Diablo 4 Class Skills
Brandish
Basic• Paladin
Lucky Hit: 20%
Brandish the Light, unleashing an arc that deals [105%] damage.
Enhanced
Brandish now pierces.
Returning Light
Brandish's light returns to you, dealing 52% damage on its return.
Sword of Mastery
While Healthy, Brandish deals 128% damage and travels 100% faster.
Cross Strike
Brandish unleashes 2 additional arcs that deal 120% damage and apply Vulnerable.
Holy Bolt
Basic• Paladin
Lucky Hit: 44%
Throw a Holy hammer, dealing [126%] damage.
Enhanced
Holy Bolt now applies Judgement.
Ricocheting Bolt
Holy Bolt deals 135% damage and ricochets 3 times.
Divine Bolt
Holy Bolt becomes a Disciple Skill.
Holy Bolt pierces, deals 120% damage, and applies Vulnerable.
Storm Bolt
Holy Bolt becomes a Justice Skill with a 7
second Cooldown.
Holy Bolt is hurled and smashes the ground, dealing 315% damage and Stunning enemies in an area for 2 seconds.
Clash
Basic• Paladin
Lucky Hit: 50%
Strike an enemy with your weapon and shield, dealing [161%] damage.
Enhanced
Whenever you cast Clash, gain Crusader's
March for 6 seconds.
Crusader's March grants you x15% Block
Chance and 2 stacks of Resolve.
Punishment
You are emboldened during Crusader's
March, granting:
30% Retribution Chance
3 Thorns
x20% Thorns damage
Skirmish
Clash is becomes a Zealot Skill and cleaves
in an area for 155% damage.
Crusaders March no longer grants Block
Chance or Resolve, instead granting 10%
Critical Strike Chance up to 30%.
Seize Them
Your Resolve empowers Clash, dealing x8% increased damage per stack of Resolve.
Every 3rd strike, enemies are Pulled in.
Advance
Basic• Paladin
Lucky Hit: 14%
Advance forward with your weapon, dealing [147%] damage.
Enhanced
Casting Advance grants you Unhindered for
2 seconds.
Vanguard's Rush
Advance rushes into enemies, granting 1
Fervor on each strike and deals an
additional x25% damage per stack of
Fervor you have.
Wave Dash
Advance becomes a Juggernaut Skill.
Advance's impact waves out, dealing 136% damage and gains 1 Resolve for
every 1 meter you dash.
Flash of the Blade
Advance becomes a Disciple Skill and has a
10 second cooldown.
Advance becomes a dash that cuts through
enemies, applying Vulnerable and dealing
230% damage.
Zeal
Core• Paladin
Lucky Hit: 3%
Strike enemies with blinding speed, dealing [112%] damage followed immediately by 3 additional strikes dealing [28%] damage each.
Enhanced
Zeal gains 2 additional strikes.
Cull the Wicked
Zeal's cleave is larger, gains 2 additional
strikes, and deals x25% increased damage
to Weakened enemies.
Death or Glory
Zeal costs x10% Maximum Life instead of
Faith and strikes around you in a circle.
Whenever you lose Life, Zeal's damage
increases by 40% and Critical Strike Chance
by 40% for 6 seconds.
Zealot's Legacy
Zeal extends its assault, randomly seeking
surrounding enemies and striking 4
additional times.
Blessed Shield
Core• Paladin
Lucky Hit: 30%
Bless and hurl your shield with Holy energy, dealing [302.4%] damage that ricochets up to 3 times.
Enhanced
Blessed Shield deals 1% additional damage for each Armor on your shield.
Shield of Justice
Blessed Shield detonates Judgement and
ricochets 5 additional times.
Whenever, Blessed Shield detonates
Judgement, it empowers your next throw to
deal x40% increased damage, up to a
maximum of 5 times.
Shield of the Revenant
Blessed Shield now boomerangs and
pierces instead of ricocheting, dealing 270% damage.
When Blessed Shield hits a Crowd Controlled enemy, gain 5 Faith.
Shield of Retribution
Blessed Shield becomes a Juggernaut Skill.
Blessed Shield travels straight without
returning, pulsing your Thorns damage
each second for 3 seconds before bursting
for 378% damage.
Blessed Hammer
Core• Paladin
Lucky Hit: 24%
Throw a Blessed Hammer that spirals out, dealing [161%] damage.
Enhanced
Blessed Hammer now hits enemies multiple times.
Shattering Blow
Blessed Hammer deals 115% and
shatters into 3 small explosions on impact,
dealing 46% damage each.
Disciple's Halo
Blessed Hammer becomes a Disciple Skill.
Blessed Hammer follows and orbits around
you, dealing115% damage and
attacking 20% faster.
Mortar Combat
Blessed Hammer mortars 3 hammers to the ground, dealing 67% damage in an area.
Divine Lance
Core• Paladin
Lucky Hit: 6%
Impale enemies with a heavenly lance, stabbing 2 times for [126%] damage each.
Enhanced
Divine Lance's damage is increased by 30%
of your Movement Speed bonus.
Tip of the Spear
Divine Lance flurries, stabbing 2 additional
times and deals 32% damage each.
Killing Vulnerable enemies with Divine
Lance increases its Attack Speed by 5% for
10 seconds, up to 30%.
Zealous Joust
Divine Lance becomes a Zealot Skill.
Divine Lance now stabs with 2 additional
spears in a wider area, dealing 67%
damage each and has a 10% increased
Critical Strike Chance.
Divine Javelin
Throw Divine Lance, dealing 90%
damage to the first enemy hit and bursting
for an additional 450%.
The first time an enemy is hit by a Divine
Lance, they are impaled and dragged with it.
Shield Bash
Core• Paladin
Lucky Hit: 16%
Charge at an enemy and bash in front of you, dealing [287%] damage.
Enhanced
Hits with Shield Bash counts as Blocks.
This effect can trigger once per Cast.
Breach
Hits with Shield Bash grant you 10%
Retribution Chance for 5 seconds, stacking
up to 5 times.
Smite
Shield Bash smites the first enemy it hits,
dealing 287% damage, Stunning for 1
second, and knocking back enemies behind
for 102% damage.
Lay Siege
Whenever you have Resolve, Shield Bash
increases impact size by x50% and deals 246% damage.
Gain 1 Resolve per enemy hit.
Discipline
• Paladin
Your Core Skills deal x [18%] increased damage.
En Guarde
• Paladin
You gain + [30%] Armor and + [15%] Block Chance.
Riposte
• Paladin
Blocking grants you [18%] damage for 5 seconds.
Parry
• Paladin
Blocking restores [3] Faith.
Piety
• Paladin
Your Maximum Faith is increased by [15].
Fanaticism Aura
Aura• Paladin
Cooldown: 15 seconds
Passive: Spending Faith emanates power from you, granting you and your allies + [7%] Attack Speed and + [2.8%] Critical Strike Chance for 3 seconds up to a maximum of 4 times.
Active: Weaken all Nearby enemies for 4 seconds.
Enhanced
Fanaticism Aura's passive also grants you
and your allies 10% Maximum Resource.
Rite of Vengeance
Fanaticism Aura Passive increases Critical
Strike Damage by x15% for you and your
allies.
Critical Strikes trigger Fanaticism's Passive.
Rite of Humility
Fanaticism Aura's active instead makes
Nearby enemies Vulnerable for 4 seconds.
Damaging Vulnerable enemies will also
trigger Fanaticism's Passive.
Rite of Redemption
Weakened enemies who die within
Fanaticism Aura's radius Heal you for 0.5%
and Fortify for 1% of your Maximum Life.
Defiance Aura
Aura• Paladin
Cooldown: 20 seconds
Passive: Your presence reinforces you and your allies, granting [42%] Armor and [42%] bonus on All Resistances
Active: You become Unstoppable for 2 seconds.
Enhanced
Defiance Aura's passive also grants you and
your allies 10% Maximum Life.
Rite of Might
Defiance Aura's increases your damage by
x10% for 4 seconds whenever you gain
Resolve.
Rite of Prayer
Defiance Aura's passive also Heals you and
your allies for 2% of your Maximum Life
per second.
Healing allies grants 2 stacks of Resolve
every 2 seconds.
Rite of Thorns
Defiance Aura's passive also grants 3 Thorns and increases all Thorns damage by x75% for you and your allies.
Defiance Aura's active instead releases a nova dealing x500% of your Thorns damage.
Holy Light Aura
Aura• Paladin
Cooldown: 25 seconds
Lucky Hit: 25%
Passive: You and your allies emanate the Light, dealing [126%] damage every 2 seconds to 3 random Nearby enemies.
Active: Unleash 2 pure bolts of light, dealing [448%] Holy damage to the Closest enemy and chaining up to 4 additional enemies before returning to you. When your first bolt of light returns, Heal for 12% of your Maximum Life.
Enhanced
Holy Light's passive now targets 2 additional enemies.
Rite of Judgement
Holy Light's active instead Judges enemies
and its Cooldown is reduced per rank.
Rite of Mercy
Holy Light's active chains 2 more times and
Fortifies you and your allies for 4% of their
Maximum Life.
Rite of Submission
Holy Light's active now Stuns enemies for 3 seconds and deals182% damage.
Longevity
• Paladin
You gain + [30%] Healing received.
Anointing
• Paladin
Your allies Heal for + [33%] of the Healing you receive.
Renewal
• Paladin
Blocking Fortifies you for [1.5%] of your Maximum Life.
Shield Charge-v2
Valor• Paladin
Cooldown: 10 seconds
Lucky Hit: 35%
Charge with your shield and push enemies Back, granting [14%] Damage Reduction and dealing [126%] damage while Channeling.
Enhanced
Shield Charge grants 1 Resolve whenever it hits an enemy.
Relentless Charge
Shield Charge becomes a Core Skill that:
Costs 20 Faith to Cast and additional 1
Faith per second
Hits count as Blocking
Deals 157% damage
Grants 10.0% Retribution Chance per
second up to 50%.
Virtuous Charge
Shield Charge becomes a Judicator Skill and
consumes Judgement on impact, increasing
its damage by 20% for each Judgement
consumed up to 100%.
When Shield Charge ends you release a
Holy nova, dealing 90% damage and
Stunning enemies for 3 seconds.
Phalanx Charge
Shield Charge surges forward in a wave of
energy and Knocks enemies Back, dealing 157% damage.
Aegis
Valor• Paladin
Cooldown: [16] seconds
Surround yourself with shields of the Light, Taunting Close enemies and gaining 100% Block Chance for 4 seconds.
Enhanced
Casting Aegis grants Unstoppable for 4 seconds.
Stay Resolute
Passive: Gaining or spending Resolve has a
4% chance to trigger a free Aegis.
Casting Aegis grants maximum stacks of
Resolve.
Faith Is My Shield
Aegis now applies Judgement instead of
Taunting enemies.
Blocking while Aegis is active applies
Judgement to the attacker.
Impunity
While Aegis is active, you gain 40% Thorns and Retribution Chance.
Resolute
• Paladin
Gaining a stack of Resolve Heals for [1.5%] of your Maximum Life.
Conviction
• Paladin
Gain + [0.9%] Attack Speed for each stack of Resolve up to [9%].
Attenuate
• Paladin
Gain + [3%] Resource Cost Reduction for every stack of Resolve up to + [15%].
Courage
• Paladin
You gain 1 Resolve every [5] seconds an Elite enemy is Nearby.
Falling Star
Valor• Paladin
Cooldown: 12 seconds
Lucky Hit: 24%
Soar into the air with angel wings and dive down onto a location dealing [112%] on liftoff and [336%] damage on impact.
Enhanced
Killing a Vulnerable enemy reduces the
cooldown of Falling Star by 1 second.
Freefall
Falling Star has 1 additonal charge.
Fanatic Descent
Falling Star becomes a Zealot skill, now
dealing 560% damage on landing and
Weakening enemies hit for 4 seconds.
Faster Than Light
Falling Star cuts through the battlefield,
creating a fissure that deals 180%
damage to enemies before erupting for 60% damage.
Rally
Valor• Paladin
Charges: 3
Charge Cooldown: 16 seconds
Rally forth, gaining 20% Movement Speed for 8 seconds and generate [30] Faith.
Enhanced
Rally's increases your Movement Speed by
an additional 10% and generates 5
additional Faith.
Words of Sacrifice
Rally now costs 15% of your Maximum
Life and can stack.
Words of Inspiration
Rally spends all available Charges, reducing
all active Justice Skill Cooldowns by 3
seconds per Charge.
Words of Rejuvenation
Rally generates 20 more Faith and gains 1 additional Charge.
The Best Offense
• Paladin
You deal x [18%] increased damage while Fortified.
Fortitude
• Paladin
Gain x [18%] Critical Strike Damage while Fortified.
Thorns and Thistles
• Paladin
Gain [X] Thorns and your total Thorns damage is increased by x [45%].
Repentance
• Paladin
Gain + [18%] Retribution chance.
Purify
Justice• Paladin
Cooldown: [9.84%] seconds
Enshroud your enemies in the Light, Dazing them for 2 seconds.
Enhanced
Purify generates 10 Faith for each enemy
affected by Purify.
Sentence
Purify also Judges enemies and its
cooldown is reduced by 4 seconds.
Surrender
Instead of Dazing enemies, Purify now
Stuns for 4 seconds.
Absolution
Purify now can be cast on enemies instead
of Dazing them, dealing 380% damage
and Weakning them for 4 seconds.
Crack in the Armor
• Paladin
You deal x [18%] increased damage to Vulnerable enemies.
High Charity
• Paladin
You gain [12%] Cooldown Reduction.
Consecration
Justice• Paladin
Cooldown: 18 seconds
Lucky Hit: 12%
Bathe in the Light for 6 seconds, Healing you and your allies for [5.6%] Maximum Life per second and damaging enemies for [105%] damage per second.
Enhanced
While inside Consecration, you and your
allies deal x15% additional damage and
consume x15% less resource.
Hallowed Ground
Consecration's size is increased and lasts an
additional 4 seconds.
Enemies within Consecration are now
Weakened.
Bastion
Consecration Immobilizes enemies and can
be cast anywhere.
Sanctify
Consecration lasts 3 seconds, increasing its
damage and Healing by 20% each second.
Consecration detonates when it expires, dealing 90% damage to all enemies and Healing you and your allies for 15% of their
Maximum Life.
Condemn
Justice• Paladin
Cooldown: 15 seconds
Lucky Hit: 26%
Harness the Light and Pull enemies in after 1.5 seconds, briefly Stunning them and dealing [336%] damage.
Enhanced
While Casting Condemn, become
Unhindered for 1.5 seconds.
Gather the Guilty
Condemn now has 1 additional Charge and
applies Vulnerable for 4 seconds.
Atonement
Condemn Casts significantly faster instead
of Pulling enemies in, dealing 420%
damage.
Shepard the Flock
Condemn's build up marks all enemies and drags them to your location after it Casts.
Iron Sharpens Iron
• Paladin
You gain + [18%] Critical Strike Damage.
Break the Line
• Paladin
You have a + [6%] increased Critical Strike Chance and deal x [15%] increased Damage to Weakened enemies.
Press the Advantage
• Paladin
Critically Striking grants you [9%] Damage Reduction for 5 seconds.
Heavyweight
• Paladin
You deal x [18%] increased Critical Strike Damage while Healthy.
Spear of the Heavens
Justice• Paladin
Cooldown: 14 seconds
Lucky Hit: 33%
Rain down 4 heavenly spears from the sky, dealing [224%] damage and Knocking Down enemies for 1.5 seconds. After 1.5 seconds, the spears burst, dealing [168%] damage.
Enhanced
Consuming Judgement reduces Spear of the
Heavens active cooldown by 0.5 seconds.
Pronouncement of Heaven
Spear of the Heavens's first spear gains a
permanent Judgement mark and remains
on the battlefield, dealing 120%
damage per second for 8 seconds.
Part the Heavens
Spear of the Heavens now drops 8 spears along the path toward your target.
Fist of the Heavens
Spear of the Heavens becomes a Core Skill
and is now pure Holy energy that crashes
down from the sky.
On impact it deals 386% damage and
breaks into 5 projectiles, dealing 386%
additional damage to enemies in their path.
Pacify
• Paladin
You gain + [45%] increased Crowd Control duration.
Dizzying Blow
• Paladin
You deal x [21%] increased damage to Crowd Controled enemies.
Righteousness
• Paladin
You deal x [18%] increased Holy and Fire damage.
Leave Luck to Heaven
• Paladin
You gain [9%] Lucky Hit Chance.
Heaven's Fury
Ultimate• Paladin
Cooldown: 30 seconds
Lucky Hit: 3%
Grasp the Light, dealing 200% damage around you per second before releasing it to seek Nearby enemies and dealing [126%] damage per hit for 7 seconds.
Rank 5: Skill Ranks grant 50% increased bonus.
Enhanced
Heaven's Fury's light Judges enemies.
Final Justice
Heaven's Fury can Cast anywhere, concentrating the Light as it grows and
Pulls enemies in while dealing 105%
damage per second before erupting for 1,260% damage.
Heaven's Fury's Cooldown is increased by 10 seconds.
Walk With The Light
Heaven's Fury splits into 5 orbiting beams,
dealing 78% damage each hit for 7
seconds.
Triplicate
Heaven's Fury splits into 3 beams, dealing 36% damage each hit for 7 seconds.
Fortress
Ultimate• Paladin
Cooldown: 60 seconds
Make your stand, becoming Immune for 3 seconds and create a defensive area around you for [13.5] seconds
Standing in your Fortress grants you and your allies 2 Resolve stacks every 0.5 seconds.
Rank 5: The time you are Immune and the defensive area lasts 50% longer.
Enhanced
While inside of your Fortress your Skills are
free to Cast and you gain x4% damage
per stack of Resolve.
Entrench
While inside of Fortress your Life cannot be
reduced below 1.
Barricade
Killing enemies inside of your Fortress
extends its duration by 0.5 seconds up to 20 seconds.
You may recast Fortress to move it to your current location.
Rampart of Thorns
Enemies inside Fortress are Slowed by 50% and take 500% of your Thorns damage per
second.
Shining Armor
• Paladin
Gain a bonus based on your equipped weapon and armor qualities:
- Unique Weapon or Shield: Gain x [15%] Damage
- Unique Helmet, Chest or Pants: Gain + [15%] Armor
Giant Slayer
• Paladin
You deal x [15%] increased damage to Elites and x [24%] increased damage to Healthy enemies.
Sacred Arms
• Paladin
Gain a bonus based on your equipped weapon types:
- Two Handed: Gain x [15%] Critical Strike Damage.
- One Handed and Shield: [15%] chance to ignore damage.
Zenith
Ultimate• Paladin
Cooldown: 25 seconds
Lucky Hit: 28%
Summon a divine sword that cleaves the battlefield for [630%] damage
Casting Zenith again cuts through the battlefield for [560%] damage and Knocks Down enemies for 2 seconds.
Rank 5: Deal x0.5% increased damage for each 1% of increased attack speed.
Enhanced
While Zenith is active, you are Unstoppable.
Empyrean Edge
Zenith is now also a Mobility Skill that:
Dashes to enemies
Weakens enemies
Gains 25% Critical Strike Chance
Killing Weakened enemies with either of
Zenith's strikes will reduce its cooldown by
2 seconds.
Sermon of Steel
Zenith unleashes your wrath, dealing 157% damage and can be cast indefinitely for 4 seconds before starting its Cooldown.
Instead of Knocking Down enemies,
Zenith's 2nd strike extends this duration by 1 second.
Sunder
Zenith sunders a rift in the ground with a single strike, Knocking Down enemies and dealing 900% damage.
After 1 second, the rift detonates for 675% damage.
Arbiter of Justice
Ultimate• Paladin
Cooldown: [98.4] seconds
Lucky Hit: 16%
Ascend to the heavens and crash upon the battlefield as an Arbiter for 20 seconds, dealing [840%] damage upon landing.
Rank 5: Remain an Arbiter for an additional 10 seconds.
Enhanced
Arbiter form's Wing Strikes recast time is reduced by 0.5 seconds.
Divine Intervention
Arbiter of Justice ascends for an additional 2 seconds and rains Blessed Spears on the battlefield.
Upon landing, Arbiter of Justice bombards the battlefield with 10 additional Blessed Spears, making enemies Vulnerable for 4 seconds.
Reach of the Law
Arbiter's Wing Strikes now apply Judgement to enemies.
Seraph's Wings
Arbiter form gains the following benefits:
• 100% Movement Speed
• Wing Strikes deal x200% increased damage
• Makes Nearby enemies Vulnerable.
Master Craftwork
• Paladin
Your Armor is increased by [150%] of your Shield's Block Chance.
Shake It Off
• Paladin
You have a [24%] chance to become Unstoppable for 1 second after being hit by a Crowd Control Effect.
Coat of Arms
• Paladin
Your damage is increased by 75% of your Armor Percent and 50% of your Block Chance.
Path of the Penitent
• Paladin
Your Zealot Skills cost 100% more Faith, but Casting them grants all Skills +6% Resource Cost Reduction and x10% increased damage for 4 seconds, up to 10 times.
Exaltation
• Paladin
During Arbiter your damage is increased by x85% and Wing Strikes strike 1 additional time.
Judgement Day
• Paladin
Consuming Judgement increases your damage by x6% for 5 seconds, up to x90%.
Judgement now spreads to nearby targets without Judgement when it detonates.
Zealot
• Paladin
Casting Zealot Skills grants Fervor for 4 seconds. Critically Striking with these Skills echoes the attack for an additional 47% of the damage, repeating for each stack of Fervor.
While at maximum Fervor, additionally Fortify for 1% of your Maximum Life.
Juggernaut
• Paladin
Casting a Juggernaut Skill Consumes 8 stacks of Resolve, giving your Juggernaut Skills x60% increased damage and 20% increased size for 5 seconds.
Your Minimum Resolve is increased by 1 and is no longer consumed when getting hit.
Judicator
• Paladin
Your Basic Skills now apply Judgement.
Judgement can now be detonated early by your Core Judicator Skills, dealing 80% weapon damage in a small area and gaining Judicator Skill benefits.
Each time you Judge an enemy, increase the damage they take from you by x8%, up to x80% until they die.
Disciple
• Paladin
Casting a Disciple Skill with a cooldown grants Arbiter for 4.5 seconds.
Wing Strikes gain Disciple Skill benefits.
While in Arbiter form, your Disciple Skills deal x50% increased damage.
Bash
Basic• Barbarian
Fury Generate: 15
Lucky Hit: 50%
Bash the enemy with your weapon, dealing [126%] damage. After bashing enemies 4 times, your next Bash will clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
Physical DamageEnhanced
Clobbering an enemy grants you 10% Maximum Life as Fortify.
Battle
Clobbering an enemy generates an additional 10 Fury.
Combat
After Critically Striking 4 times with Bash using a Two-Handed weapon, your next Core or Weapon Mastery Skill will Overpower.
Flay
Basic• Barbarian
Fury Generate: 15
Lucky Hit: 50%
Flay the enemy, dealing [8%] damage and inflicting [161%] Bleeding damage over 5 seconds.
Physical DamageRequires a Slashing weapon
Enhanced
Flay has a 50% chance to make the enemy Vulnerable for 5 seconds. Double this chance when using a Two-Handed weapon.
Battle
When Flay deals direct damage to an enemy, they take x15% increased Bleeding damage from you for the next 3 seconds.
Combat
When Flay deals direct damage to an enemy, you gain 4% Damage Reduction and [X] Thorns for 6 seconds. This stacks up to 5 times.
Frenzy
Basic• Barbarian
Fury Generate: 7
Lucky Hit: 30%
Unleash a rapid flurry of blows, dealing [98%] damage with each pair of hits.
If Frenzy hits an enemy, its Attack Speed is increased by +20% for 3 seconds, up to +60%.
Physical DamageRequires Dual Wielded weapons
Enhanced
While Frenzy is granting +60% bonus Attack Speed, the Fury costs of your Core Skills are reduced by 25%.
Battle
While Berserking, your other skills gain +6% Attack Speed for each stack of Frenzy you have.
Combat
You gain 5% Damage Reduction and 5% Movement Speed per stack of Frenzy you currently have.
Lunging Strike
Basic• Barbarian
Fury Generate: 12
Lucky Hit: 50%
Lunge forward and strike an enemy for [126%] damage.
Physical DamageRequires any complete Arsenal weapon
Enhanced
Lunging Strike deals x30% increased damage and Heals you for 2% Maximum Life when it damages a Healthy enemy.
Battle
Lunging Strike also inflicts 40% Bleeding damage over 5 seconds.
Combat
Critical Strikes with Lunging Strike grant you Berserking for 3 seconds.
Double Swing
Core• Barbarian
Fury Cost: 20
Lucky Hit: 30%
Sweep your weapons from opposite directions, dealing [119%] damage with each weapon. Enemies caught in the center are damaged by both.
Physical DamageRequires Dual Wielded weapons
Enhanced
Hitting an enemy with both hits of Double Swing makes them Vulnerable for 2 seconds.
Violent
If Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury.
Furious
Casting Double Swing while Berserking grants 2 additional seconds of Berserking.
Hammer of the Ancients
Core• Barbarian
Fury Cost: 30
Lucky Hit: 50%
Slam your hammer down with the fury of the Ancients, dealing [245%] damage to a concentrated area.
Physical DamageRequires a Two-Handed Bludgeoning weapon
Enhanced
Gain 10% more Fury and 10% more Maximum Fury for 5 seconds for each enemy damaged by Hammer of the Ancients, stacking up to 10 times.
Violent
After Overpowering with Hammer of the Ancients, you deal x40% more damage for 5 seconds.
Furious
Hammer of the Ancients gain 5% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
Rend
Core• Barbarian
Fury Cost: 30
Lucky Hit: 33%
Cleave enemies in front of you, dealing [35%] damage and inflicting [189%] Bleeding damage over 5 seconds.
Physical DamageRequires a Slashing weapon
Enhanced
Dealing direct damage with Rend extends the duration of Vulnerable on enemies by 2 seconds.
Violent
Rend deals x30% increased damage to Vulnerable enemies.
Furious
Direct damage with Rend grants 5 Fury per enemy hit, up to a maximum of 25 Fury.
Upheaval
Core• Barbarian
Fury Cost: 35
Lucky Hit: 30%
Tear into the ground with your weapon and fling debris forward, dealing [280%] damage.
Physical DamageRequires a Two-Handed weapon
Enhanced
Upheaval has a 45% chance to Stun all enemies it damages for 3 seconds.
Violent
If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 3 seconds, increased to 5 seconds if it damages at least 4 enemies.
Furious
Dealing direct damage to an enemy with a Skill that is not Upheaval causes your next cast of Upheaval to deal x20% increased damage, stacking up to 10 times.
Whirlwind
Core• Barbarian
Fury Cost: 25 per second
Lucky Hit: 20%
Rapidly attack surrounding enemies for [106%] damage.
Physical DamageRequires any complete Arsenal weapon
Enhanced
Gain 1 Fury each time Whirlwind deals direct damage to an enemy, or 4 Fury against Elite enemies.
Violent
Channeling Whirlwind for 2 seconds increases the damage of your next Weapon Mastery Skill by 35% if used immediately after Whirlwind ends.
Furious
While using a Slashing weapon, Whirlwind also inflicts 120% Weapon Damage as Bleeding damage over 5 seconds.
Challenging Shout
Defensive• Barbarian
Cooldown: 25 seconds
Taunt Nearby enemies and gain [48%] Damage Reduction for 6 seconds.
Enhanced
While Challenging Shout is active, gain x20% bonus Maximum Life.
Tactical
While Challenging Shout is active, you gain 6 Fury each time you take damage.
Strategic
While Challenging Shout is active, gain Thorns equal to 30% of your Maximum Life.
Ground Stomp
Defensive• Barbarian
Cooldown: [13.12] seconds
Lucky Hit: 33%
Smash the ground, dealing [196%] damage and Stunning surrounding enemies for 3 seconds.
Physical DamageEnhanced
Ground Stomp generates 60 Fury and Pulls in enemies.
Tactical
Ground Stomp is now a Brawling Skill and deals x100% increased damage. It also applies Vulnerable for 4 seconds.
Strategic
Reduce the Cooldown of your Ultimate Skill by 5 seconds per enemy damaged by Ground Stomp, up to 15 seconds.
Iron Skin
Defensive• Barbarian
Cooldown: 12 seconds
Steel yourself, increasing only your Maximum Life by 30% and gaining a Barrier that absorbs [112%] of your missing Life for 5 seconds.
Physical DamageEnhanced
Iron Skin grants Unhindered for 5 seconds and its Barrier absorbs 30% more of your Maximum Life.
Tactical
While Iron Skin is active, Heal for 20% of the Barrier's original amount as Life per second.
Strategic
Iron Skin also grants 10% Maximum Life as Fortify. Double this amount if cast while below 50% Life.
Rallying Cry
Defensive• Barbarian
Cooldown: 25 seconds
Bellow a rallying cry, increasing your Movement Speed by +30% and Resource Generation by x [56%] for 6 seconds, and Nearby allies for 3 seconds.
Physical DamageEnhanced
Rallying Cry grants you Unstoppable while active.
Tactical
Rallying Cry generates 20 Fury and grants you an additional x20% Resource Generation.
Strategic
While Rallying Cry is active, gain 1% Maximum Life as Fortify every second.
Charge
Brawling• Barbarian
Cooldown: [13.94] seconds
Lucky Hit: 100%
Become Unstoppable and rush forward, pushing enemies with you and then swinging through them dealing [252%] damage and Knocking them Back.
Physical DamageRequires any complete Arsenal weapon
Enhanced
Enemies who are Knocked Back into terrain by Charge take 150% damage and are Stunned for 3 seconds.
Mighty
Damaging enemies with Charge makes them Vulnerable for 4 seconds.
Power
Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a boss reduces the Cooldown by 6 seconds.
Kick
Brawling• Barbarian
Charges: 2
Charge Cooldown: [7.38] seconds
Lucky Hit: 40%
Throw a powerful kick that deals [140%] damage and Knocks Back enemies in front of you. Enemies who are Knocked Back into terrain take an additional 105% damage and are Stunned for 3 seconds.
Physical DamageEnhanced
Damaging enemies with Kick reduces the cooldown of your Mobility Skills by 5 seconds per enemy, and also makes them Vulnerable for 4 seconds.
Mighty
Kicked enemies deal 100% damage to enemies they collide with while being Knocked Back. Enemies damaged this way are Knocked Down for 4 seconds.
Power
Kick is now also a Core Skill. If Kick damages an enemy, it consumes Fury and deals an additional x25% damage per 20 Fury spent. Kick no longer Knocks Back enemies.
Leap
Brawling• Barbarian
Cooldown: [13.93] seconds
Lucky Hit: 66%
Leap forward and then slam down, dealing [108%] damage and slowing surrounding enemies by 70% for 5 seconds.
Physical DamageRequires any complete Arsenal weapon
Enhanced
If Leap doesn't damage any enemies, its Cooldown is reduced by 4 seconds.
Mighty
Leap deals x40% increased damage and surrounding enemies are Knocked Back on impact.
Power
If Leap damages at least one enemy, gain 40 Fury.
War Cry
Brawling• Barbarian
Cooldown: 25 seconds
Bellow a mighty war cry, increasing your damage dealt by x [21%] for 6 seconds, and Nearby allies for 3 seconds.
Enhanced
War Cry grants you Berserking for 4 seconds.
Mighty
War Cry grants you 8% Maximum Life as Fortify.
Power
If at least 6 enemies are Nearby when you cast War Cry, your damage bonus is increased by an additional x10%.
Death Blow
Weapon Mastery• Barbarian
Cooldown: 15 seconds
Lucky Hit: 50%
Attempt a killing strike, dealing [196%] damage to enemies in front of you.
If this kills an enemy, its Cooldown is reset.
Physical DamageRequires any complete Arsenal weapon
Enhanced
Death Blow deals x200% increased damage to Bosses.
Warrior's
If Death Blow damages at least one enemy, gain Berserking for 3 seconds.
Fighter's
If Death Blow damages at least one enemy, gain 20 Fury.
Rupture
Weapon Mastery• Barbarian
Cooldown: [8.2] seconds
Lucky Hit: 50%
Skewer enemies in front of you, dealing 25% damage which is guaranteed to Overpower. Then rip your weapon out, damaging enemies for their total Bleeding amount and removing all Bleeding damage from them.
Physical DamageRequires a Slashing weapon
Enhanced
Ripping your weapon out of enemies during Rupture causes an explosion that deals 70% Bleeding damage over 5 seconds. This damage is increased by x35% for each 50 Strength you have.
Warrior's
Hitting enemies with Rupture increases your Attack Speed by +40% for 5 seconds.
Fighter's
Hitting at least 1 enemy with Rupture Heals you for 22% of your Maximum Life.
Steel Grasp
Weapon Mastery• Barbarian
Charges: 2
Charge Cooldown: [9.02] seconds
Lucky Hit: 25%
Thow out a trio of chains that deal [112%] damage and Pull In enemies.
Physical DamageEnhanced
Steel Grasp also makes enemies Vulnerable for 3 seconds.
Warrior's
Steel Grasp gains 2 additional Charge.
Fighter's
Steel Grasp's damage is increased by x200% and if it damages an enemy you gain Berserking for 2 seconds.
Mighty Throw
Weapon Mastery• Barbarian
Cooldown: 12 seconds
Lucky Hit: 15%
Hurl your weapon, dealing [147%] damage upon impact and sticking in the ground. While in the ground, your weapon pulses and deals [70%] damage every second for 4 seconds.
Physical DamageRequires any complete Arsenal weapon
Enhanced
Mighty Throw grants 25% increased Attack Speed for 6 seconds.
Warrior's
Mighty Throw's impact deals x50% increased damage and Stuns enemies for 2 seconds.
Fighter's
Swapping weapons near any of your thrown weapons creates an additional pulse. Mighty Throw generates 20% of your Maximum Life as a Barrier for 6 seconds.
Call of the Ancients
Ultimate• Barbarian
Cooldown: [40] seconds
Call upon 3 Ancients to aid you in battle for 10 seconds.
- Korlic leaps at enemies, dealing [154%] damage and swings his weapons in a frenzy, dealing [56%] damage per hit.
- Talic spins in a whirlwind rapidly attacking enemies for [112%] damage.
- Madawc upheaves the ground, dealing [280%] damage.
Rank 5: While Call of the Ancients is active, gain +40% Movement Speed and 20% Distant Damage Reduction.
Prime
While Call of the Ancients is active, gain +20% bonus Attack Speed and x30% increased damage.
Supreme
Each of the Ancients gains additional power:
Korlic: You gain 10 Fury each time Korlic damages an enemy with his Frenzy.
Talic: Enemies are Slowed by 50% for 1 second when damaged by his Whirlwind.
Madawc: 30% chance to Stun enemies for 3 seconds when using his Upheaval.
Iron Maelstrom
Ultimate• Barbarian
Cooldown: [36.9] seconds
Lucky Hit: 24%
Activate three times to attach chains to each of your weapons and perform an attack:
- First your Two-Handed Bludgeoning weapon slams into the ground, dealing [210%] damage and Stunning enemies for 2 seconds.
- Next, your Two-Handed Slashing weapon swiped in front of you, dealing [56%] damage and inflicting [336%] Bleeding damage over 5 seconds.
- Finally, your Dual Wield weapons swing around you, dealing [120.4%] damage per hit.
Rank 5: Iron Maelstrom damage is increased by x60% of your Damage to Injured and Healthy bonuses, up to 200%.
Physical DamageRequires a Full Arsenal of weapons
Prime
Iron Maelstrom gains +30% increased Critical Strike Chance and deals x50% increased Critical Strike Damage
Supreme
Swapping weapons reduces Iron Maelstrom's Cooldown by 1 second.
Wrath of the Berserker
Ultimate• Barbarian
Cooldown: [49.2] seconds
Lucky Hit: 20%
Explode into rage, Knocking Back surrounding enemies and gaining Berserking and Unstoppable for 10 seconds.
Rank 5: Wrath of the Berserker Pulls In surrounding enemies instead of Knocking Back and deals 500% damage to them.
Prime
While Wrath of the Berserker is active, gain +20% increased Movement Speed and increase Fury Generation by x30%.
Supreme
While Wrath of the Berserker is active, every 50 Fury you spend increases Berserking's damage bonus by x25%, up to x100%.
Aggressive Resistance
• Barbarian
Gain [12%] Damage Reduction while Berserking.
Battle Fervor
• Barbarian
When a Brawling Skill damages at least one enemy, gain Berserking for [3] seconds.
Booming Voice
• Barbarian
Your Shout Skill effect durations are increased by x [24%].
Brute Force
• Barbarian
Your Overpowers deal x [24%] increased damage when using a Two-Handed weapon.
Concussion
• Barbarian
Lucky Hit: Skills using Bludgeoning Weapons have up to a 20% chance to Stun enemies for 2 seconds, or up to a 30% chance when using a Two-Handed Bludgeoning Weapon. This also deals [90%] Physical damage to them.
Counteroffensive
• Barbarian
While Fortified, deal [12%] increased damage.
Cut to the Bone
• Barbarian
Your Bleeding effects deal x [15%] increased damage to Vulnerable enemies.
Defensive Stance
• Barbarian
While Fortified, gain [9%] Damage Reduction.
Duelist
• Barbarian
Attack Speed is increased by + [9%] while using One-Handed weapons.
Endless Fury
• Barbarian
Basic Skills generate x [36%] more Fury.
Expose Vulnerability
• Barbarian
Dealing direct damage with a Weapon Mastery skill causes your next Core Skill to make enemies Vulnerable for [3] second.
Furious Impulse
• Barbarian
Each time you swap weapons, gain [6] Fury.
Gushing Wounds
• Barbarian
When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by x70%, and also increased by +100% of your Critical Strike Damage bonus.
Overpowering a Bleeding enemy creates an explosion that inflicts 150% Bleeding damage over 5 seconds.
Guttural Yell
• Barbarian
Your Shout Skills cause enemies to deal [12%] less damage for 5 seconds.
Hamstring
• Barbarian
The first time you apply a Bleeding effect to an enemy, Slow them by 70% for [4] seconds.
Heavy Handed
• Barbarian
While using Two-Handed weapons you deal x [18%] increased Critical Strike Damage.
Imposing Presence
• Barbarian
Gain x [15%] additional Maximum Life.
Invigorating Fury
• Barbarian
Heal for [9%] of your Maximum Life for each 100 Fury spent.
Martial Vigor
• Barbarian
Damage Reduction against Elites is increased by [18%].
No Mercy
• Barbarian
You gain + [9%] increased Critical Strike Chance.
Outburst
• Barbarian
Gain [X] Thorns. Also gain [X] Thorns for each 20 bonus Maximum Life you have.
Pit Fighter
• Barbarian
You deal x [9%] increased damage to Close enemies and gain [6%] Damage Reduction.
Pressure Point
• Barbarian
Lucky Hit: Your Core and Weapon Mastery skills have up to a [30%] chance to make enemies Vulnerable for 2 seconds.
Prolific Fury
• Barbarian
While Berserking, Fury Generation is increased by x [18%].
Quick Impulses
• Barbarian
Reduce the duration of Control Impairing Effects by [18%].
Raid Leader
• Barbarian
Your Shouts also Heal allies for [3%] of their Maximum Life per second.
Slaying Strike
• Barbarian
You deal [15%] increased damage to Injured and Healthy enemies.
Swiftness
• Barbarian
Movement Speed is increased by + [12%].
Tempered Fury
• Barbarian
Increase your Maximum Fury by [15].
Thick Skin
• Barbarian
Each time you take direct damage gain [0.3%] Maximum Life as Fortify.
Tough as Nails
• Barbarian
Increase your Thorns by + [9%]. When enemies hit you, they take an additional 15% of your Thorns as Bleeding damage over 5 seconds.
Unbridled Rage
• Barbarian
Your Core Skills deal 50% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.
Unconstrained
• Barbarian
Berserking's damage bonus is increased to x60%. While not Healthy, you are always Berserk and gain a x30% Physical Damage Reduction bonus.
Walking Arsenal
• Barbarian
Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants x15% increased damage for 15 seconds. While all three bonuses are active, you gain Unstoppable and +45% Attack Speed.
Wallop
• Barbarian
Your Skills using Bludgeoning weapons deal x [15%] increased damage if the enemy is Stunned or Vulnerable.
Barbed Carapace
• Barbarian
For every 25 Fury you spend, you gain +10% Thorns for 8 seconds, up to 120%.
Casting a Skill with a Cooldown grants you Unhindered for 5 seconds. During this time, you deal 120% of your Thorns as Physical damage to Close enemies every second.
Heavy Hitter
• Barbarian
Your Ultimate Skills, Earthquakes, and Dust Devils deal [30%] more damage.
Irrepressible
• Barbarian
Casting a Weapon Mastery Skill Fortifies you for [9%] of your Maximum Life.
Belligerence
• Barbarian
Damaging an enemy with a Basic Skill increases your damage by x [12%] for 4 seconds.
Warpath
• Barbarian
After Overpowering, you deal x [12%] increased damage for 4 seconds.
Claw
Basic• Druid
Spirit Generate: 15
Lucky Hit: 50%
Shapeshift into a Werewolf and claw at an enemy for [112%] damage.
Physical DamageEnhanced
Claw's Attack Speed is increased by +20%.
Fierce
Claw applies 40% Poisoning damage over 6 seconds.
Wild
Claw has a 15% chance to attack twice.
Earth Spike
Basic• Druid
Spirit Generate: 16
Lucky Hit: 39%
Sunder the earth, impaling the first enemy hit for [126%] damage.
Physical DamageEnhanced
Earth Spike has a 15% chance to Stun for 2.5 seconds.
Fierce
Fortify for 3% of your Maximum Life whenever Earth Spike damages enemies who are Stunned, Immobilized, or Knocked Back.
Wild
Summon a second Earth Spike when hitting an Immobilized or Stunned enemy.
Maul
Basic• Druid
Spirit Generate: 20
Lucky Hit: 34%
Shapeshift into a Werebear and maul enemies in front of you, dealing [112%] damage.
Physical DamageEnhanced
If an enemy is hit by Maul, then Fortify for 2% of your Maximum Life.
Fierce
Increases the range and radius of Maul by 25%.
Wild
Maul has a 20% chance to Knock Down enemies for 2 seconds.
Storm Strike
Basic• Druid
Spirit Generate: 15
Lucky Hit: 25%
Electricity gathers around your weapon, dealing [84%] damage to your target and chaining to up to 3 surrounding enemies.
You gain 15% Damage Reduction for 3 seconds after dealing damage with Storm Strike.
Lightning DamageEnhanced
Storm Strike has a 15% chance to Immobilize all enemies hit for 2.5 seconds.
Fierce
Storm Strike makes enemies Vulnerable for 3 seconds.
Wild
Storm Strike chains to 2 additional targets.
Wind Shear
Basic• Druid
Spirit Generate: 16
Lucky Hit: 20%
Conjure a piercing blade of wind, dealing [84%] damage.
Physical DamageEnhanced
Wind Shear has a 20% chance to make enemies Vulnerable for 4 seconds.
Fierce
Each enemy hit by Wind Shear increases your Movement Speed by +5% for 5 seconds, up to +20%.
Wild
Wind Shear grants 4 additional Spirit for each enemy hit beyond the first.
Landslide
Core