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    Blood Rage

    Legendary • Barbarian
    Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by x10% of your Damage while Berserking bonus, up to a maximum x45%.
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    Bone Breaker

    Legendary • Barbarian
    Every 12 seconds, your next Skill is guaranteed to Overpower.
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    Carnage

    Legendary • Barbarian
    While Berserking, Critical Strikes increase your Attack Speed by +2%, up to +16% for 6 seconds.
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    Decimator

    Legendary • Barbarian
    Each time you make an enemy Vulnerable, your damage is increased by x20% for 5 seconds. Overpowering a Vulnerable enemy grants an additional x20% bonus for 5 seconds.
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    Flawless Technique

    Legendary • Barbarian
    Damaging enemies with One-Handed Weapons increases your Critical Strike chance by x1% for 4 seconds, up to x8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
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    Force of Nature

    Legendary • Barbarian
    Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals [X] damage. Earthquake damage is increased by 30% of your Damage vs Close bonus, up to a maximum of 150%.
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    Hemorrhage

    Legendary • Barbarian
    Your Bleeding damage is increased by x15% of your Vulnerable Damage Bonus, up to a maximum of x45%.
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    Warbringer

    Legendary • Barbarian
    For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.
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    Weapons Master

    Legendary • Barbarian
    Swapping weapons grants you 8% of your Maximum Fury.
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    Ancestral Guidance

    Legendary • Druid
    After spending 75 Spirit, you deal x40% increased damage for 5 seconds.
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    Constricting Tendrils

    Legendary • Druid
    Lucky Hit: Nature Magic Skills have up to a 40% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 300% of the Base damage dealt over 4 seconds.
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    Earthen Devastation

    Legendary • Druid
    Your Earth Skills deal x10% increased Critical Strike Damage, increased by x20% of your Damage vs Crowd Controlled bonus, up to x60%.
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    Heightened Malice

    Legendary • Druid
    While there are 3 or more Poisoned enemies Nearby, you deal x45% increased damage.
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    Inner Beast

    Legendary • Druid
    After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
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    Lust for Carnage

    Legendary • Druid
    Critical Strikes with Werewolf Skills restore 2 Spirit and deal x50% increased damage.
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    Survival Instincts

    Legendary • Druid
    While in Werebear form, you deal x1% increased damage, up to x60%, for every 1% difference in current Life percent between you and the enemy.
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    Thunderstruck

    Legendary • Druid
    Storm Skills deal increased damage equal to x20% of your Damage vs Close and Damage vs Distant bonuses, up to x60%.
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    Untamed

    Legendary • Druid
    Casting a Companion Skill grants x20% increased Companion damage for 5 seconds, stacking up to x80%.
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    Blood Begets Blood

    Legendary • Necromancer
    Blood Orbs grant x10% increased damage, up to x50%, for 5 seconds.
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    Bloodbath

    Legendary • Necromancer
    Deal x70% increased Overpower damage.
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    Bone Graft

    Legendary • Necromancer
    Hitting enemies with Bone Skills increases your damage by x1% and your Maximum Essence by 2 for 8 seconds, stacks up to x8% increased damage and 16 Maximum Essence.
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    Cult Leader

    Legendary • Necromancer
    Your Minions deal x40% increased damage for each x20% of Attack Speed Bonus they have, up to a maximum of 100% Attack Speed Bonus.
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    Flesh-eater

    Legendary • Necromancer
    Consuming 5 Corpses grants x40% increased damage for 6 seconds.
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    Frailty

    Legendary • Necromancer
    Cursed enemies take x10% increased damage from you and your Minions. This bonus is increased by x10% each second they are Cursed, up to x40%.
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    Hulking Monstrosity

    Legendary • Necromancer
    Your Golem has x40% increased Maximum Life and deals x100% increased damage.
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    Scent of Death

    Legendary • Necromancer
    With at least 2 Corpses Nearby, you gain 15% Damage Reduction. With no Corpses Nearby, you deal x15% increased damage.
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    Wither

    Legendary • Necromancer
    Your Shadow damage over time effects have a x5% chance to deal x50% bonus damage each time they deal damage. This chance is increased by x2% and bonus damage is increased by x8% for each 60 Intelligence you have, up to 1200 Intelligence.
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    Cheap Shot

    Legendary • Rogue
    You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. A Nearby Staggered Boss provides the maximum bonus.
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    Cunning Stratagem

    Legendary • Rogue
    Your non-damage Combo Point bonuses are increased by x33.33% when you spend 3 Combo Points.
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    Danse Macabre

    Legendary • Rogue
    Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by x50%.
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    Deadly Ambush

    Legendary • Rogue
    You deal x22% increased Critical Strike Damage to enemies affected by your Trap Skills.
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    Eldritch Bounty

    Legendary • Rogue
    When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement's element for 9 seconds.
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    Exploit Weakness

    Legendary • Rogue
    Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by x1% for 25 seconds, up to x25%. At 25 stacks the bonus remains for 6 seconds then expires.
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    Leyrana's Instinct

    Legendary • Rogue
    When Inner Sight’s gauge becomes full, you gain +100% Dodge Chance for 2 seconds. Your Core Skills deal increased damage equal to x25% of your Core Skill Damage Bonus while Inner Sight’s gauge remains full, up to x60%.
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    No Witnesses

    Legendary • Rogue
    Your Ultimate Skills gain an additional x10% damage from your Damage with Ultimate bonus, up to x45%, and grant this bonus to all Skills for 10 seconds when cast.
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    Tricks of the Trade

    Legendary • Rogue
    Your Marksman Skills grant your Cutthroat Skills x25% increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills x25% increased damage for 8 seconds.
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    Burning Instinct

    Legendary • Sorcerer
    Your Burning damage is increased by x10% of your Critical Strike Damage Bonus, plus x2% for every 30 Intelligence you have, up to x90%.
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    Ceaseless Conduit

    Legendary • Sorcerer
    Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy's damage is increased by x2% per 25 total Intelligence you have, up to x120%.
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    Elemental Summoner

    Legendary • Sorcerer
    Your Conjuration Skills have x10% reduced Cooldown or Mana cost. They also deal bonus damage equal to x10% of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to x60%.
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    Enchantment Master

    Legendary • Sorcerer
    Your Enchantments are 20% stronger.
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    Frigid Fate

    Legendary • Sorcerer
    You deal bonus damage to Vulnerable enemies equal to x20% of the total amount of your Bonus Damage with Cold, up to a maximum of x60%.
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    Fundamental Release

    Legendary • Sorcerer
    Each time you apply Vulnerable, Burning, or Critically Strike an enemy, they take x10% increased damage from you, up to x30%.
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    Icefall

    Legendary • Sorcerer
    Your Frost skills deal x25% increased damage to Vulnerable enemies. This bonus is doubled if the enemy is also Frozen.
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    Searing Heat

    Legendary • Sorcerer
    Pyromancy skills have a +12% increased Critical Strike Chance and deal increased Direct damage equal to 20% of your Damage with Fire bonus, up to x60%.
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    Static Surge

    Legendary • Sorcerer
    After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
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    Bitter Medicine

    Legendary • Spiritborn
    When you Heal for 100% of your Maximum Life, deal [X] damage to Close enemies. This damage is increased by your Healing Received bonus.
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    Convergence

    Legendary • Spiritborn
    You deal bonus damage equal to x20% of your 2 highest bonuses to damage types combined, up to 30% total.
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    Drive

    Legendary • Spiritborn
    After moving 10 meters, you deal x3% increased damage for 10 seconds. This can stack up to 10 times.
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    In-Fighter

    Legendary • Spiritborn
    When you Dodge or Block an attack you gain +2% increased Attack Speed and x1% increased Damage for 5 seconds, stacking up to 9 times.
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    Revealing

    Legendary • Spiritborn
    Lucky Hit: Up to a 30% chance to Knock Down Vulnerable enemies. You deal x30% increased damage to Crowd Controlled enemies.
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    Sapping

    Legendary • Spiritborn
    When you cast 3 Gorilla, Jaguar, Eagle, or Centipede skills with the same spirit in a row, restore 15% of your Vigor and deal x30% increased damage for 5 seconds.
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    Spiney Skin

    Legendary • Spiritborn
    When you use a Cooldown you gain 20% Thorns for 5 seconds.
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    Viscous Shield

    Legendary • Spiritborn
    You do x1% increased damage for each 3% of your Maximum Life you have as a Barrier.