Diablo 4 Tempering Stats & Affixes
PTR
PTR
Barbarian Recovery
Tempering Manual • BarbarianSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[41.5-55%] Lunging Strike Healing[1-2] to Raid Leader[1-2] to Invigorating FuryBarbarian Strategy
Tempering Manual • BarbarianSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[15.5-20%] Ground Stomp Cooldown Reduction[8-10%] Iron Skin Cooldown Reduction[6-8%] Challenging Shout Cooldown ReductionBlood Endurance
Tempering Manual • NecromancerSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[52-70%] Chance for Hemorrhage to Form Blood Orbs[21-30%] Blood Orb Healing[10.5-15%] Blood Mist Duration[6-8%] Blood Mist Cooldown ReductionFrost Cage
Tempering Manual • SorcererSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[15.5-20%] Frost Nova Cooldown Reduction[21-30%] Chill Slow Potency[1-2 ] to Cold Front[10.5-15%] Ice Armor DurationNatural Resistance
Tempering Manual • Every ClassSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[36.5-50%] Fire Resistance[36.5-50%] Lightning Resistance[36.5-50%] Cold Resistance[36.5-50%] Poison Resistance[36.5-50%] Shadow ResistanceNature Magic Wall
Tempering Manual • DruidSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[15.5-20%] Cyclone Armor Cooldown Reduction[8-10%] Earthen Bulwark Cooldown Reduction[15.5-20%] Earthen Bulwark DurationNecromancer Wall
Tempering Manual • NecromancerSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[21-30%] Damage Reduction for Your Minons[26.5-40%] Chance for your Minion Attacks to Fortify you for 3% Maximum Life[1-2] to Drain Vitality[1-2] to Necrotic CarapaceProfane Cage
Tempering Manual • NecromancerSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[26.5-40%] Blight Chill Potency[29-42.5%] Corpse Tendrils Duration[1-2] to Spiked Armor[1-2] to Crippling DarknessPyromancy Endurance
Tempering Manual • SorcererSlots: Helm, Chest, Pants, Shield, Amulet (+50%)Lucky Hit: Up to a 15% Chance to Heal [172-232] Life[10.5-15%] Flame Shield Duration[1-2] to WarmthRogue Cloaking
Tempering Manual • RogueSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[8-10%] Concealment Cooldown Reduction[15.5-20%] Concealment Duration[1-2] to AftermathRogue Persistence
Tempering Manual • RogueSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[4-6%] Maximum Life while Dark Shroud is ActiveYour Potion Also Grants [0.8-1.4%] Maximum Resistances for 5 Seconds[1-2] to Second WindRogue Recovery
Tempering Manual • RogueSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[23.5-32.5%] Flurry Healing[1-2] to Siphoning Strikes[1-2 ] to Mending ObscurityShapeshifting Endurance
Tempering Manual • DruidSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[8-10%] Blood Howl Cooldown Reduction[6-8%] Debilitating Roar Cooldown Reduction[10.5-15%] Debilitating Roar Duration[1-2] to Nature's ResolveSpiritborn Endurance
Tempering Manual • SpiritbornSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[21-30%] The Protector Barrier Generation[21-30%] Crushing Hand Barrier Generation[21-30%] Concussive Stomp Barrier Generation[1-2] to AuspiciousSpiritborn Guard
Tempering Manual • SpiritbornSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[15.5-20%] Rock Splitter Block Chance Bonus[26.5-40%] Armored Hide Active Duration[1-2] to Patient GuardSpiritborn Recovery
Tempering Manual • SpiritbornSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[21-30%] Touch of Death Healing Bonus[1-2] to Fueled[1-2] to ResilientSpiritborn Resolve
Tempering Manual • SpiritbornSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[26.5-40%] Armored Hide Resolve Generation Rate[2-3] Resolve Generated[1-2] Maximum Resolve StacksWorldly Endurance
Tempering Manual • Every ClassSlots: Helm, Chest, Pants, Shield, Amulet (+50%)[103-141] Maximum Life[10.5-15%] Total Armor[5-7%] Dodge ChanceBarbarian Motion
Tempering Manual • BarbarianSlots: Boots, Amulet (+50%)[8-12.5%] Movement Speed[13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite[13-17.5%] Lunging Strike Range[8-10%] Charge Cooldown Reduction[8-10%] Leap Cooldown ReductionDruid Motion
Tempering Manual • DruidSlots: Boots, Amulet (+50%)[8-12.5%] Movement Speed[8-10%] Trample Cooldown Reduction[4-6] to Digitigrade GaitNatural Motion
Tempering Manual • Every ClassSlots: Boots, Amulet (+50%)[8-12.5%] Movement Speed[13.5-22.5%] Movement Speed for X Seconds After Killing an Elite[6-8%] Mobility Cooldown Reduction[13-17.5%] Evade Cooldown ReductionNecromancer Motion
Tempering Manual • NecromancerSlots: Boots, Amulet (+50%)[8-12.5%] Movement Speed[13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite[29-42.5%] Movement Speed during Blood MistRogue Motion
Tempering Manual • RogueSlots: Boots, Amulet (+50%)[8-12.5%] Movement Speed[57.5-80%] Movement Speed from Blade Shift[2.5-4%] Movement Speed per Dark Shroud Shadow[46.5-60%] Shadow Step Duration[2-4] to Stutter StepSorcerer Motion
Tempering Manual • SorcererSlots: Boots, Amulet (+50%)[8-12.5%] Movement Speed[13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite[8-10%] Teleport Cooldown Reduction[1-2] to ConductionSpiritborn Motion
Tempering Manual • SpiritbornSlots: Boots, Amulet (+50%)[8-10%] Soar Cooldown Reduction[2-3] Rushing Claw Charges[1-2] to SwiftArsenal Finesse
Tempering Manual • BarbarianSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Damage with Two-Handed Bludgeoning Weapons[46.5-60%] Damage with Dual-Wielded Weapons[46.5-60%] Damage with Two-Handed Slashing Weapons[82.5-105%] Damage when Swapping WeaponsBerserking Finesse
Tempering Manual • BarbarianSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[52-70%] Damage while Berserking[124-160%] Damage while Wrath of the Berserker is Active[77.5-100%] Damage while War Cry is Active[83-110%] Dust Devil DamageBlood Finesse
Tempering Manual • NecromancerSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[9-11%] Blood Attack Speed[46.5-60%] Blood Damage[144.5-185%] Blood Overpower Damage[52-70%] Damage while FortifiedBone Finesse
Tempering Manual • NecromancerSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Bone Damage[4-6%] Bone Critical Strike Chance[77.5 -100%] Bone Critical Strike DamageConjuration Finesse
Tempering Manual • SorcererSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[108.5-140%] Hydra Damage[108.5-140%] Ice Blades Damage[108.5-140%] Lightning Spear Damage[108.5-140%] Familiar DamageCutthroat Finesse
Tempering Manual • RogueSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[41.5-55%] Vulnerable Damage[46.5-60%] Cutthroat Damage[9-11%] Cutthroat Attack Speed[4-6%] Cutthroat Critical Strike ChanceDemolition Finesse
Tempering Manual • BarbarianSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[93-120%] Brawling Damage[93-120%] Weapon Mastery Damage[171-225%] Damage while Iron Maelstrom is ActiveEagle Finesse
Tempering Manual • SpiritbornSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[57.5-80%] Focus Damage[26.5-40%] Storm Feather Potency[57.5-80%] Eagle Damage[57.5-80%] Vulnerable DamageEarth Finesse
Tempering Manual • DruidSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Earth Damage[4-6%] Earth Lucky Hit Chance[4-6%] Earth Critical Strike ChanceFrost Finesse
Tempering Manual • SorcererSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Cold Damage[41.5-55%] Vulnerable Damage[67.5-90%] Damage to Frozen EnemiesGorilla Finesse
Tempering Manual • SpiritbornSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[1-2] to Bastion[77.5-100%] Defensive Damage[57.5-80%] Gorilla Damage[57.5-80%] Damage to Knocked-Down EnemiesJaguar Finesse
Tempering Manual • SpiritbornSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[93-120%] Mobility Damage[10-15%] Mystic Circle Potency[57.5-80%] Jaguar Damage[57.5-80%] Damage to Injured EnemiesMarksman Finesse
Tempering Manual • RogueSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[62.5-85%] Critical Strike Damage[46.5-60%] Marksman Damage[4-6%] Marksman Critical Strike ChanceNatural Finesse
Tempering Manual • Every ClassSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[31.5-45%] Damage[47-65%] Damage to Crowd Controlled Enemies[41.5-55%] Damage to Close Enemies[47-65%] Damage to Distant EnemiesProfane Finesse
Tempering Manual • NecromancerSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[57.5-80%] Damage to Cursed Enemies[93-120%] Macabre Damage[124-160%] Iron Maiden Damage[219-300%] Corpse Tendrils DamagePyromancy Finesse
Tempering Manual • SorcererSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Fire Damage[9-11%] Pyromancy Attack Speed[77.5-100%] Pyromancy Critical Strike Damage[67.5-90%] Mastery DamageScoundrel Finesse
Tempering Manual • RogueSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[47-65%] Damage to Poisoned Enemies[47-65%] Damage to Trapped Enemies[62.5-85%] Imbued DamageShadow Finesse
Tempering Manual • NecromancerSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[57-75%] Shadow Damage Over Time[46.5-60%] Darkness Damage[93-120%] Desecrated Ground DamageShapeshifting Finesse
Tempering Manual • DruidSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[9-11%] Werewolf Attack Speed[4-6%] Werewolf Critical Strike Chance[144.5 -185%] Werebear Overpower Damage[16-25%] Grizzly Rage DurationSharpened Finesse
Tempering Manual • Every ClassSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[88-115%] Basic Skill Damage[46.5-60%] Core Skill Damage[88-115%] Ultimate Skill DamageShock Finesse
Tempering Manual • SorcererSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Lightning Damage[4-6%] Shock Critical Strike Chance[77.5-100%] Shock Critical Strike Damage[124-160%] Crackling Energy DamageSlayer's Finesse
Tempering Manual • BarbarianSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[41.5-55%] Vulnerable Damage[93-120%] Damage to Injured Enemies[57-75%] Physical Damage Over TimeSpecialist Evolution
Tempering Manual • RogueSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[26-35%] Damage per Combo Point Spent[21-30%] Stun Grenade Size[16-25%] Shadow Clone Duration[26-35%] Inner Sight DurationStorm Finesse
Tempering Manual • DruidSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46-60%] Storm Damage[155-200%] Lightning Bolt Damage[4-6%] Storm Critical Strike ChanceSubterfuge Expertise
Tempering Manual • Every ClassSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[21-30%] Damage per Dark Shroud[219-300%] Damage on Next Attack After Entering Stealth[31.5-45%] Smoke Grenade SizeSummoning Finesse
Tempering Manual • NecromancerSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Summoning Damage[77.5-100%] Skeletal Mages Damage[93.5-120%] Golems DamageSkillful Finesse
Tempering Manual • RogueSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Agility Damage[46.5-60%] Core Damage[88-115%] Ultimate Damage[82.5-105%] Stun Grenade DamageWorldly Finesse
Tempering Manual • Every ClassSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[62.5-85%] Critical Strike Damage[41.5-55%] Vulnerable Damage[108.5-140%] Overpower DamageCentipede Finesse
Tempering Manual • SpiritbornSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)[46.5-60%] Potency Damage[114-150%] Pestilent Swarm Damage[57.5-80%] Centipede Damage[57.5-80%] Damage to Slowed EnemiesAgility Efficiency
Tempering Manual • RogueSlots: Ring[6-8%] Agility Cooldown Reduction[8-10%] Shadow Step Cooldown Reduction[16-25%] Caltrops Cooldown Reduction[8-10%] Dash Cooldown ReductionBrawling Efficiency
Tempering Manual • BarbarianSlots: Ring[6-8%] Brawling Cooldown Reduction[10.5-15%] Kick Cooldown Reduction[8-12.5%] War Cry Cooldown ReductionCentipede Efficiency
Tempering Manual • SpiritbornSlots: Ring[21-30%] Withering Fist Resource Generation[15.5-20%] The Devourer Cooldown Reduction[6-8%] Potency Cooldown ReductionCompanion Efficiency
Tempering Manual • DruidSlots: Ring[8-12.5%] Companion Cooldown Reduction[23.5-32.5%] Wolves Cooldown Reduction[10.5-15%] Poison Creeper Cooldown Reduction[15.5-20%] Ravens Cooldown ReductionConjuration Efficiency
Tempering Manual • SorcererSlots: Ring[23.5-32.5%] Hydra Resource Cost Reduction[8-12.5%] Ice Blades Cooldown Reduction[8-12.5%] Lightning Spear Cooldown Reduction[26.5-40%] Familiar DurationDruid Invigoration
Tempering Manual • DruidSlots: RingCasting Wrath Skills Restores [10-14] Primary ResourceCasting Ultimate Skills Restores [36-45] Primary Resource[1-2] to AbundanceEagle Efficiency
Tempering Manual • SpiritbornSlots: Ring[21-30%] Thunderspike Resource Generation[2-3] The Seeker Charges[6-8%] Focus Cooldown Reduction[2-3] Razor Wing ChargesFitness Efficiency
Tempering Manual • SpiritbornSlots: Ring[1-2] to Vigorous[1-2] to Velocity[1-2] to EnduranceGorilla Efficiency
Tempering Manual • SpiritbornSlots: Ring[21-30%] Rock Splitter Resource Generation[15.5-20%] The Protector Cooldown Reduction[6-8%] Defensive Cooldown ReductionImbuement Abundance
Tempering Manual • RogueSlots: RingShadow Imbue Lasts For + [1-2] CastsPoison Imbue Lasts For + [1-2] CastsCold Imbue Lasts For + [1-2] CastsJaguar Efficiency
Tempering Manual • SpiritbornSlots: Ring[21-30%] Thrash Resource Generation[15.5-20%] The Hunter Cooldown Reduction[6-8%] Incarnate Cooldown Reduction[2-3] Counterattack ChargesNecromancer Efficiency
Tempering Manual • NecromancerSlots: Ring[8-10%] Ultimate Cooldown Reduction[16-25%] Golem Active Cooldown Reduction[10.5-15%] Bone Spirit Cooldown Reduction[1-2] to Rapid OssificationNecromancer Invigoration
Tempering Manual • NecromancerSlots: RingBlood Orbs Restores [5-6] EssenceCasting Macabrre Skills Restores [15-21] Primary ResourceCasting Ultimate Skills Restores [36-45] Primary ResourceRogue Invigoration
Tempering Manual • RogueSlots: Ring[62.5-85%] Puncture Resource Generation[18.5-27.5%] Invigorating Strike Energy Regeneration[1-2] to Innervation[1-2] to Adrenaline RushSorcerer Stability
Tempering Manual • SorcererSlots: Ring[1-2] to Invigorating Conduit[1-2] to Frigid Breeze[1-2] to Fiery SurgeSubterfuge Efficiency
Tempering Manual • RogueSlots: Ring[8-10%] Subterfuge Cooldown Reduction[8-12.5%] Trap Cooldown Reduction[10.5-15%] Poison Trap Cooldown Reduction[15.5-20%] Dark Shroud Cooldown ReductionUltimate Efficiency - Druid
Tempering Manual • DruidSlots: Ring[8-12.5%] Petrify Cooldown Reduction[8-12.5%] Cataclysm Cooldown Reduction[8-12.5%] Lacerate Cooldown Reduction[8-12.5%] Grizzly Rage Cooldown ReductionUltimate Efficiency - Barbarian
Tempering Manual • BarbarianSlots: RingCasting Ultimate Skills Restores [36-45] Primary Resource[13.5-22.5%] Call of the Ancients Cooldown Reduction[13.5-22.5%] Iron Maelstrom Cooldown Reduction[10.5-15%] Wrath of the Berserker Cooldown ReductionUltimate Efficiency - Sorcerer
Tempering Manual • SorcererSlots: RingCasting Ultimate Skills Restores [36- 45] Primary Resource[8-12.5%] Deep Freeze Cooldown Reduction[13.5-22.5%] Inferno Cooldown Reduction[10.5-15%] Unstable Currents Cooldown ReductionWeapon Attunement - Barbarian
Tempering Manual • BarbarianSlots: Ring[16-25%] Basic Resource Generation[13-17%] Resource Generation with Two-Handed Bludgeoning Weapons[13-17.5%] Resource Generation with Dual-Wielded Weapons[13-17.5%] Resource Generation with Two-Handed Slashing WeaponsWeapon Attunement - Necromancer
Tempering Manual • NecromancerSlots: Ring[16-25%] Basic Resource Generation[10.5-15%] Resource Generation with Two-Handed Weapons[13-17.5%] Resource Generation while Wielding a ShieldWeapon Mastery Efficiency
Tempering Manual • BarbarianSlots: Ring[8-12.5%] Weapon Mastery Cooldown Reduction[10.5-15%] Death Blow Cooldown Reduction[10.5-15%] Rupture Cooldown Reduction[15.5-20%] Steel Grasp Cooldown ReductionWorldly Stability
Tempering Manual • Every ClassSlots: Ring[8-12.5%] Resource Generation[8-10%] Resource Cost ReductionLucky Hit: Up to a 15% Chance to Restore [10.5-15%] Primary ResourceWrath Efficiency
Tempering Manual • DruidSlots: Ring[10.5-15%] Hurricane Cooldown Reduction[10.5-15%] Boulder Cooldown Reduction[10.5-15%] Rabies Cooldown ReductionAlchemist Control
Tempering Manual • RogueSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[1-2] to Chilling Weight[1-2] to Shadow Crash[13.5-22.5%] Flurry SizeBarbarian Breach
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[251-350%] Kick Vulnerable Duration[1-2] to Expose Vulnerability[1-2] to Pressure PointBarbarian Control
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)Steel Grasp Stuns for [1.1-1.5] SecondsUpheaval Overpowers Stun for [0.9-1.3] Seconds[1-2] to ConcussionBarbarian Innovation
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[21-30%] Earthquake Size[29-42.5%] Frenzy Duration[16-25%] Stun DurationBerserking Augments
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Double Swing Size[13.5-22.5%] Whirlwind Size[31.5-45%] Berserking DurationBleed Innovation
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Rend Size[21-30%] Enhanced Rupture Explosion Size[1-2] to HamstringBlood Innovation
Tempering Manual • NecromancerSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Blood Surge Nova Size[28.5-37.5%] Hemorrhage Explosion Size[29-42.5%] Blood Lance DurationBone Innovation
Tempering Manual • NecromancerSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[16-25%] Bone Storm Duration[26-35%] Bone Spirit Explosion Size[29-42.5%] Bone Prison DurationBrute Innovation
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Hammer of the Ancients Size[13.5-22.5%] Upheaval Size[13.5-22.5%] Mighty Throw Pulse SizeCentipede Innovation
Tempering Manual • SpiritbornSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[36.5-50%] Withering Fist Size[36.5-50%] Stinger Size[36.5-50%] Scourge Size[21-30%] Touch of Death Swarm DurationCompanion Innovation
Tempering Manual • DruidSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13-17.5%] Wolves Attack Speed[18.5-27.5%] Ravens Attack Speed[13.5-22.5%] Poison Creeper Duration[31.5-45%] Ravens Active SizeConjuration Fortune
Tempering Manual • SorcererSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[4-6%] Hydra Lucky Hit Chance[4-6%] Ice Blade Lucky Hit Chance[4-6%] Lightning Spear Lucky Hit Chance[4-6%] Familiar Lucky Hit ChanceDaze Control
Tempering Manual • RogueSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds[15.5-20%] Smoke Grenade Cooldown Reduction[28.5-37.5%] Smoke Grenade DurationDecay Innovation
Tempering Manual • NecromancerSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Blight Size[28.5-37.5%] Decompose Explosion Size[16-25%] Soulrift DurationEagle Innovation
Tempering Manual • SpiritbornSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[36.5-50%] Thunderspike Size[36.5-50%] Vortex Size[36.5-50%] Soar SizeElemental Control
Tempering Manual • SorcererSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[1-2] to Snap Freeze[1-2] to Crippling Flames[1-2] to ConvulsionsExecution Innovation
Tempering Manual • NecromancerSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Sever Size[29-42.5%] Reap Duration[31.5-45%] Skeleton Priest Effect DurationGorilla Innovation
Tempering Manual • SpiritbornSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[36.5-50%] Rock Splitter Size[36.5-50%] Crushing Hand Size[36.5-50%] Concussive Stomp Size[26.5-40%] Armored Hide Active Thorns BonusJaguar Innovation
Tempering Manual • SpiritbornSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[36.5-50%] Thrash Size[36.5-50%] Rake Size[26.5-40%] Ravager On Kill Duration ExtensionNatural Schemes
Tempering Manual • Every ClassSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[45-70] Thorns[13-17.5%] Crowd Control Duration[8-12.5%] Barrier GenerationNature Magic Innovation
Tempering Manual • DruidSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[31.5-45%] Hurricane Size[29-42.5%] Hurricane Duration[31.5-45%] Cyclone Armor Active Size[36.5-50%] Petrify DurationProfane Innovation
Tempering Manual • NecromancerSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Corpse Explosion Size[26.5-40%] Corpse Tendrils Size[31.5-45%] Curse Size[29-42.5%] Curse DurationRogue Innovation
Tempering Manual • RogueSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[29-42.5%] Invigorating Strike DurationTwisting Blades Returns [21-30%] Faster[29-42.5%] Heartseeker DurationSorcerer Control
Tempering Manual • SorcererSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Immobilize Duration[16-25%] Stun Duration[16-25%] Freeze DurationSorcerer Innovation
Tempering Manual • SorcererSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[26.5-40%] Frost Nova Size[18.5-27.5%] Blizzard Size[36.5-50%] Teleport Nova SizeThorn Army
Tempering Manual • NecromancerSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[9-11%] Thorns while FortifiedMinions Inherit [8-12.5%] of Your Thorns[1-2] Spiked ArmorThorn Body
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[9-11%] Thorns while Fortified[1-2] to Outburst[1-2] to Tough as NailsWasteland Innovation
Tempering Manual • BarbarianSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[26.5-40%] Ground Stomp Size[31.5-45%] Leap Slam Size[21-30%] Dust Devil SizeWorldly Fortune
Tempering Manual • Every ClassSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)Lucky Hit: Up to a [21-30%] Chance to Slow for 2 SecondsLucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 SecondsLucky Hit: Up to a [13-17.5%] Chance to Stun for 2 SecondsLucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 SecondsAgile Augments
Tempering Manual • RogueSlots: All Weapons[21-30%] Chance for Flurry to Deal Double Damage[16-25%] Chance for Dance of Knives Projectiles to Deal Double Damage[16-25%] Chance for Dash to Deal Double DamageAssassin Augments
Tempering Manual • RogueSlots: All WeaponsShadow Step Cleaves for [15.5-20%] Damage[16-25%] Chance for Smoke Grenade to Deal Double Damage[16-25%] Chance for Rain of Arrows to Deal Double DamageBleed Augments
Tempering Manual • BarbarianSlots: All Weapons[1-2] to Cut to the Bone[13-17.5%] Chance for Rend to Hit Twice[16-25%] Chance for Rupture to Deal Double DamageBlood Augments
Tempering Manual • NecromancerSlots: All Weapons[15.5-20%] Chance for Blood Surge to Deal Double Damage[15.5-20%] Chance for Blood Lance to Deal Double Damage[23.5-32.5%] Chance for Hemorrhage to Hit Twice[16-25%] Chance for Blood Wave to Deal Double DamageBone Augments
Tempering Manual • NecromancerSlots: All Weapons[23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice[13-17.5%] Chance for Bone Spear Projectiles to Cast Twice[15.5-20%] Chance for Bone Spirit to Deal Double Damage[16-25%] Chance for Bone Storm to Deal Double DamageBrawling Augments
Tempering Manual • BarbarianSlots: All Weapons[16-25%] Chance for Charge to Deal Double Damage[16-25%] Chance for Kick to Deal Double Damage[16-25%] Chance for Leap to Deal Double Damage[15.5-20%] Chance for Ground Stomp to Hit TwiceCentipede Augments
Tempering Manual • SpiritbornSlots: All Weapons[26-35%] Chance for Withering Fist to Deal Double Damage[13-17.5%] Chance for Stinger to Extra Hit[16-25%] Chance for The Devourer to Deal Double Damage[21-30%] Primary Centipede Spirit Hall PotencyCompanion Augments
Tempering Manual • DruidSlots: All Weapons[16-25%] Chance for Wolves to Deal Double Damage[16-25%] Chance for Poison Creeper to Deal Double Damage[16-25%] Chance for Ravens to Deal Double DamageConjuration Augments
Tempering Manual • SorcererSlots: All WeaponsCasted Hydras Have + [1-2] Heads[15.5-20%] Chance for a Second Ice Blades When Cast[15.5-20%] Chance for Lightning Spear to Deal Double Damage[15.5-20%] Chance for Familiars to Hit TwiceCore Augments - Barbarian
Tempering Manual • BarbarianSlots: All Weapons[15.5-20%] Chance for Hammer of the Ancients to Deal Double Damage[15.5-20%] Chance for Whirlwind to Deal Double Damage[15.5-20%] Chance for Upheaval to Deal Double Damage[13-17.5%] Chance for Double Swing to Hit TwiceCutthroat Augments
Tempering Manual • RogueSlots: All Weapons[26-35%] Chance for Blade Shift to Deal Double DamageInvigorating Strike Cleaves for [15.5-20%] Damage[13-17.5%] Change for Twisting Blades to Hit TwiceEagle Augments
Tempering Manual • SpiritbornSlots: All Weapons[26-35%] Chance for Thunderspike to Deal Double Damage[13-17.5%] Chance for Quill Volley Projectiles to Cast Twice[16-25%] Chance for The Seeker to Deal Double Damage[21-30%] Primary Eagle Spirit Hall PotencyEarth Augments
Tempering Manual • DruidSlots: All Weapons[23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice[13-17.5%] Chance for Landslide Projectiles to Cast Twice[15.5-20%] Chance for Boulder Projectiles to Cast Twice[13-17.5%] Chance for Stone Burst to Cast TwiceElemental Surge - Day
Tempering Manual • Every ClassSlots: All WeaponsLucky Hit: Up to a 40% Chance to Deal [900-2400] Physical DamageLucky Hit: Up to a 40% Chance to Deal [900-2400] Fire DamageLucky Hit: Up to a 40% Chance to Deal [900-2400] Lightning DamageElemental Surge - Night
Tempering Manual • Every ClassSlots: All WeaponsLucky Hit: Up to a 40% Chance to Deal [900-2400] Cold DamageLucky Hit: Up to a 40% Chance to Deal [900-2400] Poison DamageLucky Hit: Up to a 40% Chance to Deal [900-2400] Shadow DamageForest Augments
Tempering Manual • SpiritbornSlots: All Weapons[16-25%] Chance for Payback to Deal Double Damage[16-25%] Chance for Concussive Stomp to Extra Hit[1-2] to DominantFrost Augments
Tempering Manual • SorcererSlots: All Weapons[23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice[13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice[13-17.5%] Chance for Ice Shards Projectiles to Cast TwiceFrost Augments - Frozen
Tempering Manual • SorcererSlots: All Weapons[15.5-20%] Chance for Blizzard to Deal Double Damage[13.5-22.5%] Chance for Ice Spike to Deal Double Damage[16-25%] Chance for Deep Freeze to Deal Double DamageFurious Augments
Tempering Manual • BarbarianSlots: All WeaponsBash Cleaves for [15.5-20%] Damage[23.5-32.5%] Chance for Frenzy to Hit Twice[26-35%] Chance for Lunging Strike to Deal Double Damage[26-35%] Flay DurationGorilla Augments
Tempering Manual • SpiritbornSlots: All Weapons[26-35%] Chance for Rock Splitter to Deal Double Damage[13-17.5%] Chance for Crushing Hand to Extra Hit[16-25%] Chance for The Protector to Deal Double Damage[21-30%] Primary Gorilla Spirit Hall PotencyJaguar Augments
Tempering Manual • SpiritbornSlots: All Weapons[26-35%] Chance for Thrash to Deal Double Damage[13-17.5%] Chance for Rake to Extra Hit[16-25%] Chance for The Hunter to Deal Double Damage[21-30%] Primary Jaguar Spirit Hall PotencyLightning Augments
Tempering Manual • DruidSlots: All Weapons[23.5-32.5%] Chance for Storm Strike to Hit Twice[15.5-20%] Chance for Lightning Storm to Deal Double Damage[16-25%] Chance for Cataclysm to Deal Double DamageMarksman Augments - Basic
Tempering Manual • RogueSlots: All Weapons[23.5-32.5%] Chance for Puncture Projectiles to Cast Twice[23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice[23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast TwiceMarksman Augments - Core
Tempering Manual • RogueSlots: All Weapons[13-17.5%] Chance for Barrage Projectiles to Cast Twice[13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice[13-17.5%] Chance for Penetrating Shot Projectiles to Cast TwicePlains Augments
Tempering Manual • SpiritbornSlots: All Weapons[16-25%] Chance for Rushing Claw to Deal Double Damage[15.5-20%] Chance for Ravager to Deal Double Damage[1-2] to FurnacePyromancy Augments
Tempering Manual • SorcererSlots: All Weapons[23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice[13-17.5%] Chance for Fireball Projectiles to Cast Twice[15.5-20%] Chance for Meteor to Deal Double DamagePyromancy Augments - Fiery
Tempering Manual • SorcererSlots: All Weapons[15.5-20%] Chance for Incinerate to Deal Double Damage[15.5-20%] Chance for Firewall to Deal Double Damage[13.5-22.5%] Chance for Meteorites to Deal Double Damage[16-25%] Chance for Inferno to Deal Double DamageSorcerer Innovation - Fiery
Tempering Manual • SorcererSlots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)[13.5-22.5%] Incinerate Size[13.5-22.5%] Meteor Size[18.5-27.5%] Firewall SizeShadow Augments - Decay
Tempering Manual • NecromancerSlots: All Weapons[26-35%] Chance for Decompose to Deal Double Damage[13-17.5%] Chance for Blight Projectiles to Cast Twice[16-25%] Chance for Soulrift to Deal Double Damage[16-25%] Chance for Affliction to Deal Double DamageShadow Augments - Execution
Tempering Manual • NecromancerSlots: All Weapons[15.5-20%] Chance for Sever to Deal Double Damage[23.5-32.5%] Chance for Reap to Hit Twice[16-25%] Chance for Corpse Explosion to Deal Double DamageShock Augments - Discharge
Tempering Manual • SorcererSlots: All Weapons[15.5-20%] Chance for Teleport to Hit Twice[23.5-32.5%] Chance for Arc Lash to Swipe Twice[13-17.5%] Chance for Charged Bolts Projectiles to Cast TwiceShock Augments - Surge
Tempering Manual • SorcererSlots: All Weapons[23.5-32.5%] Chance for Spark Projectiles to Cast Twice[13-17.5%] Chance for Chain Lightning to Hit Twice[13-17.5%] Chance for Ball Lightning Projectiles to Cast TwiceSky Augments
Tempering Manual • SpiritbornSlots: All Weapons[16-25%] Chance for Soar to Deal Double Damage[1-2] to Brilliance[16-25%] Chance for Vortex to Extra Hit[15.5-20%] Chance for Razor Wings Projectiles to Cast TwiceSoil Augments
Tempering Manual • SpiritbornSlots: All Weapons[15.5-20%] Chance for Touch of Death Swarms to Reinfect On Hit[26.5-40%] Scourge Poisoning Duration[1-2] to RavenousStorm Augments
Tempering Manual • DruidSlots: All Weapons[23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice[13-17.5%] Chance for Tornado Projectiles to Cast Twice[16-25%] Chance for Hurricane to Deal Double DamageSummoning Augments
Tempering Manual • NecromancerSlots: All Weapons[16-25%] Chance for Army of the Dead to Deal Double Damage[15.5-20%] Chance for Skeletal Mage Attacks to Cast Twice[15.5-20%] Chance for Skeleton Warriors to Hit Twice[15.5-20%] Chance for Golem to Hit TwiceTrap Augments
Tempering Manual • RogueSlots: All Weapons[16-25%] Chance for Death Trap to Deal Double Damage[15.5-20%] Chance for Caltrops to Consume No Charges[29-42.5%] Poison Trap DurationTrap Expertise
Tempering Manual • RogueSlots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)Traps Arm [0.4-0.6] Seconds Faster[31.5-45%] Caltrops Size[31.5-45%] Caltrops DurationWasteland Augments
Tempering Manual • BarbarianSlots: All Weapons[15.5-20%] Chance for Dust Devils to Cast Twice[15.5-20%] Chance for Earthquakes to Cast Twice[23.5-32.5%] Earthquake DurationWeapon Augments
Tempering Manual • BarbarianSlots: All Weapons[16-25%] Chance for Mighty Throw to Deal Double Damage[16-25%] Chance for Steel Grasp to Deal Double Damage[16-25%] Chance for Death Blow to Deal Double Damage[15.5-20%] Chance for Iron Maelstrom to Hit TwiceWerebear Augments
Tempering Manual • DruidSlots: All Weapons[23.5-32.5%] Chance for Maul to Hit Twice[13-17.5%] Chance for Pulverize to Hit Twice[16-25%] Chance for Trample to Deal Double DamageWerewolf Augments
Tempering Manual • DruidSlots: All Weapons[13-17.5%] Chance for Shred to Hit Twice[29-42.5%] Rabies Duration[16-25%] Lacerate Duration[26-35%] Chance for Claw to Deal Double Damage