• Barbarian Recovery

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [41.5-55%] Lunging Strike Healing
    [1-2] to Raid Leader
    [1-2] to Invigorating Fury
  • Barbarian Strategy

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Ground Stomp Cooldown Reduction
    [8-10%] Iron Skin Cooldown Reduction
    [6-8%] Challenging Shout Cooldown Reduction
  • Blood Endurance

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [52-70%] Chance for Hemorrhage to Form Blood Orbs
    [21-30%] Blood Orb Healing
    [10.5-15%] Blood Mist Duration
    [6-8%] Blood Mist Cooldown Reduction
  • Frost Cage

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Frost Nova Cooldown Reduction
    [21-30%] Chill Slow Potency
    [1-2 ] to Cold Front
    [10.5-15%] Ice Armor Duration
  • Natural Resistance

    Tempering Manual • Every Class
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [36.5-50%] Fire Resistance
    [36.5-50%] Lightning Resistance
    [36.5-50%] Cold Resistance
    [36.5-50%] Poison Resistance
    [36.5-50%] Shadow Resistance
  • Nature Magic Wall

    Tempering Manual • Druid
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Cyclone Armor Cooldown Reduction
    [8-10%] Earthen Bulwark Cooldown Reduction
    [15.5-20%] Earthen Bulwark Duration
  • Necromancer Wall

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [21-30%] Damage Reduction for Your Minons
    [26.5-40%] Chance for your Minion Attacks to Fortify you for 3% Maximum Life
    [1-2] to Drain Vitality
    [1-2] to Necrotic Carapace
  • Profane Cage

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [26.5-40%] Blight Chill Potency
    [29-42.5%] Corpse Tendrils Duration
    [1-2] to Spiked Armor
    [1-2] to Crippling Darkness
  • Pyromancy Endurance

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    Lucky Hit: Up to a 15% Chance to Heal [172-232] Life
    [10.5-15%] Flame Shield Duration
    [1-2] to Warmth
  • Rogue Cloaking

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [8-10%] Concealment Cooldown Reduction
    [15.5-20%] Concealment Duration
    [1-2] to Aftermath
  • Rogue Persistence

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [4-6%] Maximum Life while Dark Shroud is Active
    Your Potion Also Grants [0.8-1.4%] Maximum Resistances for 5 Seconds
    [1-2] to Second Wind
  • Rogue Recovery

    Tempering Manual • Rogue
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [23.5-32.5%] Flurry Healing
    [1-2] to Siphoning Strikes
    [1-2 ] to Mending Obscurity
  • Shapeshifting Endurance

    Tempering Manual • Druid
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [8-10%] Blood Howl Cooldown Reduction
    [6-8%] Debilitating Roar Cooldown Reduction
    [10.5-15%] Debilitating Roar Duration
    [1-2] to Nature's Resolve
  • Spiritborn Endurance

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [21-30%] The Protector Barrier Generation
    [21-30%] Crushing Hand Barrier Generation
    [21-30%] Concussive Stomp Barrier Generation
    [1-2] to Auspicious
  • Spiritborn Guard

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [15.5-20%] Rock Splitter Block Chance Bonus
    [26.5-40%] Armored Hide Active Duration
    [1-2] to Patient Guard
  • Spiritborn Recovery

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [21-30%] Touch of Death Healing Bonus
    [1-2] to Fueled
    [1-2] to Resilient
  • Spiritborn Resolve

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [26.5-40%] Armored Hide Resolve Generation Rate
    [2-3] Resolve Generated
    [1-2] Maximum Resolve Stacks
  • Worldly Endurance

    Tempering Manual • Every Class
    Slots: Helm, Chest, Pants, Shield, Amulet (+50%)
    [103-141] Maximum Life
    [10.5-15%] Total Armor
    [5-7%] Dodge Chance
  • Barbarian Motion

    Tempering Manual • Barbarian
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%]Movement Speed for [4] Seconds After Killing an Elite
    [13-17.5%] Lunging Strike Range
    [8-10%] Charge Cooldown Reduction
    [8-10%] Leap Cooldown Reduction
  • Druid Motion

    Tempering Manual • Druid
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [8-10%] Trample Cooldown Reduction
    [4-6] to Digitigrade Gait
  • Natural Motion

    Tempering Manual • Every Class
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%] Movement Speed for X Seconds After Killing an Elite
    [6-8%] Mobility Cooldown Reduction
    [13-17.5%] Evade Cooldown Reduction
  • Necromancer Motion

    Tempering Manual • Necromancer
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
    [29-42.5%] Movement Speed during Blood Mist
  • Rogue Motion

    Tempering Manual • Rogue
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [57.5-80%] Movement Speed from Blade Shift
    [2.5-4%] Movement Speed per Dark Shroud Shadow
    [46.5-60%] Shadow Step Duration
    [2-4] to Stutter Step
  • Sorcerer Motion

    Tempering Manual • Sorcerer
    Slots: Boots, Amulet (+50%)
    [8-12.5%] Movement Speed
    [13.5-22.5%] Movement Speed for [4] Seconds After Killing an Elite
    [8-10%] Teleport Cooldown Reduction
    [1-2] to Conduction
  • Spiritborn Motion

    Tempering Manual • Spiritborn
    Slots: Boots, Amulet (+50%)
    [8-10%] Soar Cooldown Reduction
    [2-3] Rushing Claw Charges
    [1-2] to Swift
  • Arsenal Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Damage with Two-Handed Bludgeoning Weapons
    [46.5-60%] Damage with Dual-Wielded Weapons
    [46.5-60%] Damage with Two-Handed Slashing Weapons
    [82.5-105%] Damage when Swapping Weapons
  • Berserking Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [52-70%] Damage while Berserking
    [124-160%] Damage while Wrath of the Berserker is Active
    [77.5-100%] Damage while War Cry is Active
    [83-110%] Dust Devil Damage
  • Blood Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [9-11%] Blood Attack Speed
    [46.5-60%] Blood Damage
    [144.5-185%] Blood Overpower Damage
    [52-70%] Damage while Fortified
  • Bone Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Bone Damage
    [4-6%] Bone Critical Strike Chance
    [77.5 -100%] Bone Critical Strike Damage
  • Conjuration Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [108.5-140%] Hydra Damage
    [108.5-140%] Ice Blades Damage
    [108.5-140%] Lightning Spear Damage
    [108.5-140%] Familiar Damage
  • Cutthroat Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Vulnerable Damage
    [46.5-60%] Cutthroat Damage
    [9-11%] Cutthroat Attack Speed
    [4-6%] Cutthroat Critical Strike Chance
  • Demolition Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [93-120%] Brawling Damage
    [93-120%] Weapon Mastery Damage
    [171-225%] Damage while Iron Maelstrom is Active
  • Eagle Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [57.5-80%] Focus Damage
    [26.5-40%] Storm Feather Potency
    [57.5-80%] Eagle Damage
    [57.5-80%] Vulnerable Damage
  • Earth Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Earth Damage
    [4-6%] Earth Lucky Hit Chance
    [4-6%] Earth Critical Strike Chance
  • Frost Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Cold Damage
    [41.5-55%] Vulnerable Damage
    [67.5-90%] Damage to Frozen Enemies
  • Gorilla Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [1-2] to Bastion
    [77.5-100%] Defensive Damage
    [57.5-80%] Gorilla Damage
    [57.5-80%] Damage to Knocked-Down Enemies
  • Jaguar Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [93-120%] Mobility Damage
    [10-15%] Mystic Circle Potency
    [57.5-80%] Jaguar Damage
    [57.5-80%] Damage to Injured Enemies
  • Marksman Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [62.5-85%] Critical Strike Damage
    [46.5-60%] Marksman Damage
    [4-6%] Marksman Critical Strike Chance
  • Natural Finesse

    Tempering Manual • Every Class
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [31.5-45%] Damage
    [47-65%] Damage to Crowd Controlled Enemies
    [41.5-55%] Damage to Close Enemies
    [47-65%] Damage to Distant Enemies
  • Profane Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [57.5-80%] Damage to Cursed Enemies
    [93-120%] Macabre Damage
    [124-160%] Iron Maiden Damage
    [219-300%] Corpse Tendrils Damage
  • Pyromancy Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Fire Damage
    [9-11%] Pyromancy Attack Speed
    [77.5-100%] Pyromancy Critical Strike Damage
    [67.5-90%] Mastery Damage
  • Scoundrel Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [47-65%] Damage to Poisoned Enemies
    [47-65%] Damage to Trapped Enemies
    [62.5-85%] Imbued Damage
  • Shadow Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [57-75%] Shadow Damage Over Time
    [46.5-60%] Darkness Damage
    [93-120%] Desecrated Ground Damage
  • Shapeshifting Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [9-11%] Werewolf Attack Speed
    [4-6%] Werewolf Critical Strike Chance
    [144.5 -185%] Werebear Overpower Damage
    [16-25%] Grizzly Rage Duration
  • Sharpened Finesse

    Tempering Manual • Every Class
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [88-115%] Basic Skill Damage
    [46.5-60%] Core Skill Damage
    [88-115%] Ultimate Skill Damage
  • Shock Finesse

    Tempering Manual • Sorcerer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Lightning Damage
    [4-6%] Shock Critical Strike Chance
    [77.5-100%] Shock Critical Strike Damage
    [124-160%] Crackling Energy Damage
  • Slayer's Finesse

    Tempering Manual • Barbarian
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [41.5-55%] Vulnerable Damage
    [93-120%] Damage to Injured Enemies
    [57-75%] Physical Damage Over Time
  • Specialist Evolution

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [26-35%] Damage per Combo Point Spent
    [21-30%] Stun Grenade Size
    [16-25%] Shadow Clone Duration
    [26-35%] Inner Sight Duration
  • Storm Finesse

    Tempering Manual • Druid
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46-60%] Storm Damage
    [155-200%] Lightning Bolt Damage
    [4-6%] Storm Critical Strike Chance
  • Subterfuge Expertise

    Tempering Manual • Every Class
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [21-30%] Damage per Dark Shroud
    [219-300%] Damage on Next Attack After Entering Stealth
    [31.5-45%] Smoke Grenade Size
  • Summoning Finesse

    Tempering Manual • Necromancer
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Summoning Damage
    [77.5-100%] Skeletal Mages Damage
    [93.5-120%] Golems Damage
  • Skillful Finesse

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Agility Damage
    [46.5-60%] Core Damage
    [88-115%] Ultimate Damage
    [82.5-105%] Stun Grenade Damage
  • Worldly Finesse

    Tempering Manual • Every Class
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [62.5-85%] Critical Strike Damage
    [41.5-55%] Vulnerable Damage
    [108.5-140%] Overpower Damage
  • Centipede Finesse

    Tempering Manual • Spiritborn
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    [46.5-60%] Potency Damage
    [114-150%] Pestilent Swarm Damage
    [57.5-80%] Centipede Damage
    [57.5-80%] Damage to Slowed Enemies
  • Agility Efficiency

    Tempering Manual • Rogue
    Slots: Ring
    [6-8%] Agility Cooldown Reduction
    [8-10%] Shadow Step Cooldown Reduction
    [16-25%] Caltrops Cooldown Reduction
    [8-10%] Dash Cooldown Reduction
  • Brawling Efficiency

    Tempering Manual • Barbarian
    Slots: Ring
    [6-8%] Brawling Cooldown Reduction
    [10.5-15%] Kick Cooldown Reduction
    [8-12.5%] War Cry Cooldown Reduction
  • Centipede Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Withering Fist Resource Generation
    [15.5-20%] The Devourer Cooldown Reduction
    [6-8%] Potency Cooldown Reduction
  • Companion Efficiency

    Tempering Manual • Druid
    Slots: Ring
    [8-12.5%] Companion Cooldown Reduction
    [23.5-32.5%] Wolves Cooldown Reduction
    [10.5-15%] Poison Creeper Cooldown Reduction
    [15.5-20%] Ravens Cooldown Reduction
  • Conjuration Efficiency

    Tempering Manual • Sorcerer
    Slots: Ring
    [23.5-32.5%] Hydra Resource Cost Reduction
    [8-12.5%] Ice Blades Cooldown Reduction
    [8-12.5%] Lightning Spear Cooldown Reduction
    [26.5-40%] Familiar Duration
  • Druid Invigoration

    Tempering Manual • Druid
    Slots: Ring
    Casting Wrath Skills Restores [10-14] Primary Resource
    Casting Ultimate Skills Restores [36-45] Primary Resource
    [1-2] to Abundance
  • Eagle Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Thunderspike Resource Generation
    [2-3] The Seeker Charges
    [6-8%] Focus Cooldown Reduction
    [2-3] Razor Wing Charges
  • Fitness Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [1-2] to Vigorous
    [1-2] to Velocity
    [1-2] to Endurance
  • Gorilla Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Rock Splitter Resource Generation
    [15.5-20%] The Protector Cooldown Reduction
    [6-8%] Defensive Cooldown Reduction
  • Imbuement Abundance

    Tempering Manual • Rogue
    Slots: Ring
    Shadow Imbue Lasts For + [1-2] Casts
    Poison Imbue Lasts For + [1-2] Casts
    Cold Imbue Lasts For + [1-2] Casts
  • Jaguar Efficiency

    Tempering Manual • Spiritborn
    Slots: Ring
    [21-30%] Thrash Resource Generation
    [15.5-20%] The Hunter Cooldown Reduction
    [6-8%] Incarnate Cooldown Reduction
    [2-3] Counterattack Charges
  • Necromancer Efficiency

    Tempering Manual • Necromancer
    Slots: Ring
    [8-10%] Ultimate Cooldown Reduction
    [16-25%] Golem Active Cooldown Reduction
    [10.5-15%] Bone Spirit Cooldown Reduction
    [1-2] to Rapid Ossification
  • Necromancer Invigoration

    Tempering Manual • Necromancer
    Slots: Ring
    Blood Orbs Restores [5-6] Essence
    Casting Macabrre Skills Restores [15-21] Primary Resource
    Casting Ultimate Skills Restores [36-45] Primary Resource
  • Rogue Invigoration

    Tempering Manual • Rogue
    Slots: Ring
    [62.5-85%] Puncture Resource Generation
    [18.5-27.5%] Invigorating Strike Energy Regeneration
    [1-2] to Innervation
    [1-2] to Adrenaline Rush
  • Sorcerer Stability

    Tempering Manual • Sorcerer
    Slots: Ring
    [1-2] to Invigorating Conduit
    [1-2] to Frigid Breeze
    [1-2] to Fiery Surge
  • Subterfuge Efficiency

    Tempering Manual • Rogue
    Slots: Ring
    [8-10%] Subterfuge Cooldown Reduction
    [8-12.5%] Trap Cooldown Reduction
    [10.5-15%] Poison Trap Cooldown Reduction
    [15.5-20%] Dark Shroud Cooldown Reduction
  • Ultimate Efficiency - Druid

    Tempering Manual • Druid
    Slots: Ring
    [8-12.5%] Petrify Cooldown Reduction
    [8-12.5%] Cataclysm Cooldown Reduction
    [8-12.5%] Lacerate Cooldown Reduction
    [8-12.5%] Grizzly Rage Cooldown Reduction
  • Ultimate Efficiency - Barbarian

    Tempering Manual • Barbarian
    Slots: Ring
    Casting Ultimate Skills Restores [36-45] Primary Resource
    [13.5-22.5%] Call of the Ancients Cooldown Reduction
    [13.5-22.5%] Iron Maelstrom Cooldown Reduction
    [10.5-15%] Wrath of the Berserker Cooldown Reduction
  • Ultimate Efficiency - Sorcerer

    Tempering Manual • Sorcerer
    Slots: Ring
    Casting Ultimate Skills Restores [36- 45] Primary Resource
    [8-12.5%] Deep Freeze Cooldown Reduction
    [13.5-22.5%] Inferno Cooldown Reduction
    [10.5-15%] Unstable Currents Cooldown Reduction
  • Weapon Attunement - Barbarian

    Tempering Manual • Barbarian
    Slots: Ring
    [16-25%] Basic Resource Generation
    [13-17%] Resource Generation with Two-Handed Bludgeoning Weapons
    [13-17.5%] Resource Generation with Dual-Wielded Weapons
    [13-17.5%] Resource Generation with Two-Handed Slashing Weapons
  • Weapon Attunement - Necromancer

    Tempering Manual • Necromancer
    Slots: Ring
    [16-25%] Basic Resource Generation
    [10.5-15%] Resource Generation with Two-Handed Weapons
    [13-17.5%] Resource Generation while Wielding a Shield
  • Weapon Mastery Efficiency

    Tempering Manual • Barbarian
    Slots: Ring
    [8-12.5%] Weapon Mastery Cooldown Reduction
    [10.5-15%] Death Blow Cooldown Reduction
    [10.5-15%] Rupture Cooldown Reduction
    [15.5-20%] Steel Grasp Cooldown Reduction
  • Worldly Stability

    Tempering Manual • Every Class
    Slots: Ring
    [8-12.5%] Resource Generation
    [8-10%] Resource Cost Reduction
    Lucky Hit: Up to a 15% Chance to Restore [10.5-15%] Primary Resource
  • Wrath Efficiency

    Tempering Manual • Druid
    Slots: Ring
    [10.5-15%] Hurricane Cooldown Reduction
    [10.5-15%] Boulder Cooldown Reduction
    [10.5-15%] Rabies Cooldown Reduction
  • Alchemist Control

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [1-2] to Chilling Weight
    [1-2] to Shadow Crash
    [13.5-22.5%] Flurry Size
  • Barbarian Breach

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [251-350%] Kick Vulnerable Duration
    [1-2] to Expose Vulnerability
    [1-2] to Pressure Point
  • Barbarian Control

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Steel Grasp Stuns for [1.1-1.5] Seconds
    Upheaval Overpowers Stun for [0.9-1.3] Seconds
    [1-2] to Concussion
  • Barbarian Innovation

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [21-30%] Earthquake Size
    [29-42.5%] Frenzy Duration
    [16-25%] Stun Duration
  • Berserking Augments

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Double Swing Size
    [13.5-22.5%] Whirlwind Size
    [31.5-45%] Berserking Duration
  • Bleed Innovation

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Rend Size
    [21-30%] Enhanced Rupture Explosion Size
    [1-2] to Hamstring
  • Blood Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Blood Surge Nova Size
    [28.5-37.5%] Hemorrhage Explosion Size
    [29-42.5%] Blood Lance Duration
  • Bone Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [16-25%] Bone Storm Duration
    [26-35%] Bone Spirit Explosion Size
    [29-42.5%] Bone Prison Duration
  • Brute Innovation

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Hammer of the Ancients Size
    [13.5-22.5%] Upheaval Size
    [13.5-22.5%] Mighty Throw Pulse Size
  • Centipede Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Withering Fist Size
    [36.5-50%] Stinger Size
    [36.5-50%] Scourge Size
    [21-30%] Touch of Death Swarm Duration
  • Companion Innovation

    Tempering Manual • Druid
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13-17.5%] Wolves Attack Speed
    [18.5-27.5%] Ravens Attack Speed
    [13.5-22.5%] Poison Creeper Duration
    [31.5-45%] Ravens Active Size
  • Conjuration Fortune

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [4-6%] Hydra Lucky Hit Chance
    [4-6%] Ice Blade Lucky Hit Chance
    [4-6%] Lightning Spear Lucky Hit Chance
    [4-6%] Familiar Lucky Hit Chance
  • Daze Control

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a [13-17.5%] Chance to Daze for 2 Seconds
    [15.5-20%] Smoke Grenade Cooldown Reduction
    [28.5-37.5%] Smoke Grenade Duration
  • Decay Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Blight Size
    [28.5-37.5%] Decompose Explosion Size
    [16-25%] Soulrift Duration
  • Eagle Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Thunderspike Size
    [36.5-50%] Vortex Size
    [36.5-50%] Soar Size
  • Elemental Control

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [1-2] to Snap Freeze
    [1-2] to Crippling Flames
    [1-2] to Convulsions
  • Execution Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Sever Size
    [29-42.5%] Reap Duration
    [31.5-45%] Skeleton Priest Effect Duration
  • Gorilla Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Rock Splitter Size
    [36.5-50%] Crushing Hand Size
    [36.5-50%] Concussive Stomp Size
    [26.5-40%] Armored Hide Active Thorns Bonus
  • Jaguar Innovation

    Tempering Manual • Spiritborn
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [36.5-50%] Thrash Size
    [36.5-50%] Rake Size
    [26.5-40%] Ravager On Kill Duration Extension
  • Natural Schemes

    Tempering Manual • Every Class
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [45-70] Thorns
    [13-17.5%] Crowd Control Duration
    [8-12.5%] Barrier Generation
  • Nature Magic Innovation

    Tempering Manual • Druid
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [31.5-45%] Hurricane Size
    [29-42.5%] Hurricane Duration
    [31.5-45%] Cyclone Armor Active Size
    [36.5-50%] Petrify Duration
  • Profane Innovation

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Corpse Explosion Size
    [26.5-40%] Corpse Tendrils Size
    [31.5-45%] Curse Size
    [29-42.5%] Curse Duration
  • Rogue Innovation

    Tempering Manual • Rogue
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [29-42.5%] Invigorating Strike Duration
    Twisting Blades Returns [21-30%] Faster
    [29-42.5%] Heartseeker Duration
  • Sorcerer Control

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Immobilize Duration
    [16-25%] Stun Duration
    [16-25%] Freeze Duration
  • Sorcerer Innovation

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [26.5-40%] Frost Nova Size
    [18.5-27.5%] Blizzard Size
    [36.5-50%] Teleport Nova Size
  • Thorn Army

    Tempering Manual • Necromancer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [9-11%] Thorns while Fortified
    Minions Inherit [8-12.5%] of Your Thorns
    [1-2] Spiked Armor
  • Thorn Body

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [9-11%] Thorns while Fortified
    [1-2] to Outburst
    [1-2] to Tough as Nails
  • Wasteland Innovation

    Tempering Manual • Barbarian
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [26.5-40%] Ground Stomp Size
    [31.5-45%] Leap Slam Size
    [21-30%] Dust Devil Size
  • Worldly Fortune

    Tempering Manual • Every Class
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    Lucky Hit: Up to a [21-30%] Chance to Slow for 2 Seconds
    Lucky Hit: Up to a [13.5-22.5%] Chance to Immobilize for 2 Seconds
    Lucky Hit: Up to a [13-17.5%] Chance to Stun for 2 Seconds
    Lucky Hit: Up to a [13-17.5%] Chance to Freeze for 2 Seconds
  • Agile Augments

    Tempering Manual • Rogue
    Slots: All Weapons
    [21-30%] Chance for Flurry to Deal Double Damage
    [16-25%] Chance for Dance of Knives Projectiles to Deal Double Damage
    [16-25%] Chance for Dash to Deal Double Damage
  • Assassin Augments

    Tempering Manual • Rogue
    Slots: All Weapons
    Shadow Step Cleaves for [15.5-20%] Damage
    [16-25%] Chance for Smoke Grenade to Deal Double Damage
    [16-25%] Chance for Rain of Arrows to Deal Double Damage
  • Bleed Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [1-2] to Cut to the Bone
    [13-17.5%] Chance for Rend to Hit Twice
    [16-25%] Chance for Rupture to Deal Double Damage
  • Blood Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [15.5-20%] Chance for Blood Surge to Deal Double Damage
    [15.5-20%] Chance for Blood Lance to Deal Double Damage
    [23.5-32.5%] Chance for Hemorrhage to Hit Twice
    [16-25%] Chance for Blood Wave to Deal Double Damage
  • Bone Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [23.5-32.5%] Chance for Bone Splinters Projectiles to Cast Twice
    [13-17.5%] Chance for Bone Spear Projectiles to Cast Twice
    [15.5-20%] Chance for Bone Spirit to Deal Double Damage
    [16-25%] Chance for Bone Storm to Deal Double Damage
  • Brawling Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [16-25%] Chance for Charge to Deal Double Damage
    [16-25%] Chance for Kick to Deal Double Damage
    [16-25%] Chance for Leap to Deal Double Damage
    [15.5-20%] Chance for Ground Stomp to Hit Twice
  • Centipede Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Withering Fist to Deal Double Damage
    [13-17.5%] Chance for Stinger to Extra Hit
    [16-25%] Chance for The Devourer to Deal Double Damage
    [21-30%] Primary Centipede Spirit Hall Potency
  • Companion Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [16-25%] Chance for Wolves to Deal Double Damage
    [16-25%] Chance for Poison Creeper to Deal Double Damage
    [16-25%] Chance for Ravens to Deal Double Damage
  • Conjuration Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    Casted Hydras Have + [1-2] Heads
    [15.5-20%] Chance for a Second Ice Blades When Cast
    [15.5-20%] Chance for Lightning Spear to Deal Double Damage
    [15.5-20%] Chance for Familiars to Hit Twice
  • Core Augments - Barbarian

    Tempering Manual • Barbarian
    Slots: All Weapons
    [15.5-20%] Chance for Hammer of the Ancients to Deal Double Damage
    [15.5-20%] Chance for Whirlwind to Deal Double Damage
    [15.5-20%] Chance for Upheaval to Deal Double Damage
    [13-17.5%] Chance for Double Swing to Hit Twice
  • Cutthroat Augments

    Tempering Manual • Rogue
    Slots: All Weapons
    [26-35%] Chance for Blade Shift to Deal Double Damage
    Invigorating Strike Cleaves for [15.5-20%] Damage
    [13-17.5%] Change for Twisting Blades to Hit Twice
  • Eagle Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Thunderspike to Deal Double Damage
    [13-17.5%] Chance for Quill Volley Projectiles to Cast Twice
    [16-25%] Chance for The Seeker to Deal Double Damage
    [21-30%] Primary Eagle Spirit Hall Potency
  • Earth Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5-32.5%] Chance for Earth Spike Projectiles to Cast Twice
    [13-17.5%] Chance for Landslide Projectiles to Cast Twice
    [15.5-20%] Chance for Boulder Projectiles to Cast Twice
    [13-17.5%] Chance for Stone Burst to Cast Twice
  • Elemental Surge - Day

    Tempering Manual • Every Class
    Slots: All Weapons
    Lucky Hit: Up to a 40% Chance to Deal [900-2400] Physical Damage
    Lucky Hit: Up to a 40% Chance to Deal [900-2400] Fire Damage
    Lucky Hit: Up to a 40% Chance to Deal [900-2400] Lightning Damage
  • Elemental Surge - Night

    Tempering Manual • Every Class
    Slots: All Weapons
    Lucky Hit: Up to a 40% Chance to Deal [900-2400] Cold Damage
    Lucky Hit: Up to a 40% Chance to Deal [900-2400] Poison Damage
    Lucky Hit: Up to a 40% Chance to Deal [900-2400] Shadow Damage
  • Forest Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [16-25%] Chance for Payback to Deal Double Damage
    [16-25%] Chance for Concussive Stomp to Extra Hit
    [1-2] to Dominant
  • Frost Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5-32.5%] Chance for Frost Bolt Projectiles to Cast Twice
    [13-17.5%] Chance for Frozen Orb Projectiles to Cast Twice
    [13-17.5%] Chance for Ice Shards Projectiles to Cast Twice
  • Frost Augments - Frozen

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [15.5-20%] Chance for Blizzard to Deal Double Damage
    [13.5-22.5%] Chance for Ice Spike to Deal Double Damage
    [16-25%] Chance for Deep Freeze to Deal Double Damage
  • Furious Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    Bash Cleaves for [15.5-20%] Damage
    [23.5-32.5%] Chance for Frenzy to Hit Twice
    [26-35%] Chance for Lunging Strike to Deal Double Damage
    [26-35%] Flay Duration
  • Gorilla Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Rock Splitter to Deal Double Damage
    [13-17.5%] Chance for Crushing Hand to Extra Hit
    [16-25%] Chance for The Protector to Deal Double Damage
    [21-30%] Primary Gorilla Spirit Hall Potency
  • Jaguar Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [26-35%] Chance for Thrash to Deal Double Damage
    [13-17.5%] Chance for Rake to Extra Hit
    [16-25%] Chance for The Hunter to Deal Double Damage
    [21-30%] Primary Jaguar Spirit Hall Potency
  • Lightning Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5-32.5%] Chance for Storm Strike to Hit Twice
    [15.5-20%] Chance for Lightning Storm to Deal Double Damage
    [16-25%] Chance for Cataclysm to Deal Double Damage
  • Marksman Augments - Basic

    Tempering Manual • Rogue
    Slots: All Weapons
    [23.5-32.5%] Chance for Puncture Projectiles to Cast Twice
    [23.5-32.5%] Chance for Heartseeker Projectiles to Cast Twice
    [23.5-32.5%] Chance for Forceful Arrow Projectiles to Cast Twice
  • Marksman Augments - Core

    Tempering Manual • Rogue
    Slots: All Weapons
    [13-17.5%] Chance for Barrage Projectiles to Cast Twice
    [13-17.5%] Chance for Rapid Fire Projectiles to Cast Twice
    [13-17.5%] Chance for Penetrating Shot Projectiles to Cast Twice
  • Plains Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [16-25%] Chance for Rushing Claw to Deal Double Damage
    [15.5-20%] Chance for Ravager to Deal Double Damage
    [1-2] to Furnace
  • Pyromancy Augments

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5-32.5%] Chance for Fire Bolt Projectiles to Cast Twice
    [13-17.5%] Chance for Fireball Projectiles to Cast Twice
    [15.5-20%] Chance for Meteor to Deal Double Damage
  • Pyromancy Augments - Fiery

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [15.5-20%] Chance for Incinerate to Deal Double Damage
    [15.5-20%] Chance for Firewall to Deal Double Damage
    [13.5-22.5%] Chance for Meteorites to Deal Double Damage
    [16-25%] Chance for Inferno to Deal Double Damage
  • Sorcerer Innovation - Fiery

    Tempering Manual • Sorcerer
    Slots: Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
    [13.5-22.5%] Incinerate Size
    [13.5-22.5%] Meteor Size
    [18.5-27.5%] Firewall Size
  • Shadow Augments - Decay

    Tempering Manual • Necromancer
    Slots: All Weapons
    [26-35%] Chance for Decompose to Deal Double Damage
    [13-17.5%] Chance for Blight Projectiles to Cast Twice
    [16-25%] Chance for Soulrift to Deal Double Damage
    [16-25%] Chance for Affliction to Deal Double Damage
  • Shadow Augments - Execution

    Tempering Manual • Necromancer
    Slots: All Weapons
    [15.5-20%] Chance for Sever to Deal Double Damage
    [23.5-32.5%] Chance for Reap to Hit Twice
    [16-25%] Chance for Corpse Explosion to Deal Double Damage
  • Shock Augments - Discharge

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [15.5-20%] Chance for Teleport to Hit Twice
    [23.5-32.5%] Chance for Arc Lash to Swipe Twice
    [13-17.5%] Chance for Charged Bolts Projectiles to Cast Twice
  • Shock Augments - Surge

    Tempering Manual • Sorcerer
    Slots: All Weapons
    [23.5-32.5%] Chance for Spark Projectiles to Cast Twice
    [13-17.5%] Chance for Chain Lightning to Hit Twice
    [13-17.5%] Chance for Ball Lightning Projectiles to Cast Twice
  • Sky Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [16-25%] Chance for Soar to Deal Double Damage
    [1-2] to Brilliance
    [16-25%] Chance for Vortex to Extra Hit
    [15.5-20%] Chance for Razor Wings Projectiles to Cast Twice
  • Soil Augments

    Tempering Manual • Spiritborn
    Slots: All Weapons
    [15.5-20%] Chance for Touch of Death Swarms to Reinfect On Hit
    [26.5-40%] Scourge Poisoning Duration
    [1-2] to Ravenous
  • Storm Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5-32.5%] Chance for Wind Shear Projectiles to Cast Twice
    [13-17.5%] Chance for Tornado Projectiles to Cast Twice
    [16-25%] Chance for Hurricane to Deal Double Damage
  • Summoning Augments

    Tempering Manual • Necromancer
    Slots: All Weapons
    [16-25%] Chance for Army of the Dead to Deal Double Damage
    [15.5-20%] Chance for Skeletal Mage Attacks to Cast Twice
    [15.5-20%] Chance for Skeleton Warriors to Hit Twice
    [15.5-20%] Chance for Golem to Hit Twice
  • Trap Augments

    Tempering Manual • Rogue
    Slots: All Weapons
    [16-25%] Chance for Death Trap to Deal Double Damage
    [15.5-20%] Chance for Caltrops to Consume No Charges
    [29-42.5%] Poison Trap Duration
  • Trap Expertise

    Tempering Manual • Rogue
    Slots: Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)
    Traps Arm [0.4-0.6] Seconds Faster
    [31.5-45%] Caltrops Size
    [31.5-45%] Caltrops Duration
  • Wasteland Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [15.5-20%] Chance for Dust Devils to Cast Twice
    [15.5-20%] Chance for Earthquakes to Cast Twice
    [23.5-32.5%] Earthquake Duration
  • Weapon Augments

    Tempering Manual • Barbarian
    Slots: All Weapons
    [16-25%] Chance for Mighty Throw to Deal Double Damage
    [16-25%] Chance for Steel Grasp to Deal Double Damage
    [16-25%] Chance for Death Blow to Deal Double Damage
    [15.5-20%] Chance for Iron Maelstrom to Hit Twice
  • Werebear Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [23.5-32.5%] Chance for Maul to Hit Twice
    [13-17.5%] Chance for Pulverize to Hit Twice
    [16-25%] Chance for Trample to Deal Double Damage
  • Werewolf Augments

    Tempering Manual • Druid
    Slots: All Weapons
    [13-17.5%] Chance for Shred to Hit Twice
    [29-42.5%] Rabies Duration
    [16-25%] Lacerate Duration
    [26-35%] Chance for Claw to Deal Double Damage