
Diablo 4 Lord of Hatred & Warlock Update
What's New?
All the content below is already available in our Build Planner!
We have collected everything we know so far about Diablo 4's second expansion, Lord of Hatred, and compiled it all so that you can easily digest it. We will continue to update this page as new information comes out.
The Lord of Hatred expansion will introduce:
- New Class: Warlock
- New Region: Skovos
- New End-Game System: War Plans
- New Gearing System: Charms & Seals
- Expanded Skill Trees
- And much more...
Charms & Set Bonuses
Phoba of the Narrow Eye

Nilfur's Narrow Eye
Phoba of the Narrow Eye
Fer of the Narrow Eye
Mlor of the Narrow Eye
Linta of the Narrow Eye
Beru of the Narrow Eye
Nilfur's Narrow Eye
(2) Set: When you Cast a Marksman Basic Skill, you gain a stack of Vengeance, which grants + [6%] increased Movement Speed and x [12%] increased damage for your Marksman Skills. Vengeance stacks up to [5] times and loses [1] stack every [4] seconds.
(3) Set: While you have Vengeance, you gain [1] Dark Shroud shadow every [2] seconds. You also gain [25%] Damage Reduction whenever you have at least [1] shadow and Knockback Close enemies when you lose a shadow.
(5) Set: ???
Phoba of Harash's Shadow

Shadow of Harash
Phoba of Harash's Shadow
Fer of Harash's Shadow
Mlor of Harash's Shadow
Linta of Harash's Shadow
Beru of Harash's Shadow
Shadow of Harash
(2) Set: Enemies within Shadowform areas are Dominated for up to 7 seconds, preventing them from acting and causing them to move where you target with Recast Skills.
(3) Set: Shadowform reduces damage taken by 25% and leaves Sigil of Subversion shadow trails behind you while moving.
(5) Set: Your Abyss Skill damage is increased by x350% while you have Shadowform but each cast consumes 1 stack. Dominated enemies take an additional x100% damage.
Phoba of Practiced Technique

Practiced Technique
Phoba of Practiced Technique
Fer of Practiced Technique
Mlor of Practiced Technique
Practiced Technique
(2) Set: 5% Attack Speed
15% Movement Speed
(3) Set: 25% Gold Find
50% Bonus Kill Experience (5% at level 70)
Phoba of Horazon's Chains

Horazon's Chains
Phoba of Horazon's Chains
Fer of Horazon's Chains
Mlor of Horazon's Chains
Linta of Horazon's Chains
Beru of Horazon's Chains
Horazon's Chains
(2) Set: Gain a bonus for each active Soulshard Demon:
Aegrom: 30% increased damage per active Greater Demon Summon
Abodian: 25% increased Movement Speed and Attack Speed
Laalish: Attacks execute enemies
Valloch: 50% increased Dominance generation
(3) Set: Gain 8.5% damage reduction per active Soulshard Demon
(5) Set: Gain all Soulshard Demons and deal increased damage ???
Phoba of Slaughter

Slaughter
Phoba of Slaughter
Fer of Slaughter
Mlor of Slaughter
Slaughter
(2) Set: 5% Damage Reduction
x10% Damage
(3) Set: 10% Damage Reduction from Elites
x15% Damage to Elites
Phoba of Mastery

Mastery
Phoba of Mastery
Fer of Mastery
Mastery
(2) Set: 2 to All Skills
Phoba of Survival

Survival
Phoba of Survival
Fer of Survival
Mlor of Survival
Survival
(2) Set: 1000 Armor
100 All Resistances
(3) Set: 200 All Stats
Phoba of Dark Pact

Dark Pact
Phoba of Dark Pact
Fer of Dark Pact
Dark Pact
(2) Set: Lucky Hit: Up to a 40% chance to deal 1,500 Cold damage
Lucky Hit: Up to a 40% chance to deal 1,500 Fire damage
Lucky Hit: Up to a 40% chance to deal 1,500 Lightning damage
Phoba of Abaddon's Flesh

Flesh of Abaddon
Phoba of Abaddon's Flesh
Fer of Abaddon's Flesh
Mlor of Abaddon's Flesh
Linta of Abaddon's Flesh
Beru of Abaddon's Flesh
Flesh of Abaddon
(2) Set: While in Demonform quickly gain Infernal Hunger stacks, each increasing the damage you take by 0.5%. Killing enemies or hitting Bosses converts Infernal Hunger stacks into Demonic Strength, each granting 2% increased Damage for 20 seconds.
(3) Set: Demonform increases your Maximum Life by 10%, each stack of Demonic Strength grants 0.25% additional Maximum Life.
(5) Set: Demonic Strength's bonuses are increased by 150% and now persist after you leave Demonform. Casting Core or Basic Hellfire Skills outside Demonform consumes 1 Demonic Strength to cast them again at a random enemy.
Phoba of the Blurring Blade

Way of the Blurring Blade
Phoba of the Blurring Blade
Fer of the Blurring Blade
Mlor of the Blurring Blade
Linta of the Blurring Blade
Beru of the Blurring Blade
Way of the Blurring Blade
(2) Set: Cutthroat Skills deal 45% increased damage.
Stabbing an enemy in the back with a Cutthroat Skill deals 15% increased Critical Strike Damage.
(3) Set: Casting an Agility Skill grants you 30% Damage Reduction for 8 seconds and Slows Nearby enemy Small Missiles by 80% for 4 seconds.
(5) Set: After stabbing an enemy in the back or Critically Striking an enemy, your senses heighten causing all your hits ???
Phoba of the Nameless

Ritual of the Nameless
Phoba of the Nameless
Fer of the Nameless
Mlor of the Nameless
Linta of the Nameless
Beru of the Nameless
Ritual of the Nameless
(2) Set: Casting a Sigil Skill creates a ritual that lasts for 60 seconds and grants 100% damage, increasing up to 200% by the end of the ritual. Completing Sigils advances the ritual by 6 seconds, and when the timer expires, your next Sigil skill releases Inner Power, allowing you to cast Occult skills for free for 6 seconds.
(3) Set: The ritual grants 20% damage reduction, which increases as the ritual intensifies.
(5) Set: Casting a Sigil skill now generates all Sigil Basic skills. You deal 200% increased damage to enemies affected by Sigil Basic skills.
Phoba of Light's Epiphany

Light's Epiphany
Phoba of Light's Epiphany
Fer of Light's Epiphany
Mlor of Light's Epiphany
Linta of Light's Epiphany
Beru of Light's Epiphany
Light's Epiphany
(2) Set: Disciple Skills reduce the Cooldown of Arbiter of Justice by 0.1 seconds when they deal damage, or by 0.5 seconds if they have a Cooldown.
(3) Set: While in Arbiter, gain 30% increased Maximum Life and x10% increased Movement Speed.
(5) Set: When you Cast Arbiter of Justice, unleash all Ultimates, triggering Heaven's Fury and Fortress and replacing Arbiter of Justice with Zenith for 10 seconds.
Gain x500% increased damage with Disciple Skills for the duration of Arbiter of Justice.
All Ultimates are also Disciple Skills.
Phoba of Radiant Fire

Heaven's Radiant Fire
Phoba of Radiant Fire
Fer of Radiant Fire
Mlor of Radiant Fire
Linta of Radiant Fire
Beru of Radiant Fire
Heaven's Radiant Fire
(2) Set: Judgement now spreads to targets that don't have it and Judging enemies grants Judgement Day, increasing your damage by x12.5% for 10 seconds, up to 5 times.
(3) Set: You gain 25% Damage Reduction and Heal for 3% of your Maximum Life every second while affected by Judgement Day.
(5) Set: Increases Judgement Day's maximum number of stacks to 40.
Phoba of Dauntless Faith

Cathan's Dauntless Faith
Phoba of Dauntless Faith
Fer of Dauntless Faith
Mlor of Dauntless Faith
Linta of Dauntless Faith
Beru of Dauntless Faith
Cathan's Dauntless Faith
(2) Set: Zealot Skills grant Do or Die on hit, increasing your Critical Strike damage by x2.5% and Cast Speed by +0.4% for 2 seconds, stacking up to 25 times.
(3) Set: Do or Die automatically triggers Rally every 6 seconds while at maximum stacks.
Rally additonally grants 30% increased Damage Reduction.
(5) Set: ???
Phoba of Nafain's Bestiary

Nafain's Bestiary
Phoba of Nafain's Bestiary
Fer of Nafain's Bestiary
Mlor of Nafain's Bestiary
Linta of Nafain's Bestiary
Beru of Nafain's Bestiary
Nafain's Bestiary
(2) Set: Summon a Bear Companion that attacks enemies for [X] damage and may cast Battle Roar increasing the damage of all Companions by x60% for 10 seconds. (15 second cooldown)
(3) Set: 30% of the damage you take is split between you and your Bear Companion. When you or your Bear Companion becomes Injured, your Bear Companion casts Debilitating Roar on enemies and fully heals.
(5) Set: Gain 1 additonal Bear and all other Companions of each type.
Gain all Companion Side Upgrades for free.
Phoba of Righteous Will

Cathan's Righteous Will
Phoba of Righteous Will
Fer of Righteous Will
Mlor of Righteous Will
Linta of Righteous Will
Beru of Righteous Will
Cathan's Righteous Will
(2) Set: Enemies cower before you, becoming Feared and Immobilized for 0.5 seconds when they first see you orwhen you Block them.
(3) Set: You reflect Stun and Knockback effects.
Your Minimum Resolve is increased by 2 and Maximum Resolve is increased by 2 and you gain +10% Damage Reduction for each Minimum Resolve you have.
(5) Set: When you try to Crowd Control a worthy enemy, one that can't be Crowd Controlled, you rise to the occasion gaining x500% increased damage for 10 seconds.
Barbarian
New Uniques
Dark Stalker's Medallion
Unique Amulet
- Casting a Skill with a Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapon grants x [22.5 - 30%] increased damage for 15 seconds. While all three bonuses are active, you gain +25% Crowd Control Duration and Attack Speed.
Barbarian
Emblem of Staalbreak
Unique Amulet
- Berserking's damage bonus is increased by x [85 - 110%]. While not Healthy, you are always Berserk.
Barbarian
Might of Qual-kehk
Unique Gloves
- Mighty Throw now gains multiplicative damage instead of cooldown from Cooldown Reduction at [75 - 100%] effectiveness.
Barbarian
Nomad's Longing Heart
Unique Amulet
- Core Skills deal x [45 - 60%] increased damage, but cost x25% more Fury. The damage is doubled against Injured enemies.
Barbarian
The Open Eye of Gorgorra
Unique Amulet
- When inflicting Damage Over Time, you have a chance equal to your Critical Strike Chance to increase the damage amount by x [112.5 - 135%].
Barbarian
The Relentless Heart
Unique Chest Armor
- Hammer of the Ancients deals x [22.5 - 30%] increased damage on consecutive hits to the same target. This stacks up to 3 times.
Barbarian
Updated Uniques
100,000 Steps
Unique Boots
- When activating or refreshing the full Walking Arsenal Key Passive effect, you automatically cast Ground Stomp and gain [50 - 100] Fury. Can only occur once every 5 seconds.
- Ground Stomp's damage is increased by x [20 - 25%] plus an additional amount based on the distance traveled since the last casted Ground Stomp, up to x [80 - 100%].
Barbarian
Arreat's Bearing
Unique Pants
- Ancients you summon are empowered. Korlic creates an Earthquake that deals [X] Physical damage over 4 seconds when he leaps. Talic leaves behind Dust Devils that deal [X] damage while he whirlwinds. Mawdac ignites the ground Burning enemies for an additional [X] damage over 4 seconds when he upheaves the ground.
- You non-Ultimate Skills that summon Ancients will now summon an additional one. Skills that summon Ancients deal x [30 - 40%] increased damage.
Barbarian
Bane of Ahjad-Den
Unique Gloves
- Every 6 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals x [200 - 300%] increased damage.
- While channeling Whirlwind, you now periodically hurl out a Mighty Throw that deals x [75 - 90%] increased damage.
Barbarian
Fields of Crimson
Unique 2h Sword
- While using this weapon, damaging at least one enemy with Rupture creates a blood pool that inflicts [X] Bleeding damage over 6 seconds. Enemies standing in the pool take x70% increased damage.
- Rupture's rip deals [75 - 100%] of the total Bleeding damage on an enemy instantly, removing all Bleeding damage from them.
Barbarian
Gohr's Devastating Grips
Unique Gloves
- Whirlwind explodes every 3 seconds as Fire damage dealing [300 - 600%] increased damage. Critical Strikes with Whirlwind reduce the time until the next explosion by 0.4 seconds down to 1 second.
- Whirlwind deals x [75 - 90%] increased damage and pulls enemies to you every 2 seconds.
Barbarian
Hellhammer
Unique 2h Mace
- Upheaval deals x [75 - 150%] increased damage to Burning enemies, and also ignites the ground Burning enemies for an additional [X] damage over 4 seconds.
- Upheaval gains the Iron Burst Variant and deals x [120 - 150%] increased damage.
Barbarian
Overkill
Unique 2h Mace
- Death Blow creates a shockwave, dealing [60 - 80%] of its Base damage to enemies. Enemies who die to this effect also reset Death Blow's Cooldown.
- Death Blow gains all side upgrades and deals x [120 - 150%] increased damage.
Barbarian
Twin Strikes
Unique Gloves
- After casting Double Swing 4 times, your Double Swing sweeps will continue to hit 2 additional times, each dealing [110 - 140%] increased damage for 3 seconds.
- Double Swing's initial sweep deals x [45 - 60%] increased damage and applies Vulnerable. Subsequent swings deals x [90 - 120%] increased damage and grants Berserking for 3 seconds.
Barbarian
Ugly Bastard Helm
Unique Helm
- Casting Wrath of the Berserker causes you to explode, dealing [X] Fire damage. While Wrath of the Berserker is active, your direct damage dealt is converted into Fire. You deal x [40 - 60%] increased Fire damage.
- While Wrath of the Berserker is active, you deal x [40 - 60%] increased Fire damage.
Barbarian
Unbroken Chain
Unique Amulet
- Casting Steel Grasp reduces Iron Maelstrom's Cooldown by [3.3 - 10] seconds. Enemies damaged by Iron Maelstrom deal [20 - 40%] less damage for 6 seconds.
- Swapping weapons increases the damage of Iron Maelstrom by x [37.5 - 45%] for 5 seconds, stacking up to 3 times.
Barbarian
Druid
New Uniques
Accord of the Wilds
Unique Ring
- Your Companion Skills each gain 1 additional companion and deal x [40 - 50%] bonus damage. Gain the Passive Effect of Ravens, Wolves, and Poison Creeper for free.
Druid
Autumnal Crown
Unique Helm
- Wind Shear now deals [X] Poisoning damage over 4 seconds. Lucky Hit: Wind Shear has up to a 20% chance to restore 100 Spirit.
Druid
Dirge of Airidah
Unique Ring
- Storm Skills that you Cast grant 1 Spirit and deal x [25 - 35%] bonus damage. These bonuses are doubled when damaging a Vulnerable, Immobilized or Slowed enemy.
Druid
Fractured Runestone
Unique Ring
- Your Earth Skills deal x [40 - 50%] bonus Critical Strike damage. This bonus is increased to x [80 - 100%] with at least 4 stacks of Overpower. You passively gain 2 stacks of Overpower every 10 seconds.
Druid
Fury of the Wilds
Unique Ring
- When you Shapeshift into either Werewolf or Werebear form, you gain Berserking for [6 - 8] seconds. Additionally, Berserking grants 1 stack of Ferocity every 1 second while active. Berserking's damage bonus is increased by x10%.
Druid
Greenwalker's Oath
Unique Boots
- Poison Creeper gains the Germinate Variant for free and deals x [30 - 40%] bonus damage.
Druid
Greenwalker's Signet
Unique Ring
- Casting or Channeling a Human Skill has a 15% chance to trigger an additional equipped non-Ultimate Human Skill. Human Skills deal x [40 - 50%] bonus damage.
Druid
Heart of Azgar
Unique Chest Armor
- When you hit at least 1 enemy with Maul, increase its Attack Speed by +3% and damage by x [20 - 25%] for 5 seconds, stacking up to 5 times.
Druid
Ifeh's Dire Totem
Unique Totem
- Grizzly Rage is now a Werewolf Skill and Shapeshifts you into a Dire Werewolf. Dire Werewolves gain x [100 - 125%] Critical Strike Damage, x [100 - 125%] bonus Poisoning damage and Spirit Cost Reduction instead of Armor. In addition, kills Heal you for 5% of your Maximum Life.
Druid
Mark of the Old Wolf
Unique Ring
- Gain x [15 - 20%] bonus Poisoning damage. Direct damage from Werewolf Skills gain a bonus equal to x50% of your bonus Poisoning damage, up to x50%. Poison damage from Werewolf Skills gain a bonus equal to x100% of your bonus Attack Speed and Critical Strike Chance, up to x50%.
Druid
Might of the Ursine
Unique Ring
- Gain x [10 - 13%] bonus damage for each stack of Resolve while in Werebear form. Additionally, you automatiicaly gain 1 stack of Resolve every 1 seconds while in Werebear form.
Druid
Purified Lightbringer
Unique 2h Mace
- Pulverize pulls Distant enemies towards you. In addition, Pulverize deals x [100 - 125%] bonus damage. This damage bonus is increased by x [200 - 250%] if the target was pulled towards you, is Unstoppable or a Boss.
Druid
Thundergod's Blessing
Unique Ring
- Lightning damage against Close enemies has a 25% chance to grant Resolve and deal x [250 - 300%] increased damage.
Druid
Will of Stone
Unique Helm
- Earth Spike is now launched as a projectile. Upon impact, the projectile deals [X] damage to the target and summons 2-4 additional Earth Spikes.
Druid
Updated Uniques
Airidah's Inexorable Will
Unique Ring
- When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [X] Physical damage to them. This damage is increased by x [10%] per 1 points of Willpower you have.
- Storm Strike chains to twice as many targets and gains x [7 - 10%] bonus damage.
Druid
Dolmen Stone
Unique Amulet
- Casting Boulder while Hurricane is active will cause your boulders to rotate around you instead. Boulder's damage is increased by x [30 - 50%] for each one currently rotating. You may have up to 10 Boulders active at a time.
- When Boulder would have normally expired, it instead explodes dealing an additional [X] damage to surrounding enemies.
Druid
Gathlen's Birthright
Unique Helm
- While in Human form, Critical Striking enemies with Nature Magic [300 - 150] times grants you Anima of the Forest for 15 seconds. While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.
- Cyclone Armor is automatically triggered once every [8 - 5] seconds. This effect does not incur the Cooldown.
Druid
Greatstaff of the Crone
Unique Staff
- Claw is now also a Storm Skill and also casts Storm Strike. Claw and Strom Strike deal x [100 - 250%] increased damage.
- Claw gains all Variants and gains x [30 - 40%] bonus damage.
Druid
Hunter's Zenith
Unique Ring
- Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals x [30 - 60%] increased damage. Casting a Shapeshifting Skill reduces this timer by 1 second, or 2 seconds if you change to a new animal form.
- When Hurricane ends or after it lasts 10 seconds, an explosion occurs dealing x [40 - 60%] of the total damage by up to 40 hits of Hurricane.
Druid
Insatiable Fury
Unique Chest Armor
- Werebear form is now your true form, and you gain [2 - 5] Ranks to all Werebear Skills.
- For 2 seconds after Casting Trample, you may Cast Trample again without incurring the Cooldown. Trample additionally deals x [150 - 200%] bonus damage.
Druid
Khamsin Steppewalkers
Unique Boots
- Damaging [150 - 100] Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for [4 - 8] seconds. Enemies you run through are Immobilized for 1 second.
- Gain Earthen Bulwark's Earthen Shrapnel upgrade for free and the damage is increased by x [150 - 200%].
Druid
Mad Wolf's Glee
Unique Chest Armor
- Werewolf form is now your true form, and you gain [4 - 7] Ranks to all Werewolf Skills.
- Lacerate has no Cooldown, costs 100 Spirit to cast and deals x [80 - 100%] bonus damage but no longer grants Immunity. Lacerate is also a Core Skill.
Druid
Malefic Crescent
Unique Amulet
- Lupine Ferocity's Critical Strike Damage is increased by x [150 - 200%] for consecutive Critical Strikes.
- Blood Howl is automatically cast when you Shapeshift into a Werewolf and every 4 seconds while in Werewolf form. In addition, you gain x [40 - 60%] bonus damage for 4 seconds whenever Blood Howl is triggered.
Druid
Stone of Vehemen
Unique Totem
- While Channeling Stone Burst and for 2 seconds afterwards, you gain 15% Damage Reduction. Stone Burst's final explosion deals x [15 - 20%] increased damage, further increased by x [15 - 20%] for each size increase.
- Gain x40% to All Resistance while channeling Stone Burst. Stone Burst's final explosion deals x [250 - 300%] bonus damage split between all targets caught in the blast.
Druid
The Basilisk
Unique Staff
- Petrify now deals x [300 - 900%] Physical Damage. Earth Skills Petrify Healthy enemies for 3 seconds.
- Petrified enemies have a + [80 - 100%] increased chance to be Critically Struck. Additionally, Earth Skills Petrify Healthy enemies for 3 seconds.
Druid
Waxing Gibbous
Unique 1h Axe
- Killing an enemy with Shred grants Stealth for 2 seconds. Breaking Stealth with an attack grants guaranteed Critical Strikes for [1 - 4] seconds.
- Shred deals x [20 - 25%] more damage, and Shred has a 25% chance to land an additional strike, up to 4 times.
Druid
Wildheart Hunger
Unique Boots
- Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by + [2 - 5%] , up to + [20 - 50%]. This bonus decays by 0.5% per second.
- Rabies spreads 100% faster and deals x10% bonus damage each time it spreads, up to x [120 - 150%].
Druid
Necromancer
New Uniques
Blood Wake
Unique Boots
- Blood Mist casts Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 1 second and you gain + [50 - 60%] increased Movement Speed for 3 seconds.
Necromancer
Deathgrip
Unique Gloves
- Your maximum number of Skeleton Warriors is increased by 6. Skeleton Warriors cleave with their attacks and deal x [30 - 40%] increased damage. Commanding them onto a target increases the damage that target takes from your Skeleton Warriors by x [30 - 40%].
Necromancer
Gravewalker's Hand
Unique Gloves
- Your Essence Generation is increased by [30 - 40%]. Your Bone Skills deal x0.5% increased damage for each point of Essence you have when Cast, up to x [60 - 80%].
Necromancer
Hangman's Hand
Unique Gloves
- Sever deals x [10 - 15%] increased damage and sends out 1 additional specter to attack a nearby enemy.
Necromancer
Mace of King Leoric
Unique 1h Mace
- Your Golem will consume one of your Skeleton Mages or Skeleton Warriors every 8 seconds, healing to full Life and gaining x [70 - 80%] increased damage for 10 seconds.
Necromancer
Omen of Pain
Unique Ring
- A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way to spread to surrounding targets every [1.3 - 1] seconds and last 4 seconds outside of the aura.
Necromancer
Pact of Bone
Unique Ring
- Your Minions gain + [30 - 35%] Attack Speed and Critical Strike Chance. When one of your Minions die, your other Minions enrage, dealing x [30 - 35%] increased damage for 3 seconds.
Necromancer
Red Blessing
Unique Helm
- While Healthy, gain 4 Maximum Overpower. Blood Orbs grant 2 stacks of Overpower. You deal x [8 - 10%] increased damage per stack of Overpower.
Necromancer
The Gloom Ward
Unique Shield
- 20% Block Chance
- 100% Main Hand Weapon Damage
- Shadow damage infects enemies with Shadowblight for 2 seconds. Every 8th time an enemy receives Shadow damage from you while they are affected by Shadowblight, they take an additional x [500 - 600%] of that damage as Corrupting damage over 4 seconds.
Necromancer
The Undercrown
Unique Helm
- Your maximum number of Skeleton Warriors and Skeleton Mages is increased by [2 - 4]. Commanding Skeleton Warriors also causes Skeleton Mages to focus the same target for 5 seconds.
Necromancer
Vengeful Sinew
Unique Chest Armor
- Bone Spirit explodes an additional time, dealing [35 - 45%] of normal damage. Bone Spirit deals x [30 - 40%] increased damage.
Necromancer
Will of Rathma
Unique Amulet
- Vulnerable, Weakened, Crowd Controlled, or Corrupted enemies are Afflicted, taking 40% increased damage from you. Curse Skills deal [X] Shadow Damage when applied to Afflicted enemies.
Necromancer
Updated Uniques
Cruor's Embrace
Unique Gloves
- Casting Blood Surge consumes nearby Corpses to cause mini novas, dealing [X] damage. This damage is increased by x10% for each enemy drained by your initial cast, up to x50%, as well as by x20% for each Corpse consumed.
- Casting Blood Surge picks up 4 Blood Orbs around you to expel smaller blood novas, dealing [50 - 60%] of normal damage.
Necromancer
Ebonpiercer
Unique Amulet
- Blight also shoots 4 smaller projectiles that pierce enemies and deal [X] Corrupting damage over 3 seconds.
- Blight also shoots 4 smaller piercing projectiles, each dealing [40 - 50%] of Blight's defiled area damage.
Necromancer
Gospel of the Devotee
Unique Focus
- Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take x [20 - 40%] increased damage from your other Basic Skills for 10 seconds. Reap attacks 10% faster. Decompose now spawns a Corpse every 0.5 seconds. Hemorrhage triggers an additional burst on the initial target. Bone Splinters pierce through enemies
- Your Basic Skills gain the effect of every Upgrade. Damaging an enemy with a Basic Skill causes them to take x [30 - 40%] increased damage from your other Basic Skills for 10 seconds.
Necromancer
Ring of the Sacrilegious Soul
Unique Ring
- You automatically activate the following equipped Skills on Corpses around you: Raise Skeleton every [2 - 1] seconds. Corpse Explosion every [2 - 1] seconds. Corpse Tendrils every [12 - 6] seconds.
- Corpse Tendrils gains the effect of every Upgrade and is automatically cast every [8 - 6] seconds.
Necromancer
The Hand of Naz
Unique Gloves
- Sacrificing both Skeletal Warriors and Golems grants an additional Skeletal Mage for each Minion sacrificed. When a Skeletal Mage attacks enemies 25 times without dying it upgrades to a Skeletal Arch-Mage. Skeletal Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact dealing [50 - 100%] increased damage to the target and up to 3 additional targets.
- Your maximum number of Skeleton Mages is increased by 4 and they are upgraded to Arch-Mages. Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact, dealing x [50 - 60%] increased damage to the enemy and up to 3 additional targets.
Necromancer
Rogue
New Uniques
Cassia's Grace
Unique Bow
- Your Arrow Storms last 2 seconds shorter, deal x [120 - 180%] increased damage, and, when created, have a 50% chance to create an additional Arrow Storm on a nearby target.
Rogue
Desperate March
Unique Boots
- Evading leaves behind Caltrops. Caltrops gain +50% increased Size and deal x [75 - 90%] increased damage.
Rogue
Etna's Lost Dagger
Unique 1h Dagger
- Deal 2 different types of Non-Physical damage increases the Potency of your Imbuement Skills by x [45 - 60%] and Non-Physical damage by x [45 - 60%] for 8 seconds. Basic Skills are now Imbueable.
Rogue
Fist of the Iron Rose
Unique Gloves
- Damage a Close enemy with Marksman or Cutthroat Skills each grant a +15% Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal x [45 - 60%] increased damage to Close enemies.
Rogue
Gladiator's Triumph
Unique Gloves
- The first direct damage you deal to an enemy is a guaranteed Critical Strike. When a Marksman Skill first Critically Strikes, it gains x [90 - 120%] increased damage, and you gain 1 Overpower. This can stack up to 4 over your Maximum Overpower.
Rogue
Misericorde
Unique 1h Sword
- Lucky Hit: Dealing damage to an enemy affected by a Trap Skill has up to a 40% chance to: - Reduce the active Cooldowns of your Trap Skills by 30% - Increase your Trap Skill damage by x [9 - 12%] for 10 seconds, up to x [45 - 60%].
Rogue
Sea Lord's Fine Gloves
Unique Gloves
- Casting or Channeling a Cutthroat Skill grants a stack of Momentum, up to 10. Casting a Marksman Skill removes a stack of Momentum. For each stack of Momentum, you gain: - [2.5 - 3%] Maximum Energy - x [2.5 - 3%] Energy Regeneration - x [5 - 6%] Increased Damage
Rogue
Shrouded Gift
Unique Pants
- Whenever you gain Stealth, you also gain Concealment. Gain [25 - 30%] Damage Reduction while Stealthed and for 8 seconds after breaking it.
Rogue
The Maestro
Unique 1h Dagger
- Twisting Blades impales an extra set of blades into its target, dealing x [24 - 30%] increased damage and creating additional blades that return to you.
Rogue
Updated Uniques
Bands of Ichorous Rose
Unique Gloves
- Poison Trap always deals its full damage over 3 seconds and it benefits from all its upgrades, which are increased by x [50 - 150%]. Poison Trap also: Benefits from Combo Points Has no Cooldown during Inner Sight Cooldown is reduced by Preparation
- Lucky Hit: Poison or Cold Imbued Skills have up to a 35% chance to deploy a Poison Trap while it is equipped, depending on your equipped Poison Trap's element. Poison Trap gains the Infiltrator Variant for free and deals x [75 - 90%] increased damage.
Rogue
Beastfall Boots
Unique Boots
- When you cast an Ultimate Skill, your next Core Skill Consumes all available Energy, and deals [0.25 - 0.75%] increased damage per Energy Consumed. Using a Cooldown restores 25 Energy.
- When you Cast a non-Channeled Ultimate Skill, it Consumes all of your Energy and deals x [0.6 - 0.75%] increased damage per Energy Consumed. Using a Cooldown restores 25 Energy.
Rogue
Cowl of the Nameless
Unique Helm
- You gain [20 - 40%] increased Lucky Hit Chance against Crowd Controlled enemies.
- Lucky Hit: Imbued Skills have up to a 40% chance to trigger a large explosion, dealing 75% of the damage dealt and applying the Imbuement effect to each enemy it hits with x [120 - 150%] Potency.
Rogue
Saboteur's Signet
Unique Ring
- Casting a Core Skill has a [15 - 45%] chance to throw Stun Grenades that deal [X] Physical damage and Stun enemies for 1 second. Your Stun Grenades gain 5% Lucky Hit Chance.
- Your Grenades gain +50% increased Size and deal x [75 - 90%] increased damage. Enemies damaged by Grenade Skills become either Vulnerable or Weakened for 4 seconds.
Rogue
Scoundrel's Kiss
Unique Ring
- Rapid Fire now lobs exploding arrows that deal [50 - 70%] increased damage.
- Gain 1 Ferocity every 2 seconds as long as no enemies are Close to you. Your Marksman Skills deal x [12 - 15%] increased damage per stack of Ferocity.
Rogue
Scoundrel's Leathers
Unique Chest Armor
- Your Trap Skills can be thrown and will spawn a Death Trap every 10 seconds when Cast, granting you x [10 - 30%] increased damage for 5 seconds.
- Your Trap Skills can be thrown and deal x [45 - 60%] increased damage.
Rogue
Skyhunter
Unique Bow
- The first direct damage you deal to an enemy is a guaranteed Critical Strike. When you consume Precision casting a Skill, that Skill gains x [20 - 60%] increased Critical Strike Damage and you gain [30 - 60] Energy.
- Every consecutive Cast of Rapid Fire increases the amount of arrows it fires by 2, up to 6. Rapid Fire deals x [80 - 100%] increased damage.
Rogue
Sorcerer
New Uniques
Drognan's Anguish
Unique Ring
- Casting Pyromancy Skills Burns you for 5% of your Maximum Life over 10 seconds. You inflict x [200 - 250%] increased Burning damage based on how much of your Life is Burning.
Sorcerer
Emberfury
Unique Amulet
- Overpower increases your Pyromancy Skill damage by x [20 - 25%] and size, Mana cost and Cooldowns by 10%.
Sorcerer
Fang of the Vipermagi
Unique 1h Dagger
- Inferno constricts the area 2 more times and deals x [20 - 25%] increased damage.
Sorcerer
Gift of Frost
Unique Boots
- Ice Armor gains the Permafrost Variant for free and [20 - 25%] increased potency.
Sorcerer
Levin Grasp
Unique Gloves
- Spark shocks enemies 1-9 additional times and deals x [20 - 30%] increased damage.
Sorcerer
Molten Band
Unique Ring
- Your Pyromancy Critical Strike Damage is increased by x [60 - 80%] against Healthy enemies and your Pyromancy Critical Strike Chance is increased by x [40 - 60%] against Injured enemies. Killing an enemy with a Critical Strike grants both bonuses against all enemies as well as +50% Attack Speed for 4 seconds.
Sorcerer
Onyx Soul
Unique Focus
- Frozen Orb now returns to you dealing x [80 - 100%] increased damage.
Sorcerer
Raiment of the Sea
Unique Chest Armor
- Blizzard's effects linger on enemies for an additional [100 - 120%] of its duration.
Sorcerer
Rimeblood
Unique Gloves
- Frost Bolt pierces through Crowd Controlled and Unstoppable enemies and deals x [80 - 100%] increased damage.
Sorcerer
Shanar's Resonance
Unique Focus
- Deep Freeze's final blast deals x [400 - 500%] increased damage.
Sorcerer
Staff of Zerae
Unique Staff
- Unstable Currents increases your Armor and Resistances by +100% and kills increase your damage by x [4 - 5%] for the duration.
Sorcerer
Thundergod's Blessing
Unique Ring
- Lightning damage against Close enemies has a 25% chance to grant Resolve and deal x [250 - 300%] increased damage.
Sorcerer
Vision of the Firestorm
Unique Helm
- Firewall has x [80 - 100%] increased damage and it's size is overcapped by 100%.
Sorcerer
Updated Uniques
Axial Conduit
Unique Pants
- Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it Consumes 6 Mana from you for each active Chain Lightning. After Consuming 66 total Mana, the bolt explodes for [X] Lightning Damage. Chain Lightning expires if you don't have enough Mana for it to drain.
- Casting Chain Lightning has a 50% chance to activate [2 - 5] additional times.
Sorcerer
Blue Rose
Unique Ring
- Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing [X] Cold damage. Triple this chance if the enemy is Frozen.
- Skill that form Ice Spikes deal x [40 - 60%] increased damage. Lucky Hit: Up to a 15% chance to form an exploding Ice Spike, dealing [X] cold damage.
Sorcerer
Esadora's Overflowing Cameo
Unique Amulet
- Crackling Energy now gains x10% damage for every level in Shock Skills you have equipped and enemies hit have a 2% chance to refund a charge. Upon reaching maximum Crackling Energy, you rapidly unleash all charges on the closest enemy to you dealing x [40 - 80%] increased damage. You cannot gain charges from hits while rapidly discharging.
- Crackling Energy's discharge rate is increased by your Attack Speed, its damage is increased by x [100 - 120%] and each hit has a 25% chance to reduce a random Cooldown by 1 second.
Sorcerer
Flamescar
Unique Wand
- While Channeling Incinerate, you periodically shoot embers that are attracted to enemies, each dealing [X] Fire damage.
- Incinerate gains one final charge, irradiating the area around youj and increasing damage dealt by x [200 - 300%] but costing an additional 50 Mana per second.
Sorcerer
Fractured Winterglass
Unique Amulet
- Frozen Orbs deal x [4 - 8%] more damage per active Summon and have a 65% chance to create a random Conjuration when Cast. Lucky Hit: Your Summons have up to a 90% chance to launch a Frozen Orb at a Nearby enemy.
- Casting a Core Skill has a 25% chance to summon a Conjuration of the same element. Each active Conjuration grants: - x [3 - 6%] increased damage - 1 Mana per second - +5% Movement Speed - +3% Damage Reduction
Sorcerer
Galvanic Azurite
Unique Ring
- Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by x [40 - 60%]. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
- Cast Shock Skill damage leaves enemies Magnetized for 4 seconds, causing them to emit Crackling Energy and receive x [40 - 60%] increased Shock damage from you. Crackling Energy's damage Pulls Magnetized enemies together.
Sorcerer
Hail of Verglas
Unique Helm
- Ice Shards now spreads out with 2 additional shards. You deal x [1.5 - 2%] increased damage for each time Ice Shards damages an enemy for 5 seconds, up to x [75 - 100%].
- Gain Ice Shard's Piercing Cold upgrade. Ice Shards deals x [30 - 50%] bonus damage.
Sorcerer
Iceheart Brais
Unique Pants
- Enemies that die while Frozen, have a [21 - 40%] chance to unleash a Frost Nova.
- Your Conjurations periodically unleash Frost Nova. Enemies affected by Frost Nova x [20 - 30%] increased damage from you.
Sorcerer
Ophidian Iris
Unique Amulet
- Hydra is now a Core Skill and always Summons a 3-headed Hydra whose attacks explode on impact. For each head above 3 that it would have had, the Hydra instead grows larger and deals x [50 - 100%] increased damage.
- Hydra is now a Core Skill with increased Mana cost and its attacks now explode dealing x [100 - 125%] increased damage.
Sorcerer
Sidhe Bindings
Unique Gloves
- Casting Familiar now summons all three Elemental variants at once. Familiar's duration is increased by x [25 - 50%] and its Cooldown is reduced by 2 seconds, but its maximum Charges are reduced by 1.
- Gain Familiar's Enchantment and Familiar's Potency is increased by x [60 - 80%].
Sorcerer
Starfall Coronet
Unique Helm
- Meteor's Mana cost is replaced with a [5 - 2.5] second Cooldown and 3 total Charges. Casting Meteor drops 3 additional Meteors around the target. Its Enchantment and Enhancement drop 1 additional Meteor instead.
- Meteor Casts consume Overpower when possible, dropping an additional Meteor for every 2 Overpower consumed. Meteor deals x [50 - 70%] increased damage.
Sorcerer
Strike of Stormhorn
Unique Focus
- Ball Lightning splashes on impact dealing [260 - 300%] of its total damage instantly and Stunning enemies for 1 second if it reaches its Maximum Range. Super Ball Lightnings are larger, deal x125% more damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.
- Ball Lightning deals x [40 - 60%] increased damage and explodes for 40% of its total damage when dissipating.
Sorcerer
Vox Omnium
Unique Staff
- Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the Elements of your last 2 non-Core Skill casts. These projectiles deal x [30 - 90%] increased damage.
- Casting a Core Skill triggers a random equipped Basic Skill at a random enemy which deals x [300 - 360%] increased damage.
Sorcerer
Spiritborn
New Uniques
Echo of Kwatli
Unique Amulet
- You deal x [80 - 100%] increased damage to Vulnerable enemies. After making an enemy Vulnerable, your next direct damage dealt to them: Heals you for 5% of your Maximum Life Generates 10 Vigor Removes the Vulnerable Effect
Spiritborn
Protean Heart
Unique Amulet
- The Base Spirit of a Skill cast grants: Eagle: + [25 - 30%] Movement Speed Gorilla: [25 - 30%] Damage Reduction Jaguar: [25 - 30%] Attack Speed Centipede: [25 - 30%] Life per Second Casting a Skill of a different Base Spirit: Swaps to the new bonus Increases Core Stats by +100% for 7 seconds
Spiritborn
Thundergod's Blessing
Unique Ring
- Lightning damage against Close enemies has a 25% chance to grant Resolve and deal x [250 - 300%] increased damage.
Spiritborn
Widow's Web
Unique Amulet
- Your Critical Strikes cause your Poisoning on an enemy to burst, dealing [250 - 300%] of the total Poisoning instantly to them and 10% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.
Spiritborn
Updated Uniques
Path of the Emissary
Unique Boots
- Every [12 - 4] meters you move, invoke a Core Skill from your primary Spirit Hall.
- Every [6 - 4] meters you move, invoke a base Core Skill from your primary Spirit Hall. While Ravager is active, Casting Core Skills instantly dashes you to your target.
Spiritborn
Scorn of the Earth
Unique Boots
- Your Evade is now Soar. Soar deals [50 - 100%] increased damage.
- Your Evade is now Soar. Soar deals x [125 - 150%] increased damage and triggers Vortex at its landing location.
Spiritborn
Warlock
New Skills







New Uniques
Ae'grom's Schism
Unique Chest Armor
- Ae'grom and its summons deal x [30 - 50%] increased damage. You additionally summon Ae'grom's other half and gain a second Charge of Command Ae'grom.
Warlock
Cage of Madness
Unique Helm
- Your Evade transforms you into an angry Lunatic for up to 15 seconds that explodes dealing Command Fallen's damage and increasing by 100% for every second you're transformed for. While you are an angry Lunatic, your Movement speed is increased by +60% and you periodically spawn a Mini Lunatic that seeks enemies. Command Fallen deals x [340%] increased damage.
Warlock
Cowl of Malefic Torment
Unique Helm
- Hex dooms enemies below a threshold of Life, maintaining the Hex and dealing a portion of Doom’s damage every second until they die. Doom deals increased damage.
Warlock
Eye of Baal
Unique Focus
- Soul Shard Skills and their demons deal x [60 - 80%] damage. Casting a Soul Shard Skill increases all your damage by x10% for 15 seconds, up to x50%.
Warlock
Gauntlets of Sheol
Unique Gloves
- Summoning Fiend of Abaddon sacrifices all other Greater Demon Summons, dealing Fiend of Abaddon's damage around them and increasing his damage by x [23 - 33%] per demon killed.
Warlock
Hellhound’s Sabatons
Unique Boots
- Abodian deals increased damage. After Command Abodian ends you are connect with a fire chain that deals Command Abodian’s Drag damage periodically and grants you increased Movement Speed for a limited time.
Warlock
Kabraxis' Wall
Unique Pants
- Wall of Agony gains the Fallen Army Variant for free and deals x [20 - 30%] increased damage.
Warlock
Seal of the Ophanim
Unique Ring
- Profane Sentinel deals increased damage and summons an additional eye that follows you for 10 seconds.
Warlock
Seed of Horazon
Unique Amulet
- Your Demonology Skills deal x [0.6 - 0.75%] increased damage per Wrath you have and you take + [0.2 - 0.25%] reduced damage per Dominance you have.
Warlock
Spine of Tathamet
Unique 1h Mace
- Hell Fracture deals x [100 - 120%] increased damage and every 3rd cast creates a triple fracture.
Warlock
The Fecund Seal
Unique Ring
- Sigil of Summons deals x [80 - 100%] increased damage and you can summon up to 3 additional demon swarmers with kills outside the ritual.
Warlock
New Legendary Aspects
Aspect of Authority
Codex • Warlock
Slots: Ring
Gain 10 Maximum Dominance.
Aspect of Diabolical Armor
Codex • Warlock
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Demonform grants 20% Damage Reduction plus an additional [0.5 - 1.0%] for 5 seconds any time you take Fire damage, up to [5 - 10%].
Aspect of Fiendish Oppression
Codex • Warlock
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Summong a Greater Demon Knocks Down enemies around it for 5 seconds. Your Lesser Demon Skills deal [X - X%] increased damage to Crowd Controlled enemies.
Aspect of Impetus
Codex • Warlock
Slots: Boots, Amulet (+50%)
You gain [30 - 50%] increased Movement Speed while Close to your Demons.
Aspect of Lava
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Brimstone explode into lava pools, dealing + [100 - 150%] of their damage over 5 seconds. Standing in lava pools grants you Volatility.
Aspect of Malevolence
Codex • Warlock
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
You gain Overpower for each [30 - 10] Wrath you gain while at Maximum Wrath.
Aspect of Misfortune
Codex • Warlock
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Hexed enemies that try to attack you have a [15 - 22.5%] chance to instead be Knocked Down for 3 seconds.
Aspect of Reanimation
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Your Summons gain increased damage while alive, up to x [60 - 90%] after 10 seconds.
Progress Campaign in Scosglen to unlock
Unlocked by completing Aldurwood in Scosglen
Aspect of Ritual Synthesis
Codex • Warlock
Slots: Ring
Casting Hellfire Skills grants Occult Skills [30 - 45%] Cooldown Reduction for 3 seconds. Casting Abyss Skills grants Occult Skills [30 - 45%] Resource Cost Reduction for 3 seconds.
Aspect of Scorn
Codex • Warlock
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
When you lose at least 10% of your Maximum Life, you kill Lesser Demons and each absorb up to [6 - 10%] of your Maximum Life in damage. (???)
Bane-Link Aspect
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Hexed enemies are Slowed by [X - X%] for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them.
Hellbent Commander Aspect
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
You deal x [50 - 70%] increased Summon damage.
Insidious Aspect
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Your Abyss Skills deal [X - X%] increased damage for each stack of Shadowform. This bonus is increased by 400% while you have Stealth.
Malicious Aspect
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
While in Demonform you deal [X - X%] increased damage for every enemy Close to you, up to [X - X%].
Remorseless Aspect
Codex • Warlock
Slots: Gloves, Offhand, Shield, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Killing at least 30 enemies or demons within 10 seconds increases your damage by [X - X%] for 10 seconds.