• Cluster Munitions

    Vicious Heart • Rogue (Lvl 5)
    Lucky Hit: You have up to a 20% chance to launch 6 Stun Grenades that deal [X] Physical damage and Stun enemies for 0.50 seconds.
  • Creeping Death

    Wrathful Heart • Every Class (Lvl 5)
    Your damage over time effects are increased by x [30 - 40%] for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take x [130 - 150%] increased damage from your damage over time effects.
  • Determination

    Devious Heart • Every Class (Lvl 5)
    Resource draining effects are [90 - 100%] less effective. In addition, gain x [3.0 - 8.0%] increased Resource Generation.
  • Focused Rage

    Vicious Heart • Barbarian (Lvl 5)
    After spending [100 - 60] Fury within 2 seconds, your next Non-Basic Skills Critical Strike Chance is increased by + [30 - 40]%.
  • Frozen Terror

    Devious Heart • Necromancer (Lvl 5)
    Lucky Hit: Up to a [10 - 20%] chance of inflicting Fear for 4 seconds. Feared enemies are Chilled for 20% every second.
  • Ignoring Pain

    Wrathful Heart • Barbarian (Lvl 5)
    Incoming damage has a [5 - 15%] chance of being ignored and instead Healing you for [X].
  • Inexorable Force

    Devious Heart • Druid (Lvl 5)
    Up to [30 - 50] Distant enemies are pulled toward you while you have an Ultimate Skill active.
  • Malignant Pact

    Wrathful Heart • Every Class (Lvl 5)
    Cycle through a Malignant bonus every 20 kills: Vicious: Gain 25% Attack Speed. Devious: Core and Basic Skills have a 20% chance to fully restore your Primary Resource. Brutal: Every 16 seconds, gain a Barrier absorbing [X] damage.
  • Omnipower

    Wrathful Heart • Sorcerer (Lvl 5)
    Core Skills that launch a projectile consume extra Mana. For every [45 - 35] extra Mana consumed, you launch an additional projectile and the damage is increased by x [3.0 - 5.0%].
  • Prudent Heart

    Brutal Heart • Every Class (Lvl 5)
    You become Immune for [2.0 - 4.0] seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 60 seconds.
  • Punishing Speed

    Devious Heart • Barbarian (Lvl 5)
    Your Skills have a [30 - 40%] chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than [35 - 20%].
  • Resurgent Life

    Brutal Heart • Barbarian (Lvl 5)
    While below [40 - 60%] Life, you receive [60 - 70%] more Healing from all sources.
  • Retaliation

    Devious Heart • Every Class (Lvl 5)
    Deal [X] Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.
  • Revenge

    Brutal Heart • Every Class (Lvl 5)
    [10 - 20%] of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by x250% and explodes, dealing up to [X] Fire damage to Nearby enemies.
  • Spellbreaking

    Brutal Heart • Sorcerer (Lvl 5)
    After taking Elemental Damage, gain x [5 - 15%] Damage Reduction for 4 seconds.
  • Spite

    Devious Heart • Sorcerer (Lvl 5)
    When you are afflicted with a Crowd Control effect, there is a [20 - 40%] chance that the same enemy and enemies around you are also afflicted with the same effect for 4 seconds.
  • Tal'Rasha

    Vicious Heart • Sorcerer (Lvl 5)
    For each unique element you deal damage with, you deal [7 - 12%] increased damage for [6 - 12 seconds].
  • Tempting Fate

    Vicious Heart • Every Class (Lvl 5)
    You gain [65 - 85%] Critical Strike Damage but your Non-Critical Strikes deal x [40 - 45%] less damage.
  • The Agitated Winds

    Brutal Heart • Druid (Lvl 5)
    When [8 - 3] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [20 - 10] seconds.
  • The Barber

    Wrathful Heart • Every Class (Lvl 5)
    Critical Strikes and all subsequent damage within [4.0 - 2.0] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 15% per second.
  • The Calculated

    Devious Heart • Every Class (Lvl 5)
    After spending [150 - 200] of your Primary Resource, your next attack Stuns enemies hit for 5 seconds.
  • The Clipshot

    Devious Heart • Rogue (Lvl 5)
    Lucky Hit: Up to a [20 - 40%] chance for your Cutthroat Skills to Slow by 40% for 8 seconds and your Marksman Skills to Knock Back enemies.
  • The Dark Dance

    Vicious Heart • Every Class (Lvl 5)
    Every 5 seconds while above 60% Life, Core Skills cost [X] Life instead of your Primary Resource. Skills that consume Life deal [20 - 30%] increased damage.
  • The Decrepit Aura

    Brutal Heart • Necromancer (Lvl 5)
    When at least 0 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [10 - 25] seconds.
  • The Great Feast

    Wrathful Heart • Necromancer (Lvl 5)
    Each Minion drains [1.0 - 2.0] Essence per second but deals x [75 - 100%] increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.
  • The Lionheart

    Brutal Heart • Every Class (Lvl 5)
    You gain 15% Barrier Generation. You Heal [X] Life per second while you have an active Barrier.
  • The Moonrage

    Vicious Heart • Druid (Lvl 5)
    Kills have a 10% chance to summon a Wolf Companion to your side for [20 - 30] seconds. This effect is a Lucky Hit against bosses. In addition, gain +3 Ranks to Wolves.
  • The Picana

    Vicious Heart • Every Class (Lvl 5)
    Critical Strikes electrically charge the enemy for [3.25 - 5.0] seconds, causing lightning to arc between them and any other charged enemies dealing [X] Lightning damage.
  • The Sacrilegious

    Vicious Heart • Necromancer (Lvl 5)
    Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x [30 - 20%] reduced damage.
  • The Unconstrained Beast

    Wrathful Heart • Druid (Lvl 5)
    When you are hit with a Stun, Freeze or Knock Down effect, there is a [40 - 60%] chance to automatically activate Grizzly Rage for 6 seconds.
  • The Vile Apothecary

    Wrathful Heart • Rogue (Lvl 5)
    Your attacks have a [5 - 15%] chance to apply all Imbuement effects at x [90 - 100%] of normal potency.
  • Trickery

    Brutal Heart • Rogue (Lvl 5)
    When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 3.5 seconds dealing X Shadow damage. Cannot occur more than once every 5 seconds.