Cluster Munitions

Vicious Heart • Rogue (Lvl 5)
Lucky Hit: You have up to a 20% chance to launch 6 Stun Grenades that deal [X] Physical damage and Stun enemies for 0.50 seconds.

Creeping Death

Wrathful Heart • Every Class (Lvl 5)
Your damage over time effects are increased by x [30 - 40%] for each different Crowd Control effect on the target. Unstoppable monsters and Staggered bosses instead take x [130 - 150%] increased damage from your damage over time effects.

Determination

Devious Heart • Every Class (Lvl 5)
Resource draining effects are [90 - 100%] less effective. In addition, gain x [3.0 - 8.0%] increased Resource Generation.

Focused Rage

Vicious Heart • Barbarian (Lvl 5)
After spending [100 - 60] Fury within 2 seconds, your next Non-Basic Skills Critical Strike Chance is increased by + [30 - 40]%.

Frozen Terror

Devious Heart • Necromancer (Lvl 5)
Lucky Hit: Up to a [10 - 20%] chance of inflicting Fear for 4 seconds. Feared enemies are Chilled for 20% every second.

Ignoring Pain

Wrathful Heart • Barbarian (Lvl 5)
Incoming damage has a [5 - 15%] chance of being ignored and instead Healing you for [X].

Inexorable Force

Devious Heart • Druid (Lvl 5)
Up to [30 - 50] Distant enemies are pulled toward you while you have an Ultimate Skill active.

Malignant Pact

Wrathful Heart • Every Class (Lvl 5)
Cycle through a Malignant bonus every 20 kills: Vicious: Gain 25% Attack Speed. Devious: Core and Basic Skills have a 20% chance to fully restore your Primary Resource. Brutal: Every 16 seconds, gain a Barrier absorbing [X] damage.

Omnipower

Wrathful Heart • Sorcerer (Lvl 5)
Core Skills that launch a projectile consume extra Mana. For every [45 - 35] extra Mana consumed, you launch an additional projectile and the damage is increased by x [3.0 - 5.0%].

Prudent Heart

Brutal Heart • Every Class (Lvl 5)
You become Immune for [2.0 - 4.0] seconds after you lose more than 20% Life in a single hit. This effect can only occur once every 60 seconds.

Punishing Speed

Devious Heart • Barbarian (Lvl 5)
Your Skills have a [30 - 40%] chance to Knock Down all enemies for 1.25 seconds when that Skill's Attack Speed is higher than [35 - 20%].

Resurgent Life

Brutal Heart • Barbarian (Lvl 5)
While below [40 - 60%] Life, you receive [60 - 70%] more Healing from all sources.

Retaliation

Devious Heart • Every Class (Lvl 5)
Deal [X] Fire damage to surrounding enemies whenever a Crowd Control effect is removed from you.

Revenge

Brutal Heart • Every Class (Lvl 5)
[10 - 20%] of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by x250% and explodes, dealing up to [X] Fire damage to Nearby enemies.

Spellbreaking

Brutal Heart • Sorcerer (Lvl 5)
After taking Elemental Damage, gain x [5 - 15%] Damage Reduction for 4 seconds.

Spite

Devious Heart • Sorcerer (Lvl 5)
When you are afflicted with a Crowd Control effect, there is a [20 - 40%] chance that the same enemy and enemies around you are also afflicted with the same effect for 4 seconds.

Tal'Rasha

Vicious Heart • Sorcerer (Lvl 5)
For each unique element you deal damage with, you deal [7 - 12%] increased damage for [6 - 12 seconds].

Tempting Fate

Vicious Heart • Every Class (Lvl 5)
You gain [65 - 85%] Critical Strike Damage but your Non-Critical Strikes deal x [40 - 45%] less damage.

The Agitated Winds

Brutal Heart • Druid (Lvl 5)
When [8 - 3] Close enemies, automatically cast Cyclone Armor. This cannot occur more than once every [20 - 10] seconds.

The Barber

Wrathful Heart • Every Class (Lvl 5)
Critical Strikes and all subsequent damage within [4.0 - 2.0] seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 15% per second.

The Calculated

Devious Heart • Every Class (Lvl 5)
After spending [150 - 200] of your Primary Resource, your next attack Stuns enemies hit for 5 seconds.

The Clipshot

Devious Heart • Rogue (Lvl 5)
Lucky Hit: Up to a [20 - 40%] chance for your Cutthroat Skills to Slow by 40% for 8 seconds and your Marksman Skills to Knock Back enemies.

The Dark Dance

Vicious Heart • Every Class (Lvl 5)
Every 5 seconds while above 60% Life, Core Skills cost [X] Life instead of your Primary Resource. Skills that consume Life deal [20 - 30%] increased damage.

The Decrepit Aura

Brutal Heart • Necromancer (Lvl 5)
When at least 0 enemies are near you, gain an aura that automatically curses surrounding enemies with Decrepify for [10 - 25] seconds.

The Great Feast

Wrathful Heart • Necromancer (Lvl 5)
Each Minion drains [1.0 - 2.0] Essence per second but deals x [75 - 100%] increased damage. With no Minions, this bonus applies to you and drains 5 Essence per second.

The Lionheart

Brutal Heart • Every Class (Lvl 5)
You gain 15% Barrier Generation. You Heal [X] Life per second while you have an active Barrier.

The Moonrage

Vicious Heart • Druid (Lvl 5)
Kills have a 10% chance to summon a Wolf Companion to your side for [20 - 30] seconds. This effect is a Lucky Hit against bosses. In addition, gain +3 Ranks to Wolves.

The Picana

Vicious Heart • Every Class (Lvl 5)
Critical Strikes electrically charge the enemy for [3.25 - 5.0] seconds, causing lightning to arc between them and any other charged enemies dealing [X] Lightning damage.

The Sacrilegious

Vicious Heart • Necromancer (Lvl 5)
Walking near a Corpse automatically activates an equipped Corpse Skill every second, dealing x [30 - 20%] reduced damage.

The Unconstrained Beast

Wrathful Heart • Druid (Lvl 5)
When you are hit with a Stun, Freeze or Knock Down effect, there is a [40 - 60%] chance to automatically activate Grizzly Rage for 6 seconds.

The Vile Apothecary

Wrathful Heart • Rogue (Lvl 5)
Your attacks have a [5 - 15%] chance to apply all Imbuement effects at x [90 - 100%] of normal potency.

Trickery

Brutal Heart • Rogue (Lvl 5)
When you use a Subterfuge Skill, leave behind an unstable Shadow Decoy Trap that Taunts enemies. The Shadow Decoy Trap will explode after 3.5 seconds dealing X Shadow damage. Cannot occur more than once every 5 seconds.