• A Beast Cornered

    Unique •All Classes
    For every 10% Life you are missing, you gain x20% increased damage and 5% Damage Reduction.
    Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
  • Accelerating Chaos

    Magic •All Classes
    Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 400% damage.
    Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
  • Advanced Techniques

    Rare •Sorcerer
    Your base Core Skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by x20%.
  • Alacrity

    Magic •Spiritborn
    Your Basic Skills gain +30% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
  • Alter the Balance

    Unique •Necromancer
    Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 20 second Cooldown.
    Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 50 Essence.
  • Alternating Alterations

    Rare •All Classes
    Casting a Core Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and increasing its damage by x60%.
  • Back Off!

    Legendary •Spiritborn
    When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and x200% increased damage to all other enemies.
  • Brawn Over Brains

    Unique •All Classes
    Gain the following:
    x200% Maximum Life
    +100% Healing Received
    x125% Overpower Damage
    However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
  • Chaos Unleashed

    Unique •All Classes
    Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 500% of your highest damage type.
    Your Chaotic Bursts gain +30% Critical Strike Chance, and deal x200% increased damage.
  • Chaotic Cooldowns

    Legendary •All Classes
    Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base Cooldown. You no longer benefit from Cooldown Reduction.
    Using a Cooldown unleashes a Chaotic Burst, dealing 500% damage of your highest damage type.
  • Chaotic Grenades

    Legendary •Rogue
    Your Stun Grenades also trigger a Chaotic Burst, dealing 200% Physical Damage. When you drop Stun Grenades, you drop 1 more.
    Chaotic Bursts generate 5 Energy if they hit an enemy.
  • Combined Strikes

    Rare •Spiritborn
    Your base Core Skills hit additional times in a larger area for x40% increased damage, but also have a 10 second cooldown.
    Your Basic Skill's 3rd attack resets the cooldown on your Core Skills.
  • Convocation of Spirits

    Unique •Spiritborn
    Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal x200% increased damage.
    This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
    Your Ultimate Skills benefits from all of their Upgrades.
  • Crazy Brew

    Legendary •All Classes
    Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, +80% increased Attack Speed and +80% increased Movement Speed for 5 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life.
    Cooldown is affected by Cooldown Reduction.
  • Deafening Chorus

    Legendary •Barbarian
    Your equipped Shouts are now always active with x50% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
  • Decimating Desecration

    Rare •Necromancer
    Your Damage Over Time effects have a chance equal to your Critical Strike Chance to deal x100% increased damage.
  • Defile the Dead

    Legendary •Necromancer
    You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 400% Shadow damage.
    Consuming 10 Corpses grants you Unstoppable for 2 seconds.
  • Dual Threat

    Magic •Barbarian
    Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 80% of normal damage.
  • Enervated Strikes

    Rare •Rogue
    You no longer passively generate Energy.
    Your Core Skills deal x150% increased damage.
  • Erupting Chaos

    Rare •All Classes
    Chaotic Bursts randomly erupt around you, dealing 400% damage of your highest damage type.
    Your Chaotic Bursts additonally deal 100% of their initial damage over 4 seconds.
  • Explosive Combinations

    Magic •Sorcerer
    Casting a Basic Skill increases your damage by x20% for 5 seconds up to 3 times.
  • Grim Reapers

    Magic •Necromancer
    Your Skeleton Warriors' attacks have a 25% chance to use Reap dealing 150% of normal damage instead of their regular attacks.
  • Hit and Run

    Unique •Rogue
    Every 15 meters you move grants you x50% increased damage for 5 seconds. This bonus stacks, but does not refresh.
    If this bonus is not active, you deal 30% reduced damage.
  • Invigorating Attacks

    Magic •All Classes
    Every 5 seconds, your next Basic Skill generates an additional 100% of your Maximum Primary Resource when Cast, but your Basic Skills deal 30% reduced damage.
  • Mana Infused Conjurations

    Legendary •Sorcerer
    Your Conjurations are empowered and deal x30% increased damage but each one drains 5 Mana per second.
    Ice Blades attacks burst in an area around the target.
    Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
    Familiar leaves damaging ground after its attack.
    Hydra periodically creates Firewalls towards its target.
  • Mana Shield

    Unique •Sorcerer
    You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 seconds, your Mana Regeneration is increased by +5,000%.
    You gain 400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.
  • Marred Guard

    Legendary •All Classes
    You can no longer be healed above 50% Life.
    You gain 10% Maximum Resistance to All Elements, x20% Armor, and 100% increased Barrier and Fortify Generation.
  • Overabundance

    Magic •Druid
    Every 100 Spirit you generate above your Maximum increases your damage by x100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.
  • Power Siphon

    Rare •All Classes
    Your Core Skills deal 100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
  • Purge the Infected

    Rare •Druid
    Your Core Skills also apply 200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deal x60% increase damage.
  • Raging Chaos

    Rare •Barbarian
    While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 200% Fire damage.
  • Savagery

    Unique •Druid
    Your Companion Skills are altered to also be Core Skills and your Companions grow in size.
    Gain x80% Summon Damage.
  • Single-Minded Fury

    Unique •Barbarian
    If you only have one Arsenal Weapon type equipped, gain the following:
    +50% Overpower Chance
    +250% Increased Bleed Duration
    x125% Maximum Life
    x250% Increased Damage
  • Unpredictable Alchemy

    Magic •Rogue
    Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal x40% increased damage.
  • Unstable Power

    Magic •All Classes
    Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 100% increased damage, but the power is unstable, giving them a 3 second Cooldown.
  • Wild Transformations

    Legendary •Druid
    Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
    Werewolf uses Blood Howl, 20% Critical Strike Damage
    Werebear uses Debilitating Roar. 10% Damage Reduction
    Human uses Cyclone Armor, 20% Attack Speed