Diablo 4 Chaos Perks
A Beast Cornered
Unique •All Classes
For every 10% Life you are missing, you gain x20% increased damage and 5% Damage Reduction.
Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
Accelerating Chaos
Magic •All Classes
Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 400% damage.
Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
Advanced Techniques
Rare •Sorcerer
Your base Core Skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by x20%.
Alacrity
Magic •Spiritborn
Your Basic Skills gain +30% increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
Alter the Balance
Unique •Necromancer
Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 20 second Cooldown.
Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 50 Essence.
Alternating Alterations
Rare •All Classes
Casting a Core Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and increasing its damage by x60%.
Back Off!
Legendary •Spiritborn
When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and x200% increased damage to all other enemies.
Brawn Over Brains
Unique •All Classes
Gain the following:
x200% Maximum Life
+100% Healing Received
x125% Overpower Damage
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
Chaos Unleashed
Unique •All Classes
Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 500% of your highest damage type.
Your Chaotic Bursts gain +30% Critical Strike Chance, and deal x200% increased damage.
Chaotic Cooldowns
Legendary •All Classes
Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base Cooldown. You no longer benefit from Cooldown Reduction.
Using a Cooldown unleashes a Chaotic Burst, dealing 500% damage of your highest damage type.
Chaotic Grenades
Legendary •Rogue
Your Stun Grenades also trigger a Chaotic Burst, dealing 200% Physical Damage. When you drop Stun Grenades, you drop 1 more.
Chaotic Bursts generate 5 Energy if they hit an enemy.
Combined Strikes
Rare •Spiritborn
Your base Core Skills hit additional times in a larger area for x40% increased damage, but also have a 10 second cooldown.
Your Basic Skill's 3rd attack resets the cooldown on your Core Skills.
Convocation of Spirits
Unique •Spiritborn
Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill's types which deal x200% increased damage.
This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
Your Ultimate Skills benefits from all of their Upgrades.
Crazy Brew
Legendary •All Classes
Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, +80% increased Attack Speed and +80% increased Movement Speed for 5 seconds. Your Healing Potion has a 15 second Cooldown and you can drink it at full Life.
Cooldown is affected by Cooldown Reduction.
Deafening Chorus
Legendary •Barbarian
Your equipped Shouts are now always active with x50% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
Decimating Desecration
Rare •Necromancer
Your Damage Over Time effects have a chance equal to your Critical Strike Chance to deal x100% increased damage.
Defile the Dead
Legendary •Necromancer
You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 400% Shadow damage.
Consuming 10 Corpses grants you Unstoppable for 2 seconds.
Dual Threat
Magic •Barbarian
Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 80% of normal damage.
Enervated Strikes
Rare •Rogue
You no longer passively generate Energy.
Your Core Skills deal x150% increased damage.
Erupting Chaos
Rare •All Classes
Chaotic Bursts randomly erupt around you, dealing 400% damage of your highest damage type.
Your Chaotic Bursts additonally deal 100% of their initial damage over 4 seconds.
Explosive Combinations
Magic •Sorcerer
Casting a Basic Skill increases your damage by x20% for 5 seconds up to 3 times.
Grim Reapers
Magic •Necromancer
Your Skeleton Warriors' attacks have a 25% chance to use Reap dealing 150% of normal damage instead of their regular attacks.
Hit and Run
Unique •Rogue
Every 15 meters you move grants you x50% increased damage for 5 seconds. This bonus stacks, but does not refresh.
If this bonus is not active, you deal 30% reduced damage.
Invigorating Attacks
Magic •All Classes
Every 5 seconds, your next Basic Skill generates an additional 100% of your Maximum Primary Resource when Cast, but your Basic Skills deal 30% reduced damage.
Mana Infused Conjurations
Legendary •Sorcerer
Your Conjurations are empowered and deal x30% increased damage but each one drains 5 Mana per second.
Ice Blades attacks burst in an area around the target.
Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
Familiar leaves damaging ground after its attack.
Hydra periodically creates Firewalls towards its target.
Mana Shield
Unique •Sorcerer
You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 2 seconds, your Mana Regeneration is increased by +5,000%.
You gain 400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.
Marred Guard
Legendary •All Classes
You can no longer be healed above 50% Life.
You gain 10% Maximum Resistance to All Elements, x20% Armor, and 100% increased Barrier and Fortify Generation.
Overabundance
Magic •Druid
Every 100 Spirit you generate above your Maximum increases your damage by x100% for 5 seconds. This bonus stacks up to 3 times, but does not refresh.
Power Siphon
Rare •All Classes
Your Core Skills deal 100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
Purge the Infected
Rare •Druid
Your Core Skills also apply 200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike that deal x60% increase damage.
Raging Chaos
Rare •Barbarian
While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 200% Fire damage.
Savagery
Unique •Druid
Your Companion Skills are altered to also be Core Skills and your Companions grow in size.
Gain x80% Summon Damage.
Single-Minded Fury
Unique •Barbarian
If you only have one Arsenal Weapon type equipped, gain the following:
+50% Overpower Chance
+250% Increased Bleed Duration
x125% Maximum Life
x250% Increased Damage
Unpredictable Alchemy
Magic •Rogue
Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal x40% increased damage.
Unstable Power
Magic •All Classes
Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 100% increased damage, but the power is unstable, giving them a 3 second Cooldown.
Wild Transformations
Legendary •Druid
Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Werewolf uses Blood Howl, 20% Critical Strike Damage
Werebear uses Debilitating Roar. 10% Damage Reduction
Human uses Cyclone Armor, 20% Attack Speed