• Abyssal Resonance

    Eldritch
    Every 250 Resource spent, release an explosion dealing [X] Shadow damage. Each explosion triggered within 10 seconds of the last increases the size and damage by 130%. Stacking up to 3 times. At Rank 10: The third explosion pulls enemies towards you before detonating.
  • Aura of Lament

    Psyche
    When you first strike an enemy, it is afflicted with an Aura of Lament that Slows it and other nearby enemies by 70%. For each enemy inside Aura of Lament, you gain 3 Primary Resource each second. If the initial enemy dies, Aura of Lament is passed onto another nearby enemy retaining the duration. Lasts [30] seconds. Only 1 enemy may be afflicted at a time. May only occur every 30 seconds. At Rank 15: You may now apply Aura of Lament to 2 enemies at a time.
  • Aura of Misfortune

    Psyche
    Enemies near you have [30%] chance for their attacks to be interrupted. Does not work on bosses. At Rank 5: Aura of Misfortune increases your Movement Speed by 5% and Slows enemies by 30%.
  • Aura of Siphoning

    Growth & Decay
    Conjure an aura of decay that deals [X] Poison damage to enemies every second. At Rank 10: Each time Aura of Siphoning deals damage, you are healed for 1% of Maximum Life.
  • Aura Specialization

    Lost
    The size of your Aura Effects are increased by [79%]. At Rank 10: Increase the Critical Strike Damage by 50% against enemies inside your Aura Effects.
  • Breath of the Coven

    Lost
    Dealing damage or applying a Crowd Control effect with any of your Witchcraft Effects increases your Attack Speed by [14.9%] for 10 Seconds, stacking once per unique Witchcraft Effect. Witchcraft Effects are Eldritch, Psyche, and Growth & Decay. At Rank 8: Gain 40% Lucky Hit chance while bonuses from Eldritch, Psyche, Growth & Decay are active at once.
  • Decay Augmentation

    Growth & Decay
    Your Witchcraft Effects deal [39%] of the damage dealt over 5 seconds. The damage type is based on your class. At Rank 10: When your damage-over-time effects exceed 85% of the target’s total Life, they immediately die.
  • Doom Orb

    Eldritch
    An ominous orb of pure Eldritch energy circles you, damaging any enemy it touches for [X] Fire damage. Doom Orb may launch itself at distant enemies before returning. At Rank 5: Kills or damage to Bosses empower the orb’s damage by 5%. After 100%, the orb explodes dealing [X] damage to nearby enemies before reforming 3 seconds later.
  • Firebat Servants

    Eldritch
    A deadly swarm of Firebats swarm enemies every 2 seconds, inflicting [X] total Fire damage over 1 total attack. At Rank 6: Enemies are Stunned for 3 seconds after being hit 5 times by your Firebat Servants.
  • Force of Will

    Psyche
    When you kill an enemy, your next Overpower deals [6%] increased damage, up to [100%]. At Rank 4: The damage bonus extends to the next 2 Overpowers instead of 1.
  • Grow

    Growth & Decay
    After casting an Ultimate Skill, your Servants, Minions, and Companions are empowered with dark magics. Growing larger in size and dealing [45%] bonus damage. Lasts 15 seconds. At Rank 11: Your Servants, Minions and Companions gain 100% Critical Strike Chance while enlarged.
  • Hex of Flames

    Eldritch
    Lucky Hit: You have up to an 60% chance to apply Hex of Flames. Hex of Flames deals [X] additional Fire damage each time you deal damage to the target. At Rank 7: Hex of Flames explodes dealing damage to all nearby enemies when you land a Critical Strike.
  • Hex of Shattering

    Psyche
    Damage done by your Witchcraft Effects afflicts enemies with Hex of Shattering causing them to deal [20%] reduced damage for 5 seconds. At Rank 8: When any Hex Effect is applied to Headrotten, all damage will be guaranteed Critical Strikes for 5 seconds.
  • Hex of Whispers

    Growth & Decay
    Dealing damage to an enemy afflicts them with Hex of Whispers that deals [X] Shadow damage the next time damage is dealt. Afterwards, Hex of Whispers will jump to another enemy up to a maximum of 6 times. Hex of Whispers may only be applied once every 5 seconds. At Rank 7: After bouncing onto 6 enemies, the hex bounces back to you granting Fortify for 15% Maximum Life and removing all crowd control and negative status effects.
  • Hex Specialization

    Lost
    Increase the potency of your Hex Effects by [29%]. At Rank 10: Increase the Critical Strike Chance by 10% against enemies afflicted by your Hex Effects.
  • Life Link

    Psyche
    Automatically link your life force with up to 3 nearby enemies. [3000%] of the damage you take is shared with the linked targets as physical damage. Cannot Life Link to enemy Players. At Rank 15: For 10 seconds after using a Defensive, Macabre of Subterfuge Skill, any linked damage will be a guaranteed Critical Strike.
  • Piranhado

    Lost
    When an enemy is afflicted by both a Hex and an Aura Effect, a Piranhado is summoned pulling enemies towards it and dealing [X] Physical damage over 12 seconds. May occur once every 20 seconds. At Rank 5: Piranhado moves itself towards nearby enemies.
  • Poison Frog Servant

    Growth & Decay
    Summon a Poison Frog Servant that attacks and Poisons enemies for [X] damage over 3 seconds. On death, the frog explodes violently dealing [X] Poison instantly damage to nearby enemies. This explosion will always Critically Strike. At Rank 5: Poison Frog attacks will pull enemies towards itself and Taunt enemies for 1 second.
  • Purging Touch

    Eldritch
    Eldritch Effects deal [39.9%] increased damage against Headrotten. At Rank 10: This damage bonus now extends to all monsters.
  • Shaken Soul

    Eldritch
    Eldritch Effects apply Vulnerable to enemies for [9] seconds. At Rank 10: Damage from Psyche and Growth & Decay Effects will also apply Vulnerable at half the duration.
  • Soul Harvest

    Growth & Decay
    Feed upon the life force of nearby enemies whenever you use a skill with a cooldown, increasing your primary stat by 3% per monster for [15] seconds. At Rank 9: Soul Harvest does not lose duration so long as enemies are nearby.
  • The Cycle

    Growth & Decay
    Dealing any damage with your skills has a 15% chance to grow a flower from the ground. When an enemy is near, the flower deals [X] Poison damage to that enemy over 5 seconds. If an ally is near, the flower heals for [9.9%] maximum Life. The flower withers away after use. A flower may grow once every 2 seconds per enemy. At Rank 5: The damage and healing affects all enemies or allies near the flower.
  • Twilight Warding

    Psyche
    Every [5] seconds, gain a Barrier for 5 seconds absorbing [X] damage. At Rank 12: Twilight Warding reflects enemy projectiles while active.
  • Vengeful Spirit

    Psyche
    Every 15 Seconds, a Vengeful Spirit Servant appears for [10] seconds. While active, all damage taken is instead taken by the spirit. Vengeful Spirit Servant deals [X] damage. At Rank 5: When the Vengeful Spirit’s Life is fully depleted, it rushes towards up to 8 enemies dealing [X] Shadow damage.
  • Wave of Woe

    Eldritch
    Release a Wave of Woe when damaging an enemy with your skills. Wave of Woe deals an additional [X] Shadow damage and echoes this damage to all other nearby enemies of the same type. At Rank 5: Damage is increased by 15% each time damage is echoed and is guaranteed to echo at least 5 times. May strike the same target multiple times.