Barbarian Recovery

Tempering Manual • Barbarian
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[41.5-55%] Lunging Strike Healing
[1-2] to Raid Leader
[1-2] to Invigorating Fury

Barbarian Strategy

Tempering Manual • Barbarian
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[15.5-20%] Ground Stomp Cooldown Reduction
[8-10%] Iron Skin Cooldown Reduction
[6-8%] Challenging Shout Cooldown Reduction

Blood Endurance

Tempering Manual • Necromancer
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[52-70%] Chance for Hemorrhage to Form Blood Orbs
[21-30%] Blood Orb Healing
[10.5-15%] Blood Mist Duration
[6-8%] Blood Mist Cooldown Reduction

Frost Cage

Tempering Manual • Sorcerer
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[15.5-20%] Frost Nova Cooldown Reduction
[21-30%] Chill Slow Potency
[1-2 ] to Cold Front
[10.5-15%] Ice Armor Duration

Natural Resistance

Tempering Manual • Every Class
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[36.5-50%] Fire Resistance
[36.5-50%] Lightning Resistance
[36.5-50%] Cold Resistance
[36.5-50%] Poison Resistance
[36.5-50%] Shadow Resistance

Nature Magic Wall

Tempering Manual • Druid
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[15.5-20%] Cyclone Armor Cooldown Reduction
[8-10%] Earthen Bulwark Cooldown Reduction
[15.5-20%] Earthen Bulwark Duration

Necromancer Wall

Tempering Manual • Necromancer
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[21-30%] Damage Reduction for Your Minons
[26.5-40%] Chance for your Minion Attacks to Fortify you for 3% Maximum Life
[1-2] to Drain Vitality
[1-2] to Necrotic Carapace

Profane Cage

Tempering Manual • Necromancer
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[26.5-40%] Blight Chill Potency
[29-42.5%] Corpse Tendrils Duration
[1-2] to Crippling Darkness

Pyromancy Endurance

Tempering Manual • Sorcerer
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
Lucky Hit: Up to a 15% Chance to Heal [172-232] Life
[10.5-15%] Flame Shield Duration
[1-2] to Warmth

Rogue Cloaking

Tempering Manual • Rogue
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[8-10%] Concealment Cooldown Reduction
[15.5-20%] Concealment Duration
[1-2] to Aftermath

Rogue Persistence

Tempering Manual • Rogue
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[4-6%] Maximum Life while Dark Shroud is Active
Your Potion Also Grants [0.8-1.4%] Maximum Resistances for 5 Seconds
[1-2] to Second Wind

Rogue Recovery

Tempering Manual • Rogue
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[23.5-32.5%] Flurry Healing
[1-2] to Siphoning Strikes
[1-2 ] to Mending Obscurity

Shapeshifting Endurance

Tempering Manual • Druid
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[8-10%] Blood Howl Cooldown Reduction
[6-8%] Debilitating Roar Cooldown Reduction
[10.5-15%] Debilitating Roar Duration
[1-2] to Nature's Resolve

Spiritborn Endurance

Tempering Manual • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[21-30%] The Protector Barrier Generation
[21-30%] Crushing Hand Barrier Generation
[21-30%] Concussive Stomp Barrier Generation
[1-2] to Auspicious

Spiritborn Guard

Tempering Manual • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[15.5-20%] Rock Splitter Block Chance Bonus
[26.5-40%] Armored Hide Active Duration
[1-2] to Patient Guard

Spiritborn Recovery

Tempering Manual • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[21-30%] Touch of Death Healing Bonus
[1-2] to Fueled
[1-2] to Resilient

Spiritborn Resolve

Tempering Manual • Spiritborn
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[26.5-40%] Armored Hide Resolve Generation Rate
[2-3] Resolve Generated
[10.5-15%] Total Armor

Worldly Endurance

Tempering Manual • Every Class
Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
[103-141] Maximum Life
[10.5-15%] Total Armor
[5-7%] Dodge Chance

Barbarian Motion

Tempering Manual • Barbarian
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite
[13-17.5%] Lunging Strike Range
[8-10%] Charge Cooldown Reduction
[8-10%] Leap Cooldown Reduction

Druid Motion

Tempering Manual • Druid
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[8-10%] Trample Cooldown Reduction
[4-6] to Digitigrade Gait

Natural Motion

Tempering Manual • Every Class
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%] Movement Speed for X Seconds After Killing an Elite
[6-8%] Mobility Cooldown Reduction
[13-17.5%] Evade Cooldown Reduction

Necromancer Motion

Tempering Manual • Necromancer
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
[29-42.5%] Movement Speed during Blood Mist

Rogue Motion

Tempering Manual • Rogue
Slots: Boots, Amulet (+50%)
[57.5-80%] Movement Speed from Blade Shift
[2.5-4%] Movement Speed per Dark Shroud Shadow
[46.5-60%] Shadow Step Duration
[2-4] to Stutter Step

Sorcerer Motion

Tempering Manual • Sorcerer
Slots: Boots, Amulet (+50%)
[8-12.5%] Movement Speed
[13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
[8-10%] Teleport Cooldown Reduction
[1-2] to Conduction

Spiritborn Motion

Tempering Manual • Spiritborn
Slots: Boots, Amulet (+50%)
[8-10%] Soar Cooldown Reduction
[2-3] Rushing Claw Charges
[1-2] to Swift

Arsenal Finesse

Tempering Manual • Barbarian
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Damage with Two-Handed Bludgeoning Weapons
[46.5-60%] Damage with Dual-Wielded Weapons
[46.5-60%] Damage with Two-Handed Slashing Weapons
[82.5-105%] Damage when Swapping Weapons

Berserking Finesse

Tempering Manual • Barbarian
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[52-70%] Damage while Berserking
[124-160%] Damage while Wrath of the Berserker is Active
[77.5-100%] Damage while War Cry is Active
[83-110%] Dust Devil Damage

Blood Finesse

Tempering Manual • Necromancer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[9-11%] Blood Attack Speed
[46.5-60%] Blood Damage
[144.5-185%] Blood Overpower Damage
[52-70%] Damage while Fortified

Bone Finesse

Tempering Manual • Necromancer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Bone Damage
[4-6%] Bone Critical Strike Chance
[77.5 -100%] Bone Critical Strike Damage

Conjuration Finesse

Tempering Manual • Sorcerer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[108.5-140%] Hydra Damage
[108.5-140%] Ice Blades Damage
[108.5-140%] Lightning Spear Damage
[108.5-140%] Familiar Damage

Cutthroat Finesse

Tempering Manual • Rogue
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Vulnerable Damage
[46.5-60%] Cutthroat Damage
[9-11%] Cutthroat Attack Speed
[4-6%] Cutthroat Critical Strike Chance

Demolition Finesse

Tempering Manual • Barbarian
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[93-120%] Brawling Damage
[93-120%] Weapon Mastery Damage
[171-225%] Damage while Iron Maelstrom is Active

Eagle Finesse

Tempering Manual • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[57.5-80%] Focus Damage
[26.5-40%] Storm Feather Potency
[57.5-80%] Eagle Damage
[57.5-80%] Vulnerable Damage

Earth Finesse

Tempering Manual • Druid
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Earth Damage
[4-6%] Earth Lucky Hit Chance
[4-6%] Earth Critical Strike Chance

Frost Finesse

Tempering Manual • Sorcerer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Cold Damage
[41.5-55%] Vulnerable Damage
[67.5-90%] Damage to Frozen Enemies

Gorilla Finesse

Tempering Manual • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[1-2] to Bastion
[77.5-100%] Defensive Damage
[57.5-80%] Gorilla Damage
[57.5-80%] Damage to Knocked-Down Enemies

Jaguar Finesse

Tempering Manual • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[93-120%] Mobility Damage
[10-15%] Mystic Circle Potency
[57.5-80%] Jaguar Damage
[57.5-80%] Damage to Injured Enemies

Marksman Finesse

Tempering Manual • Rogue
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[62.5-85%] Critical Strike Damage
[46.5-60%] Marksman Damage
[4-6%] Marksman Critical Strike Chance

Natural Finesse

Tempering Manual • Every Class
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[31.5-45%] Damage
[47-65%] Damage to Crowd Controlled Enemies
[41.5-55%] Damage to Close Enemies
[47-65%] Damage to Distant Enemies

Profane Finesse

Tempering Manual • Necromancer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[57.5-80%] Damage to Cursed Enemies
[93-120%] Macabre Damage
[124-160%] Iron Maiden Damage
[219-300%] Corpse Tendrils Damage

Pyromancy Finesse

Tempering Manual • Sorcerer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Fire Damage
[9-11%] Pyromancy Attack Speed
[77.5-100%] Pyromancy Critical Strike Damage
[67.5-90%] Mastery Damage

Scoundrel Finesse

Tempering Manual • Rogue
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[47-65%] Damage to Poisoned Enemies
[47-65%] Damage to Trapped Enemies
[62.5-85%] Imbued Damage

Shadow Finesse

Tempering Manual • Necromancer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[57-75%] Shadow Damage Over Time
[46.5-60%] Darkness Damage
[93-120%] Desecrated Ground Damage

Shapeshifting Finesse

Tempering Manual • Druid
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[144.5 -185%] Werebear Overpower Damage
[16-25%] Grizzly Rage Duration
[82.5-105%] Damage while Fortified

Sharpened Finesse

Tempering Manual • Every Class
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[88-115%] Basic Skill Damage
[46.5-60%] Core Skill Damage
[88-115%] Ultimate Skill Damage

Shock Finesse

Tempering Manual • Sorcerer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Lightning Damage
[4-6%] Shock Critical Strike Chance
[77.5-100%] Shock Critical Strike Damage
[124-160%] Crackling Energy Damage

Slayer's Finesse

Tempering Manual • Barbarian
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[41.5-55%] Vulnerable Damage
[93-120%] Damage to Injured Enemies
[57-75%] Physical Damage Over Time

Specialist Evolution

Tempering Manual • Rogue
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[26-35%] Damage per Combo Point Spent
[16-25%] Shadow Clone Duration
[26-35%] Inner Sight Duration

Storm Finesse

Tempering Manual • Druid
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46-60%] Storm Damage
[155-200%] Lightning Bolt Damage
[4-6%] Storm Critical Strike Chance

Subterfuge Expertise

Tempering Manual • Every Class
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[21-30%] Damage per Dark Shroud
[219-300%] Damage on Next Attack After Entering Stealth
[31.5-45%] Smoke Grenade Size

Summoning Finesse

Tempering Manual • Necromancer
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Summoning Damage
[77.5-100%] Skeletal Mages Damage
[93.5-120%] Golems Damage

Skillful Finesse

Tempering Manual • Rogue
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Agility Damage
[46.5-60%] Core Damage
[88-115%] Ultimate Damage
[82.5-105%] Stun Grenade Damage

Worldly Finesse

Tempering Manual • Every Class
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[62.5-85%] Critical Strike Damage
[41.5-55%] Vulnerable Damage
[108.5-140%] Overpower Damage

Centipede Finesse

Tempering Manual • Spiritborn
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[46.5-60%] Potency Damage
[114-150%] Pestilent Swarm Damage
[57.5-80%] Centipede Damage
[57.5-80%] Damage to Slowed Enemies

Agility Efficiency

Tempering Manual • Rogue
Slots: Ring
[6-8%] Agility Cooldown Reduction
[8-10%] Shadow Step Cooldown Reduction
[16-25%] Caltrops Cooldown Reduction
[8-10%] Dash Cooldown Reduction

Brawling Efficiency

Tempering Manual • Barbarian
Slots: Ring
[6-8%] Brawling Cooldown Reduction
[10.5-15%] Kick Cooldown Reduction
[8-12.5%] War Cry Cooldown Reduction

Centipede Efficiency

Tempering Manual • Spiritborn
Slots: Ring
[21-30%] Withering Fist Resource Generation
[15.5-20%] The Devourer Cooldown Reduction
[6-8%] Potency Cooldown Reduction

Companion Efficiency

Tempering Manual • Druid
Slots: Ring
[8-12.5%] Companion Cooldown Reduction
[23.5-32.5%] Wolves Cooldown Reduction
[10.5-15%] Poison Creeper Cooldown Reduction
[15.5-20%] Ravens Cooldown Reduction

Conjuration Efficiency

Tempering Manual • Sorcerer
Slots: Ring
[23.5-32.5%] Hydra Resource Cost Reduction
[8-12.5%] Ice Blades Cooldown Reduction
[8-12.5%] Lightning Spear Cooldown Reduction
[26.5-40%] Familiar Duration

Druid Invigoration

Tempering Manual • Druid
Slots: Ring
Casting Wrath Skills Restores [10-14] Primary Resource
Casting Ultimate Skills Restores [36-45] Primary Resource
[1-2] to Abundance

Eagle Efficiency

Tempering Manual • Spiritborn
Slots: Ring
[21-30%] Thunderspike Resource Generation
[2-3] The Seeker Charges
[6-8%] Focus Cooldown Reduction
[2-3] Razor Wing Charges

Fitness Efficiency

Tempering Manual • Spiritborn
Slots: Ring
[1-2] to Vigorous
[1-2] to Velocity
[1-2] to Endurance

Gorilla Efficiency

Tempering Manual • Spiritborn
Slots: Ring
[21-30%] Rock Splitter Resource Generation
[15.5-20%] The Protector Cooldown Reduction
[6-8%] Defensive Cooldown Reduction

Imbuement Abundance

Tempering Manual • Rogue
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Shadow Imbue Lasts For + [1-2] Casts
Poison Imbue Lasts For + [1-2] Casts
Cold Imbue Lasts For + [1-2] Casts

Jaguar Efficiency

Tempering Manual • Spiritborn
Slots: Ring
[21-30%] Thrash Resource Generation
[15.5-20%] The Hunter Cooldown Reduction
[6-8%] Incarnate Cooldown Reduction
[2-3] Counterattack Charges

Necromancer Efficiency

Tempering Manual • Necromancer
Slots: Ring
[8-10%] Ultimate Cooldown Reduction
[16-25%] Golem Active Cooldown Reduction
[10.5-15%] Bone Spirit Cooldown Reduction
[1-2] to Rapid Ossification

Necromancer Invigoration

Tempering Manual • Necromancer
Slots: Ring
Blood Orbs Restores [5-6] Essence
Casting Macabrre Skills Restores [15-21] Primary Resource
Casting Ultimate Skills Restores [36-45] Primary Resource

Rogue Invigoration

Tempering Manual • Rogue
Slots: Ring
[62.5-85%] Puncture Resource Generation
[18.5-27.5%] Invigorating Strike Energy Regeneration
[1-2] to Innervation
[1-2] to Adrenaline Rush

Sorcerer Stability

Tempering Manual • Sorcerer
Slots: Ring
[1-2] to Invigorating Conduit
[1-2] to Frigid Breeze
[1-2] to Fiery Surge

Subterfuge Efficiency

Tempering Manual • Rogue
Slots: Ring
[8-10%] Subterfuge Cooldown Reduction
[8-12.5%] Trap Cooldown Reduction
[10.5-15%] Poison Trap Cooldown Reduction
[15.5-20%] Dark Shroud Cooldown Reduction

Ultimate Efficiency - Druid

Tempering Manual • Druid
Slots: Ring
[8-12.5%] Petrify Cooldown Reduction
[8-12.5%] Cataclysm Cooldown Reduction
[8-12.5%] Lacerate Cooldown Reduction
[8-12.5%] Grizzly Rage Cooldown Reduction

Ultimate Efficiency - Barbarian

Tempering Manual • Barbarian
Slots: Ring
Casting Ultimate Skills Restores [36-45] Primary Resource
[13.5-22.5%] Call of the Ancients Cooldown Reduction
[13.5-22.5%] Iron Maelstrom Cooldown Reduction
[10.5-15%] Wrath of the Berserker Cooldown Reduction

Ultimate Efficiency - Sorcerer

Tempering Manual • Sorcerer
Slots: Ring
Casting Ultimate Skills Restores [36- 45] Primary Resource
[8-12.5%] Deep Freeze Cooldown Reduction
[13.5-22.5%] Inferno Cooldown Reduction
[10.5-15%] Unstable Currents Cooldown Reduction

Weapon Attunement - Barbarian

Tempering Manual • Barbarian
Slots: Ring
[16-25%] Basic Resource Generation
[13-17%] Resource Generation with Two-Handed Bludgeoning Weapons
[13-17.5%] Resource Generation with Dual-Wielded Weapons
[13-17.5%] Resource Generation with Two-Handed Slashing Weapons

Weapon Attunement - Necromancer

Tempering Manual • Necromancer
Slots: Ring
[16-25%] Basic Resource Generation
[10.5-15%] Resource Generation with Two-Handed Weapons
[13-17.5%] Resource Generation while Wielding a Shield

Weapon Mastery Efficiency

Tempering Manual • Barbarian
Slots: Ring
[8-12.5%] Weapon Mastery Cooldown Reduction
[10.5-15%] Death Blow Cooldown Reduction
[10.5-15%] Rupture Cooldown Reduction
[15.5-20%] Steel Grasp Cooldown Reduction

Worldly Stability

Tempering Manual • Every Class
Slots: Ring
[8-12.5%] Resource Generation
[8-10%] Resource Cost Reduction
Lucky Hit: Up to a 15% Chance to Restore [10.5-15%] Primary Resource

Wrath Efficiency

Tempering Manual • Druid
Slots: Ring
[10.5-15%] Hurricane Cooldown Reduction
[10.5-15%] Boulder Cooldown Reduction
[10.5-15%] Rabies Cooldown Reduction

Alchemist Control

Tempering Manual • Rogue
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[1-2] to Chilling Weight
[1-2] to Shadow Crash
[13.5-22.5%] Flurry Size

Barbarian Breach

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[251-350%] Kick Vulnerable Duration
[1-2] to Expose Vulnerability
[1-2] to Pressure Point

Barbarian Control

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Steel Grasp Stuns for [1.1-1.5] Seconds
Upheaval Overpowers Stun for [0.9-1.3] Seconds
[1-2] to Concussion

Barbarian Innovation

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[21-30%] Earthquake Size
[29-42.5%] Frenzy Duration
[16-25%] Stun Duration

Berserking Augments

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Double Swing Size
[13.5-22.5%] Whirlwind Size
[31.5-45%] Berserking Duration

Bleed Innovation

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Rend Size
[21-30%] Enhanced Rupture Explosion Size
[1-2] to Hamstring

Blood Innovation

Tempering Manual • Necromancer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Blood Surge Nova Size
[28.5-37.5%] Hemorrhage Explosion Size
[29-42.5%] Blood Lance Duration

Bone Innovation

Tempering Manual • Necromancer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[16-25%] Bone Storm Duration
[26-35%] Bone Spirit Explosion Size
[29-42.5%] Bone Prison Duration

Brute Innovation

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Hammer of the Ancients Size
[13.5-22.5%] Upheaval Size
[13.5-22.5%] Mighty Throw Pulse Size

Centipede Innovation

Tempering Manual • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[36.5-50%] Withering Fist Size
[36.5-50%] Stinger Size
[36.5-50%] Scourge Size

Companion Innovation

Tempering Manual • Druid
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13-17.5%] Wolves Attack Speed
[18.5-27.5%] Ravens Attack Speed
[13.5-22.5%] Poison Creeper Duration
[31.5-45%] Ravens Active Size

Conjuration Fortune

Tempering Manual • Sorcerer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[4-6%] Hydra Lucky Hit Chance
[4-6%] Ice Blade Lucky Hit Chance
[4-6%] Lightning Spear Lucky Hit Chance
[4-6%] Familiar Lucky Hit Chance

Daze Control

Tempering Manual • Rogue
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds
[15.5-20%] Smoke Grenade Cooldown Reduction
[28.5-37.5%] Smoke Grenade Duration

Decay Innovation

Tempering Manual • Necromancer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Blight Size
[28.5-37.5%] Decompose Explosion Size
[16-25%] Soulrift Duration

Eagle Innovation

Tempering Manual • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[36.5-50%] Thunderspike Size
[36.5-50%] Vortex Size
[36.5-50%] Soar Size

Elemental Control

Tempering Manual • Sorcerer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[1-2] to Snap Freeze
[1-2] to Crippling Flames
[1-2] to Convulsions

Execution Innovation

Tempering Manual • Necromancer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Sever Size
[29-42.5%] Reap Duration
[31.5-45%] Skeleton Priest Effect Duration

Gorilla Innovation

Tempering Manual • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[36.5-50%] Rock Splitter Size
[36.5-50%] Crushing Hand Size
[36.5-50%] Concussive Stomp Size
[26.5-40%] Armored Hide Active Thorns Bonus

Jaguar Innovation

Tempering Manual • Spiritborn
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[36.5-50%] Thrash Size
[36.5-50%] Rake Size
[26.5-40%] Ravager On Kill Duration Extension

Natural Schemes

Tempering Manual • Every Class
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[45-70] Thorns
[13-17.5%] Crowd Control Duration
[8-12.5%] Barrier Generation

Nature Magic Innovation

Tempering Manual • Druid
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[31.5-45%] Hurricane Size
[29-42.5%] Hurricane Duration
[31.5-45%] Cyclone Armor Active Size
[36.5-50%] Petrify Duration

Profane Innovation

Tempering Manual • Necromancer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Corpse Explosion Size
[26.5-40%] Corpse Tendrils Size
[31.5-45%] Curse Size
[29-42.5%] Curse Duration

Rogue Innovation

Tempering Manual • Rogue
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[29-42.5%] Invigorating Strike Duration
Twisting Blades Returns [21-30%] Faster
[29-42.5%] Heartseeker Duration
[21-30%] Stun Grenade Size

Sorcerer Control

Tempering Manual • Sorcerer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Immobilize Duration
[16-25%] Stun Duration
[16-25%] Freeze Duration

Sorcerer Innovation

Tempering Manual • Sorcerer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[26.5-40%] Frost Nova Size
[18.5-27.5%] Blizzard Size
[36.5-50%] Teleport Nova Size

Thorn Army

Tempering Manual • Necromancer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[9-11%] Thorns while Fortified
Minions Inherit [8-12.5%] of Your Thorns
[1-2] Spiked Armor

Thorn Body

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[9-11%] Thorns while Fortified
[1-2] to Outburst
[1-2] to Tough as Nails

Wasteland Innovation

Tempering Manual • Barbarian
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[26.5-40%] Ground Stomp Size
[31.5-45%] Leap Slam Size
[21-30%] Dust Devil Size

Worldly Fortune

Tempering Manual • Every Class
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds
Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds
Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds

Agile Augments

Tempering Manual • Rogue
Slots: All Weapons
[21-30%] Chance for Flurry to Deal Double Damage
[16-25%] Chance for Dance of Knives Projectiles to Deal Double Damage
[16-25%] Chance for Dash to Deal Double Damage
[16-25%] Chance for Shadow Clone to Deal Double Damage

Assassin Augments

Tempering Manual • Rogue
Slots: All Weapons
Shadow Step Cleaves for [15.5-20%] Damage
[16-25%] Chance for Smoke Grenade to Deal Double Damage
[16-25%] Chance for Rain of Arrows to Deal Double Damage

Bleed Augments

Tempering Manual • Barbarian
Slots: All Weapons
[1-2] to Cut to the Bone
[13-17.5%] Chance for Rend to Hit Twice
[16-25%] Chance for Rupture to Deal Double Damage

Blood Augments

Tempering Manual • Necromancer
Slots: All Weapons
[15.5-20%] Chance for Blood Surge to Deal Double Damage
[15.5-20%] Chance for Blood Lance to Deal Double Damage
[23.5-32.5%] Chance for Hemorrhage to Hit Twice
[16-25%] Chance for Blood Wave to Deal Double Damage

Bone Augments

Tempering Manual • Necromancer
Slots: All Weapons
[23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice
[13-17.5%] Chance for Bone Spear Projectiles to Cast Twice
[15.5-20%] Chance for Bone Spirit to Deal Double Damage
[16-25%] Chance for Bone Storm to Deal Double Damage

Brawling Augments

Tempering Manual • Barbarian
Slots: All Weapons
[16-25%] Chance for Charge to Deal Double Damage
[16-25%] Chance for Kick to Deal Double Damage
[16-25%] Chance for Leap to Deal Double Damage
[15.5-20%] Chance for Ground Stomp to Hit Twice

Centipede Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[26-35%] Chance for Withering Fist to Deal Double Damage
[13-17.5%] Chance for Stinger to Extra Hit
[16-25%] Chance for The Devourer to Deal Double Damage
[21-30%] Primary Centipede Spirit Hall Potency

Companion Augments

Tempering Manual • Druid
Slots: All Weapons
[16-25%] Chance for Wolves to Deal Double Damage
[16-25%] Chance for Poison Creeper to Deal Double Damage
[16-25%] Chance for Ravens to Deal Double Damage

Conjuration Augments

Tempering Manual • Sorcerer
Slots: All Weapons
Casted Hydras Have + [1-2] Heads
[15.5-20%] Chance for Lightning Spear to Deal Double Damage
[15.5-20%] Chance for Familiars to Hit Twice

Core Augments - Barbarian

Tempering Manual • Barbarian
Slots: All Weapons
[15.5-20%] Chance for Hammer of the Ancients to Deal Double Damage
[15.5-20%] Chance for Whirlwind to Deal Double Damage
[15.5-20%] Chance for Upheaval to Deal Double Damage
[13-17.5%] Chance for Double Swing to Hit Twice

Cutthroat Augments

Tempering Manual • Rogue
Slots: All Weapons
[26-35%] Chance for Blade Shift to Deal Double Damage
Invigorating Strike Cleaves for [15.5-20%] Damage
[13-17.5%] Chance for Twisting Blades to Hit Twice

Eagle Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[26-35%] Chance for Thunderspike to Deal Double Damage
[13-17.5%] Chance for Quill Volley Projectiles to Cast Twice
[16-25%] Chance for The Seeker to Deal Double Damage
[21-30%] Primary Eagle Spirit Hall Potency

Earth Augments

Tempering Manual • Druid
Slots: All Weapons
[23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice
[13-17.5%] Chance for Landslide Projectiles to Cast Twice
[15.5-20%] Chance for Boulder Projectiles to Cast Twice
[13-17.5%] Chance for Stone Burst to Cast Twice

Elemental Surge - Day

Tempering Manual • Every Class
Slots: All Weapons
Lucky Hit: Up to a 40% Chance to Deal [900-2400] Physical Damage
Lucky Hit: Up to a 40% Chance to Deal [900-2400] Fire Damage
Lucky Hit: Up to a 40% Chance to Deal [900-2400] Lightning Damage

Elemental Surge - Night

Tempering Manual • Every Class
Slots: All Weapons
Lucky Hit: Up to a 40% Chance to Deal [900-2400] Cold Damage
Lucky Hit: Up to a 40% Chance to Deal [900-2400] Poison Damage
Lucky Hit: Up to a 40% Chance to Deal [900-2400] Shadow Damage

Forest Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[16-25%] Chance for Payback to Deal Double Damage
[16-25%] Chance for Concussive Stomp to Extra Hit
[1-2] to Dominant

Frost Augments

Tempering Manual • Sorcerer
Slots: All Weapons
[23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice
[13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice
[13-17.5%] Chance for Ice Shards Projectiles to Cast Twice

Frost Augments - Frozen

Tempering Manual • Sorcerer
Slots: All Weapons
[15.5-20%] Chance for Blizzard to Deal Double Damage
[13.5-22.5%] Chance for Ice Spike to Deal Double Damage
[16-25%] Chance for Deep Freeze to Deal Double Damage

Furious Augments

Tempering Manual • Barbarian
Slots: All Weapons
Bash Cleaves for [15.5-20%] Damage
[23.5-32.5%] Chance for Frenzy to Hit Twice
[26-35%] Chance for Lunging Strike to Deal Double Damage
[26-35%] Flay Duration

Gorilla Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[26-35%] Chance for Rock Splitter to Deal Double Damage
[13-17.5%] Chance for Crushing Hand to Extra Hit
[16-25%] Chance for The Protector to Deal Double Damage
[21-30%] Primary Gorilla Spirit Hall Potency

Jaguar Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[26-35%] Chance for Thrash to Deal Double Damage
[13-17.5%] Chance for Rake to Extra Hit
[16-25%] Chance for The Hunter to Deal Double Damage
[21-30%] Primary Jaguar Spirit Hall Potency

Lightning Augments

Tempering Manual • Druid
Slots: All Weapons
[23.5-32.5%] Chance for Storm Strike to Hit Twice
[15.5-20%] Chance for Lightning Storm to Deal Double Damage
[16-25%] Chance for Cataclysm to Deal Double Damage

Marksman Augments - Basic

Tempering Manual • Rogue
Slots: All Weapons
[23.5-32.5%] Chance for Puncture Projectiles to Cast Twice
[23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice
[23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice

Marksman Augments - Core

Tempering Manual • Rogue
Slots: All Weapons
[13-17.5%] Chance for Barrage Projectiles to Cast Twice
[13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice
[13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice

Plains Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[16-25%] Chance for Rushing Claw to Deal Double Damage
[15.5-20%] Chance for Ravager to Deal Double Damage
[1-2] to Furnace

Pyromancy Augments

Tempering Manual • Sorcerer
Slots: All Weapons
[23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice
[13-17.5%] Chance for Fireball Projectiles to Cast Twice
[15.5-20%] Chance for Meteor to Deal Double Damage

Pyromancy Augments - Fiery

Tempering Manual • Sorcerer
Slots: All Weapons
[15.5-20%] Chance for Incinerate to Deal Double Damage
[15.5-20%] Chance for Firewall to Deal Double Damage
[13.5-22.5%] Chance for Meteorites to Deal Double Damage

Sorcerer Innovation - Fiery

Tempering Manual • Sorcerer
Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
[13.5-22.5%] Incinerate Size
[13.5-22.5%] Meteor Size
[18.5-27.5%] Firewall Size

Shadow Augments - Decay

Tempering Manual • Necromancer
Slots: All Weapons
[26-35%] Chance for Decompose to Deal Double Damage
[13-17.5%] Chance for Blight Projectiles to Cast Twice
[16-25%] Chance for Soulrift to Deal Double Damage
[16-25%] Chance for Affliction to Deal Double Damage

Shadow Augments - Execution

Tempering Manual • Necromancer
Slots: All Weapons
[15.5-20%] Chance for Sever to Deal Double Damage
[23.5-32.5%] Chance for Reap to Hit Twice
[16-25%] Chance for Corpse Explosion to Deal Double Damage

Shock Augments - Discharge

Tempering Manual • Sorcerer
Slots: All Weapons
[15.5-20%] Chance for Teleport to Hit Twice
[23.5-32.5%] Chance for Arc Lash to Swipe Twice
[13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice

Shock Augments - Surge

Tempering Manual • Sorcerer
Slots: All Weapons
[23.5-32.5%] Chance for Spark Projectiles to Cast Twice
[13-17.5%] Chance for Chain Lightning to Hit Twice
[13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice

Sky Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[16-25%] Chance for Soar to Deal Double Damage
[16-25%] Chance for Vortex to Extra Hit
[15.5-20%] Chance for Razor Wings to Deal Double Damage

Soil Augments

Tempering Manual • Spiritborn
Slots: All Weapons
[21-30%] Touch of Death Swarm Duration
[26.5-40%] Scourge Poisoning Duration
[1-2] to Ravenous

Storm Augments

Tempering Manual • Druid
Slots: All Weapons
[23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice
[13-17.5%] Chance for Tornado Projectiles to Cast Twice
[16-25%] Chance for Hurricane to Deal Double Damage

Summoning Augments

Tempering Manual • Necromancer
Slots: All Weapons
[16-25%] Chance for Army of the Dead to Deal Double Damage
[15.5-20%] Chance for Skeletal Mage Attacks to Cast Twice
[15.5-20%] Chance for Skeleton Warriors to Hit Twice
[15.5-20%] Chance for Golem to Hit Twice

Trap Augments

Tempering Manual • Rogue
Slots: All Weapons
[16-25%] Chance for Death Trap to Deal Double Damage
[15.5-20%] Chance for Caltrops to Consume No Charges
[29-42.5%] Poison Trap Duration

Trap Expertise

Tempering Manual • Rogue
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
Traps Arm [0.4-0.6] Seconds Faster
[31.5-45%] Caltrops Size
[31.5-45%] Caltrops Duration

Wasteland Augments

Tempering Manual • Barbarian
Slots: All Weapons
[15.5-20%] Chance for Dust Devils to Cast Twice
[15.5-20%] Chance for Earthquakes to Cast Twice
[23.5-32.5%] Earthquake Duration

Weapon Augments

Tempering Manual • Barbarian
Slots: All Weapons
[16-25%] Chance for Mighty Throw to Deal Double Damage
[16-25%] Chance for Steel Grasp to Deal Double Damage
[16-25%] Chance for Death Blow to Deal Double Damage
[15.5-20%] Chance for Iron Maelstrom to Hit Twice

Werebear Augments

Tempering Manual • Druid
Slots: All Weapons
[23.5-32.5%] Chance for Maul to Hit Twice
[13-17.5%] Chance for Pulverize to Hit Twice
[16-25%] Chance for Trample to Deal Double Damage

Werewolf Augments

Tempering Manual • Druid
Slots: All Weapons
[13-17.5%] Chance for Shred to Hit Twice
[29-42.5%] Rabies Duration
[16-25%] Lacerate Duration
[26-35%] Chance for Claw to Deal Double Damage

Vehement Augments

Tempering Manual • Barbarian
Slots: All Weapons
[1-2] to Warpath
[1-2] to Belligerence
[1-2] to Heavy Hitter

Werewolf Finesse

Tempering Manual • Druid
Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
[9-11%] Werewolf Attack Speed
[4-6%] Werewolf Critical Strike Chance
[41.5-55%] Poison Damage

Dreadful Augments

Tempering Manual • Necromancer
Slots: All Weapons
[1-2] to Fueled by Death
[1-2] to Finality
[1-2] to Titan's Fall

Ultimate Efficiency

Tempering Manual • Rogue
Slots: Ring
[13.5-22.5%] Rain of Arrows Cooldown Reduction
[13.5-22.5%] Death Trap Cooldown Reduction
[13.5-22.5%] Shadow Clone Cooldown Reduction
Casting Ultimate Skills Restores [36 - 45] Primary Resource

Prismatic Augments

Tempering Manual • Sorcerer
Slots: All Weapons
[15.5-20%] Chance for a Second Ice Blades When Cast
[16-25%] Chance for Inferno to Deal Double Damage
[3-5] to Shocking Impact