 20Lucky Hit: 34%Shapeshift into a Werebear and maul enemies in front of you, dealing [36%] damage.Physical DamageEnhancedIf an enemy is hit by Maul, then Fortify for 8% of your Maximum Life.FierceIncreases the range and radius of Maul by 25%.WildMaul has a 20% chance to Knock Down enemies for 2 seconds.Storm Strike
Basic • DruidSpirit Generate: 15Lucky Hit: 25%Electricity gathers around your weapon, dealing [28%] damage to your target and chaining to up to 3 surrounding enemies.You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.Lightning DamageEnhancedStorm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.FierceStorm Strike has a 50% chance to make enemies Vulnerable for 3 seconds.WildStorm Strike chains to 2 additional targets.Wind Shear
Basic • DruidSpirit Generate: 16Lucky Hit: 20%Conjure a piercing blade of wind, dealing [28%] damage.Physical DamageEnhancedWind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.FierceEach enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.WildWind Shear grants 4 additional Spirit for each enemy hit beyond the first.Landslide
Core • DruidSpirit Cost: 33Lucky Hit: 20%Crush enemies between 4 pillars of earth, dealing up to [196%] damage.Physical DamageEnhancedAfter Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.RagingWhen you strike an Immobilized or Stunned enemy with Landslide, an additional pillar of earth is formed.PrimalWhen you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with x40% increased Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit.Lightning Storm
Core • DruidSpirit Cost: 16 per strikeLucky Hit: 15%Conjure a growing lightning storm that deals [104%] damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 5 at once.Lightning DamageEnhancedThe size of your Lightning Storm is preserved for 6 seconds after channeling.RagingLightning Storm gains 1 additional lightning strike.PrimalLightning Storm has a 12% chance to Immobilize enemies hit for 3 seconds.Pulverize
Core • DruidSpirit Cost: 38Lucky Hit: 25%Shapeshift into a Werebear and slam the ground, dealing [129%] damage to surrounding enemies.Physical DamageEnhancedYour next Pulverize will Overpower every 12 seconds while you remain Healthy.RagingPulverize deals x75% increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.PrimalEnemies hit with Pulverize deal 20% reduced damage for 4 seconds.Shred
Core • DruidSpirit Cost: 38Lucky Hit: 20%Shapeshift into a Werewolf and perform a trio of combo attacks:- 1st Attack: Dash towards the target and deal [73%] damage.
- 2nd Attack: Deal [101%] damage.
- 3rd Attack: Perform a larger finishing move dealing [200%] damage.
Physical DamageEnhancedShred gains +30% Attack Speed and Heals for 4% of your Maximum Life if an enemy is struck.RagingShred's third combo attack is larger and applies an additional 143% Poisoning damage over 5 seconds.PrimalShred's second and third attacks also perform a dash. In addition, Shred's Critical Strike Damage is increased by x30%.Stone Burst
Core • DruidSpirit Cost: 33Gather stones beneath your enemies then detonate them dealing [152%] damage.Channeling deals 20% damage and increases the size of the affected area, up to a 400% increase after 01.0 seconds.Physical DamageEnhancedStone Burst's final explosion damage is increased by x25% within the initial radius.RagingStone Burst costs x66% more Spirit, and its final explosion deals x50% more damage.PrimalWhile Channeling Stone Burst, and for 2 seconds after it ends, gain +30% Attack Speed.Tornado
Core • DruidSpirit Cost: 35Lucky Hit: 8%Conjure a swirling tornado that deals [91%] damage.Physical DamageEnhancedEach time you cast Tornado, you have a 20% chance to spawn an additional Tornado.RagingEnemies hit with Tornado have a 10% chance to become Vulnerable for 3 seconds.PrimalEnemies damaged by Tornado are Slowed by 8% for 3 seconds, stacking up to 40%.Blood Howl
Defensive • DruidCooldown: 15 secondsShapeshift into a Werewolf and howl furiously, Healing you for [26.8%] of your Maximum Life.EnhancedKills reduce the Cooldown of Blood Howl by 1 second.InnateBlood Howl also generates 20 Spirit.PreservingBlood Howl also increases your Attack Speed by +15% for 4 seconds.Cyclone Armor
Defensive • DruidCooldown: 18 secondsLucky Hit: 25%Passive: Powerful winds surround you, granting [20.3%] Non-Physical Damage Reduction.Active: The winds rapidly expand, Knocking Back enemies and dealing [42%] damage.Physical DamageEnhancedEnemies who are Knocked Back by Cyclone Armor are also Slowed by 70% for 2 seconds.InnateEnemies Knocked Back by Cyclone Armor become Vulnerable for 3 seconds.PreservingEvery 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant you 30% Damage Reduction for 2 seconds.Debilitating Roar
Defensive • DruidCooldown: [18] secondsShapeshift into a Werebear and bellow a mighty roar, reducing Nearby enemies' damage dealt by 40% for 4 seconds.EnhancedDebilitating Roar also Fortifies you for 22% Maximum Life.InnateYou deal x15% increased damage while Debilitating Roar is active.PreservingDebilitating Roar also Heals you for 6% of your Maximum Life each second for its duration.Earthen Bulwark
Defensive • DruidCooldown: 16 secondsLucky Hit: 30%Rock's surround you for 3 seconds, granting a Barrier that absorbs [63%] of your Maximum Life in damage.EnhancedEarthen Bulwark makes you Unstoppable while active.InnateRock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 60% to surrounding enemies. This damage is increased by Barrier bonuses.PreservingCasting Earthen Bulwark grants 18% Maximum Life as Fortify.Ravens
Companion • DruidCooldown: 15 secondsLucky Hit: 45%Passive: 1 Raven flies above you and periodically attacks your enemies for [61%] damage every 3 seconds.Active: The target area is swarmed with ravens, dealing [420%] damage over 6 seconds.Physical DamageEnhancedYou have 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens.FerociousEnemies inside the swarm of Ravens when it is activated become Vulnerable for 3 seconds.Brutal2 additional Ravens periodically attack enemies. Increase the passive damage of Ravens by x40%.Poison Creeper
Companion • DruidCooldown: 20 secondsLucky Hit: 28%Passive: 1 poison creeper periodically emerges from the ground every 7 seconds, applying [66%] Poisoning damage over 6 seconds to an enemy in the area.Active: Vines strangle all surrounding enemies, Immobilizing them for 2 seconds and Poisoning them for [176%] damage over 2 seconds.Poison DamageEnhancedPọison Creeper's Immobilize and Poison durations are increased by 1 second.FerociousPọison Creeper's active Poisoning duration is increased by 3 seconds.BrutalYour Critical Strike Chance is increased by +20% against enemies strangled by Pọison Creeper.Wolves
Companion • DruidCooldown: 11 secondsLucky Hit: 50%Passive: Summon 2 wolf companions that bite enemies for [20%] damage.Active: Direct your wolves to focus an enemy, becoming Unstoppable, and leaping to them and striking for [280%] damage.Physical DamageEnhancedWolves deal x25% increased damage to Immobilized, Stunned, Slowed, or Poisoned enemies.FerociousLucky Hit: Your Wolves' attacks have up to a 40% chance to Fortify you for 8% Maximum Life.BrutalWhen you Critically Strike, your Wolves gain +25% Attack Speed for 3 seconds.Boulder
Wrath • DruidCooldown: 10 secondsLucky Hit: 4%Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing [98%] damage with each hit.Physical DamageEnhancedWhen Boulder reaches the end of its path, enemies hit are Slowed by 30% for 3 seconds. If Boulder Overpowered, enemies are Stunned for 4 seconds instead.NaturalWhile you have any Fortify, Boulder has 20% increased Critical Strike Chance.SavageBoulder's Critical Strike Chance is increased by +3% each time it deals damage.Hurricane
Wrath • DruidCooldown: 20 secondsLucky Hit: 21%Form a hurricane around you that deals [484%] damage to surrounding enemies over 8 seconds.Physical DamageEnhancedEnemies who are damaged by Hurricane are Slowed by 25% for 2 seconds.NaturalHurricane has a 15% chance to make enemies Vulnerable for 3 seconds.SavageEnemies affected by Hurricane deal 20% less damage.Rabies
Wrath • DruidCooldown: 12 secondsLucky Hit: 50%Shapeshift into a Werewolf and perform an infectious bite against enemies in front of you, dealing [39%] damage and applying an additional [295%] Poisoning damage over 6 seconds.Infected enemies spread Rabies to other surrounding targets.Poison DamageEnhancedRabies' Poisoning damage also increases over the lifetime of the disease, dealing 60% bonus damage at max duration.NaturalSpread distance is increased by 70%.SavageRabies deals its total Poisoning damage in 4 seconds instead of 6.Trample
Wrath • DruidCooldown: 14 secondsLucky Hit: 20%Shapeshift into a Werebear, become Unstoppable, and charge forward, dealing [105%] damage and Knocking Back enemies.Enemies who are Knocked Back into terrain take an additional [63%] damage and are Stunned for 3 seconds.Physical DamageEnhancedTrample deals 150% bonus damage. This bonus is reduced by 50% for each enemy hit after the first.NaturalCasting Trample grants 20% Maximum Life as Fortify.SavageCasting Trample grants 40 Spirit.Cataclysm
Ultimate • DruidCooldown: [49.2] secondsLucky Hit: 62%A massive storm follows you for 10 seconds. Twisters Knock Back enemies dealing [64%] damage, and lightning strikes wildly dealing [161%] damage.Lightning DamagePrimeCataclysm's duration is increased by 4 seconds.SupremeLightning strikes from Cataclysm make enemies Vulnerable for 6 seconds.Grizzly Rage
Ultimate • DruidCooldown: [41] secondsShapeshift into a Dire Werebear for 10 seconds gaining x50% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds. Overpowering Bosses now extends the duration by 5 seconds.PrimeGrizzly Rage grants you Unstoppable for 6 seconds.SupremeGain 8% Maximum Life as Fortify per second while Grizzly Rage is active.Lacerate
Ultimate • DruidCooldown: [28.7] secondsLucky Hit: 7%Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to [784%] damage.PrimeLacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals x150% increased damage.SupremeWhenever Lacerate Critically Strikes, you deal x4% increased damage for 10 seconds, up to x40%.Petrify
Ultimate • DruidCooldown: [41] secondsGenerates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.Physical DamagePrimeYou deal x30% increased Critical Strike Damage to enemies affected by Petrify.Against Bosses the Critical Strike Damage bonus is increased to x50% and its duration is increased to 7 seconds.Bonus Critical Strike Damage now applies to damage done by your Companions.SupremeKilling an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.Abundance
• DruidBasic Skills generate x [18%] more Spirit.Ancestral Fortitude
• DruidIncreases your Non-Physical Resistances by [15%] .Bad Omen
• DruidLucky Hit: Up to a [30%] chance when dealing damage to a Vulnerable, Immobilized or Stunned enemy that a Lightning Bolt also hits dealing 55% damage.Bestial Rampage
• DruidWhen Shapeshifting, Werebear grants x40% increases damage and Werewolf grants +30% Attack Speed.Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.Call of the Wild
• DruidYour Companion Skills deal [36%] bonus damage.Charged Atmosphere
• DruidEvery [8] seconds, a Lightning Bolt hits a Nearby enemy dealing 45% damage.Circle of Life
• DruidNature Magic Skills that consume Spirit Heal you for [3%] of your Maximum Life.Clarity
• DruidAfter casting a Companion Skill, your next Core or Wrath Skill's damage and Critical Strike Chance are increased by [15%] , up to [45%] .Crushing Earth
• DruidEarth Skills deal x [15%] increased damage to Slowed, Stunned, Immobilized or Knocked Back enemies.Defensive Posture
• DruidIncreases the amount of Fortify you gain from all sources by [15%] and you gain [9%] Damage Reduction while Fortified.Defiance
• DruidNature Magic Skills deal x [12%] increased damage to Elites.Digitigrade Gait
• DruidYou gain + [12%] Movement Speed while in Werewolf form.This bonus persists for 3 seconds after leaving Werewolf form.Earthen Might
• DruidLucky Hit: Damaging enemies with Earth Skills has up to a 15% chance to:- Restore all of your Spirit
- Cause your attacks to be guaranteed Critical Strikes for 5 seconds
This chance is increased by:- 15% for Critical Strikes
- 15% if the target is Stunned, Immobilized, or Knocked Back
Electric Shock
• DruidLucky Hit: Dealing Lightning damage to enemies has up to a [24%] chance to Immobilize them for 3 seconds.If the target is already Immobilized, the Lightning damage dealt to them is increased by x [21%] instead.Elemental Exposure
• DruidLucky Hit: Your Storm Skills have up to a 10% chance to make enemies Vulnerable for [3] seconds.Endless Tempest
• DruidIncrease the duration of Hurricane and Cataclysm by [15%] .Envenom
• DruidYou and your Companions gain [30%] bonus Critical Strike Damage against Poisoned enemies.Heart of the Wild
• DruidMaximum Spirit is increased by [9] .Heightened Senses
• DruidWhen Shapeshifting, Werebear grants [9%] Damage Reduction and Werewolf grants + [6%] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.Iron Fur
• DruidYou gain [12%] Damage Reduction while in Werebear form.This bonus persists for 3 seconds after leaving Werebearform.Lupine Ferocity
• DruidEvery 3rd Werewolf Skill hit Critically Strikes and deals x100% increased damage, increased to x200% against Injured enemies.Mending
• DruidWhile in Werebear form, you receive [18%] additional Healing from all sources and gain [12%] increased Maximum Life.Natural Disaster
• DruidYour Earth Skills deal x [12%] increased damage to Vulnerable enemies.Your Storm Skills deal x [12%] increased damage to enemies that are Stunned, Immobilized, or Knocked Back.Natural Fortitude
• DruidShapeshifting Fortifies you for [6%] Maximum Life.Nature's Fury
• DruidCasting an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa.In addition, these free Skills count as both Earth and Storm Skills.Nature's Reach
• DruidDeal x [15%] increased damage to Distant enemies. Double this bonus if they are also Slowed, Stunned, Immobilized, or Knocked Back.Nature's Resolve
• Druid[15%] chance when struck to Fortify you for 4% Maximum Life.Neurotoxin
• DruidPoisoned enemies are slowed by [24%] .One With Nature
• DruidYour Companion Skills each gain 1 additional companion and deal x80% increased damage. Gain the Passive Effect of Ravens, Wolves, and Poison Creeper.Perfect Storm
• DruidStorm Skills that you cast grant 2 Spirit and deal x60% increased damage when damaging a Vulnerable, Immobilized or Slowed enemy.Predatory Instinct
• DruidCritical Strike Chance against Close enemies is increased by + [6%] .Provocation
• DruidWhen you remain in Werebear form for at least [12] seconds, your next non-Defensive Skill will Overpower.Quickshift
• DruidShapeshifting into a new animal form grants x [3%] increased damage, up to x [18%] . This bonus is lost after 3 seconds in Human form.Resonance
• DruidNature Magic Skills deal x [6%] increased damage. Triple this bonus if an Earth Skill is the next Skill cast after a Storm Skill, or a Storm Skill is the next Skill cast after an Earth Skill.Safeguard
• DruidCritical Strikes with Earth Skills Fortify you for [9%] Maximum Life.Stone Guard
• DruidWhile you have Fortify for over 50% of your Maximum Life, your Earth Skills deal x [12%] increased damage.Thick Hide
• DruidWhenever you are Stunned, Immobilized, or Knocked Down, Fortify for [30%] Maximum Life.Toxic Claws
• DruidCritical Strikes with Werewolf Skills deal [36%] of their Base damage as Poisoning damage over 4 seconds.Unrestrained
• DruidReduce the duration of Control Impairing Effects by [15%] . Double this effect while you have Fortify for over 50% of your Maximum Life.Ursine Strength
• DruidGain x30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form.While Healthy, deal x15% increased damage, and x70% increased Overpower damage.Vigilance
• DruidYou gain [21%] Damage Reduction for 6 seconds after using a Defensive Skill.Wild Impulses
• DruidYour Core Skills cost x [9%] more Spirit but deal x [15%] increased damage.Feral Aptitude
• DruidYou deal x [9%] increased damage while Healthy and x [9%] increased damage while above 100% Movement Speed. These bonuses can stack.Humanity
• DruidYou deal x [15%] increased damage while in Human form.Catastrophe
• DruidYou deal x [15%] increased damage for 8 seconds after casting an Ultimate Skill.Backlash
• DruidYou deal x [12%] increased damage for 5 seconds after casting a Defensive Skill.Bone Splinters
Basic • NecromancerGenerate Essence: 10Lucky Hit: 30%Fire 3 splinters of bone, dealing [35%] damage each. Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.Physical DamageEnhancedBone Splinters has a 25% chance to fire 2 additional projectiles if cast while you have 50 or more Essence.Acolyte'sHitting the same enemy at least 3 times with the same cast of Bone Splinters grants +8% Critical Strike Chance for 4 seconds.Initiate'sBone Splinters has a 20% chance per hit to make enemies Vulnerable for 2 seconds.Decompose
Basic • NecromancerGenerate Essence: 13 per secondLucky Hit: 40%Tear the flesh from an enemy, dealing [80%] damage per second and forming a usable Corpse with the flesh every 1 second.Shadow DamageEnhancedDecompose now causes a small explosion dealing 40% damage when creating a Corpse or when the enemy dies, and you gain 10 Essence.Acolyte'sExplosions from Decompose make enemies Vulnerable for 4 seconds.Initiate'sDecompose Slows enemies by 50%. When Decompose explodes, you gain +30% Movement Speed for 8 seconds.Hemorrhage
Basic • NecromancerGenerate Essence: 13Lucky Hit: 50%Burst an enemy's blood, dealing [60%] damage. Hemorrhage has a 20% chance to form a Blood Orb.Physical DamageEnhancedAfter picking up a Blood Orb, your next Hemorrhage also deals damage to enemies around your target and grants 2 additional Essence per enemy hit.Acolyte'sHemorrhage gains an additional +20% Attack Speed while Healthy.Initiate'sHemorrhage grants 1.6% Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.Reap
Basic • NecromancerGenerate Essence: 4 per enemy hitLucky Hit: 30%Sweep an ethereal scythe in front of you, dealing [40%] damage. Hitting an enemy with Reap increases your Damage Reduction by 15% for 4 seconds. Now generates 15 Essence when hitting a boss.Shadow DamageEnhancedIf an enemy hit by Reap dies within 2 seconds, you gain +30% Attack Speed for 4 seconds.Acolyte'sReap forms a Corpse under the first enemy hit. Can only occur every 5 seconds.Initiate'sReap instantly kills enemies below 5% Life. This does not work on Bosses or Players.Blight
Core • NecromancerEssence Cost: 25Lucky Hit: 40%Unleash concentrated blight that deals [56%] damage and leaves behind a defiled area, dealing [189%] damage over 6 seconds.Shadow DamageEnhancedBlight's radius is increased by 15%.SupernaturalYou and your Minions deal x20% increased damage to enemies within Blight.ParanormalBlight Chills enemies for 15% every second.Blood Lance
Core • NecromancerEssence Cost: 15Lucky Hit: 50%Throw a blood lance that lingers in an enemy for 3 seconds, dealing [112%] damage to the enemy and all other lanced enemies.Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies after the first.Physical DamageEnhancedAfter casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.SupernaturalBlood Lance deals x15% increased Critical Strike Damage and x15% increased Overpower damage.ParanormalWhile at least 2 enemies or a Boss are affected by Blood Lance, you gain +15% Attack Speed and Blood Lance's Essence cost is reduced by 3.Blood Surge
Core • NecromancerEssence Cost: 30Lucky Hit: 12%Draw blood from enemies, dealing [28%] damage, and expel a blood nova, dealing [98%] damage. Blood Surge's nova damage is increased by x5% per enemy drained, up to x50%.Physical DamageEnhancedBlood Surge Heals you for 3% of your Maximum Life when drawing blood from enemies. If 4 or more enemies are drawn from, then Heal for an additional 3% of your Maximum Life.SupernaturalEach time an enemy is hit by Blood Surge's nova, you are Fortified for 1% Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals x30% increased damage.ParanormalIf an enemy is damaged by Blood Surge's nova while you are Healthy, gain 1 stack of Overwhelming Blood. When you have 5 stacks of Overwhelming Blood, your next Blood Surge Overpowers.Bone Spear
Core • NecromancerEssence Cost: 25Lucky Hit: 50%Conjure a bone spear from the ground, dealing [119%] damage and piercing through enemies.Physical DamageEnhancedBone Spear breaks into 3 shards when it is destroyed, dealing 25% damage each.SupernaturalBone Spear makes the first enemy hit Vulnerable for 3 seconds.ParanormalBone Spear has a +5% increased Critical Strike Chance. If Bone Spear's primary projectile Critically Strikes, it fires 2 additional bone shards upon being destroyed.Sever
Core • NecromancerEssence Cost: 20Lucky Hit: 40%A specter of you charges forward and attacks with its scythe for [154%] damage then returns to you and attacks again for [63%] damage.Shadow DamageEnhancedSever damages enemies along its path for 75% of its initial damage.SupernaturalSever deals x2% increased damage for each Minion you have upon cast.ParanormalEvery 3rd cast of Sever makes enemies Vulnerable for 3 seconds.Blood Mist
Macabre • NecromancerCooldown: [20.8] secondsLucky Hit: 9%Disperse into a bloody mist, becoming Immune for 3 seconds. You periodically deal 2% damage to enemies and Heal for [0.7%] of your Maximum Life.Physical DamageEnhancedCasting a Skill that Overpowers reduces the cooldown of Blood Mist by 2 seconds.GhastlyBlood Mist leaves behind a Corpse every 1 second.DreadfulYou gain +10% Critical Strike Chance for 4 seconds after Blood Mist ends.Bone Prison
Macabre • NecromancerCooldown: [14.76] secondsUnearth a prison of bone with [X] Life that surrounds the target area for 6 seconds.EnhancedEnemies inside of Bone Prison when cast are made Vulnerable for 8 seconds.GhastlyIf an enemy is trapped by Bone Prison, gain 25 Essence, plus an additional 5 per enemy trapped.DreadfulReduce your active cooldowns by 0.5 seconds for each enemy trapped by Bone Prison, up to 3 seconds.Bone Spirit
Macabre • NecromancerEssence Cost: All Remaining EssenceCooldown: 12 secondsLucky Hit: 33%Consume all of your Essence to conjure a spirit of bone that seeks enemies. Upon reaching an enemy, the spirit explodes, dealing [112%] damage to the target and all surrounding enemies. Damage is increased by x4% for each point of Essence spent casting Bone spirit.Physical DamageEnhancedIf Bone spirit Critically Strikes, its Cooldown is reduced by 7 seconds. This effect can only happen once per cast.GhastlyBone spirit has an additional +10% Critical Strike Chance.DreadfulAfter Bone spirit hits an enemy, you generate 30% of your Maximum Essence over the next 4 seconds.Decrepify
Curse • NecromancerEssence Cost: 10Curse the target area. Enemies afflicted by Decrepify are Slowed by [51.1%] and deal [23.8%] less damage for 10 seconds.Physical DamageEnhancedLucky Hit: Enemies hit while afflicted with Decrepify have up to a 10% chance to be Stunned for 2 seconds.AbhorrentLucky Hit: Enemies hit while afflicted with Decrepify have up to a 15% chance to reduce your active Cooldowns by 1 second.HorridWhen you or your Minions hit an enemy afflicted with Decrepify below 10% Life, they are instantly killed. Does not work on Bosses.Iron Maiden
Curse • NecromancerEssence Cost: 10Curse the target area. Enemies afflicted by Iron Maiden take [42%] damage every 2 seconds and each time they deal direct damage. Lasts 10 seconds.Physical DamageEnhancedIron Maiden no longer costs Essence. Instead, gain 5 Essence for each enemy Cursed. Does not work with enemies who are already Cursed with Iron Maiden.AbhorrentHeal for 7% of your Maximum Life when an enemy dies while afflicted with Iron Maiden.HorridWhen at least 3 enemies are afflicted by Iron Maiden, its damage is increased by x30%.Corpse Explosion
Corpse • NecromancerLucky Hit: 25%Detonate a Corpse, dealing [119%] damage to surrounding enemies.Physical DamageEnhancedCorpse Explosion's radius is increased by 15%.BlightedCorpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 95% Shadow Damage over 6 seconds.PlaguedCorpse Explosion deals x10% increased damage to enemies that are Slowed, Stunned or Vulnerable. These damage bonuses can stack.Corpse Tendrils
Corpse • NecromancerCooldown: [9.02] secondsLucky Hit: 30%Veins burst out of a Corpse, Pulling in enemies, Stunning them for 3 seconds, and dealing [28%] damage to them. Does not consume the Corpse.Physical DamageEnhancedEnemies who are in range of Corpse Tendrils are Slowed by 50% before being Pulled.BlightedCorpse Tendrils has a 30% chance to drop a Blood Orb when damaging enemies.PlaguedEnemies damaged by Corpse Tendrils are made Vulnerable for 3 seconds.Army of the Dead
Ultimate • NecromancerCooldown: [40] secondsLucky Hit: 64%Call forth the deep buried dead. Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing [110%] damage.Physical DamagePrimeWhen Army of the Dead‘s Volatile Skeletons explode, they have a 100% chance to leave behind a Corpse.SupremeArmy of the Dead also raises your Skeletal Warriors and Skeletal Mages.Blood Wave
Ultimate • NecromancerCooldown: [41] secondsLucky Hit: 50%Conjure a tidal wave of blood that deals [630%] damage and Knocks Back enemies.Physical DamagePrimeCasting Blood Wave grants 20% Damage Reduction for 10 seconds.SupremeBlood Wave leaves behind 6 Blood Orbs as it travels.Bone Storm
Ultimate • NecromancerCooldown: [49.2] secondsLucky Hit: 40%A swirling storm of bones appears around you and your Golem, dealing [320%] to surrounding enemies over 10 seconds.Physical DamagePrimeYour Damage Reduction is increased by 15% while Bone Storm is active.SupremeYour Critical Strike Chance is increased by +20% while Bone Storm is active.Soulrift
Ultimate • NecromancerCooldown: [41] secondsFor 8 seconds, you corrupt surrounding enemies, dealing [91%] damage per second. Every 0.25 seconds of this duration, you absorb the souls of up to 3 enemies, gaining 2 Essence and a Barrier for 2% of your Maximum Life for 5 seconds.You absorb 3 souls at a time from Bosses.Shadow DamagePrimeEvery soul absorbed increases your damage by x1%, up to x30%. This bonus persists for 5 seconds after Soulrift ends.SupremeEnemies with their souls absorbed become Vulnerable for 2 seconds.When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.Raise Skeleton
Summoning • NecromancerYou Raise a Skeleton from a Corpse to fight for you. Once all of your Skeletons have been summoned, Raise Skeleton briefly summons a Skeletal Priest to empower your Minions for 8 seconds, increasing their damage by 30% and healing them for 25% of their Maximum Life.Golem
Summoning • NecromancerCooldown: 16 secondsPassive: You are protected by a Golem with [X] Life that attacks for 77% damage.Active: Your Golem becomes Unstoppable and Taunts Nearby enemies and takes 30% reduced damage for the next 6 seconds. It gains 70% of its Armor as Thorns for the duration. You become Unstoppable for 1.5 seconds.When your Golem dies, it respawns after 20 seconds.Amplify Damage
• NecromancerYou deal x [12%] increased damage to Cursed enemies.Bonded in Essence
• NecromancerEvery 5 seconds, your Skeletal Priest's Healing will Heal your Skeletons for an additional [60%] of their Maximum Life.Coalesced Blood
• NecromancerWhile Healthy your Blood Skills deal x [18%] increased damage.Compound Fracture
• NecromancerAfter Critically Striking 10 times with Bone Skills, your Bone Skills deal x [18%] increased damage for 5 seconds.Crippling Darkness
• NecromancerLucky Hit: Darkness Skills have up to a 15% chance to Stun enemies for [3] seconds and deal [X] Shadow damage to them.Death's Defense
• NecromancerYour Minions gain + [24%] increased Armor and + [24%] increased Resistance to All Elements.Death's Embrace
• NecromancerClose enemies take x [6%] more damage from you and deal [12%] less damage to you.Death's Approach
• NecromancerGain + [15%] Movement Speed.Drain Vitality
• NecromancerLucky Hit: Hitting enemies with Blood Skills has up to a 30% chance to Fortify you for [7.5%] Maximum Life.Evulsion
• NecromancerYour Bone Skills deal x [18%] increased damage to Vulnerable enemies.Fueled by Death
• NecromancerYou deal x [9%] increased damage for 6 seconds after consuming a Corpse.Gloom
• NecromancerWhen you damage enemies with Darkness Skills, they take x [6%] increased Shadow Damage from you and your Minions for 2 seconds, stacking up to 4 times.Golem Mastery
• NecromancerIncrease the damage and Life of your Golem by x [75%] .Grim Harvest
• NecromancerConsuming a Corpse generates [6] Essence.Gruesome Mending
• NecromancerYou receive + [30%] more Healing from all sources.Hellbent Commander
• NecromancerWhile you control at least 7 Minions, your Minons deal x [30%] increased damage.Hewed Flesh
• NecromancerLucky Hit: Your damage has up to a [12%] chance to create a Corpse at the target‘s location.This chance is doubled against Bosses.Imperfectly Balanced
• NecromancerYour Core Skills cost x [9%] more Essence, but deal x [15%] increased damage.Inspiring Leader
• NecromancerWhile you are Healthy, you gain [12%] increased Critical Strike Chance and your Minions gain [18%] increased Critical Strike Chance.Kalan's Edict
• NecromancerYour Minions gain +3% Attack Speed and deal x3% increased damage for each active Minion.Memento Mori
• NecromancerSacrificing both Skeletal Warriors and Skeletal Mages increases their Sacrifice bonuses by [60%] .Necrotic Carapace
• NecromancerWhen a Corpse is formed from your Skills or your Minions, Fortify for [15%] Maximum Life.Ossified Essence
• NecromancerYour Bone Skills deal x0.5% increased damage for each point of Essence you have above 50 upon cast.Rapid Ossification
• NecromancerEvery 100 Essence you spend reduces the cooldowns of your Bone Skills by [1.5] seconds.Rathma's Vigor
• NecromancerAfter being Healthy for 15 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.Reaper's Pursuit
• NecromancerDamaging enemies with Darkness Skills increases your Movement Speed by + [15%] for 3 seconds.Serration
• NecromancerYour Bone Skills have a + [0.9%] increased Critical Strike Chance for each 30 Essence you have upon cast.Shadowblight
• NecromancerShadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 60% Shadow damage.Shadowblight's damage is increased by x100% of your Shadow Damage over Time bonus.Skeletal Mage Mastery
• NecromancerIncrease the damage and Life of your Skeletal Mages by x [60%] .Skeletal Warrior Mastery
• NecromancerIncrease the damage and Life of your Skeletal Warriors by x [45%] .Spiked Armor
• NecromancerGain [X] Thorns and x [15%] additional Armor.Stand Alone
• NecromancerIncreases Damage Reduction by [18%] when you have no minions. Each active minion reduces this bonus by 2%.Terror
• NecromancerYou deal x [9%] increased Shadow damage to enemies who are Slowed or Chilled, and x [9%] increased Shadow damage to enemies who are Stunned, Immobilized, or Frozen. These bonuses stack and apply to Shadow Damage dealt by your Minions.Tides of Blood
• NecromancerYour Blood Skills deal x [15%] increased Overpower damage. This bonus is doubled while you are Healthy.Transfusion
• NecromancerLucky Hit: Blood Skills have up to a [9%] chance to create a Blood Orb at the target's location. This can only occur once every 2 seconds.This chance is doubled against Bosses.Unliving Energy
• NecromancerYour maximum Essence is increased by [9] .Necrotic Fortitude
• NecromancerLucky Hit: Up to a [15%] chance to grant yourself a Barrier for 7% of your Maximum Life for 6 seconds.Finality
• NecromancerYou deal x [15%] increased damage for 8 seconds after casting an Ultimate Skill.Titan's Fall
• NecromancerWhile Fortified you deal x [18%] increased damage to Elites.Precision Decay
• NecromancerYour Lucky Hit chance is increased by + [15%] .Affliction
• NecromancerEnemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are Afflicted, taking x15% increased damage from you and your Minions.Your Curse Skills deal 100% Shadow damage when applied to Afflicted enemies. This amount increases by x30% of your damage to Crowd Control, Vulnerable Damage, and Shadow Damage over Time bonuses combined.Blade Shift
Basic • RogueLucky Hit: 50%Quickly stab your victim for [42%] and shift, making you Unhindered for 4 seconds.Physical DamageRequires Dual Wielded weaponsEnhancedWhile Blade Shift is active you gain +20% Movement speed. Moving through enemies refreshes its duration.FundamentalCasting a skill other than Blade Shift empowers your next Blade Shift to deal x100% increased damage.PrimaryWhile Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 30%.Forceful Arrow
Basic • RogueLucky Hit: 50%Fire a powerful arrow at an enemy, dealing [42%] damage. Every 3rd cast makes enemies hit Vulnerable for 5 seconds.Physical DamageRequires a Ranged weaponEnhancedEvery 3rd cast of Forceful Arrow additionally has a +15% increased Critical Strike Chance.FundamentalForceful Arrow Knocks Back Non-Elite enemies if they are Close. If they collide with another enemy, both are Knocked Down for 1.5 seconds.PrimaryEvery 3rd cast of Forceful Arrow piercing through all enemies hit.Heartseeker
Basic • RogueLucky Hit: 50%Fire an arrow that seeks an enemy, dealing [34%] damage and increasing your Critical Strike Chance against them by +5% for 4 seconds, up to +15%.Physical DamageRequires a Ranged weaponEnhancedWhen Heartseeker Critically Strikes, gain +8% Attack Speed for 4 seconds. Double this amount if the enemy is Vulnerable.FundamentalHeartseeker also increases the Critical Strike Damage the enemy takes from you by x5% for 4 seconds, up to x15%.PrimaryHeartseeker ricochets to an additonal enemy, dealing 75% of the original damage.Invigorating Strike
Basic • RogueLucky Hit: 50%Melee attack an enemy, dealing [58%] damage and increasing Energy Regeneration by x20% for 3 seconds.Physical DamageRequires Dual Wielded weaponsEnhancedDamaging a Crowd Controlled or Injured enemy with Invigorating Strike increases its Energy Regeneration bonus to x50%.FundamentalHitting an enemy with Invigorating Strike while you are below 95% Energy makes them Vulnerable for 3 seconds.PrimaryInvigorating Strike additionally grants +8% Lucky Hit Chance. Hitting a Crowd Controlled or Injured enemy increases this bonus to +16% Lucky Hit Chance.Puncture
Basic • RogueLucky Hit: 35%Throw blades a short distance, dealing [29%] damage. Every 3rd cast Slows enemies by 20% for 2 seconds. Critical Strikes will always Slow.Physical DamageRequires Dual Wielded weaponsEnhancedGain 2 Energy when Puncture damages a Crowd Controlled enemy.FundamentalPunture now throws 3 blades in a spread, each dealing 35% of its Base damage. Hitting an enemy with at least 2 blades at once makes them Vulnerable for 2 seconds.PrimaryEvery 3rd cast of Puncture will also ricochet up to 2 times. Critical Strikes will always ricochet.Barrage
Core • RogueEnergy Cost: 30Lucky Hit: 16%Unleash a barrage of 5 arrows that expands outwards, each dealing [31%] damage. Each arrows has a 20% chance to ricochet off an enemy up to 1 time. Ricochets deal 40% of the arrow's Base damage.Physical DamageRequires a Ranged weaponEnhancedBarrage's ricochet chance is increased to 100% for arrows that damage a Vulnerable enemy or Critical Strike an enemy.AdvancedWhenever a single cast of Barrage ricochets at least 4 times, your next cast gains 20% increased Critical Strike Chance.ImprovedEvery 3rd cast of Barrage makes enemies Vulnerable for 2 seconds.Flurry
Core • RogueEnergy Cost: 25Lucky Hit: 20%Unleash a flurry of stabs and slashes, striking enemies in front of you 4 times and dealing a total of [202%] damage to each.Physical DamageRequires Dual Wielded weaponsEnhancedEach time Flurry hits an enemy, it deals x1% increased damage for 8 seconds, up to x25%, and has a 10% chance to apply Vulnerable for 3 seconds.AdvancedSuccessive casts of Flurry increase its damage by x10% and reduce its Energy cost by 15%, up to 3 times.ImprovedCasting Flurry dashes you to the target and Heals 10% of your Maximum Life.Penetrating Shot
Core • RogueEnergy Cost: 35Lucky Hit: 50%Fire an arrow that pierces through all enemies in a line, dealing [123%] damage, increased by x10% per enemy it pierces.Physical DamageRequires a Ranged weaponEnhancedCasting Penetrating Shot and hitting a Boss or Elite with it has a 25% Chance to fire it an additional time for free.AdvancedWhen cast with full Energy, Penetrating Shot will Slow all enemies hit by 50% for 3 seconds. Elite enemies will take x50% increased damage and be Knocked Down for 1.5 seconds.ImprovedPenetrating Shot has a +10% increased Critical Strike Chance. If Penetrating Shot damages at least 3 enemies, you gain +10% increased Critical Strike Chance for 5 seconds.Rapid Fire
Core • RogueEnergy Cost: 25Lucky Hit: 20%Rapidly fire 5 arrows, each dealing [52%] damage.Physical DamageRequires a Ranged weaponEnhancedEach subsequent arrow from Rapid Fire has +7.5% increased Critical Strike Chance, up to +37.5% for the 5th arrow.AdvancedRapid Fire deals x30% increased Critical Strike Damage for 5 seconds after you Evade.ImprovedGain 15 Energy per cast of Rapid Fire when it damages a Vulnerable enemy.Twisting Blades
Core • RogueEnergy Cost: 30Lucky Hit: 33%Impale an enemy with your blades, dealing [84%] damage and making them take x8% increased damage from you for 1.5 seconds. After 1.5 seconds, the blades return to you, piercing enemies for [121%] damage.Physical DamageRequires Dual Wielded weaponsEnhancedTwisting Blades deals x35% increased damage when returning.AdvancedWhen your Twisting Blades return, your active Cooldowns are reduced by 0.1 second per enemy they passed through, up to 2 seconds.ImprovedEnemies are Dazed for 1.5 seconds while impaled with Twisting Blade.Concealment
Subterfuge • RogueCooldown: [16.4] secondsVanishes from sight, gaining an advanced form of Stealth for 5 seconds that will not be removed by taking damage.Concealment also makes you Unstoppable and Unhindered, grants +30% Movement Speed, and Unhindered for its duration.Using an attack Skill during Concealment will break Concealment.EnhancedYou gain 40 Energy when you enter Concealment.CounteringCasting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to +60% for 5 seconds.SubvertingThe Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.Dark Shroud
Subterfuge • RogueCooldown: 20 secondsSurround yourself with up to 5 protective shadows. Gain [9.6%] Damage Reduction per active shadow. Each time you take direct damage, that damage is reduced and a shadow is consumed.EnhancedEach active Dark Shroud shadow grants you +5% increased Movement Speed and also has a 15% chance to not be Consumed.CounteringWhile you have at least 1 active shadow from Dark Shroud, gain +10% Critical Strike Chance.SubvertingYou Heal for 10% of your Maximum Life when a Dark Shroud shadow is removed.Poison Trap
Subterfuge • RogueCooldown: 10 secondsLucky Hit: 20%Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, applying [756%] Poisoning damage over 9 seconds to enemies in the area.You can have 4 armed traps out at once.Poison DamageEnhancedPọison Trap Knocks Down enemies for 1.5 seconds when it activates.CounteringPọison Trap has a 40% chance to reset your Imbuement Skill Cooldowns when activated.SubvertingYou deal x15% increased Poison Damage to enemies standing inside your Pọison Trap.Smoke Grenade
Subterfuge • RogueCooldown: [7.66] secondsLucky Hit: 25%Throw a smoky concoction at enemies that deals [110%] damage and Dazes them for 4 seconds.EnhancedEnemies hit by Smoke Grenade take x25% increased damage from you for 5 seconds.CounteringHitting an Elite or Boss with Smoke Grenade reduces its Cooldown by 5 seconds.SubvertingSmoke Grenade now deals Poison damage and applies another 45% Poisoning damage over 5 seconds.Caltrops
Agility • RogueCharges: 2Charge Cooldown: 12 secondsLucky Hit: 25%Leap backwards and throw caltrops on the ground, dealing [63%] damage and Slowing enemies by [62%] . Lasts 7 seconds.Physical DamageEnhancedEnemies in Caltrops take x10% increased damage from you, increased by x5% each second.MethodicalCaltrops now deal Cold damage and Chills enemies for 25% per second.DisciplinedYou have 10% Critical Strike Chance against enemies inside your Caltrops. Double this amount against Vulnerable enemies.Dance of Knives
Agility • RogueCharges: 6Charge Cooldown: 1 secondsLucky Hit: 20%Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing [102%] damage, increased by your Attack Speed.You gain +20% Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.EnhancedEvery 30 meters you travel while Channeling Dance of Knives grants 4 Charges.MethodicalWhen you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% damage. The Channeled duration determines how many are dropped.DisciplinedEach Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.Dash
Agility • RogueCharges: 2Charge Cooldown: [8.2] secondsLucky Hit: 25%Dash forward and slash enemies for [81%] damage. Any enemies hit are Slowed by 30% for 3 seconds.Physical DamageRequires Dual Wielded weaponsEnhancedCasting Dash increases your Critical Strike Chance by +10% for 5 seconds.MethodicalDash has 1 additional Charge and its Charge Cooldown is reduced by 3 seconds.DisciplinedAt the end of Dash, Knock Down surrounding enemies for 2 seconds and deal x350% of its damage to them.Shadow Step
Agility • RogueCooldown: 9 secondsLucky Hit: 100%Become Unstoppable and quickly move through the shadows to stab your victim from behind for [112%] damage. Gain 50% increased Movement Speed for 2 seconds afterwards.Physical DamageRequires Dual Wielded weaponsEnhancedDamaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.MethodicalAfter Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.DisciplinedShadow Step deals x200% more damage. Casting Shadow Step reduces its cooldown by 3 seconds.Cold Imbuement
Imbuement • RogueCooldown: 13 secondsImbue your weapons with frigid energies. Your next 2 Imbueable Skills deal Cold damage and Chill enemies for [45%] per hit.EnhancedLucky Hit: Cold Imbued Skills have up to a 40% chance to make enemies Vulnerable for 3 seconds.BlendedLucky Hit: Cold Imbued Skills have up to a 35% chance to instantly Freeze enemies for 3 seconds.MixedCold Imbued Skills deal x20% damage to Crowd Controlled enemies. Double this bonus against Frozen enemies.Poison Imbuement
Imbuement • RogueCooldown: 13 secondsLucky Hit: 33%Imbue your weapons with lethal poison. Your next 2 Imbueable Skills deal Poison damage and apply [140%] of their Base damage as additional Poisoning damage over 6 seconds.Poison DamageEnhancedCasting Poison Imbuement generates 30 Energy, increased by 2 for each Nearby Poisoned enemy.BlendedCritical Strikes with Poison Imbued Skills deal x75% increased Poisoning damage.MixedLucky Hit: Poison Imbued skills have up to a 30% chance to reduce the cooldown of Poison Imbuement by 2 seconds.Shadow Imbuement
Imbuement • RogueCooldown: 13 secondsLucky Hit: 33%Imbue your weapons with festering shadows. Your next 2 Imbueable Skills deal Shadow damage and infect enemies for 6 seconds. Infected enemies explode on death, dealing [56%] damage to all surrounding enemies.If the infection expires before the enemy dies, it will deal [76%] damage to only that enemy.Shadow DamageEnhancedYou have +15% increased Critical Strike Chance against Injured enemies infected by Shadow Imbuement.BlendedShadow Imbuement's primary explosion makes enemies Vulnerable for 2 seconds.MixedEnemies infected by Shadow Imbuement take x12% increased Non-Physical damage from you for 8 seconds.Death Trap
Ultimate • RogueCooldown: [41] secondsLucky Hit: 8%Place a trap that arms after 1.25 seconds. It activates when an enemy moves within range, dealing a total of [350%] damage to each enemy in the area.If Death Trap kills an enemy, its Cooldown is reduced by 10 seconds.Shadow DamagePrimeEnemies are Pulled into Death Trap when it activates.SupremeEnemies that resist Death Trap's Pull In are hit again for x120% of Death Trap's damage.Rain of Arrows
Ultimate • RogueCooldown: [41] secondsLucky Hit: 4%Arrows rain down over a large area 2 times, each wave dealing [41] damage.Rain of Arrows' first wave Knocks Down enemies for 3 seconds.Physical DamageRequires a Ranged weaponPrimelmbuement Skill effects applied by Rain of Arrows have x50% increased potency.SupremeRain of Arrows deals x60% increased damage to Crowd Controlled enemies.Shadow Clone
Ultimate • RogueCooldown: [49.2] secondsYour shadow mimicks your actions for 15 seconds. This Shadow Clone deals [84%] of your damage.Physical DamagePrimeYou gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.SupremeYour Shadow Clone deals an additional 20% of your damage.Adrenaline Rush
• RogueWhile moving, you gain x [21%] increased Energy Regeneration.Aftermath
• RogueWhile an Ultimate Skill is on your Action Bar, you Heal for [1.5%] Maximum Life every second. After using an Ultimate, restore [75] Energy.Agile
• RogueUsing a Cooldown increases your Dodge Chance by [12%] for 3 seconds.Alchemical Advantage
• RogueDealing Poison damage increases your Attack Speed and Lucky Hit Chance by [3%] for 8 seconds, up to 5%.Alchemist's Fortune
• RogueNon-Physical damage you deal has a + [15%] increased Lucky Hit Chance.Chilling Weight
• RogueChilled enemies have their Movement Speed further reduced by up to [30%] and you gain x [15%] increased Chill effect.Close Quarters Combat
• RogueDamaging a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds.While both Attack Speed bonuses are active, you deal increased damage equal to x25% of of your Damage vs Close bonus.Unstable Elixirs
• RogueUsing a Healing Potion Stuns surrounding enemies for 2 seconds and increases your damage by x [18%] for 10 seconds.Consuming Shadows
• RogueEach time you kill an enemy with Shadow damage, you generate [30] Energy.Deadly Venom
• RogueYou deal x [18%] increased Poisoning damage.Debilitating Toxins
• RoguePoisoned enemies deal [15%] less damage.Exploit
• RogueYou deal x [24%] increased damage to Healthy and injured enemies.Exposure
• RogueLucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to:- Reduce the active Cooldowns of your Trap Skills by 20%
- Drop a cluster of exploding Stun Grenades that deal 80% of total Physical damage and Stun enemies for 1 second
Frigid Finesse
• RogueYou deal x [15%] increased damage to Chilled enemies. This bonus increases to x [30%] against Frozen enemies.Haste
• RogueWhile at or above 50% maximum Energy, gain + [15%] increased Movement Speed. While below 50% maximum Energy, gain + [15%] increased Attack Speed.Impetus
• RogueAfter moving 15 meters, your next Core or Ultimate Skill deals x [24%] increased damage.While this damage bonus is ready, your Basic, Agility and Subterfuge Skills deal x [15%] increased damage.Innervation
• RogueLucky Hit: Up to a [30%] chance to gain 8 Energy.Malice
• RogueYou deal x [9%] increased damage to Vulnerable and x [9%] increased damage to Knocked Down enemies. These bonuses can apply simultaneously.Mending Obscurity
• RogueWhen entering Stealth and every second while Stealthed, you Heal for [21%] Maximum Life.Momentum
• RogueCasting or Channeling a Cutthroat Skill grants a stack of Momentum. Casting a Marksman Skill removes a stack of Momentum.- For each stack of Momentum, you gain:
3% Damage Reduction3% Maximum Energyx3% Energy Regeneration+3% Movement Speedx6% Increased Damage- Maximum of 10 Stacks.
Precision
• RogueWhen you cast a Marksman Skill, you gain a stack of Precision. You gain an additional stack if that Skill Critically Strikes, once per cast.When you reach 4 stacks of Precision, your next Marksman Ultimate or Core Skill is a guaranteed Critical Strike and deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by x25% of your Critical Strike Damage bonus.Precision Imbuement
• RogueImbued Skills gain + [9%] increased Critical Strike Chance.Rapid Gambits
• RogueEvading through an enemy Dazes them for 2 seconds. Your Evade Cooldown is reduced by [0.75] seconds when you Daze an enemy.Reactive Defense
• RogueGain [18%] Damage Reduction while inflicted with Control Impairing Effects.Rugged
• RogueGain [27%] Damage Reduction against Damage Over Time effects.Second Wind
• RogueEvery 100 Energy you spend grants [45%] of your Maximum Life as a Barrier for 3 seconds.Shadow Crash
• RogueLucky Hit: Shadow damage has up to a 10% chance to Stun for [1.5] seconds.Siphoning Strikes
• RogueLucky Hit: Critical Strikes against Close enemies have up to a 85% chance to Heal for [3%] of your Maximum Life.Sturdy
• RogueYou gain [18%] Close Damage Reduction.Stutter Step
• RogueCritically Striking an enemy grants + [15%] Movement Speed for 4 seconds.Trap Mastery
• RogueWhen Pọison Trap or Death Trap activates, you gain + [12%] increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.Trick Attacks
• RogueDazing or Stunning an enemy increases your Critical Strike Chance by + [6%] and Critical Strike Damage by x [6%] for 5 seconds, both up to [36%] %.Victimize
• RogueLucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 80% damage of the same type to them and surrounding enemies.Victimize's damage is increased by x150% of your Vulnerable Damage Bonus.Weapon Mastery
• RogueGain a bonus based on the weapons used in your attack:- Daggers: x [21%] increased damage to Healthy and Injured enemies.
- Swords: x [9%] increased damage.
- Bows: x [12%] increased damage to Vulnerable enemies.
- Crossbows: x [15%] increased Critical Strike Damage.
Target Practice
• RogueYour Critical Strike Chance with Marksman and Cutthroat Skills is increased by + [9%] .Balestra
• RogueGain x [12%] increased damage for 4 seconds after using Evade.Evasive
• RogueAfter Dodging an attack, gain [6%] Damage Reduction for 4 seconds.Unto Dawn
• RogueYour Ultimate skills deal x [45%] increased damage.Alchemical Admixture
• RogueDealing 2 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x40% for 5 seconds.This Potency is further increased by 40% of the total amount of your Bonus damage to Poison, Shadow, and Cold.Arc Lash
Basic • SorcererLucky Hit: 16%Unleash arcing lightning that deals [59%] damage to enemies in front of you. Every 10 times Arc Lash swipes, it Stuns all enemies hit for 2 seconds.Enchantment: When you use a Cooldown, enemies around you are Stunned for 1 second.Lightning DamageEnhancedIf Arc Lash's initial swipe Critically Strikes, it swipes an additional time.GlintingHitting a Stunned enemy with Arc Lash reduces your Cooldowns by 0.15 seconds.FlickeringArc Lash grants 5 Mana if your swipe hits at least one enemy. When you hit 3 or more enemies or a Boss, your next swipe also deals 50% more damage.Fire Bolt
Basic • SorcererLucky Hit: 40%Hurl a flaming bolt, dealing [25%] damage and Burning for [62%] damage over 6 seconds.Enchantment: Direct damage from Skills applies additional 23% Burning damage over 8 seconds.Fire DamageEnhancedFire Bolt pierces through Burning enemies.GlintingFire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.FlickeringFire Bolt generates 2 Mana when hitting an enemy.Frost Bolt
Basic • SorcererLucky Hit: 46%Throw a bolt of frost at an enemy, dealing [53%] damage and Chilling them for 15%.Enchantment: Direct damage from Skills applies up to 18% Chill.Cold DamageEnhancedFrost Bolt has a 15% chance to explode on Chilled enemies, hitting surrounding enemies. Chance increased to 100% against frozen enemies.GlintingFrost Bolt generates 4 Mana when hitting Chilled or Frozen enemies.FlickeringFrost Bolt makes Frozen enemies Vulnerable for 3 seconds.Spark
Basic • SorcererLucky Hit: 10%Launch a bolt of lightning that shocks an enemy 4 times, dealing [17%] damage each hit.Enchantment: Killing an enemy has a 14% chance to form a Crackling Energy.Lightning DamageEnhancedEach time Spark hits its primary target, it has a 40% chance to hit up to 3 additional enemies, dealing 9% damage. If there are no other enemies to hit, Spark instead deals x20% increased damage to its primary target.GlintingSpark grants 2% increased Critical Strike Chance per cast for 5 seconds, up to 8%. At max stacks, your Spark hits grant 1 Mana.FlickeringEach time Spark hits an enemy it has a 4% chance to form a Crackling Energy.Chain Lightning
Core • SorcererMana Cost: 35Lucky Hit: 29%Unleash a stream of lightning that deals [60%] damage and chains between Nearby enemies and you up to 5 times, prioritizing enemies.Enchantment: Chain Lightning forms automatically after spending 100 Mana.Lightning DamageEnhancedChain Lightning gains a 3% increased Critical Strike Chance per bounce.GreaterEach time Chain Lightning bounces, it deals x10% increased damage for its duration, up to x30%.DestructiveWhen Chain Lightning Critically Strikes, it has a 30% chance to form a Crackling Energy.Charged Bolts
Core • SorcererMana Cost: 30Lucky Hit: 23%Release 5 bolts of lightning that course along the ground in an erratic pattern, dealing [63%] damage.Enchantment: When you Stun an enemy, there's a 40% chance to release 3 Charged Bolts from them.Lightning DamageEnhancedThe 3rd time an enemy is hit by a single cast of Charged Bolts, that bolt surges upor impact, dealing x79% in an area.GreaterCharged Bolts deals x35% increased damage to Stunned enemies.DestructiveHitting an enemy with Charged Bolts reduces their damage dealt by 25% for 3 seconds.Fireball
Core • SorcererMana Cost: 35Lucky Hit: 38%Hurl an exploding ball offire, dealing [92%] damage to surrounding enemies.Enchantment: When you kill an enemy, they explode in a Fireball for 50% of its damage.Fire DamageEnhancedCasting Fireball increases its radius by 50% and Burns enemies for 10% damage over 6 seconds.GreaterFireball deals 10% of the Burning damage you've applied to enemies as additional direct damage.DestructiveFireball's Critical Strike Damage is increased by x20%. increased to x30% when hitting at least 3 enemies.Frozen Orb
Core • SorcererMana Cost: 40Lucky Hit: 5%Unleash an orb that Chills for 34% and expels piercing shards, dealing a total of [73%] damage. Upon expiration, Frọzen Orb explodes, dealing [70%] damage and Chilling enemies for 9%.Enchantment: Whenever you cast a Non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.Cold DamageEnhancedWhile Healthy, the explosion of Frozen Orb deals x45% increased damage.GreaterFrọzen Orb‘s explosion has a 40% chance to make all enemies hit Vulnerable for 3 seconds. Frọzen enemies are always made Vulnerable.DestructiveFrọzen Orb's explosion restores 5 Mana when hitting a Frozen enemy.Ice Shards
Core • SorcererMana Cost: 30Lucky Hit: 18%Launch 5 shards that deal [50%] damage each. Deals x25% increased damage to Frozen enemies.Enchantment: Ice Shards automatlcally conjure and fly towards Frozen enemies.Cold DamageEnhancedIce Shards have a 50% chance to ricochet to another enemy. Ice Shards always ricochet off of Frozen enemies.GreaterWhile you have a Barrier active, Ice Shards always receives its bonuses against Frozen enemies.DestructiveHitting an enemy with 5 Ice Shards in a single cast makes them Vulnerable for 2 seconds.Incinerate
Core • SorcererCost: 25 Mana per secondLucky Hit: 10%Channel a beam of fire, Burning enemies for [160%] damage per second. Damage per second increases over 2 seconds, up to [234%] .You gain 20% Damage Reduction while channeling.Enchantment: Every 8 seconds, a serpent spawns and Incinerates enemies for 8 seconds.Fire DamageEnhancedWhile channeling lncinerate, you Burn enemies around you for 50% of the damage per second.GreaterEvery 3 seconds an enemy has been hit by lncinerate, they are Immobilized for 1.5 seconds.DestructiveEnemies deal 30% less damage while Burning from Incinerate.Flame Shield
Defensive • SorcererCooldown: 20 secondsLucky Hit: 40%Engulf yourself in flames for [2.4] seconds, Burning surrounding enemies for [56%] damage per second.While Flame Shield is active, you are Immune.Enchantment: Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.Fire DamageEnhancedFlame Shield has a 50% larger burn radius.MysticalAfter Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill is a guaranteed Critical Strike.ShimmeringFlame Shield Heals you for 50% of your missing Life.Frost Nova
Defensive • SorcererCooldown: [19.7] secondsUnleash a torrent of frost, Freezing enemies around you for 3 seconds.Enchantment: Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.EnhancedKilling enemies Frozen by Frost Nova reduces its Cooldown by 1 seconds, up to 4 seconds per cast.MysticalFrost Nova makes enemies Vulnerable for 4 seconds, increased to 6 seconds against Bosses.ShimmeringFrost Nova grants 3% Dodge Chance per enemy hit for 8 seconds, up to 15%. Dodging while this effect is active restores 20 Mana.Hitting a Boss with Frost Nova grants the maximun stacks of Dodge Chance bonus.Ice Armor
Defensive • SorcererCooldown: 20 secondsA Barrier of ice forms around you for 6 seconds, absorbing [78%] of your Maximum Life in damage.Enchantment: Upon getting hit, you have a 5% chance apply Ice Armor.EnhancedWhile Ice Armor is active, your Mana Regeneration is increased by x30%.MysticalWhile Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.ShimmeringWhile Ice Armor is active, you reduce its Cooldown by 1 seconds for every 50 Mana you spend.Teleport
Defensive • SorcererCooldown: [11.48] secondsLucky Hit: 75%Transform into lightning, becoming Unstoppable and surging to the target location, dealing [49%] damage around you upon arrival.Enchantment: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version of Teleport does not make you Unstoppable.Lightning DamageEnhancedYou gain 30% Movement Speed for 3 seconds after Teleporting.MysticalTeleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.ShimmeringAfter Teleporting, you gain 30% Damage Reduction for 4 seconds.Familiar
Conjuration • SorcererCharges: 3Charge Cooldown: 12 secondsLucky Hit: 11%Summon a Familiar of the element of your last cast Skill for 8 seconds. The Familiar chases enemies and periodically explodes, dealing [86%] of its element's damage in an area. You may have 6 Familiars summoned at a time.Enchantment: Each time you summon a non-Familiar Conjuration, you have a 25% chance to spawn a Familiar of the same element.EnhancedFamiliar passively applies an effect to nearby enemies, based on their element.Fire Familiar: Applies 94% Burning damage to enemies.Cold Familiar: Applies 15% Chill to enemies.Lightning Familiar: Stuns enemies for 1 second.InvokedWhile a Familiar is active, gain x10% increased damage to skills that deal its damage type.SummonedYour Familiars' Element no longer depends on your previous cast Skill, and instead follows a set sequence of Fire to Cold, Cold to Lightning and Lightning to Fire.While you have at least two different element Familiars active, gain 3% Damage Reduction.Hydra
Conjuration • SorcererMana Cost: 20Lucky Hit: 3%Summon a 3-headed hydra for 10 seconds. Each head spits fire at enemies, dealing [25%] damage.You may have up to 2 Hydras active at a time.Enchantment: After spending 200 Mana, a 5-headed Hydra spawns for 10 seconds.Fire DamageEnhancedWhile Healthy, your casts of Hydra gain 1 additional head and deal x50% increased damage.InvokedAfter you Critically Strike, your Hydras gain 30% Critical Strike Chance for 3 seconds.SummonedHydra also Burns enemies for an additional 100% of its Base damage dealt over 6 seconds.Ice Blades
Conjuration • SorcererCooldown: 16 secondsLucky Hit: 17%Conjure a pair of ice blades for 6.0 seconds that rapidly slash enemies for [32%] damage and have a 40% chance to make them Vulnerable for 2 seconds.Enchantment: For every 40 seconds in Cooldowns you spend, you spawn an Ice Blades on a random enemy.Cold DamageEnhancedIce Blades's Cooldown is reduced by 0.5 seconds each time it hits a Vulnerable enemy.InvokedYour Ice Blades gain +10% increased Attack Speed per active Ice Blades.Summoned20% of Enhanced Ice Blades's Cooldown reduction is applied to your other Skills.Lightning Spear
Conjuration • SorcererCooldown: 20 secondsLucky Hit: 6%Conjure a spear of lightning that seeks out enemies for 6.0 seconds, dealing [22%] damage per hit. Critical Strikes apply Vulnerable for 3 seconds. Only 12 Lightning Spears can exist at one time. Any new ones created will destroy the oldest one.Enchantment: Absorbing Crackling Energy has a 10% chance to conjure a Lightning Spear.Lightning DamageEnhancedCasting Lightning Spear spawns an additional Lightning Spear and increases their Critical Strike Chance by 5%.InvokedLightning Spear Stuns enemies for 2 seconds when Critically Striking.SummonedCollecting Crackling Energy increases the damage of your next Lightning Spear cast by x20%, up to x160%.Blizzard
Mastery • SorcererMana Cost: 40Lucky Hit: 38%Summon a frigid blizzard that deals [294%] damage and continually Chills enemies for 18% over 8 seconds.Enchantment: Every 15 seconds, a Blizzard forms over you and follows you for 6 seconds.Cold DamageEnhancedBlizzard deals x40% increased damage to Frozen enemies.Wizard'sWhile Blizzard is active, you gain 1 Mana Regeneration for every 20 Maximum Mana.Mage'sBlizzard's duration is increased by 4 seconds.Firewall
Mastery • SorcererMana Cost: 30Lucky Hit: 34%Create a wall of flames that Burns enemies for [322%] damage over 8 seconds.Enchantment: Lucky Hit: Up to 25% chance when dealing Burning damage to spawn 2 Firewalls for 3 seconds.Fire DamageEnhancedEnemies take 25% increased Burning damage from you while standing in Firewall.Wizard'sYou gain 5% increased Mana Regeneration per active Firewall, up to 35%.Mage'sEnemies continue Burning for 3 seconds after leaving Firewall.Meteor
Mastery • SorcererMana Cost: 40Lucky Hit: 46%Summon a meteor that strikes the target location, dealing [156%] damage and Burning the ground for [49%] damage over 3 seconds.Enchantment: Lucky Hit: Up to a 8% chance for a Meteor to fall on enemies.Fire DamageEnhancedIf a cast of Meteor hits 3 or more enemies, an additional Meteor falls on the same location.Wizard'sMeteor's impact Immobilizes enemies for 2 seconds.Mage'sMeteor falls 30% faster.Ball Lightning
Mastery • SorcererMana Cost: 50Lucky Hit: 6%Discharge a ball of lightning that slowly moves forward, continually zapping enemies for [33%] damage.Enchantment: Lucky Hit: Critical Strikes have up to a 25% chance to spawn a static Ball Lightning.Lightning DamageEnhancedBall Lightning's attack rate is increased by your Attack Speed Bonus, up to 25%.Wizard'sIf an enemy is hit at least 4 times by a cast of Ball Lightning, a Crackling Energy is formed. Can only happen twice per cast.Mage'sAfter hitting Close enemies 50 times with Ball Lightning, your next cast of it Stuns enemies hit for 1 second.Deep Freeze
Ultimate • SorcererCooldown: [49.2] secondsLucky Hit: 2%Encase yourself in ice, becoming Immune for 4 seconds, continually dealing [35%] damage, and Chilling enemies for 14%. When Deep Freeze expires, it deals [140%] additional damage.Casting Deep Freeze again ends the effect early.Cold DamagePrimeWhen Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.SupremeWhen Deep Freeze ends, surrounding enemies are made Vulnerable for 5 seconds and your Non-Ultimate Cooldowns instantly reset.Inferno
Ultimate • SorcererCooldown: [36.9] secondsLucky Hit: 12%Summon a fiery serpent that continually constricts the target area, Burning enemies for [X] damage over 8 seconds.Fire DamagePrimeInferno repeatedly Pulls enemies to its center.SupremeWhile Inferno is active, your Pyromancy Skills cost no Mana.Unstable Currents
Ultimate • SorcererCooldown: [57.4] secondsLightning surges within you for 10 seconds. Whenever you cast a Shock Skill, a random Core, Conjuration, or Mastery Shock Skill is unleashed.PrimeUnstable Currents increases your Attack Speed by +25% while active.SupremeWhile Unstable Currents is active, you pulse Crackling Energy for free at a 25% faster rate.Align the Elements
• SorcererYou gain [9%] Damage Reduction against Elites for each second you haven't taken damage from one, up to 60%. This bonus persists for 3 seconds after taking damage.Avalanche
• SorcererLucky Hit: Your Frost Skills have up to a 30% chance to make your next cast of Ice Shards, Frọzen Orb, or Blizzard consume no Mana and deal x60% increased damage. Damage is increased by x25% against Vulnerable enemies.Cold Front
• SorcererWhile you have a Barrier active, you apply [24%] more Chill.Combustion
• SorcererYour Burning effects deal x60% increased damage, and an additional x25% of your Bonus Damage to Burning Enemies.Conduction
• SorcererCritical Strikes with Shock Skills increase your Movement Speed by + [12%] for 4 seconds.Conjuration Mastery
• SorcererGain a stacking bonus for each active Conjuration, up to 30 stacks:[3%] Damage[3%] Movement Speed[6%] Mana RegenerationConvulsions
• SorcererLucky Hit: Shock Skills have up to a [21%] chance to Stun enemies for 3 seconds.Coursing Currents
• SorcererHitting enemies with Shock Skills increases your Critical Strike Chance by [3%] . Resets upon getting a Critical Strike.Crippling Flames
• SorcererLucky Hit: Your Pyromancy Skills have up to a [21%] chance to Immobilize enemies for 2 seconds. This chance is doubled while you are Healthy.Devastation
• SorcererYour Maximum Mana is increased by [9] .Devouring Blaze
• SorcererYou deal x [21%] increased Critical Strike Damage against Burning enemies. If they are also Crowd Controlled, this bonus is increased to x [30%] .Electrocution
• SorcererEnemies deal [18%] less damage for 5 seconds after being Critically Struck by your Shock Skills.Elemental Attunement
• SorcererLucky Hit: Critical Strikes have up to a [21%] chance to reset the Cooldown of one of your Defensive Skills. Can only happen once every 10 seconds.Elemental Dominance
• SorcererYour Core Skills deal x [12%] increased damage when cast above 50 Mana.Endless Pyre
• SorcererYou deal x [18%] increased Burning damage. This bonus is increased to x [75%] to enemies while they are affected by more Damage Over Time than their total Life.Esu's Ferocity
• SorcererYour Fire Critical Strike Damage is increased by x25% against enemies above 50% Life. Your Fire Critical Strike Chance is increased by +10% against enemies below 50% Life.Critical Strikes that kill enemies or hit a Boss grant both bonuses against all enemies for 3 seconds.Fiery Surge
• SorcererKilling a Burning enemy increases your Mana Regeneration by [45%] for 3 seconds.Frigid Breeze
• SorcererLucky Hit: Cold damage against Vulnerable enemies has up to a 20% chance to generate [15] Mana.Glass Cannon
• SorcererYou deal x [18%] increased damage, but take x [6%] more damage.Hoarfrost
• SorcererYou deal x [9%] increased damage to Chilled enemies, and x [18%] increased damage to Frozen enemies.Icy Touch
• SorcererYou deal [12%] increased Cold damage to Vulnerable enemies.Icy Veil
• SorcererYour Barriers have a [24%] increased duration.Inner Flames
• SorcererYour Pyromancy Skills deal x [12%] increased damage while you are Healthy.Invigorating Conduit
• SorcererUpon absorbing Crackling Energy, you gain [12] Mana.Mana Shield
• SorcererEverytime you spend 100 Mana, you gain [30%] Damage Reduction for 5 seconds.Overflowing Energy
• SorcererCrackling Energy hits 1 additional enemy. Each time Crackling Energy hits an enemy, your Shock Skill Cooldowns are reduced by 0.1 seconds, increased to 0.35 seconds against Elites.Permafrost
• SorcererFrost Skills deal x [15%] increased damage to Elites.Potent Warding
• SorcererCasting a Skill grants + [9%] All Resistance and + [6%] Maximum Resistance to that Skill's element for 9 seconds.Precision Magic
• SorcererYour Lucky Hit Chance is increased by + [15%] .Protection
• SorcererUsing a Cooldown grants [30%] of your Maximum Life as a Barrier for 3 seconds.Shatter
• SorcererAfter Freeze expires, enemies explode for 45% of the damage you dealt to them while Frozen.Shocking Impact
• SorcererEvery time you Stun an enemy, you deal [150%] Lightning damage to them.Snap Freeze
• SorcererLucky Hit: Frost Skills have up to a [21%] chance to instantly Freeze.Soulfire
• SorcererYour Pyromancy Skills cost [12%] less Mana and deal [6%] increased damage. Double these bonuses after standing still for 2 seconds.Static Discharge
• SorcererLucky Hit: Critical Strikes with Shock Skills have up to a [18%] chance to form a Crackling Energy.Vyr's Mastery
• SorcererWhen you Critical Strike an enemy with a Shock Skill you become Charged and take 25% less damage for 5 seconds.While Charged:Critical Strikes have a 10% chance to causes the damage to arc as Lightning damage to another Nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.Warmth
• SorcererEvery 1 second, you Heal for [3%] of your Maximum Life for each Nearby Burning enemy. Healing increased to [12%] from Bosses.Evocation
• SorcererGain [12%] Cooldown Reduction.Energy Focus
• SorcererYou generate a 6 second Barrier for [1.5%] of your Maximum Life every second up to 30%. This effect is lost for 5 seconds after losing health.Dampen Layer
• SorcererYou gain [6%] Damage Reduction while you have an active Barrier.Elemental Synergies
• SorcererYour Frost, Shock, and Pyromancy damage is increased by x [3%] for each skill you have equipped of that type.Enlightenment
• SorcererCasting any Skill grants 1 stack of Enlightenment, or grants 15 if your previous cast Skill was a different Element.After gaining 100 stacks, you become Enlightened, can no longer gain stacks, and lose 10 stacks per second.Can only occur every 0.2 seconds.- While Enlightened, your Bonus Damage with Fire, Lightning and Cold are equal to them combined and you gain:
x25% increased damage+45% Mana Regeneration+20% Attack SpeedSkeletal Warriors
• NecromancerSkirmishersSword-wielding skeletal minions that deal 30% increased damage but have 15% reduced Life.Upgrades & Sacrifice- You can raise one additional Skirmisher Warrior.
- Each time you Critically Strike, your Skirmishers Warriors' next attack Critically Strikes and deals x50% bonus Critical Strike damage.
- Your Critical Strike Chance is increased by +10%, but you can no longer raise Skeletal Warriors.
DefendersDurable shield-bearers with 15% increased Life.Upgrades & Sacrifice- Every 6 seconds your Skeletal Defenders Taunt enemies.
- Skeletal Defenders take 99% reduced damage.
- You gain +25% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
ReapersWields a powerful scythe that has a special wind-up attack, dealing heavy damage every 10 seconds.Upgrades & Sacrifice- Reaper's wind-up attacks now reduce one of your active Cooldowns by 3 seconds.
- Reapers have a 15% chance to carve the flesh off enemies, forming a Corpse.
- You deal x20% increased Shadow Damage, but you can no longer raise Skeletal Warriors.
Skeletal Mages
• NecromancerShadowShadow Mages wield power from the beyond firing piercing shadow bolts.Upgrades & Sacrifice- You deal x3% increased damage for each active Shadow Mage.
- Shadow Mages fire an additional shadow bolt every 3 attacks.
- Your Essence Generation is increased by x20% and your maximum Essence is increased by 20, but you can no longer raise Skeletal Mages.
ColdCold Mages attacks will chill enemies eventually freezing them in their tracks.Upgrades & Sacrifice- Each time your Cold Mages damage enemies with their primary attack, you gain 3 Essence.
- Cold Mages' attacks apply Vulnerable for 4 seconds.
- You deal x20% increased damage to Vulnerable enemies, but you can no longer raise Skeletal Mages.
BoneBone Mages use their own bodies as projectiles, dealing heavy damage at the cost of their own Life.Upgrades & Sacrifice- Every 6th attack, your Bone Mages cast Bone Splinters or Bone Spear if it is on your Action Bar.
- Each time a Bone Mage dies, they leave behind a Corpse. Their attacks Fortify you for 3% of your Maximum Life.
- Your Overpower damage is increased by x30%, but you can no longer raise Skeletal Mages.
Golems
• NecromancerBoneA horrid protector that taunts enemies, forcing them to attack the Golem.Upgrades & Sacrifice- Activating your Golem's ability causes it to shed 5 corpses.
- When your Bone Golem takes damage, it unleashes Bone Spikes dealing 154% damage and makes enemies Vulnerable for 4 seconds. This effect can only happen once every 3 seconds.
- You gain +15% increased Attack Speed, but you lose the ability to summon a Golem.
BloodDrains Life from nearby enemies to heal and bolster itself.Upgrades & Sacrifice- Your Blood Golem absorbs 30% of damage you would take.
- When Blood Golem heals itself with its active ability, you are healed for 5% of your Maximum Life for each enemy drained. While your Blood Golem is Healthy, they gain 25% Damage Reduction and x50% increased damage.
- Your Maximum Life is increased by 20%, but you lose the ability to summon a Golem.
IronAn amalgamation of steel that slams the ground and Stuns enemies.Upgrades & Sacrifice- Every 2nd Iron Golem attack causes a shockwave, dealing 154% damage to the primary enemy and to enemies behind them.
- Your Iron Golem's slam attack also pull in enemies.
- You deal x35% increased Critical Strike Damage, but you lose the ability to summon a Golem.
Combo Points
• RogueYour Basic Skills now generate Combo Points. Core Skills consume Combo Points for additional effects.Inner Sight
• RogueAttack marked enemies to fill up your Inner Sight gauge. When full, gain unlimited Energy and +25% Critical Strike Chance for 4 seconds.Preparation
• RogueSpend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 10 seconds.1h Axe
• Barbarian+ [10.0%] increased Critical Strike Chance against Injured enemies. Double this amount when using two Axes.Rank 10: Lucky Hit: Critical Strikes have up to a 55% chance to grant x6% increased Attack Speed for 2 seconds. Double the Attack Speed bonus when using two Axes.1h Mace
• Barbarianx [10%] increased damage to Stunned enemies. Double this amount when using two Maces.Rank 10: Lucky Hit: Up to a 10% chance to gain Berserking for 1.5 seconds when you hit a Stunned enemy. Double this chance when using two Maces.1h Sword
• BarbarianLucky Hit: Up to a [10%] chance to gain 5 Fury when hitting a Crowd Controlled enemy. Double this chance when using two Swords.Rank 10: Killing a Crowd Controlled enemy grants +15% increased Attack Speed for 3 seconds. Double this amount for kills with two Swords.2h Axe
• Barbarianx [10.0%] increased damage to Vulnerable enemies.Rank 10: +10% increased Critical Strike Chance against Vulnerable enemies.Polearm
• Barbarianx [15%] increased Lucky Hit Chance.Rank 10: You deal x15% increased damage while Healthy.2h Sword
• Barbarian+ [20%] of direct damage you deal is inflicted as Bleeding damage over 5 seconds.Rank 10: You deal x30% increased Bleeding damage for 5 seconds after killing an enemy.2h Mace
• BarbarianLucky Hit: Up to a [10%] chance to gain 5 Fury when hitting an enemy. Double the amount of Fury gained while Berserking.Rank 10: You deal x15% increased Critical Strike damage while Berserking.Prickleskin
• DruidGain [X] Thorns.Gift of the Stag
• DruidGain 40 Maximum Spirit.Wariness
• DruidTake 15% reduced damage from Elites.Advantageous Beast
• DruidGain +15% Movement Speed and 15% Impairment Reduction.Scythe Talons
• DruidGain +15% increased Critical Strike Chance.Iron Feather
• DruidGain x30% Maximum Life.Swooping Attacks
• DruidGain +20% Attack Speed.Avian Wrath
• DruidGain x40% Critical Strike Damage.Obsidian Slam
• DruidEvery 10th kill will cause your next Earth Skill to OverpowerOverload
• DruidLucky Hit: Dealing Lightning damage has up to a 40% chance to cause the target to emit a static discharge, dealing 250% Lightning damage to surrounding enemies.Masochistic
• DruidLucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 10% Maximum Life.Calm Before the Storm
• DruidLucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds.Packleader
• DruidLucky Hit: Critical Strikes have up to a 30% chance to reset the Cooldowns of your Companion Skills.Energize
• DruidLucky Hit: Dealing damage has up to a 15% chance to restore 30 Spirit.Bolster
• DruidFortify for 50% of your Maximum Life when you use a Defensive Skill.Calamity
• DruidExtend the duration of Ultimate Skills by 35%.Withering Fist
Basic • SpiritbornVigor Generate: 9Lucky Hit: 25%Dart at and jab an enemy, dealing [7%] damage and applying [48%] Poisoning damage over 6 seconds.Your 3rd attack bursts on your target, damaging surrounding enemies and Slowing them by 40% for 3 seconds.Poison DamageEnhancedYou gain 1 Vigor per second for every Nearby enemy Poisoned by Withering Fist, up to 10.SharpWithering Fist's 3rd attack spreads its Poisoning to 5 Nearby unaffected enemies. Hitting a Vulnerable enemy will also spread that effect to all hit.AcceleratedEnemies Poisoned by Withering Fist deal 20% less damage.Thrash
Basic • SpiritbornVigor Generate: 8Lucky Hit: 20%Dive at an enemy and slash into it dealing [25%] damage.Your 3rd attack unleashes a rapid series of slashes around your target, dealing a total of [38%] damage.Fire DamageEnhancedAfter killing an enemy, your next Thrash generates 10 additional Vigor, up to 10 casts of Thrash.SharpThrash's 3rd attack grants a stack of Ferocity.AcceleratedThrash continues to unleash its 3rd attack if cast again within 1.5 seconds.Thunderspike
Basic • SpiritbornVigor Generate: 9Lucky Hit: 22%Quickly jab forward with a piercing strike dealing [21%] damage.Your 3rd attack pierces further, dealing [45%] damage and reducing your Evade Cooldown by 5 seconds.Lightning DamageEnhancedThunderspike generates 5 additional Vigor if you have moved in the last 2 seconds.SharpThunderspike's 3rd attack strikes back again, Pulling in and Knocking Down Distant enemies for 3 seconds.AcceleratedWhen you Evade, you attack with Thunderspike along the way and make enemies Vulnerable for 2 seconds.Rock Splitter
Basic • SpiritbornVigor Generate: 11Lucky Hit: 28%Rush at a target and clobber enemies in front of you, dealing [28%] damage.Your 3rd attack strikes enemies around you, dealing [39%] damage.Physical DamageEnhancedRock Splitter increases your Block Chance by +15% for 5 seconds and when you Block you gain 11 Vigor.SharpRock Splitter's 3rd attack Knocks enemies Back and grants Resolve per enemy hit.AcceleratedRock Splitter increases your Thorns by [X] for 5 seconds and your 3rd attack deals 100% of your Thorns to enemies.Crushing Hand
Core • SpiritbornVigor Cost: 30Lucky Hit: 25%Smash down next to you with devastating force, creating 2 shockwaves on either side that overlap and each deal [56%] damage.Physical DamageEnhancedCrushing Hand grants a Barrier equal to 10% of the damage it deals for 2 seconds, up to 30% of your Maximum Life.AdvantageousEnemies hit by both strikes of Crushing Hand are Knocked Down for 2 seconds.RampantCrushing Hand's damage increases by x3% for every stack of Resolve you have, up to x24%.Quill Volley
Core • SpiritbornVigor Cost: 35Lucky Hit: 12%Hurl 5 feathers that pierce through enemies, each dealing [36%] damage.Lightning DamageEnhancedQuill Volley makes enemies Vulnerable for 3 seconds if they are hit with at least 3 feathers at once.AdvantageousQuill Volley hurls out 3 additonal feathers and deals x10% increased damage to each enemy per hit.RampantQuill Volley's feathers fly 50% further and converge on your target with +0.20% additional Critical Strike Chance for each point of Vigor you had on cast.Rake
Core • SpiritbornVigor Cost: 30Lucky Hit: 18%Conjure claws that rake through enemies in front of you, dealing [42%] damage before exploding for an additional [63%] damage.Fire DamageEnhancedCasting Rake grants a stack of Ferocity.AdvantageousHitting at least one enemy with Rake reduces your longest active Cooldown by 0.5 seconds.RampantRake's Vigor cost is reduced by 2 per stack of Ferocity you have.Stinger
Core • SpiritbornVigor Cost: 40Lucky Hit: 20%Strike a small area, dealing [98%] damage to enemies within as well as all surrounding Poisoned enemies.Poison DamageEnhancedStinger applies 50% of its Base damage as Poisoning over 6 seconds to all enemies hit.AdvantageousIf Stinger strikes a Vulnerable enemy it Heals you for 10% of your Maximum Life. If you are Healthy it makes enemies Vulnerable for 3 seconds.RampantStinger does x40% increased damage if it only hits a single enemy. Instead of echoing to surrounding Poisoned enemies, Stinger now draws from each to hit enemies in the primary area again for an additional 10% of its Base damage.Follow Through
• SpiritbornYour Basic Skills deal x [6%] increased damage, doubled to x [12%] for 3rd casts.Vigorous
• SpiritbornCasting a Core Skill increases all Vigor Generation by x [15%] for 3 seconds.Balanced Exertion
• SpiritbornYour Core Skills cost x [9%] more Vigor, but deal x [15%] increased damage.Velocity
• SpiritbornIf you have dealt damage in the last 5 seconds and are moving, generate [3] Vigor per second.Vortex
Focus • SpiritbornCooldown: 12 secondsLucky Hit: 20%Creates a cyclone that Pulls enemies inward followed by a crushing downdraft that deals [49%] damage to them.Lightning DamageEnhancedCasting Vortex increases the damage of the next Skill cast by x20%.MeasuredWhile you have an active Barrier, your Vortex does x300% additional damage and Knocks enemies down for 3 seconds.ReplenishingCritical Strikes with Vortex reduces its Cooldown by 1 second.Soar
Focus • SpiritbornCooldown: 15 secondsLucky Hit: 25%Fly into the air, creating a cloud which makes enemies at your target location Vulnerable for 5 seconds before you crash down upon them dealing [70%] damage.Lightning DamageEnhancedThe next hit against an enemy struck by Soar is a guaranteed Critical Strike. If Soar hits no enemies you instead gain +50% increased Movement Speed for 3 seconds.MeasuredSoar makes you Unstoppable for 4 seconds.ReplenishingSoar's cloud remains around you for 4 seconds after landing and continues to make enemies Vulnerable.Mirage
• SpiritbornGain +20% increased Dodge Chance during Evade. Whenever you Dodge, you gain + [15%] Critical Strike Chance for 3 seconds.Unrestrained Power
• SpiritbornYou deal x [12%] increased damage while Unhindered or Unstoppable.Swift
• SpiritbornYour Mobility Skill Cooldowns are reduced up to [3] seconds based on how far you travel with them.Ravager
Focus • SpiritbornCooldown: 25 secondsLucky Hit: 30%Passive: Minimum Ferocity increased by [3] .Active: Unleash a savage roar, causing each of your attacks to trigger an additional [56%] damage strike per enemy over 6 seconds.Fire DamageEnhancedRavager's duration is extended by 2 seconds per kill while active. This bonus is reduced by 0.25 each kill, to a minimum of 0.25 seconds.MeasuredWhile Ravager is active, your Core Skills instantly dash to your target and all Vigor Generation is increased by x30%.ReplenishingRavager passively stockpiles any Healing you receive up to 40 stacks. While active, Ravager spends stacks to strike Elite enemies up to an additonal 4 times.Toxic Skin
Focus • SpiritbornCooldown: 15 secondsLucky Hit: 20%Passive: Enemies that attack you are Poisoned for [48%] damage over [5] seconds.Active: Your toxins overflow, applying the Poisoning in a trail and making you Unhindered for [7] seconds.Poison DamageEnhancedWhile active, Toxic Skin's Poisoning is increased by 130% over 3 seconds.MeasuredWhile Toxic Skin is active, your deal an additional 36% Poison Damage as Critical Strikes to Nearby Vulnerable Poisoned enemies every second.ReplenishingToxic Skin passively increases Thorns damage you deal to Poisoned enemies by x100%.Focal Point
• SpiritbornGain a bonus based on the weapon type you wield. Casting a Focus Skill doubles this bonus for 5 seconds:- Glaive: + [15%] Bonus Lucky Hit Chance
- Quarterstaff: + [9%] Blocked Damage Reduction
- Polearm: + [30%] Lucky Hit Chance to make enemies Vulnerable
Apex
• SpiritbornYou deal x [9%] increased Vulnerable damage. Double this bonus vs Elite enemies.Diminishment
• SpiritbornVulnerable enemies deal [15%] less damage to you.Endurance
• SpiritbornCasting a Defensive Skill grants [15] Vigor.Perseverance
• SpiritbornGain [1.5%] additional Damage Reduction per stack of Resolve.Fueled
• SpiritbornGain increased Life On Kill equal to [15%] of your Maximum Life while you have at least 4 stacks of Ferocity.Armored Hide
Defensive • SpiritbornCooldown: 25 secondsLucky Hit: 30%Passive: Gain [2] Resolve every 5 seconds.Active: Encase yourself, becoming Unstoppable and gaining +100% Block Chance for [4.2] seconds.Physical DamageEnhancedActivating Armored Hide grants you Maximum Resolve and increases your Thorns by [X] for the duration.AdaptableWhen you Evade through enemies with Armored Hide active, you deal 100% of your Thorns to them and Heal for 5% of your Maximum Life per hit.ReinforcedWhile active, Armored Hide increases your Blocked Damage Reduction by +5% for every Nearby enemy, up to +20%.Concussive Stomp
Defensive • SpiritbornCooldown: 10 secondsLucky Hit: 20%Stomp in front of you, releasing a shockwave that deals [36%] damage and Knocks Down enemies for [4.2] seconds.Physical DamageEnhancedConcussive Stomp grants a Barrier equal to 10% of your Maximum Life per enemy hit for 3 seconds, up to 30%.AdaptableWhen enemies recover from Concussive Stomp, you Dodge their next 3 attacks.ReinforcedConcussive Stomp gains an additional Charge and does x600% increased damage to Unstoppable enemies and Bosses.Counterattack
Defensive • SpiritbornCharges: 2Charge Cooldown: 20 secondsLucky Hit: 30%Passive: Gain 10% Dodge Chance and automatically retaliate against Close enemies for [112%] damage when you Dodge their attacks.Active: Dodge all direct attacks for 3 seconds per cast, up to 6 seconds.Fire DamageEnhancedCounterattack's Cooldown is reduced by 0.5 seconds per stack of Ferocity you have.AdaptableWhen you Dodge a Control Impairing attack with Counterattack it will reflect that Crowd Control to all Close enemies for 2 seconds.ReinforcedCounterattack passively increases your Critical Strike Damage by x6% for every Close enemy, up to x30%.Scourge
Defensive • SpiritbornCooldown: 12 secondsLucky Hit: 10%Call forth a wave of insects that bite enemies, Fearing and Slowing them by 50% for 3 seconds while applying [140%] Poisoning damage over 6 seconds.Poison DamageEnhancedEach time you hit an enemy with Scourge you gain x1% increased damage vs Crowd Controlled enemies for 6 seconds, up to x50%.AdaptableLucky Hit: Hitting an enemy affected by Scourge has up to a 60% chance to Life Steal 35% of the damage done, up to 35% of your Maximum Life.ReinforcedCasting Scourge grants 60% of your Maximum Vigor over 6 seconds.Antivenom
• SpiritbornYou gain + [45%] increased Poison Resistance and your Maximum Poison Resistance is increased by + [9%] .Nourishment
• SpiritbornYour Healing is increased by +20%. Whenever you Heal, your Poisoning Damage is increased by x [12%] for 3 seconds.Patient Guard
• SpiritbornGain +10% Block Chance.After standing still for 0.5 seconds, you gain + [9%] Block Damage Reduction until you next move.Bastion
• SpiritbornGain [X] Thorns. While you have a Barrier your Thorns are increased by x20%.Auspicious
• SpiritbornYou accumulate [3%] of your Maximum Life as a Barrier every second, up to [30%] .Taking damage prevents additional accumulation for 5 seconds.Resilient
• SpiritbornCasting a Gorilla Skill grants x [15%] increased Maximum Life for 10 seconds.Dominant
• SpiritbornGorilla Skills deal x [15%] increased damage to Knocked Down enemies and their first hits have a 5% chance to Execute Non-Bosses.Payback
Potency • SpiritbornCooldown: 15 secondsLucky Hit: 30%Smash enemies in front of you, dealing [175%] damage.When attacked, you have a 35% chance to reduce Payback's active Cooldown by 1 seconds.Physical DamageEnhancedEach time an enemy attacks you the damage they take from Payback is increased by x5% for 60 seconds, up to x100%.PoisedPayback passively grants you Vigor when you take damage. Payback is now a Core Skill and consumes all available Vigor to increase its damage by x0.5% for each point spent.InvasiveBecoming Control Impaired while Payback is on Cooldown makes it free to cast and grants you Unstoppable for 5 seconds. Can only occur once every 15 seconds.Brilliance
• SpiritbornYour Eagle Skill damage is increased by x [9%] of your Movement Speed bonus.Acceleration
• SpiritbornGain [3] additional Evade Charge. After you Evade your next Eagle Skill deals x [30%] increased damage.Razor Wings
Potency • SpiritbornCharges: 3Charge Cooldown: 10 secondsLucky Hit: 22%Whirl out a cluster of razor sharp feathers that rebound back, dealing [95%] damage each way.You can have up to 12 active Razor Wings.Lightning DamageEnhancedRazor Wings makes enemies Vulnerable for 5 seconds when hitting with a Critical Strike or from behind.PoisedRazor Wings has a 10% chance to regain a Charge when they hit an enemy. Double this chance if you have an active Barrier.InvasiveRazor Wings lasts 300% longer and spiral outwards.Rushing Claw
Potency • SpiritbornCharges: 4Charge Cooldown: 4 per 20 secondsLucky Hit: 25%Slash a short distance through an enemy, striking all enemies along the way twice for a total of [70%] damage.Fire DamageEnhancedEnemies hit by Rushing Claw take x20% increased damage from Rushing Claw, up to x100%.PoisedWhen Rushing Claw hits an Elite enemy you gain 10% increased Dodge Chance for 6 seconds.InvasiveUsing Rushing Claw's last Charge will instantly refill 4 Charges by consuming 4 stacks of Ferocity.Potent
• SpiritbornHitting enemies with Jaguar Skills increases the damage they take from you by x [0.3%] up to x [30%] .Furnace
• SpiritbornJaguar Skills deal x [1.5%] increased Critical Strike Damage per stack of Ferocity.Touch of Death
Potency • SpiritbornCooldown: 15 secondsLucky Hit: 20%Strike an enemy and infect them, dealing 5% damage and applying [420%] Poisoning damage over 9 seconds.When the infection expires or the host dies, a swarm hatches and seeks enemies for 9 seconds, dealing [14%] damage per hit.You can have up to 3 swarms active at once.Poison DamageEnhancedTouch of Death's infection Heals you for 2% of your Maximum Life per second for a total of 18% Maximum Life. You Heal any remaining when the swarm hatches.PoisedTouch of Death is now a Core Skill which costs 70 Vigor and has no Cooldown.InvasiveTouch of Death's swarm bursts every second, applying 30% of its Base Poisoning damage over 6 seconds to surrounding enemies.Ravenous
• SpiritbornYour Centipede Skills deal x [7.5%] increased damage. Double this bonus vs Healthy enemies.Oppressive
• SpiritbornYour Centipede Skills deal x [12%] increased damage to Crowd Controlled enemies and gain +30% increased Crowd Control Durations.Vehemence
• SpiritbornYour Potency Skills deal x [30%] increased damage, but have [15%] increased Cooldowns.The Protector
Ultimate • SpiritbornCooldown: [37] secondsLucky Hit: 15%The Gorilla Spirit protects an area for 6 seconds, continuously smashing surrounding enemies for [112%] damage and granting you Barrier for 15% of your Maximum Life every 1.5 seconds.Physical DamageHarmoniousThe Protector's strikes deal x300% increased damage to Non-Elite enemies and reduce the damage you take from Elite enemies by 30% for 6 seconds.ExaltedThe Protector's area persists for an additional 6 seconds. While in the area you are Unstoppable and any enemies or Small Missiles inside are Slowed by 80%.The Seeker
Ultimate • SpiritbornCharges: 3Charge Cooldown: [37] secondsLucky Hit: 35%The Eagle Spirit swoops down and deals [49%] damage. After a short delay it blasts off dealing [420%] damage.Lightning DamageHarmoniousThe Seeker's first hit Knocks enemies Down for 4 seconds and the second hit is a guaranteed Critical Strike.ExaltedThe Seeker constantly makes all Nearby enemies Vulnerable while active.The Hunter
Ultimate • SpiritbornCooldown: [37] secondsLucky Hit: 15%Bound across the battlefield with the Jaguar Spirit, dealing [70%] damage upon landing and the rapidily slashing enemies in the area for [280%] total damage over 7 strikes.Fire DamageHarmoniousThe Hunter overfills your Ferocity by 4 stacks and causes you to deal x100% increased damage to Injured enemies for 8 seconds.ExaltedKilling an enemy while The Hunter is present has a 40% chance to instantly reset its Cooldown. This chance is halved after each consecutive reset.The Devourer
Ultimate • SpiritbornCooldown: [37] secondsLucky Hit: 10%The Centipede Spirit emerges, blasting enemies in a line for [196%] damage and spitting at others for [56%] damage. Lasts for 15 seconds.Poison DamageHarmoniousAs it emerges, The Devourer launches 10 toxic globs that apply 210% Poisoning damage over 6 seconds wherever they land.ExaltedWhile The Devourer is active, if a Non-Boss enemy's remaining Life becomes Poisoned they die instantly and unleash a Pestilent Swarm that deals 30% damage per hit to enemies it passes through.Resolution
• SpiritbornCasting an Ultimate Skill grants x [15%] increased damage to Elites for 3 seconds. Double this bonus if you are only fighting one enemy.Spiritual Attunement
• SpiritbornYour maximum Vigor is increased by [30] while you have an Ultimate Skill equipped.Supremacy
• SpiritbornAny enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by x [3%] , up to x [30%] . When an Ultimate Skill ends, you gain 5 stacks of Supremacy, but you begin to lose one stack every second.Initiative
• SpiritbornCasting an Ultimate Skill makes you Unstoppable for [6] seconds.Intricacy
• SpiritbornUpon casting an Ultimate Skill, the last Potency, Defensive, or Focus Skill you cast prior is reset and can be cast for free up to [3] time in the next 7 seconds.Sustenance
• SpiritbornHitting enemies with Ultimate Skills Heals you for [6%] of your Maximum Life.Vital Strikes
• SpiritbornYou deal x45% increased damage to Vulnerable enemies.After making an enemy Vulnerable, your next Direct damage dealt to them:- Heals you for 2% of your Maximum Life
- Generates 5 Vigor
- Removes the Vulnerable effect
Adaptive Stances
• SpiritbornThe Base Spirit of a Skill cast grants:- Eagle: +30% Movement Speed
- Gorilla: 30% Damage Reduction
- Jaguar: +30% Attack Speed
- Centipede: 3% Life per Second
Casting a Skill of a different Base Spirit:- Swaps to the new bonus
- Increases Core Stats by +50% for 7 seconds
Prodigy's Tempo
• SpiritbornEvery 3rd consecutive cast of the same Basic Skill increases all purchased Skills' Ranks by 2 for 5 seconds.Every 3rd consecutive cast of the same Core or Potency Skill reduces all Skills' active Cooldowns by 10%, increased by 2% for each of their Skill Ranks.Noxious Resonance
• SpiritbornYour Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target.Damage increased by x30% of your Critical Strike Damage bonus.Eagle
• SpiritbornCasting an Eagle Skill grants 4 seconds of the Storm Feathers Movement Speed bonus. When you Evade, fling up to 8 Storm Feathers for every remaining second, each dealing 125% Lightning damage and making targets Vulnerable for 5 seconds.All Skills are now also Eagle Skills.For every 4 meters you move, your Critical Strike Chance increases by +4%. This bonus is reset 2 seconds after you Critically Strike.Jaguar
• SpiritbornEvery 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash an additional strike dealing 15% of the damage you have dealt to them in the last 0.5 seconds.All Skills are now also Jaguar Skills.Maximum Ferocity is increased by 1.Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.Gorilla
• SpiritbornCasting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 5% of Maximum Life, up to 30%, for 3 seconds.All Skills are now also Gorilla Skills.Maximum Resolve inscreased by 2.When you have at least 5 stacks of Resolve, you are Unstoppable.Centipede
• SpiritbornHitting an enemy with a Centipede Skill reduces their Damage by 2.5% and Slows them by 10% for 3 seconds, stacking up to a maximum of 8 times.All Skills are now also Centipede Skills.Heal for 1% of your Maximum Life for every Nearby enemy you've Poisoned in the last 3 seconds, up to 5%.Skill Cast
Reinforcement •Cast when the player casts any skill in combat.Injured
Reinforcement •Cast when the player becomes Injured.Control Impaired
Reinforcement •Cast when the player is hit with a Control Impairing Effect.Valiance
Mercenary Perk • Raheir, The ShieldbearerCooldown: 30 secondsWhen you would be damaged for at least 15% of your current Life at once, Raheir comes to your aid to negate the damage, Knock Down Close enemies for 2 seconds, and grant you Unstoppable for 0.5 seconds.Physical DamageShield Charge
Mercenary Core • Raheir, The ShieldbearerCooldown: 11 secondsRaheir rushes forward aggressively, dealing 110% Physical damage and Taunting nearby enemies for 4 seconds.Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.Physical DamageGround Slam
Mercenary Core • Raheir, The ShieldbearerCooldown: 11 secondsRaheir brutalizes the ground, dealing 160% Physical damage and Slowing enemies by 30% for 6 seconds. Targets in the center of the slam are Slowed by 60% instead.Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.Physical DamageRaheir's Guard
• Raheir, The ShieldbearerRaheir grants you +15% Armor.Vanguard
• Raheir, The ShieldbearerRaheir Slows surrounding enemies by 40%.Raheir's Aegis
• Raheir, The ShieldbearerRaheir grants you 15% Resistance to All Elements.Draw Fire
• Raheir, The ShieldbearerWhen you use a Healing Potion, Raheir Taunts enemies around him for 4 seconds. Can only occur once every 20 seconds.Provoke
Mercenary Iconic • Raheir, The ShieldbearerCooldown: 25 secondsRaheir Taunts enemies around you for 5 seconds. You gain 5% Damage Reduction for each target, up to 20%.Physical DamageCrater
Mercenary Iconic • Raheir, The ShieldbearerCooldown: 22 secondsRaheir strikes the ground 3 times, each burst dealing 30% Physical damage and Pulling In enemies. The final burst additionally deals 40% more Physical damage and Stuns enemies for 2 seconds.Physical DamageBastion-v2
Mercenary Iconic • Raheir, The ShieldbearerCooldown: 30 secondsRaheir takes a protective position for 5 seconds, redirecting 90% of the damage that would be dealt to surrounding allies to himself for 5 seconds.Bastion's initial cast also grants surrounding allies Unstoppable for 1 second.Physical DamageShield Throw
Mercenary Iconic • Raheir, The ShieldbearerCooldown: 22 secondsRaheir throws his shield, dealing 450% Physical damage and Taunting enemies for 5 seconds. The shield bounces up to 9 times and cannot bounce to the same target twice.Physical DamageMocking Lure
• Raheir, The ShieldbearerYou deal x15% increased damage to enemies Taunted by Raheir.Iron Wolf's Ward
• Raheir, The ShieldbearerWhen Raheir's Valiance is triggered, he Knocks Back Close enemies and Taunts Distant enemies for 4 seconds.Raheir's Valiance Cooldown is reduced by 35%.Iron Wolf's Call
• Raheir, The ShieldbearerWhen Raheir's Valiance is triggered, your next 4 Core Skills within 10 seconds deal x25% increased damage and cost no Resource.Raheir's Valiance Cooldown is reduced by 35%.Sundering Shield
• Raheir, The ShieldbearerRaheir's final Crater burst inflicts Vulnerable on enemies for 4 seconds.Inspiration
• Raheir, The ShieldbearerEnemies affected by Raheir's Ground Slam take x15% increased damage.Allies affected by Raheir's Bastion deal x25% increased damage.Iron Wolf's Virtue
• Raheir, The ShieldbearerWhen Raheir's Valiance is triggered, he Heals you for 25% of your Maximum Life.Raheir's Valiance Cooldown is reduced by 35%.Iron Wolf's Arrival
• Raheir, The ShieldbearerWhen Raheir's Valiance is triggered, he also casts Ground Slam and Shield Throw.Raheir's Valiance's Cooldown is reduced by 35%.Consecrated Shield
• Raheir, The ShieldbearerRaheir's Shield Throw Consecrates enemies for 6 seconds. Directly damaging a Consecrated enemy Heals you for 6% of your Maximum Life, once per target.Massacre
Mercenary Perk • Varyana, The Berserker CroneYou and Varyana stack Massacre together on kills. Certain stack thresholds grant Movement Speed:- 10 Stacks: +5% Movement Speed
- 25 Stacks +10% Movement Speed
- 50 Stacks +15% Movement Speed
- 100 Stacks: +20% Movement Speed
Massacre resets after 7 seconds of not killing an enemy.Physical DamageCleave
Mercenary Core • Varyana, The Berserker CroneCooldown: 11 secondsVaryana swings two axes in an arc in front of her, dealing 60% Physical damage and 24% Bleeding damage over 4 seconds.Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.Physical DamageShockwave
Mercenary Core • Varyana, The Berserker CroneCooldown: 11 secondsVaryana slams the ground for a brutal shockwave in front of her, dealing 80% Physical damage and Knocking Down enemies for 2 seconds.Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.Physical DamageHysteria
• Varyana, The Berserker CroneYou gain +1% Attack Speed for 5 seconds whenever Varyana damages an enemy, up to +10%.Recklessness
• Varyana, The Berserker CroneVaryana's Cleave inflicts Vulnerable on enemies for 3 seconds.Crushing Force
• Varyana, The Berserker CroneWhen Varyana deals damage to an enemy, she has a 30% chance to Knock them Down for 2 seconds.Reprisal
• Varyana, The Berserker CroneIf you become Crowd Controlled, Varyana leaps towards the enemy that inflicted it, dealing 128% Physical damage and Knocking Down surrounding enemies for 2 seconds on impact. This can only occur once every 12 seconds.Bloodthirst
Mercenary Iconic • Varyana, The Berserker CroneCooldown: 22 secondsVaryana enters Bloodthirst, gaining +30% Attack Speed, +200% Movement Speed, and Unstoppable for 7 seconds.Varyana's Bloodthirst grants +10% Attack Speed to you for the same duration.Physical DamageWhirlwind-v2
Mercenary Iconic • Varyana, The Berserker CroneCooldown: 11 secondsVaryana spins violently in a line, repeatedly dealing 85% Physical damage and 30% Bleeding damage over 5 seconds.Physical DamageEarth Breaker
Mercenary Iconic • Varyana, The Berserker CroneCooldown: 17 secondsVaryana crushes the ground with her mace, leaving a tremor that deals 180% Physical damage over 3 seconds and Knocks enemies Down repeatedly.Physical DamageAncient Harpoons
Mercenary Iconic • Varyana, The Berserker CroneCooldown: 17 secondsVaryana launches three harpoons ahead of her, piercing enemies for 200% Physical damage. She then rips them back, Pulling In and Stunning enemies for 4 seconds.Physical DamageIntimidated
• Varyana, The Berserker CroneWhile Varyana has Bloodthirst, enemies around her deal 15% reduced damage.Bloodlust
• Varyana, The Berserker CroneVaryana's Bloodthirst further increases your Attack Speed by +5%.No Escape
• Varyana, The Berserker CroneVaryana's Whirlwind Pulls In enemies every 1.5 seconds and gains 60% Size.Taste of Flesh
• Varyana, The Berserker CroneWhen you or Varyana deal direct damage to an enemy inflicted with any of her Bleeding effects, you Heal for 2% of your Maximum Life.Rampage
• Varyana, The Berserker CroneYou deal x15% increased damage to enemies afflicted by any of Varyana's Crowd Control effects.Dismembering
• Varyana, The Berserker CroneEnemies damaged by Varyana's Earth Breaker are left exposed, causing your next hit against them within 3 seconds to be a guaranteed Overpower. This may only occur on the same target once every 5 seconds.Annihilator
• Varyana, The Berserker CroneVaryana's Ancient Harpoons additionally Slow enemies by 40% for 5 seconds. During this time, you gain x30% Lucky Hit Chance against those targets.Iron Grip
• Varyana, The Berserker CroneVaryana's Ancient Harpoons travel 33% farther and reduce enemies' Impairment Resistance by 50% for 5 seconds.Blasphemous Fate
Mercenary Perk • Aldkin, The Cursed ChildAldkin occasionally loses control of his curse, transforming into a ferocious demon for 22 seconds. This grants Aldkin powerful new abilities, but the unleashed evil curses you for its duration.Curse of Darkness: You and nearby enemies become Vulnerable.Curse of Flames: Your direct damage Burns enemies for 30% damage over 3 seconds, but you lose 8% of your Maximum Resource per second.Aldkin's curse and demon form are determined by his Mercenary Core Skill.Physical DamageHaunt
Mercenary Core • Aldkin, The Cursed ChildCooldown: 14 secondsAldkin emits 3 ghostly souls at enemies, each Haunting their victims and dealing 90% Shadow damage over 10 seconds. If a target dies while being Haunted, its soul jumps to another target.Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.Shadow DamageFlame Surge
Mercenary Core • Aldkin, The Cursed ChildCooldown: 11 secondsAldkin channels a cone of flame for 4 seconds, repeatedly dealing 80% Fire damage.Aldkin's Mercenary Core Skill alters his Fate and Basic Attack.Fire DamageTerrify
• Aldkin, The Cursed ChildHits of Aldkin's Haunt have a 30% chance to inflict Vulnerable on enemies for 4 seconds.Exhaustion
• Aldkin, The Cursed ChildAldkin's Shadow damage has a 10% chance to Daze enemies for 2 seconds.Covered in Ash
• Aldkin, The Cursed ChildHits of Aldkin's Flame Surge Slows enemies by 20% and deal an additional 60% Burning damage over 3 seconds.Raging Violence
• Aldkin, The Cursed ChildAllies gain +15% Critical Strike Chance against enemies affected by Flame Surge.Field of Languish
Mercenary Iconic • Aldkin, The Cursed ChildCooldown: 20 secondsAldkin desiccates an area for 6 seconds, Slowing enemies within by 40% and reducing their damage dealt by 20%.Physical DamageChain of Souls
Mercenary Iconic • Aldkin, The Cursed ChildCooldown: 21 secondsAldkin chains up to 10 enemies to himself, Tethering to them and dealing 84% Shadow damage over 3 seconds.When the chains expire, they deal 35% Shadow damage and Stun their victims for 2.5 seconds.Shadow DamageStorm of Fire
Mercenary Iconic • Aldkin, The Cursed ChildCooldown: 20 secondsAldkin rains a Fire Storm down from the sky that deals 300% Fire damage on impact and remains on the ground for 10 seconds. Every second, the Fire Storm Burns enemies within for 55% damage over 3 seconds.Enemies hit by Fire Storm's impact or aftershocks have a 30% chance to be Stunned for 1 second.Fire DamageWave of Flame
Mercenary Iconic • Aldkin, The Cursed ChildCooldown: 25 secondsAldkin conjures a mass of flames forward, repeatedly dealing 550% Fire damage, Knocking Back enemies, and destroying small missiles.Fire DamageParanoia
• Aldkin, The Cursed ChildLanguishing enemies take x15% increased damage from you.Lucky Hit: Attacks against Languishing enemies have up to a 20% chance to Daze them for 1 second.Condemned
• Aldkin, The Cursed ChildYou instantly kill Languishing enemies with less than 40% Life. Does not work on Elites.Amplified Suffering
• Aldkin, The Cursed ChildDamaging a Soul Chained enemy detonates the chain early, dealing 50% Shadow damage around them.Shared Pain
• Aldkin, The Cursed ChildAldkin's Chain of Souls Cooldown is reduced by 2 seconds when a chained target dies.Eradication
• Aldkin, The Cursed ChildEnemies killed within Aldkin's Fire Storm explode for 120% Fire damage.Ember's Gift
• Aldkin, The Cursed ChildYou restore 33% of your Primary Resource per second while inside Aldkin's Fire Storm.Burning Chaos
• Aldkin, The Cursed ChildAldkin's Wave of Flame Cooldown resets when you cast an Ultimate Skill.Raging Havoc
• Aldkin, The Cursed ChildEnemies damaged by Aldkin's Wave of Flame take x15% increased Damage Over Time for 4 seconds.Wire Trap
Mercenary Core • Subo, The Drunken ArcherCooldown: 10 secondsSubo places a concussive trap that arms after 0.8 seconds. When an enemy moves within range, it explodes for 80% Physical damage and Stuns enemies for 2 seconds.Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.Physical DamageMolotov
Mercenary Core • Subo, The Drunken ArcherCooldown: 11 secondsSubo tosses an incendiary at an enemy, dealing 10% Physical damage and Stunning them for 1 second before exploding into flames. For the next 5 seconds, enemies within the area repeatedly take 36% Burning damage over 3 seconds.Selecting a Mercenary Core Skill alters their wielded Weapon and Basic Attack.Fire DamagePiercing Arrows
• Subo, The Drunken ArcherSubo's Heavy Shot now pierces through enemies.Ready At Hand
• Subo, The Drunken ArcherDirect damage to an Elite grants you +20% Movement Speed for 2 seconds.Scorched Earth
• Subo, The Drunken ArcherSubo's initial Molotov explosions cause enemies to take x30% increased Damage Over Time from you for 3 seconds.Share a Drink
• Subo, The Drunken ArcherWhen one of Subo's Molotovs explodes, it has a 50% chance to drop a Healing Potion for you.Cover Fire
Mercenary Iconic • Subo, The Drunken ArcherCooldown: 20 secondsSubo charges a countless volley of arrows, then unleashes it over your position for 140% Physical damage that Slows enemies by 50% for 4 seconds.Physical DamageTrip Mines
Mercenary Iconic • Subo, The Drunken ArcherCooldown: 18 secondsSubo scatters 3 explosive traps that each arm after 1 second. When an enemy moves within range of one, it explodes for 300% Physical damage and Knocks Down enemies for 1.5 seconds.Physical DamageSnipe
Mercenary Iconic • Subo, The Drunken ArcherCooldown: 20 secondsSubo charges a massive piercing bolt, then unleashes it forwards for 450% Physical damage that Knocks Back enemies.Physical DamageExplosive Charge
Mercenary Iconic • Subo, The Drunken ArcherCooldown: 22 secondsSubo fires 4 Explosive Charges that stick to enemies. Each explodes after 7 seconds, dealing 60% Physical damage.Explosive Charges detonate early if their target dies or takes Overpower damage.Physical DamagePin Cushion
• Subo, The Drunken ArcherSubo's Cover Fire also Immobilizes enemies for 3 seconds.Opening Fire
• Subo, The Drunken ArcherYou deal x25% increased Critical Strike Damage to enemies hit by Subo's Cover Fire for 4 seconds.Loaded Munitions
• Subo, The Drunken ArcherSubo's Wire Traps and Trip Mines inflict Vulnerable on enemies for 5 seconds.Mastermind
• Subo, The Drunken ArcherSubo's Wire Trap and Trip Mines gain 60% Size.You and Subo gain +25% Crowd Control Duration.Incendiary Bolt
• Subo, The Drunken ArcherIf Subo's Snipe hits the target he originally aimed at, a Molotov explodes on them.Ambusher
• Subo, The Drunken ArcherYou gain x20% Lucky Hit Chance against enemies damaged by Subo's Salvo within the last 3 seconds.Thrillseeker
• Subo, The Drunken ArcherYour active Cooldowns are reduced by 0.5 seconds when an Explosive Charge explodes.Explosive Charges now detonate after only 1.5 seconds.Bargaining Chips
• Subo, The Drunken ArcherTargets stuck with Explosive Charges take x5% increased Overpower Damage per Explosive Charge stuck.Each Explosive Charge can be detonated by an additional 2 Overpowers before expiring.Seeker
Mercenary Perk • Subo, The Drunken ArcherCooldown: 20 secondsPassive: Subo reveals all enemies and materials in the area.Active: Subo calls out an enemy target, marking them for 10 seconds. Killing a marked enemy restores 50% of your Maximum Resource and reduces Subo's Seeker Cooldown by 10 seconds.Physical Damage